/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file create_graphic_brd_items.cpp * @brief This file implements the creation of 2D graphic primitives of pcb items: * pads, tracks, drawsegments, texts.... * It is based on the function found in the files: * board_items_to_polygon_shape_transform.cpp */ #include "../3d_rendering/3d_render_raytracing/shapes2D/cring2d.h" #include "../3d_rendering/3d_render_raytracing/shapes2D/cfilledcircle2d.h" #include "../3d_rendering/3d_render_raytracing/shapes2D/croundsegment2d.h" #include "../3d_rendering/3d_render_raytracing/shapes2D/cpolygon4pts2d.h" #include "../3d_rendering/3d_render_raytracing/shapes2D/ctriangle2d.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include // These variables are parameters used in addTextSegmToContainer. // But addTextSegmToContainer is a call-back function, // so we cannot send them as arguments. static int s_textWidth; static CGENERICCONTAINER2D *s_dstcontainer = NULL; static float s_biuTo3Dunits; static const BOARD_ITEM *s_boardItem = NULL; // This is a call back function, used by GRText to draw the 3D text shape: void addTextSegmToContainer( int x0, int y0, int xf, int yf, void* aData ) { const SFVEC2F start3DU( x0 * s_biuTo3Dunits, -y0 * s_biuTo3Dunits ); const SFVEC2F end3DU ( xf * s_biuTo3Dunits, -yf * s_biuTo3Dunits ); if( Is_segment_a_circle( start3DU, end3DU ) ) s_dstcontainer->Add( new CFILLEDCIRCLE2D( start3DU, ( s_textWidth / 2 ) * s_biuTo3Dunits, *s_boardItem) ); else s_dstcontainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU, s_textWidth * s_biuTo3Dunits, *s_boardItem ) ); } // Based on // void TEXTE_PCB::TransformShapeWithClearanceToPolygonSet // board_items_to_polygon_shape_transform.cpp void BOARD_ADAPTER::AddShapeWithClearanceToContainer( const TEXTE_PCB* aText, CGENERICCONTAINER2D *aDstContainer, PCB_LAYER_ID aLayerId, int aClearanceValue ) { wxSize size = aText->GetTextSize(); if( aText->IsMirrored() ) size.x = -size.x; s_boardItem = (const BOARD_ITEM *) &aText; s_dstcontainer = aDstContainer; s_textWidth = aText->GetEffectiveTextPenWidth() + ( 2 * aClearanceValue ); s_biuTo3Dunits = m_biuTo3Dunits; // not actually used, but needed by GRText const COLOR4D dummy_color = COLOR4D::BLACK; bool forceBold = true; int penWidth = 0; // force max width for bold if( aText->IsMultilineAllowed() ) { wxArrayString strings_list; wxStringSplit( aText->GetShownText(), strings_list, '\n' ); std::vector positions; positions.reserve( strings_list.Count() ); aText->GetLinePositions( positions, strings_list.Count()); for( unsigned ii = 0; ii < strings_list.Count(); ++ii ) { wxString txt = strings_list.Item( ii ); GRText( nullptr, positions[ii], dummy_color, txt, aText->GetTextAngle(), size, aText->GetHorizJustify(), aText->GetVertJustify(), penWidth, aText->IsItalic(), forceBold, addTextSegmToContainer ); } } else { GRText( nullptr, aText->GetTextPos(), dummy_color, aText->GetShownText(), aText->GetTextAngle(), size, aText->GetHorizJustify(), aText->GetVertJustify(), penWidth, aText->IsItalic(), forceBold, addTextSegmToContainer ); } } void BOARD_ADAPTER::AddShapeWithClearanceToContainer( const DIMENSION* aDimension, CGENERICCONTAINER2D *aDstContainer, PCB_LAYER_ID aLayerId, int aClearanceValue ) { AddShapeWithClearanceToContainer(&aDimension->Text(), aDstContainer, aLayerId, aClearanceValue); const int linewidth = aDimension->GetWidth() + (2 * aClearanceValue); std::pair segs[] = { {&aDimension->m_crossBarO, &aDimension->m_crossBarF}, {&aDimension->m_featureLineGO, &aDimension->m_featureLineGF}, {&aDimension->m_featureLineDO, &aDimension->m_featureLineDF}, {&aDimension->m_crossBarF, &aDimension->m_arrowD1F}, {&aDimension->m_crossBarF, &aDimension->m_arrowD2F}, {&aDimension->m_crossBarO, &aDimension->m_arrowG1F}, {&aDimension->m_crossBarO, &aDimension->m_arrowG2F}}; for( auto const & ii : segs ) { const SFVEC2F start3DU( ii.first->x * m_biuTo3Dunits, -ii.first->y * m_biuTo3Dunits ); const SFVEC2F end3DU ( ii.second->x * m_biuTo3Dunits, -ii.second->y * m_biuTo3Dunits ); aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU, linewidth * m_biuTo3Dunits, *aDimension ) ); } } // Based on // void MODULE::TransformGraphicShapesWithClearanceToPolygonSet // board_items_to_polygon_shape_transform.cpp#L204 void BOARD_ADAPTER::AddGraphicsShapesWithClearanceToContainer( const MODULE* aModule, CGENERICCONTAINER2D *aDstContainer, PCB_LAYER_ID aLayerId, int aInflateValue ) { std::vector texts; // List of TEXTE_MODULE to convert EDGE_MODULE* outline; for( auto item : aModule->GraphicalItems() ) { switch( item->Type() ) { case PCB_MODULE_TEXT_T: { TEXTE_MODULE* text = static_cast( item ); if( text->GetLayer() == aLayerId && text->IsVisible() ) texts.push_back( text ); } break; case PCB_MODULE_EDGE_T: { outline = (EDGE_MODULE*) item; if( outline->GetLayer() != aLayerId ) break; AddShapeWithClearanceToContainer( (const DRAWSEGMENT *)outline, aDstContainer, aLayerId, 0 ); } break; default: break; } } // Convert texts sur modules if( aModule->Reference().GetLayer() == aLayerId && aModule->Reference().IsVisible() ) texts.push_back( &aModule->Reference() ); if( aModule->Value().GetLayer() == aLayerId && aModule->Value().IsVisible() ) texts.push_back( &aModule->Value() ); s_boardItem = (const BOARD_ITEM *)&aModule->Value(); s_dstcontainer = aDstContainer; s_biuTo3Dunits = m_biuTo3Dunits; for( TEXTE_MODULE* text : texts ) { s_textWidth = text->GetEffectiveTextPenWidth() + ( 2 * aInflateValue ); wxSize size = text->GetTextSize(); bool forceBold = true; int penWidth = 0; // force max width for bold if( text->IsMirrored() ) size.x = -size.x; GRText( NULL, text->GetTextPos(), BLACK, text->GetShownText(), text->GetDrawRotation(), size, text->GetHorizJustify(), text->GetVertJustify(), penWidth, text->IsItalic(), forceBold, addTextSegmToContainer ); } } void BOARD_ADAPTER::createNewTrack( const TRACK* aTrack, CGENERICCONTAINER2D *aDstContainer, int aClearanceValue ) { SFVEC2F start3DU( aTrack->GetStart().x * m_biuTo3Dunits, -aTrack->GetStart().y * m_biuTo3Dunits ); // y coord is inverted switch( aTrack->Type() ) { case PCB_VIA_T: { const float radius = ( ( aTrack->GetWidth() / 2 ) + aClearanceValue ) * m_biuTo3Dunits; aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU, radius, *aTrack ) ); } break; case PCB_ARC_T: { const ARC* arc = static_cast( aTrack ); VECTOR2D center( arc->GetCenter() ); double arc_angle = arc->GetAngle(); double radius = arc->GetRadius(); int arcsegcount = GetArcToSegmentCount( radius, Millimeter2iu( 0.005), arc_angle/10 ); int circlesegcount; // We need a circle to segment count. However, the arc angle can be small, and the // radius very big. so we calculate a reasonable value for circlesegcount. if( arcsegcount <= 1 ) // The arc will be approximated by a segment circlesegcount = 1; else { double cnt = arcsegcount * 3600/std::abs( arc_angle ); #define SEG_CNT_MAX 128 if( cnt < SEG_CNT_MAX ) { circlesegcount = (int)cnt; if( circlesegcount == 0 ) circlesegcount = 1; } else circlesegcount = SEG_CNT_MAX; } TransformArcToSegments( wxPoint( center.x, center.y ), arc->GetStart(), arc_angle, circlesegcount, arc->GetWidth() + 2 * aClearanceValue, aDstContainer, *arc ); } break; case PCB_TRACE_T: // Track is a usual straight segment { SFVEC2F end3DU ( aTrack->GetEnd().x * m_biuTo3Dunits, -aTrack->GetEnd().y * m_biuTo3Dunits ); // Cannot add segments that have the same start and end point if( Is_segment_a_circle( start3DU, end3DU ) ) { const float radius = ((aTrack->GetWidth() / 2) + aClearanceValue) * m_biuTo3Dunits; aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU, radius, *aTrack ) ); } else { const float width = (aTrack->GetWidth() + 2 * aClearanceValue ) * m_biuTo3Dunits; aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU, width, *aTrack ) ); } } break; default: break; } } // Based on: // void D_PAD:: TransformShapeWithClearanceToPolygon( // board_items_to_polygon_shape_transform.cpp void BOARD_ADAPTER::createNewPadWithClearance( const D_PAD* aPad, CGENERICCONTAINER2D *aDstContainer, wxSize aClearanceValue ) const { // note: for most of shapes, aClearanceValue.x = aClearanceValue.y // only rectangular and oval shapes can have different values // when drawn on the solder paste layer, because we can have a margin that is a // percent of pad size const int dx = (aPad->GetSize().x / 2) + aClearanceValue.x; const int dy = (aPad->GetSize().y / 2) + aClearanceValue.y; if( !dx || !dy ) { wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::createNewPadWithClearance - found an invalid pad" ) ); return; } wxPoint PadShapePos = aPad->ShapePos(); // Note: for pad having a shape offset, // the pad position is NOT the shape position switch( aPad->GetShape() ) { case PAD_SHAPE_CIRCLE: { const float radius = dx * m_biuTo3Dunits; const SFVEC2F center( PadShapePos.x * m_biuTo3Dunits, -PadShapePos.y * m_biuTo3Dunits ); aDstContainer->Add( new CFILLEDCIRCLE2D( center, radius, *aPad ) ); } break; case PAD_SHAPE_OVAL: { if( dx == dy ) { // The segment object cannot store start and end the same position, // so add a circle instead const float radius = dx * m_biuTo3Dunits; const SFVEC2F center( PadShapePos.x * m_biuTo3Dunits, -PadShapePos.y * m_biuTo3Dunits ); aDstContainer->Add( new CFILLEDCIRCLE2D( center, radius, *aPad ) ); } else { // An oval pad has the same shape as a segment with rounded ends int iwidth; wxPoint shape_offset = wxPoint( 0, 0 ); if( dy > dx ) // Oval pad X/Y ratio for choosing translation axis { shape_offset.y = dy - dx; iwidth = dx * 2; } else //if( dy < dx ) { shape_offset.x = dy - dx; iwidth = dy * 2; } RotatePoint( &shape_offset, aPad->GetOrientation() ); const wxPoint start = PadShapePos - shape_offset; const wxPoint end = PadShapePos + shape_offset; const SFVEC2F start3DU( start.x * m_biuTo3Dunits, -start.y * m_biuTo3Dunits ); const SFVEC2F end3DU ( end.x * m_biuTo3Dunits, -end.y * m_biuTo3Dunits ); // Cannot add segments that have the same start and end point if( Is_segment_a_circle( start3DU, end3DU ) ) { aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU, (iwidth / 2) * m_biuTo3Dunits, *aPad ) ); } else { aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU, iwidth * m_biuTo3Dunits, *aPad ) ); } } } break; case PAD_SHAPE_TRAPEZOID: case PAD_SHAPE_RECT: { // see pcbnew/board_items_to_polygon_shape_transform.cpp wxPoint corners[4]; bool drawOutline; // For aClearanceValue.x == aClearanceValue.y and > 0 we use the pad shape // and draw outlines with thicknes = aClearanceValue. // Otherwise we draw only the inflated/deflated shape if( aClearanceValue.x > 0 && aClearanceValue.x == aClearanceValue.y ) { drawOutline = true; aPad->BuildPadPolygon( corners, wxSize( 0, 0 ), aPad->GetOrientation() ); } else { drawOutline = false; aPad->BuildPadPolygon( corners, aClearanceValue, aPad->GetOrientation() ); } SFVEC2F corners3DU[4]; // Note: for pad having a shape offset, // the pad position is NOT the shape position for( unsigned int ii = 0; ii < 4; ++ii ) { corners[ii] += aPad->ShapePos(); // Shift origin to position corners3DU[ii] = SFVEC2F( corners[ii].x * m_biuTo3Dunits, -corners[ii].y * m_biuTo3Dunits ); } // Learn more at: // https://lists.launchpad.net/kicad-developers/msg18729.html // Add the PAD polygon aDstContainer->Add( new CPOLYGON4PTS2D( corners3DU[0], corners3DU[1], corners3DU[2], corners3DU[3], *aPad ) ); // Add the PAD contours // Round segments cannot have 0-length elements, so we approximate them // as a small circle if( drawOutline ) { for( int i = 1; i <= 4; i++ ) { if( Is_segment_a_circle( corners3DU[i - 1], corners3DU[i & 3] ) ) { aDstContainer->Add( new CFILLEDCIRCLE2D( corners3DU[i - 1], aClearanceValue.x * m_biuTo3Dunits, *aPad ) ); } else { aDstContainer->Add( new CROUNDSEGMENT2D( corners3DU[i - 1], corners3DU[i & 3], aClearanceValue.x * 2.0f * m_biuTo3Dunits, *aPad ) ); } } } } break; case PAD_SHAPE_ROUNDRECT: { wxSize shapesize( aPad->GetSize() ); shapesize.x += aClearanceValue.x * 2; shapesize.y += aClearanceValue.y * 2; int rounding_radius = aPad->GetRoundRectCornerRadius( shapesize ); wxPoint corners[4]; GetRoundRectCornerCenters( corners, rounding_radius, PadShapePos, shapesize, aPad->GetOrientation() ); SFVEC2F corners3DU[4]; for( unsigned int ii = 0; ii < 4; ++ii ) corners3DU[ii] = SFVEC2F( corners[ii].x * m_biuTo3Dunits, -corners[ii].y * m_biuTo3Dunits ); // Add the PAD polygon (For some reason the corners need // to be inverted to display with the correctly orientation) aDstContainer->Add( new CPOLYGON4PTS2D( corners3DU[0], corners3DU[3], corners3DU[2], corners3DU[1], *aPad ) ); // Add the PAD contours // Round segments cannot have 0-length elements, so we approximate them // as a small circle for( int i = 1; i <= 4; i++ ) { if( Is_segment_a_circle( corners3DU[i - 1], corners3DU[i & 3] ) ) { aDstContainer->Add( new CFILLEDCIRCLE2D( corners3DU[i - 1], rounding_radius * m_biuTo3Dunits, *aPad ) ); } else { aDstContainer->Add( new CROUNDSEGMENT2D( corners3DU[i - 1], corners3DU[i & 3], rounding_radius * 2.0f * m_biuTo3Dunits, *aPad ) ); } } } break; case PAD_SHAPE_CHAMFERED_RECT: { wxSize shapesize( aPad->GetSize() ); shapesize.x += aClearanceValue.x * 2; shapesize.y += aClearanceValue.y * 2; SHAPE_POLY_SET polyList; // Will contain the pad outlines in board coordinates int corner_radius = aPad->GetRoundRectCornerRadius( shapesize ); TransformRoundChamferedRectToPolygon( polyList, PadShapePos, shapesize, aPad->GetOrientation(), corner_radius, aPad->GetChamferRectRatio(), aPad->GetChamferPositions(), ARC_HIGH_DEF ); // Add the PAD polygon Convert_shape_line_polygon_to_triangles( polyList, *aDstContainer, m_biuTo3Dunits, *aPad ); } break; case PAD_SHAPE_CUSTOM: { SHAPE_POLY_SET polyList; // Will contain the pad outlines in board coordinates polyList.Append( aPad->GetCustomShapeAsPolygon() ); aPad->CustomShapeAsPolygonToBoardPosition( &polyList, aPad->ShapePos(), aPad->GetOrientation() ); if( aClearanceValue.x ) polyList.Inflate( aClearanceValue.x, 32 ); // Add the PAD polygon Convert_shape_line_polygon_to_triangles( polyList, *aDstContainer, m_biuTo3Dunits, *aPad ); } break; } } // Based on: // BuildPadDrillShapePolygon // board_items_to_polygon_shape_transform.cpp COBJECT2D *BOARD_ADAPTER::createNewPadDrill( const D_PAD* aPad, int aInflateValue ) { wxSize drillSize = aPad->GetDrillSize(); if( !drillSize.x || !drillSize.y ) { wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::createNewPadDrill - found an invalid pad" ) ); return NULL; } if( drillSize.x == drillSize.y ) // usual round hole { const int radius = (drillSize.x / 2) + aInflateValue; const SFVEC2F center( aPad->GetPosition().x * m_biuTo3Dunits, -aPad->GetPosition().y * m_biuTo3Dunits ); return new CFILLEDCIRCLE2D( center, radius * m_biuTo3Dunits, *aPad ); } else // Oblong hole { wxPoint start, end; int width; aPad->GetOblongDrillGeometry( start, end, width ); width += aInflateValue * 2; start += aPad->GetPosition(); end += aPad->GetPosition(); SFVEC2F start3DU( start.x * m_biuTo3Dunits, -start.y * m_biuTo3Dunits ); SFVEC2F end3DU ( end.x * m_biuTo3Dunits, -end.y * m_biuTo3Dunits ); if( Is_segment_a_circle( start3DU, end3DU ) ) { return new CFILLEDCIRCLE2D( start3DU, (width / 2) * m_biuTo3Dunits, *aPad ); } else { return new CROUNDSEGMENT2D( start3DU, end3DU, width * m_biuTo3Dunits, *aPad ); } } return NULL; } void BOARD_ADAPTER::AddPadsShapesWithClearanceToContainer( const MODULE* aModule, CGENERICCONTAINER2D *aDstContainer, PCB_LAYER_ID aLayerId, int aInflateValue, bool aSkipNPTHPadsWihNoCopper ) { wxSize margin; for( auto pad : aModule->Pads() ) { if( !pad->IsOnLayer( aLayerId ) ) continue; // NPTH pads are not drawn on layers if the // shape size and pos is the same as their hole: if( aSkipNPTHPadsWihNoCopper && (pad->GetAttribute() == PAD_ATTRIB_HOLE_NOT_PLATED) ) { if( (pad->GetDrillSize() == pad->GetSize()) && (pad->GetOffset() == wxPoint( 0, 0 )) ) { switch( pad->GetShape() ) { case PAD_SHAPE_CIRCLE: if( pad->GetDrillShape() == PAD_DRILL_SHAPE_CIRCLE ) continue; break; case PAD_SHAPE_OVAL: if( pad->GetDrillShape() != PAD_DRILL_SHAPE_CIRCLE ) continue; break; default: break; } } } switch( aLayerId ) { case F_Mask: case B_Mask: margin.x = margin.y = pad->GetSolderMaskMargin() + aInflateValue; break; case F_Paste: case B_Paste: margin = pad->GetSolderPasteMargin(); margin.x += aInflateValue; margin.y += aInflateValue; break; default: margin.x = margin.y = aInflateValue; break; } createNewPadWithClearance( pad, aDstContainer, margin ); } } // based on TransformArcToPolygon function from // common/convert_basic_shapes_to_polygon.cpp void BOARD_ADAPTER::TransformArcToSegments( const wxPoint &aCentre, const wxPoint &aStart, double aArcAngle, int aCircleToSegmentsCount, int aWidth, CGENERICCONTAINER2D *aDstContainer, const BOARD_ITEM &aBoardItem ) { wxPoint arc_start, arc_end; int delta = 3600 / aCircleToSegmentsCount; // rotate angle in 0.1 degree arc_end = arc_start = aStart; if( aArcAngle != 3600 ) { RotatePoint( &arc_end, aCentre, -aArcAngle ); } if( aArcAngle < 0 ) { std::swap( arc_start, arc_end ); aArcAngle = -aArcAngle; } // Compute the ends of segments and creates poly wxPoint curr_end = arc_start; wxPoint curr_start = arc_start; for( int ii = delta; ii < aArcAngle; ii += delta ) { curr_end = arc_start; RotatePoint( &curr_end, aCentre, -ii ); const SFVEC2F start3DU( curr_start.x * m_biuTo3Dunits, -curr_start.y * m_biuTo3Dunits ); const SFVEC2F end3DU ( curr_end.x * m_biuTo3Dunits, -curr_end.y * m_biuTo3Dunits ); if( Is_segment_a_circle( start3DU, end3DU ) ) { aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU, ( aWidth / 2 ) * m_biuTo3Dunits, aBoardItem ) ); } else { aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU, aWidth * m_biuTo3Dunits, aBoardItem ) ); } curr_start = curr_end; } if( curr_end != arc_end ) { const SFVEC2F start3DU( curr_end.x * m_biuTo3Dunits, -curr_end.y * m_biuTo3Dunits ); const SFVEC2F end3DU ( arc_end.x * m_biuTo3Dunits, -arc_end.y * m_biuTo3Dunits ); if( Is_segment_a_circle( start3DU, end3DU ) ) { aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU, ( aWidth / 2 ) * m_biuTo3Dunits, aBoardItem ) ); } else { aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU, aWidth * m_biuTo3Dunits, aBoardItem ) ); } } } // Based on // TransformShapeWithClearanceToPolygon // board_items_to_polygon_shape_transform.cpp#L431 void BOARD_ADAPTER::AddShapeWithClearanceToContainer( const DRAWSEGMENT* aDrawSegment, CGENERICCONTAINER2D *aDstContainer, PCB_LAYER_ID aLayerId, int aClearanceValue ) { // The full width of the lines to create // The extra 1 protects the inner/outer radius values from degeneracy const int linewidth = aDrawSegment->GetWidth() + (2 * aClearanceValue) + 1; switch( aDrawSegment->GetShape() ) { case S_CIRCLE: { const SFVEC2F center3DU( aDrawSegment->GetCenter().x * m_biuTo3Dunits, -aDrawSegment->GetCenter().y * m_biuTo3Dunits ); float inner_radius = ( aDrawSegment->GetRadius() - linewidth / 2 ) * m_biuTo3Dunits; float outer_radius = ( aDrawSegment->GetRadius() + linewidth / 2 ) * m_biuTo3Dunits; if( inner_radius < 0 ) inner_radius = 0; aDstContainer->Add( new CRING2D( center3DU, inner_radius, outer_radius, *aDrawSegment ) ); } break; case S_ARC: { const unsigned int nr_segments = GetNrSegmentsCircle( aDrawSegment->GetBoundingBox().GetSizeMax() ); TransformArcToSegments( aDrawSegment->GetCenter(), aDrawSegment->GetArcStart(), aDrawSegment->GetAngle(), nr_segments, aDrawSegment->GetWidth(), aDstContainer, *aDrawSegment ); } break; case S_SEGMENT: { const SFVEC2F start3DU( aDrawSegment->GetStart().x * m_biuTo3Dunits, -aDrawSegment->GetStart().y * m_biuTo3Dunits ); const SFVEC2F end3DU ( aDrawSegment->GetEnd().x * m_biuTo3Dunits, -aDrawSegment->GetEnd().y * m_biuTo3Dunits ); if( Is_segment_a_circle( start3DU, end3DU ) ) { aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU, ( linewidth / 2 ) * m_biuTo3Dunits, *aDrawSegment ) ); } else { aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU, linewidth * m_biuTo3Dunits, *aDrawSegment ) ); } } break; case S_CURVE: case S_POLYGON: { SHAPE_POLY_SET polyList; aDrawSegment->TransformShapeWithClearanceToPolygon( polyList, aClearanceValue ); polyList.Simplify( SHAPE_POLY_SET::PM_FAST ); if( polyList.IsEmpty() ) // Just for caution break; Convert_shape_line_polygon_to_triangles( polyList, *aDstContainer, m_biuTo3Dunits, *aDrawSegment ); } break; default: break; } } // Based on // TransformSolidAreasShapesToPolygonSet // board_items_to_polygon_shape_transform.cpp void BOARD_ADAPTER::AddSolidAreasShapesToContainer( const ZONE_CONTAINER* aZoneContainer, CGENERICCONTAINER2D *aDstContainer, PCB_LAYER_ID aLayerId ) { // Copy the polys list because we have to simplify it SHAPE_POLY_SET polyList = SHAPE_POLY_SET( aZoneContainer->GetFilledPolysList(), true ); // This convert the poly in outline and holes Convert_shape_line_polygon_to_triangles( polyList, *aDstContainer, m_biuTo3Dunits, *aZoneContainer ); // add filled areas outlines, which are drawn with thick lines segments // but only if filled polygons outlines have thickness if( !aZoneContainer->GetFilledPolysUseThickness() ) return; float line_thickness = aZoneContainer->GetMinThickness() * m_biuTo3Dunits; for( int i = 0; i < polyList.OutlineCount(); ++i ) { // Add outline const SHAPE_LINE_CHAIN& pathOutline = polyList.COutline( i ); for( int j = 0; j < pathOutline.PointCount(); ++j ) { const VECTOR2I& a = pathOutline.CPoint( j ); const VECTOR2I& b = pathOutline.CPoint( j + 1 ); SFVEC2F start3DU( a.x * m_biuTo3Dunits, -a.y * m_biuTo3Dunits ); SFVEC2F end3DU ( b.x * m_biuTo3Dunits, -b.y * m_biuTo3Dunits ); if( Is_segment_a_circle( start3DU, end3DU ) ) { float radius = line_thickness/2; if( radius > 0.0 ) // degenerated circles crash 3D viewer aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU, radius, *aZoneContainer ) ); } else { aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU, line_thickness, *aZoneContainer ) ); } } // Add holes (of the poly, ie: the open parts) for this outline for( int h = 0; h < polyList.HoleCount( i ); ++h ) { const SHAPE_LINE_CHAIN& pathHole = polyList.CHole( i, h ); for( int j = 0; j < pathHole.PointCount(); j++ ) { const VECTOR2I& a = pathHole.CPoint( j ); const VECTOR2I& b = pathHole.CPoint( j + 1 ); SFVEC2F start3DU( a.x * m_biuTo3Dunits, -a.y * m_biuTo3Dunits ); SFVEC2F end3DU ( b.x * m_biuTo3Dunits, -b.y * m_biuTo3Dunits ); if( Is_segment_a_circle( start3DU, end3DU ) ) { float radius = line_thickness/2; if( radius > 0.0 ) // degenerated circles crash 3D viewer aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU, radius, *aZoneContainer ) ); } else { aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU, line_thickness, *aZoneContainer ) ); } } } } } void BOARD_ADAPTER::buildPadShapeThickOutlineAsSegments( const D_PAD* aPad, CGENERICCONTAINER2D *aDstContainer, int aWidth ) { if( aPad->GetShape() == PAD_SHAPE_CIRCLE ) // Draw a ring { const SFVEC2F center3DU( aPad->ShapePos().x * m_biuTo3Dunits, -aPad->ShapePos().y * m_biuTo3Dunits ); const int radius = aPad->GetSize().x / 2; const float inner_radius = ( radius - aWidth / 2 ) * m_biuTo3Dunits; const float outer_radius = ( radius + aWidth / 2 ) * m_biuTo3Dunits; aDstContainer->Add( new CRING2D( center3DU, inner_radius, outer_radius, *aPad ) ); return; } // For other shapes, draw polygon outlines SHAPE_POLY_SET corners; aPad->BuildPadShapePolygon( corners, wxSize( 0, 0 ) ); // Add outlines as thick segments in polygon buffer const SHAPE_LINE_CHAIN& path = corners.COutline( 0 ); for( int j = 0; j < path.PointCount(); j++ ) { const VECTOR2I& a = path.CPoint( j ); const VECTOR2I& b = path.CPoint( j + 1 ); SFVEC2F start3DU( a.x * m_biuTo3Dunits, -a.y * m_biuTo3Dunits ); SFVEC2F end3DU ( b.x * m_biuTo3Dunits, -b.y * m_biuTo3Dunits ); if( Is_segment_a_circle( start3DU, end3DU ) ) { aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU, ( aWidth / 2 ) * m_biuTo3Dunits, *aPad ) ); } else { aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU, aWidth * m_biuTo3Dunits, *aPad ) ); } } }