/******************************************/ /* Library component object definitions. */ /******************************************/ #ifndef CLASS_LIBENTRY_H #define CLASS_LIBENTRY_H #include "general.h" #include "lib_draw_item.h" #include "lib_field.h" #include class CMP_LIBRARY; class LIB_ALIAS; class LIB_COMPONENT; class LIB_FIELD; /** * LIB_ALIAS map sorting. */ struct AliasMapSort { bool operator() ( const wxString& aItem1, const wxString& aItem2 ) const { return aItem1.CmpNoCase( aItem2 ) < 0; } }; /** * Alias map used by component library object. */ typedef std::map< wxString, LIB_ALIAS*, AliasMapSort > LIB_ALIAS_MAP; typedef std::vector< LIB_ALIAS* > LIB_ALIAS_LIST; /* values for member .m_options */ enum LibrEntryOptions { ENTRY_NORMAL, // Libentry is a standard component (real or alias) ENTRY_POWER // Libentry is a power symbol }; /** * Component library alias object definition. * * Component aliases are not really components. They are references * to an actual component object. */ class LIB_ALIAS : public EDA_ITEM { /** * The actual component of the alias. * * @note - Do not delete the root component. The root component is actually shared by * all of the aliases associated with it. The component pointer will be delete * in the destructor of the last alias that shares this component is deleted. * Deleting the root component will likely cause EESchema to crash. */ LIB_COMPONENT* root; friend class LIB_COMPONENT; protected: wxString name; wxString description; ///< documentation for info wxString keyWords; ///< keyword list (used for search for components by keyword) wxString docFileName; ///< Associate doc file name public: LIB_ALIAS( const wxString& aName, LIB_COMPONENT* aRootComponent ); LIB_ALIAS( const LIB_ALIAS& aAlias, LIB_COMPONENT* aRootComponent = NULL ); virtual ~LIB_ALIAS(); virtual wxString GetClass() const { return wxT( "LIB_ALIAS" ); } /** * Get the alias root component. */ LIB_COMPONENT* GetComponent() const { return root; } virtual wxString GetLibraryName(); bool IsRoot() const; CMP_LIBRARY* GetLibrary(); virtual const wxString& GetName() const { return name; } virtual void SetName( const wxString& aName ) { name = aName; } void SetDescription( const wxString& aDescription ) { description = aDescription; } wxString GetDescription() const { return description; } void SetKeyWords( const wxString& aKeyWords ) { keyWords = aKeyWords; } wxString GetKeyWords() const { return keyWords; } void SetDocFileName( const wxString& aDocFileName ) { docFileName = aDocFileName; } wxString GetDocFileName() const { return docFileName; } /** * Write the entry document information to a FILE in "*.dcm" format. * * @param aFile The FILE to write to. * @return True if success writing else false. */ bool SaveDoc( FILE* aFile ); /** * Case insensitive comparison of the component entry name. */ bool operator==( const wxChar* aName ) const; bool operator!=( const wxChar* aName ) const { return !( *this == aName ); } bool operator==( const LIB_ALIAS* aAlias ) const { return this == aAlias; } }; extern bool operator<( const LIB_ALIAS& aItem1, const LIB_ALIAS& aItem2 ); extern int LibraryEntryCompare( const LIB_ALIAS* aItem1, const LIB_ALIAS* aItem2 ); /** * Library component object definition. * * A library component object is typically saved and loaded in a component library file (.lib). * Library components are different from schematic components. */ class LIB_COMPONENT : public EDA_ITEM { wxString m_name; int m_pinNameOffset; ///< The offset in mils to draw the pin name. Set to 0 ///< to draw the pin name above the pin. bool m_unitsLocked; ///< True if component has multiple parts and changing ///< one part does not automatically change another part. bool m_showPinNames; ///< Determines if component pin names are visible. bool m_showPinNumbers; ///< Determines if component pin numbers are visible. long m_dateModified; ///< Date the component was last modified. LibrEntryOptions m_options; ///< Special component features such as POWER or NORMAL.) int m_unitCount; ///< Number of units (parts) per package. LIB_DRAW_ITEM_LIST drawings; ///< How to draw this part. wxArrayString m_FootprintList; /**< List of suitable footprint names for the component (wild card names accepted). */ LIB_ALIAS_LIST m_aliases; ///< List of alias object pointers associated with the ///< component. CMP_LIBRARY* m_library; ///< Library the component belongs to if any. void deleteAllFields(); friend class CMP_LIBRARY; friend class LIB_ALIAS; public: LIB_COMPONENT( const wxString& aName, CMP_LIBRARY* aLibrary = NULL ); LIB_COMPONENT( LIB_COMPONENT& aComponent, CMP_LIBRARY* aLibrary = NULL ); virtual ~LIB_COMPONENT(); virtual wxString GetClass() const { return wxT( "LIB_COMPONENT" ); } virtual void SetName( const wxString& aName ); wxString GetName() { return m_name; } wxString GetLibraryName(); CMP_LIBRARY* GetLibrary() { return m_library; } wxArrayString GetAliasNames( bool aIncludeRoot = true ) const; size_t GetAliasCount() const { return m_aliases.size(); } LIB_ALIAS* GetAlias( size_t aIndex ); LIB_ALIAS* GetAlias( const wxString& aName ); /** * Function AddAlias * * Add an alias \a aName to the component. * * Duplicate alias names are not added to the alias list. Debug builds will raise an * assertion. Release builds will fail silenetly. * * @param aName - Name of alias to add. */ void AddAlias( const wxString& aName ); /** * Test if alias \a aName is in component alias list. * * Alias name comparisons are case insensitive. * * @param aName - Name of alias. * @return True if alias name in alias list. */ bool HasAlias( const wxString& aName ) const; void SetAliases( const wxArrayString& aAliasList ); void RemoveAlias( const wxString& aName ); LIB_ALIAS* RemoveAlias( LIB_ALIAS* aAlias ); void RemoveAllAliases(); wxArrayString& GetFootPrints() { return m_FootprintList; } EDA_Rect GetBoundingBox( int aUnit, int aConvert ) const; bool SaveDateAndTime( FILE* aFile ); bool LoadDateAndTime( char* aLine ); /** * Write the data structures out to a FILE in "*.lib" format. * * @param aFile - The FILE to write to. * @return True if success writing else false. */ bool Save( FILE* aFile ); /** * Load component definition from \a aFile. * * @param aFile - File descriptor of file to load form. * @param aLine - The first line of the component definition. * @param aLineNum - The current line number in the file. * @param aErrorMsg - Description of error on load failure. * @return True if the load was successful, false if there was an error. */ bool Load( FILE* aFile, char* aLine, int* aLineNum, wxString& aErrorMsg ); bool LoadField( char* aLine, wxString& aErrorMsg ); bool LoadDrawEntries( FILE* aFile, char* aLine, int* aLineNum, wxString& aErrorMsg ); bool LoadAliases( char* aLine, wxString& aErrorMsg ); bool LoadFootprints( FILE* aFile, char* aLine, int* aLineNum, wxString& aErrorMsg ); bool IsPower() { return m_options == ENTRY_POWER; } bool IsNormal() { return m_options == ENTRY_NORMAL; } void SetPower() { m_options = ENTRY_POWER; } void SetNormal() { m_options = ENTRY_NORMAL; } void LockUnits( bool aLockUnits ) { m_unitsLocked = aLockUnits; } bool UnitsLocked() { return m_unitsLocked; } /** * Function SetFields * overwrites all the existing in this component with fields supplied * in \a aFieldsList. The only known caller of this function is the * library component field editor, and it establishes needed behavior. * ` * @param aFieldsList is a set of fields to import, removing all previous fields. */ void SetFields( const std::vector & aFieldsList ); /** * Function GetFields * returns a list of fields withing this component. The only known caller of * this function is the library component field editor, and it establishes * needed behavior. * * @param aList - List to add fields to */ void GetFields( LIB_FIELD_LIST& aList ); /** * Function FindField * finds a field within this component matching \a aFieldName and returns * it or NULL if not found. */ LIB_FIELD* FindField( const wxString& aFieldName ); /** * Return pointer to the requested field. * * @param aId - Id of field to return. * @return The field if found, otherwise NULL. */ LIB_FIELD* GetField( int aId ); /** Return reference to the value field. */ LIB_FIELD& GetValueField(); /** Return reference to the reference designator field. */ LIB_FIELD& GetReferenceField(); /** * Draw component. * * @param aPanel - Window to draw on. * @param aDc - Device context to draw on. * @param aOffset - Position to component. * @param aMulti - Component unit if multiple parts per component. * @param aConvert - Component conversion (DeMorgan) if available. * @param aDrawMode - Device context drawing mode, see wxDC. * @param aColor - Color to draw component. * @param aTransform - Coordinate adjustment settings. * @param aShowPinText - Show pin text if true. * @param aDrawFields - Draw field text if true otherwise just draw * body items (useful to draw a body in schematic, * because fields of schematic components replace * the lib component fields). * @param aOnlySelected - Draws only the body items that are selected. * Used for block move redraws. */ void Draw( WinEDA_DrawPanel* aPanel, wxDC* aDc, const wxPoint& aOffset, int aMulti, int aConvert, int aDrawMode, int aColor = -1, const TRANSFORM& aTransform = DefaultTransform, bool aShowPinText = true, bool aDrawFields = true, bool aOnlySelected = false ); /** * Plot component to plotter. * * @param aPlotter - Plotter object to plot to. * @param aUnit - Component part to plot. * @param aConvert - Component alternate body style to plot. * @param aOffset - Distance to shift the plot coordinates. * @param aTransform - Component plot transform matrix. */ void Plot( PLOTTER* aPlotter, int aUnit, int aConvert, const wxPoint& aOffset, const TRANSFORM& aTransform ); /** * Add a new draw \a aItem to the draw object list. * * @param aItem - New draw object to add to component. */ void AddDrawItem( LIB_DRAW_ITEM* aItem ); /** * Remove draw \a aItem from list. * * @param aItem - Draw item to remove from list. * @param aPanel - Panel to remove part from. * @param aDc - Device context to remove part from. */ void RemoveDrawItem( LIB_DRAW_ITEM* aItem, WinEDA_DrawPanel* aPanel = NULL, wxDC* aDc = NULL ); /** * Return the next draw object pointer. * * @param aItem - Pointer to the current draw item. Setting item NULL * with return the first item of type in the list. * @param aType - type of searched item (filter). * if TYPE_NOT_INIT search for all items types * @return - The next drawing object in the list if found, otherwise NULL. */ LIB_DRAW_ITEM* GetNextDrawItem( LIB_DRAW_ITEM* aItem = NULL, KICAD_T aType = TYPE_NOT_INIT ); /** * Return the next pin object from the draw list. * * This is just a pin object specific version of GetNextDrawItem(). * * @param aItem - Pointer to the previous pin item, or NULL to get the * first pin in the draw object list. * @return - The next pin object in the list if found, otherwise NULL. */ LIB_PIN* GetNextPin( LIB_PIN* aItem = NULL ) { return (LIB_PIN*) GetNextDrawItem( (LIB_DRAW_ITEM*) aItem, LIB_PIN_T ); } /** * Return a list of pin object pointers from the draw item list. * * Note pin objects are owned by the draw list of the component. * Deleting any of the objects will leave list in a unstable state * and will likely segfault when the list is destroyed. * * @param aList - Pin list to place pin object pointers into. * @param aUnit - Unit number of pin to add to list. Set to 0 to * get pins from any component part. * @param aConvert - Convert number of pin to add to list. Set to 0 to * get pins from any convert of component. */ void GetPins( LIB_PIN_LIST& aList, int aUnit = 0, int aConvert = 0 ); /** * Return pin object with the requested pin \a aNumber. * * @param aNumber - Number of the pin to find. * @param aUnit - Unit of the component to find. Set to 0 if a specific * unit number is not required. * @param aConvert - Alternate body style filter (DeMorgan). Set to 0 if * no alternate body style is required. * @return The pin object if found. Otherwise NULL. */ LIB_PIN* GetPin( const wxString& aNumber, int aUnit = 0, int aConvert = 0 ); /** * Move the component \a aOffset. * * @param aOffset - Offset displacement. */ void SetOffset( const wxPoint& aOffset ); /** * Remove duplicate draw items from list. */ void RemoveDuplicateDrawItems(); /** * Test if component has more than one body conversion type (DeMorgan). * * @return True if component has more than one conversion. */ bool HasConversion() const; /** * Clears the status flag all draw objects in this component. */ void ClearStatus(); /** * Checks all draw objects of component to see if they are with block. * * Use this method to mark draw objects as selected during block * functions. * * @param aRect - The bounding rectangle to test in draw items are inside. * @param aUnit - The current unit number to test against. * @param aConvert - Are the draw items being selected a conversion. * @param aEditPinByPin - Used to ignore pin selections when in edit pin * by pin mode is enabled. * @return The number of draw objects found inside the block select * rectangle. */ int SelectItems( EDA_Rect& aRect, int aUnit, int aConvert, bool aEditPinByPin ); /** * Clears all the draw items marked by a block select. */ void ClearSelectedItems(); /** * Deletes the select draw items marked by a block select. * * The name and reference field will not be deleted. They are the * minimum drawing items required for any component. Their properties * can be changed but the cannot be removed. */ void DeleteSelectedItems(); /** * Move the selected draw items marked by a block select. */ void MoveSelectedItems( const wxPoint& aOffset ); /** * Make a copy of the selected draw items marked by a block select. * * Fields are not copied. Only component body items are copied. * Copying fields would result in duplicate fields which does not * make sense in this context. */ void CopySelectedItems( const wxPoint& aOffset ); /** * Horizontally (X axis) mirror selected draw items about a point. * * @param aCenter - Center point to mirror around. */ void MirrorSelectedItemsH( const wxPoint& aCenter ); /** * Locate a draw object. * * @param aUnit - Unit number of draw item. * @param aConvert - Body style of draw item. * @param aType - Draw object type, set to 0 to search for any type. * @param aPoint - Coordinate for hit testing. * @return The draw object if found. Otherwise NULL. */ LIB_DRAW_ITEM* LocateDrawItem( int aUnit, int aConvert, KICAD_T aType, const wxPoint& aPoint ); /** * Locate a draw object (overlaid) * * @param aUnit - Unit number of draw item. * @param aConvert - Body style of draw item. * @param aType - Draw object type, set to 0 to search for any type. * @param aPoint - Coordinate for hit testing. * @param aTransform = the transform matrix * @return The draw object if found. Otherwise NULL. */ LIB_DRAW_ITEM* LocateDrawItem( int aUnit, int aConvert, KICAD_T aType, const wxPoint& aPoint, const TRANSFORM& aTransform ); /** * Return a reference to the draw item list. * * @return LIB_DRAW_ITEM_LIST& - Reference to the draw item object list. */ LIB_DRAW_ITEM_LIST& GetDrawItemList() { return drawings; } /** * Set the part per package count. * * If the count is greater than the current count, then the all of the * current draw items are duplicated for each additional part. If the * count is less than the current count, all draw objects for parts * greater that count are removed from the component. * * @param count - Number of parts per package. */ void SetPartCount( int count ); int GetPartCount() { return m_unitCount; } /** * Function IsMulti * @return true if the component has multiple parts per package. * When happens, the reference has a sub reference ti identify part */ bool IsMulti() { return m_unitCount > 1; } /** * Function ReturnSubReference * @return the sub reference for component having multiple parts per package. * The sub reference identify the part (or unit) * @param aUnit = the part identifier ( 1 to max count) * Note: this is a static function. */ static wxString ReturnSubReference( int aUnit ); /** * Set or clear the alternate body style (DeMorgan) for the component. * * If the component already has an alternate body style set and a * asConvert if false, all of the existing draw items for the alternate * body style are remove. If the alternate body style is not set and * asConvert is true, than the base draw items are duplicated and * added to the component. * * @param aSetConvert - Set or clear the component alternate body style. */ void SetConversion( bool aSetConvert ); /** * Set the offset in mils of the pin name text from the pin symbol. * * Set the offset to 0 to draw the pin name above the pin symbol. * * @param aOffset - The offset in mils. */ void SetPinNameOffset( int aOffset ) { m_pinNameOffset = aOffset; } int GetPinNameOffset() { return m_pinNameOffset; } /** * Set or clear the pin name visibility flag. * * @param aShow - True to make the component pin names visible. */ void SetShowPinNames( bool aShow ) { m_showPinNames = aShow; } bool ShowPinNames() { return m_showPinNames; } /** * Set or clear the pin number visibility flag. * * @param aShow - True to make the component pin numbers visible. */ void SetShowPinNumbers( bool aShow ) { m_showPinNumbers = aShow; } bool ShowPinNumbers() { return m_showPinNumbers; } bool operator==( const LIB_COMPONENT* aComponent ) const { return this == aComponent; } }; #endif // CLASS_LIBENTRY_H