/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013-2016 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file opengl_compositor.h * @brief Class that handles multitarget rendering (ie. to different textures/surfaces) and * later compositing into a single image (OpenGL flavour). */ #ifndef OPENGL_COMPOSITOR_H_ #define OPENGL_COMPOSITOR_H_ #include #include #include namespace KIGFX { class OPENGL_COMPOSITOR : public COMPOSITOR { public: OPENGL_COMPOSITOR(); virtual ~OPENGL_COMPOSITOR(); /// @copydoc COMPOSITOR::Initialize() virtual void Initialize() override; /// @copydoc COMPOSITOR::Resize() virtual void Resize( unsigned int aWidth, unsigned int aHeight ) override; /// @copydoc COMPOSITOR::CreateBuffer() virtual unsigned int CreateBuffer() override; /// @copydoc COMPOSITOR::SetBuffer() virtual void SetBuffer( unsigned int aBufferHandle ) override; /// @copydoc COMPOSITOR::GetBuffer() inline virtual unsigned int GetBuffer() const override { if( m_curFbo == DIRECT_RENDERING ) return DIRECT_RENDERING; return m_curBuffer + 1; } /// @copydoc COMPOSITOR::ClearBuffer() virtual void ClearBuffer() override; /// @copydoc COMPOSITOR::DrawBuffer() virtual void DrawBuffer( unsigned int aBufferHandle ) override; // Constant used by glBindFramebuffer to turn off rendering to framebuffers static const unsigned int DIRECT_RENDERING = 0; protected: // Buffers are simply textures storing a result of certain target rendering. typedef struct { GLuint textureTarget; ///< Main texture handle GLuint attachmentPoint; ///< Point to which an image from texture is attached } OPENGL_BUFFER; bool m_initialized; ///< Initialization status flag unsigned int m_curBuffer; ///< Currently used buffer handle GLuint m_mainFbo; ///< Main FBO handle (storing all target textures) GLuint m_depthBuffer; ///< Depth buffer handle typedef std::deque OPENGL_BUFFERS; /// Stores information about initialized buffers OPENGL_BUFFERS m_buffers; /// Store the used FBO name in case there was more than one compositor used GLuint m_curFbo; /// Binds a specific Framebuffer Object. void bindFb( unsigned int aFb ); /** * Function clean() * performs freeing of resources. */ void clean(); /// Returns number of used buffers inline unsigned int usedBuffers() { return m_buffers.size(); } }; } // namespace KIGFX #endif /* COMPOSITOR_H_ */