/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014-2016 CERN * Copyright (C) 2021-2022 KiCad Developers, see AUTHORS.txt for contributors. * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "tool/selection.h" #include "placement_tool.h" #include "pcb_actions.h" #include "pcb_selection_tool.h" #include #include #include #include #include #include #include ALIGN_DISTRIBUTE_TOOL::ALIGN_DISTRIBUTE_TOOL() : TOOL_INTERACTIVE( "pcbnew.Placement" ), m_selectionTool( nullptr ), m_placementMenu( nullptr ), m_frame( nullptr ) { } ALIGN_DISTRIBUTE_TOOL::~ALIGN_DISTRIBUTE_TOOL() { delete m_placementMenu; } bool ALIGN_DISTRIBUTE_TOOL::Init() { // Find the selection tool, so they can cooperate m_selectionTool = m_toolMgr->GetTool(); m_frame = getEditFrame(); // Create a context menu and make it available through selection tool m_placementMenu = new ACTION_MENU( true, this ); m_placementMenu->SetIcon( BITMAPS::align_items ); m_placementMenu->SetTitle( _( "Align/Distribute" ) ); // Add all align/distribute commands m_placementMenu->Add( PCB_ACTIONS::alignLeft ); m_placementMenu->Add( PCB_ACTIONS::alignCenterX ); m_placementMenu->Add( PCB_ACTIONS::alignRight ); m_placementMenu->AppendSeparator(); m_placementMenu->Add( PCB_ACTIONS::alignTop ); m_placementMenu->Add( PCB_ACTIONS::alignCenterY ); m_placementMenu->Add( PCB_ACTIONS::alignBottom ); m_placementMenu->AppendSeparator(); m_placementMenu->Add( PCB_ACTIONS::distributeHorizontally ); m_placementMenu->Add( PCB_ACTIONS::distributeVertically ); CONDITIONAL_MENU& selToolMenu = m_selectionTool->GetToolMenu().GetMenu(); selToolMenu.AddMenu( m_placementMenu, SELECTION_CONDITIONS::MoreThan( 1 ), 100 ); return true; } template std::vector> GetBoundingBoxes( const T& aItems ) { std::vector> rects; for( EDA_ITEM* item : aItems ) { BOARD_ITEM* boardItem = dynamic_cast( item ); wxCHECK2( boardItem, continue ); if( item->Type() == PCB_FOOTPRINT_T ) { FOOTPRINT* footprint = static_cast( item ); rects.emplace_back( std::make_pair( footprint, footprint->GetBoundingBox( false, false ) ) ); } else { rects.emplace_back( std::make_pair( boardItem, boardItem->GetBoundingBox() ) ); } } return rects; } template< typename T > int ALIGN_DISTRIBUTE_TOOL::selectTarget( std::vector>& aItems, std::vector>& aLocked, T aGetValue ) { VECTOR2I curPos = getViewControls()->GetCursorPosition(); // Prefer locked items to unlocked items. // Secondly, prefer items under the cursor to other items. if( aLocked.size() >= 1 ) { for( const std::pair& item : aLocked ) { if( item.second.Contains( curPos ) ) return aGetValue( item ); } return aGetValue( aLocked.front() ); } for( const std::pair& item : aItems ) { if( item.second.Contains( curPos ) ) return aGetValue( item ); } return aGetValue( aItems.front() ); } template< typename T > size_t ALIGN_DISTRIBUTE_TOOL::GetSelections( std::vector>& aItemsToAlign, std::vector>& aLockedItems, T aCompare ) { PCB_SELECTION& selection = m_selectionTool->RequestSelection( []( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool ) { // Iterate from the back so we don't have to worry about removals. for( int i = aCollector.GetCount() - 1; i >= 0; --i ) { BOARD_ITEM* item = aCollector[i]; if( item->Type() == PCB_MARKER_T ) aCollector.Remove( item ); } } ); std::vector lockedItems; std::vector itemsToAlign; for( EDA_ITEM* item : selection ) { BOARD_ITEM* boardItem = dynamic_cast( item ); wxCHECK2( boardItem, continue ); // We do not lock items in the footprint editor if( boardItem->IsLocked() && m_frame->IsType( FRAME_PCB_EDITOR ) ) { // Locking a pad but not the footprint means that we align the footprint using // the pad position. So we test for footprint locking here if( boardItem->Type() == PCB_PAD_T && !boardItem->GetParent()->IsLocked() ) itemsToAlign.push_back( boardItem ); else lockedItems.push_back( boardItem ); } else itemsToAlign.push_back( boardItem ); } aItemsToAlign = GetBoundingBoxes( itemsToAlign ); aLockedItems = GetBoundingBoxes( lockedItems ); std::sort( aItemsToAlign.begin(), aItemsToAlign.end(), aCompare ); std::sort( aLockedItems.begin(), aLockedItems.end(), aCompare ); return aItemsToAlign.size(); } int ALIGN_DISTRIBUTE_TOOL::AlignTop( const TOOL_EVENT& aEvent ) { std::vector> itemsToAlign; std::vector> locked_items; if( !GetSelections( itemsToAlign, locked_items, []( const std::pair& lhs, const std::pair& rhs ) { return ( lhs.second.GetTop() < rhs.second.GetTop() ); } ) ) { return 0; } BOARD_COMMIT commit( m_frame ); int targetTop = selectTarget( itemsToAlign, locked_items, []( const std::pair& aVal ) { return aVal.second.GetTop(); } ); // Move the selected items for( const std::pair& i : itemsToAlign ) { BOARD_ITEM* item = i.first; int difference = targetTop - i.second.GetTop(); if( item->GetParent() && item->GetParent()->IsSelected() ) continue; // Don't move a pad by itself unless editing the footprint if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) ) item = item->GetParent(); commit.Stage( item, CHT_MODIFY ); item->Move( VECTOR2I( 0, difference ) ); } commit.Push( _( "Align to Top" ) ); return 0; } int ALIGN_DISTRIBUTE_TOOL::AlignBottom( const TOOL_EVENT& aEvent ) { std::vector> itemsToAlign; std::vector> locked_items; if( !GetSelections( itemsToAlign, locked_items, []( const std::pair& lhs, const std::pair& rhs) { return ( lhs.second.GetBottom() > rhs.second.GetBottom() ); } ) ) { return 0; } BOARD_COMMIT commit( m_frame ); int targetBottom = selectTarget( itemsToAlign, locked_items, []( const std::pair& aVal ) { return aVal.second.GetBottom(); } ); // Move the selected items for( const std::pair& i : itemsToAlign ) { int difference = targetBottom - i.second.GetBottom(); BOARD_ITEM* item = i.first; if( item->GetParent() && item->GetParent()->IsSelected() ) continue; // Don't move a pad by itself unless editing the footprint if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) ) item = item->GetParent(); commit.Stage( item, CHT_MODIFY ); item->Move( VECTOR2I( 0, difference ) ); } commit.Push( _( "Align to Bottom" ) ); return 0; } int ALIGN_DISTRIBUTE_TOOL::AlignLeft( const TOOL_EVENT& aEvent ) { // Because this tool uses bounding boxes and they aren't mirrored even when // the view is mirrored, we need to call the other one if mirrored. if( getView()->IsMirroredX() ) return doAlignRight(); else return doAlignLeft(); } int ALIGN_DISTRIBUTE_TOOL::doAlignLeft() { std::vector> itemsToAlign; std::vector> locked_items; if( !GetSelections( itemsToAlign, locked_items, []( const std::pair& lhs, const std::pair& rhs ) { return ( lhs.second.GetLeft() < rhs.second.GetLeft() ); } ) ) { return 0; } BOARD_COMMIT commit( m_frame ); int targetLeft = selectTarget( itemsToAlign, locked_items, []( const std::pair& aVal ) { return aVal.second.GetLeft(); } ); // Move the selected items for( const std::pair& i : itemsToAlign ) { int difference = targetLeft - i.second.GetLeft(); BOARD_ITEM* item = i.first; if( item->GetParent() && item->GetParent()->IsSelected() ) continue; // Don't move a pad by itself unless editing the footprint if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) ) item = item->GetParent(); commit.Stage( item, CHT_MODIFY ); item->Move( VECTOR2I( difference, 0 ) ); } commit.Push( _( "Align to Left" ) ); return 0; } int ALIGN_DISTRIBUTE_TOOL::AlignRight( const TOOL_EVENT& aEvent ) { // Because this tool uses bounding boxes and they aren't mirrored even when // the view is mirrored, we need to call the other one if mirrored. if( getView()->IsMirroredX() ) return doAlignLeft(); else return doAlignRight(); } int ALIGN_DISTRIBUTE_TOOL::doAlignRight() { std::vector> itemsToAlign; std::vector> locked_items; if( !GetSelections( itemsToAlign, locked_items, []( const std::pair& lhs, const std::pair& rhs ) { return ( lhs.second.GetRight() > rhs.second.GetRight() ); } ) ) { return 0; } BOARD_COMMIT commit( m_frame ); int targetRight = selectTarget( itemsToAlign, locked_items, []( const std::pair& aVal ) { return aVal.second.GetRight(); } ); // Move the selected items for( const std::pair& i : itemsToAlign ) { int difference = targetRight - i.second.GetRight(); BOARD_ITEM* item = i.first; if( item->GetParent() && item->GetParent()->IsSelected() ) continue; // Don't move a pad by itself unless editing the footprint if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) ) item = item->GetParent(); commit.Stage( item, CHT_MODIFY ); item->Move( VECTOR2I( difference, 0 ) ); } commit.Push( _( "Align to Right" ) ); return 0; } int ALIGN_DISTRIBUTE_TOOL::AlignCenterX( const TOOL_EVENT& aEvent ) { std::vector> itemsToAlign; std::vector> locked_items; if( !GetSelections( itemsToAlign, locked_items, []( const std::pair& lhs, const std::pair& rhs ) { return ( lhs.second.Centre().x < rhs.second.Centre().x ); } ) ) { return 0; } BOARD_COMMIT commit( m_frame ); int targetX = selectTarget( itemsToAlign, locked_items, []( const std::pair& aVal ) { return aVal.second.Centre().x; } ); // Move the selected items for( const std::pair& i : itemsToAlign ) { int difference = targetX - i.second.Centre().x; BOARD_ITEM* item = i.first; if( item->GetParent() && item->GetParent()->IsSelected() ) continue; // Don't move a pad by itself unless editing the footprint if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) ) item = item->GetParent(); commit.Stage( item, CHT_MODIFY ); item->Move( VECTOR2I( difference, 0 ) ); } commit.Push( _( "Align to Middle" ) ); return 0; } int ALIGN_DISTRIBUTE_TOOL::AlignCenterY( const TOOL_EVENT& aEvent ) { std::vector> itemsToAlign; std::vector> locked_items; if( !GetSelections( itemsToAlign, locked_items, []( const std::pair& lhs, const std::pair& rhs ) { return ( lhs.second.Centre().y < rhs.second.Centre().y ); } ) ) { return 0; } BOARD_COMMIT commit( m_frame ); int targetY = selectTarget( itemsToAlign, locked_items, []( const std::pair& aVal ) { return aVal.second.Centre().y; } ); // Move the selected items for( const std::pair& i : itemsToAlign ) { int difference = targetY - i.second.Centre().y; BOARD_ITEM* item = i.first; if( item->GetParent() && item->GetParent()->IsSelected() ) continue; // Don't move a pad by itself unless editing the footprint if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) ) item = item->GetParent(); commit.Stage( item, CHT_MODIFY ); item->Move( VECTOR2I( 0, difference ) ); } commit.Push( _( "Align to Center" ) ); return 0; } int ALIGN_DISTRIBUTE_TOOL::DistributeHorizontally( const TOOL_EVENT& aEvent ) { PCB_SELECTION& selection = m_selectionTool->RequestSelection( []( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool ) { // Iterate from the back so we don't have to worry about removals. for( int i = aCollector.GetCount() - 1; i >= 0; --i ) { BOARD_ITEM* item = aCollector[i]; if( item->Type() == PCB_MARKER_T ) aCollector.Remove( item ); } }, m_frame->IsType( FRAME_PCB_EDITOR ) /* prompt user regarding locked items */ ); if( selection.Size() <= 1 ) return 0; BOARD_COMMIT commit( m_frame ); std::vector> itemsToDistribute = GetBoundingBoxes( selection ); // find the last item by reverse sorting std::sort( itemsToDistribute.begin(), itemsToDistribute.end(), []( const std::pair& lhs, const std::pair& rhs ) { return ( lhs.second.GetRight() > rhs.second.GetRight() ); } ); BOARD_ITEM* lastItem = itemsToDistribute.begin()->first; const int maxRight = itemsToDistribute.begin()->second.GetRight(); // sort to get starting order std::sort( itemsToDistribute.begin(), itemsToDistribute.end(), []( const std::pair& lhs, const std::pair& rhs ) { return ( lhs.second.GetX() < rhs.second.GetX() ); } ); const int minX = itemsToDistribute.begin()->second.GetX(); int totalGap = maxRight - minX; int totalWidth = 0; for( const auto& [ item, rect ] : itemsToDistribute ) totalWidth += rect.GetWidth(); if( totalGap < totalWidth ) { // the width of the items exceeds the gap (overlapping items) -> use center point spacing doDistributeCentersHorizontally( itemsToDistribute, commit ); } else { totalGap -= totalWidth; doDistributeGapsHorizontally( itemsToDistribute, commit, lastItem, totalGap ); } commit.Push( _( "Distribute Horizontally" ) ); return 0; } void ALIGN_DISTRIBUTE_TOOL::doDistributeGapsHorizontally( std::vector>& aItems, BOARD_COMMIT& aCommit, const BOARD_ITEM* lastItem, int totalGap ) const { const int itemGap = totalGap / ( aItems.size() - 1 ); int targetX = aItems.begin()->second.GetX(); for( const std::pair& i : aItems ) { BOARD_ITEM* item = i.first; // cover the corner case where the last item is wider than the previous item and gap if( lastItem == item ) continue; if( item->GetParent() && item->GetParent()->IsSelected() ) continue; // Don't move a pad by itself unless editing the footprint if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) ) item = item->GetParent(); int difference = targetX - i.second.GetX(); aCommit.Stage( item, CHT_MODIFY ); item->Move( VECTOR2I( difference, 0 ) ); targetX += ( i.second.GetWidth() + itemGap ); } } void ALIGN_DISTRIBUTE_TOOL::doDistributeCentersHorizontally( std::vector> &aItems, BOARD_COMMIT& aCommit ) const { std::sort( aItems.begin(), aItems.end(), []( const std::pair& lhs, const std::pair& rhs ) { return ( lhs.second.Centre().x < rhs.second.Centre().x ); } ); const int totalGap = ( aItems.end()-1 )->second.Centre().x - aItems.begin()->second.Centre().x; const int itemGap = totalGap / ( aItems.size() - 1 ); int targetX = aItems.begin()->second.Centre().x; for( const std::pair& i : aItems ) { BOARD_ITEM* item = i.first; if( item->GetParent() && item->GetParent()->IsSelected() ) continue; // Don't move a pad by itself unless editing the footprint if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) ) item = item->GetParent(); int difference = targetX - i.second.Centre().x; aCommit.Stage( item, CHT_MODIFY ); item->Move( VECTOR2I( difference, 0 ) ); targetX += ( itemGap ); } } int ALIGN_DISTRIBUTE_TOOL::DistributeVertically( const TOOL_EVENT& aEvent ) { PCB_SELECTION& selection = m_selectionTool->RequestSelection( []( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool ) { // Iterate from the back so we don't have to worry about removals. for( int i = aCollector.GetCount() - 1; i >= 0; --i ) { BOARD_ITEM* item = aCollector[i]; if( item->Type() == PCB_MARKER_T ) aCollector.Remove( item ); } }, m_frame->IsType( FRAME_PCB_EDITOR ) /* prompt user regarding locked items */ ); if( selection.Size() <= 1 ) return 0; BOARD_COMMIT commit( m_frame ); std::vector> itemsToDistribute = GetBoundingBoxes( selection ); // find the last item by reverse sorting std::sort( itemsToDistribute.begin(), itemsToDistribute.end(), []( const std::pair& lhs, const std::pair& rhs ) { return ( lhs.second.GetBottom() > rhs.second.GetBottom() ); } ); BOARD_ITEM* lastItem = itemsToDistribute.begin()->first; const int maxBottom = itemsToDistribute.begin()->second.GetBottom(); // sort to get starting order std::sort( itemsToDistribute.begin(), itemsToDistribute.end(), []( const std::pair& lhs, const std::pair& rhs ) { return ( lhs.second.Centre().y < rhs.second.Centre().y ); } ); int minY = itemsToDistribute.begin()->second.GetY(); int totalGap = maxBottom - minY; int totalHeight = 0; for( const std::pair& i : itemsToDistribute ) totalHeight += i.second.GetHeight(); if( totalGap < totalHeight ) { // the width of the items exceeds the gap (overlapping items) -> use center point spacing doDistributeCentersVertically( itemsToDistribute, commit ); } else { totalGap -= totalHeight; doDistributeGapsVertically( itemsToDistribute, commit, lastItem, totalGap ); } commit.Push( _( "Distribute Vertically" ) ); return 0; } void ALIGN_DISTRIBUTE_TOOL::doDistributeGapsVertically( std::vector>& aItems, BOARD_COMMIT& aCommit, const BOARD_ITEM* lastItem, int totalGap ) const { const int itemGap = totalGap / ( aItems.size() - 1 ); int targetY = aItems.begin()->second.GetY(); for( std::pair& i : aItems ) { BOARD_ITEM* item = i.first; // cover the corner case where the last item is wider than the previous item and gap if( lastItem == item ) continue; if( item->GetParent() && item->GetParent()->IsSelected() ) continue; // Don't move a pad by itself unless editing the footprint if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) ) item = item->GetParent(); int difference = targetY - i.second.GetY(); aCommit.Stage( item, CHT_MODIFY ); item->Move( VECTOR2I( 0, difference ) ); targetY += ( i.second.GetHeight() + itemGap ); } } void ALIGN_DISTRIBUTE_TOOL::doDistributeCentersVertically( std::vector>& aItems, BOARD_COMMIT& aCommit ) const { std::sort( aItems.begin(), aItems.end(), [] ( const std::pair& lhs, const std::pair& rhs) { return ( lhs.second.Centre().y < rhs.second.Centre().y ); } ); const int totalGap = ( aItems.end() - 1 )->second.Centre().y - aItems.begin()->second.Centre().y; const int itemGap = totalGap / ( aItems.size() - 1 ); int targetY = aItems.begin()->second.Centre().y; for( const std::pair& i : aItems ) { BOARD_ITEM* item = i.first; if( item->GetParent() && item->GetParent()->IsSelected() ) continue; // Don't move a pad by itself unless editing the footprint if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) ) item = item->GetParent(); int difference = targetY - i.second.Centre().y; aCommit.Stage( item, CHT_MODIFY ); item->Move( VECTOR2I( 0, difference ) ); targetY += ( itemGap ); } } void ALIGN_DISTRIBUTE_TOOL::setTransitions() { Go( &ALIGN_DISTRIBUTE_TOOL::AlignTop, PCB_ACTIONS::alignTop.MakeEvent() ); Go( &ALIGN_DISTRIBUTE_TOOL::AlignBottom, PCB_ACTIONS::alignBottom.MakeEvent() ); Go( &ALIGN_DISTRIBUTE_TOOL::AlignLeft, PCB_ACTIONS::alignLeft.MakeEvent() ); Go( &ALIGN_DISTRIBUTE_TOOL::AlignRight, PCB_ACTIONS::alignRight.MakeEvent() ); Go( &ALIGN_DISTRIBUTE_TOOL::AlignCenterX, PCB_ACTIONS::alignCenterX.MakeEvent() ); Go( &ALIGN_DISTRIBUTE_TOOL::AlignCenterY, PCB_ACTIONS::alignCenterY.MakeEvent() ); Go( &ALIGN_DISTRIBUTE_TOOL::DistributeHorizontally, PCB_ACTIONS::distributeHorizontally.MakeEvent() ); Go( &ALIGN_DISTRIBUTE_TOOL::DistributeVertically, PCB_ACTIONS::distributeVertically.MakeEvent() ); }