/*****************/ /* set_color.cpp */ /*****************/ /*Set up the items and layer colors and show/no show options */ #if defined(__GNUG__) && !defined(__APPLE__) #pragma implementation "set_color.h" #endif #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "class_drawpanel.h" #include "gerbview.h" #include "pcbnew.h" #include "protos.h" #include "set_color.h" // Header file associated with this file // Local variables: int CurrentColor[NB_BUTT]; // Holds color for each layer while dialog box open IMPLEMENT_DYNAMIC_CLASS( WinEDA_SetColorsFrame, wxDialog ) // Table of events for WinEDA_SetColorsFrame BEGIN_EVENT_TABLE( WinEDA_SetColorsFrame, wxDialog ) EVT_BUTTON( ID_COLOR_RESET_SHOW_LAYER_OFF, WinEDA_SetColorsFrame::ResetDisplayLayersCu ) EVT_BUTTON( ID_COLOR_RESET_SHOW_LAYER_ON, WinEDA_SetColorsFrame::ResetDisplayLayersCu ) EVT_COMMAND_RANGE( ID_COLOR_SETUP, ID_COLOR_SETUP + NB_BUTT - 1, wxEVT_COMMAND_BUTTON_CLICKED, WinEDA_SetColorsFrame::SetColor ) EVT_BUTTON( wxID_OK, WinEDA_SetColorsFrame::OnOkClick ) EVT_BUTTON( wxID_CANCEL, WinEDA_SetColorsFrame::OnCancelClick ) EVT_BUTTON( wxID_APPLY, WinEDA_SetColorsFrame::OnApplyClick ) END_EVENT_TABLE() /*****************************************************/ void DisplayColorSetupFrame( WinEDA_DrawFrame* parent, const wxPoint& framepos ) /*****************************************************/ { WinEDA_SetColorsFrame* frame = new WinEDA_SetColorsFrame( parent, framepos ); frame->ShowModal(); frame->Destroy(); } // Default Constructor (whose provision is mandated by the inclusion // of DECLARE_DYNAMIC_CLASS( WinEDA_SetColorsFrame ) within set_color.h) WinEDA_SetColorsFrame::WinEDA_SetColorsFrame() { Init(); } // Standard Constructor WinEDA_SetColorsFrame::WinEDA_SetColorsFrame( WinEDA_DrawFrame* parent, const wxPoint& framepos ) { m_Parent = parent; Init(); Create( parent, SYMBOL_WINEDA_SETCOLORSFRAME_IDNAME, SYMBOL_WINEDA_SETCOLORSFRAME_TITLE, framepos, wxDefaultSize, SYMBOL_WINEDA_SETCOLORSFRAME_STYLE ); } // Destructor WinEDA_SetColorsFrame::~WinEDA_SetColorsFrame() { } /**********************************************************/ bool WinEDA_SetColorsFrame::Create( wxWindow* parent, wxWindowID id, const wxString& caption, const wxPoint& pos, const wxSize& size, long style ) /**********************************************************/ { SetExtraStyle(wxWS_EX_BLOCK_EVENTS); wxDialog::Create( parent, id, caption, pos, size, style ); CreateControls(); if (GetSizer()) { GetSizer()->SetSizeHints(this); } return true; } /**********************************************************/ void WinEDA_SetColorsFrame::Init() /**********************************************************/ { OuterBoxSizer = NULL; MainBoxSizer = NULL; FlexColumnBoxSizer = NULL; Label = NULL; RowBoxSizer = NULL; BitmapButton = NULL; CheckBox = NULL; Button = NULL; Line = NULL; StdDialogButtonSizer = NULL; } /**********************************************************/ void WinEDA_SetColorsFrame::CreateControls() /**********************************************************/ { int lyr, cln, butt_ID, buttcolor; wxString msg; wxSize CorrectSize; // Used while specifying sizes of buttons and spacers int ButtonHeight; // Also used for the same reason SetFont( *g_DialogFont ); OuterBoxSizer = new wxBoxSizer(wxVERTICAL); SetSizer(OuterBoxSizer); MainBoxSizer = new wxBoxSizer(wxHORIZONTAL); OuterBoxSizer->Add(MainBoxSizer, 1, wxGROW|wxLEFT|wxRIGHT, 5); // Add various items to the dialog box, as determined by the // details of each element contained within laytool_list[] for( lyr = 0, cln = 0; lyr < NB_BUTT; lyr++ ) { // Look for the first set of controls within each column. if( lyr == 0 || lyr == laytool_index[cln]->m_Index + 1 ) { if( lyr != 0 ) cln++; // Specify a FlexGrid sizer with seventeen rows and one column. FlexColumnBoxSizer = new wxFlexGridSizer(17, 1, 0, 0); // Specify that all of the rows can be expanded. for( int ii = 0; ii < 17; ii++ ) { FlexColumnBoxSizer->AddGrowableRow(ii); } // Specify that the column can also be expanded. FlexColumnBoxSizer->AddGrowableCol(0); MainBoxSizer->Add(FlexColumnBoxSizer, 1, wxGROW|wxLEFT, 5); // Add a text string to identify the controls within this column. Label = new wxStaticText( this, wxID_STATIC, laytool_index[cln]->m_Name, wxDefaultPosition, wxDefaultSize, 0 ); // Make this text string bold (so that it stands out better). Label->SetFont( wxFont( wxNORMAL_FONT->GetPointSize(), wxNORMAL_FONT->GetFamily(), wxNORMAL, wxBOLD, false, wxNORMAL_FONT->GetFaceName() ) ); FlexColumnBoxSizer->Add(Label, 0, wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL, 5); } // Provide a sizer for each layer to accomodate its associated bitmap button and checkbox. RowBoxSizer = new wxBoxSizer(wxHORIZONTAL); FlexColumnBoxSizer->Add(RowBoxSizer, 0, wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxRIGHT, 5); butt_ID = ID_COLOR_SETUP + lyr; laytool_list[lyr]->m_Id = butt_ID; // Provide a bitmap button, and "paint" this with the appropriate color. wxMemoryDC iconDC; wxBitmap ButtBitmap( BUTT_SIZE_X, BUTT_SIZE_Y ); iconDC.SelectObject( ButtBitmap ); buttcolor = *laytool_list[lyr]->m_Color & MASKCOLOR; CurrentColor[lyr] = buttcolor; wxBrush Brush; iconDC.SelectObject( ButtBitmap ); iconDC.SetPen( *wxBLACK_PEN ); Brush.SetColour( ColorRefs[buttcolor].m_Red, ColorRefs[buttcolor].m_Green, ColorRefs[buttcolor].m_Blue ); Brush.SetStyle( wxSOLID ); iconDC.SetBrush( Brush ); iconDC.DrawRectangle( 0, 0, BUTT_SIZE_X, BUTT_SIZE_Y ); BitmapButton = new wxBitmapButton( this, butt_ID, ButtBitmap, wxDefaultPosition, wxSize(BUTT_SIZE_X, BUTT_SIZE_Y) ); laytool_list[lyr]->m_Button = BitmapButton; RowBoxSizer->Add(BitmapButton, 0, wxALIGN_CENTER_VERTICAL|wxRIGHT|wxBOTTOM, 5); // Provide a checkbox, and specify the appropriate caption and checked state. msg = wxGetTranslation( laytool_list[lyr]->m_Name.GetData() ); CheckBox = new wxCheckBox( this, ID_COLOR_CHECKBOX_ONOFF, msg, wxDefaultPosition, wxDefaultSize, wxCHK_2STATE ); laytool_list[lyr]->m_CheckBox = CheckBox; if( laytool_list[lyr]->m_NoDisplayIsColor ) { if( *laytool_list[lyr]->m_Color & ITEM_NOT_SHOW ) CheckBox->SetValue( FALSE ); else CheckBox->SetValue( TRUE ); } else CheckBox->SetValue( *laytool_list[lyr]->m_NoDisplay ); RowBoxSizer->Add(CheckBox, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM, 5); } // Now provide two (standard/non-bitmap) buttons within the third column, along with a number // of spacers (so that if the dialog box is resized by the user, each of the controls within // each of the columns will be repositioned in an aesthetically-acceptable manner). // // Before adding either of those buttons, provide a spacer to properly separate them from the // bitmap buttons and checkboxes located above them. The height of that spacer should match // the height of each "RowBox" sizer that has already been provided (to accomodate a bitmap // button and checkbox), so that the top edge of the first button will line up with the top // edge of the fourth checkbox provided within each of the first and second columns. (Hence // that height is the larger of each bitmap button's height and each checkbox'es height.) CorrectSize = CheckBox->GetSize(); if( CorrectSize.y < BUTT_SIZE_Y ) CorrectSize.y = BUTT_SIZE_Y; FlexColumnBoxSizer->Add(5, CorrectSize.y, 1, wxBOTTOM, 5); // For aesthetic reasons, both of the buttons will be made equally wide; hence the width // required for each of those buttons needs to be determined before the appropriate width // for both of them can be specified. int width0; // Specify the relevent details for the first button, but in the first instance, // specify the caption which will be used by the second of these buttons. Button = new wxButton( this, ID_COLOR_RESET_SHOW_LAYER_ON, _("Show None"), wxDefaultPosition, wxDefaultSize, 0 ); // Note the width of the button required for the initially specified caption. // Also note the height of this button, as that detail will be required later while specifying // the height of yet more spacers that will subsequently be provided beneath both buttons. Button->GetSize( &width0, &ButtonHeight ); // Now change the caption of this button to what is really wanted for it. Button->SetLabel( _("Show All") ); // Also note the width of the button required for the updated caption. Button->GetSize( &CorrectSize.x, &ButtonHeight ); // Upate the value of CorrectSize.x if required (as that value will subsequently // be used to specify the (minimum) width for both of these buttons). if( CorrectSize.x < width0 ) CorrectSize.x = width0; // Complete the steps necessary for providing the first button. if (WinEDA_SetColorsFrame::ShowToolTips()) Button->SetToolTip( _("Switch on all of the Gerber layers") ); Button->SetMinSize( wxSize( CorrectSize.x, ButtonHeight ) ); Button->SetForegroundColour( wxColor( 0, 100, 0 ) ); FlexColumnBoxSizer->Add(Button, 0, wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxRIGHT|wxBOTTOM, 5); // Now do everything required for providing the second button. Button = new wxButton( this, ID_COLOR_RESET_SHOW_LAYER_OFF, _("Show None"), wxDefaultPosition, wxDefaultSize, 0 ); if (WinEDA_SetColorsFrame::ShowToolTips()) Button->SetToolTip( _("Switch off all of the Gerber layers") ); Button->SetMinSize( wxSize( CorrectSize.x, ButtonHeight ) ); Button->SetForegroundColour( wxColor( 100, 0, 0 ) ); FlexColumnBoxSizer->Add(Button, 0, wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxRIGHT|wxBOTTOM, 5); // As each column contains seventeen rows, and only six rows of the third column have been // occupied so far, spacers still need to be provided to occupy each of the remaining eleven // rows within that column. So determine the collective height required for those spacers, // so that the appropriate height for each of those spacers can subsequently be determined. // // Collective height required by the 11 spacers = 13 * CorrectSize.y - 2 * ButtonHeight // // As the height of a spacer is always an integral number, some of the spacers will probably // need to be one unit taller than the remaining spacers; thus the remainder (modulus) will // also determine what height should subsequently be assigned to each of those spacers. // (Reuse width0 to hold value of remainder, rather than defining another new variable.) width0 = (13 * CorrectSize.y - 2 * ButtonHeight) % 11; CorrectSize.y = (13 * CorrectSize.y - 2 * ButtonHeight) / 11; for( int ii = 1; ii < 12; ii++ ) { if( ii <= width0 ) FlexColumnBoxSizer->Add(5, CorrectSize.y + 1, 1, wxBOTTOM, 5); else FlexColumnBoxSizer->Add(5, CorrectSize.y, 1, wxBOTTOM, 5); } // Provide a line to separate the controls which have been provided so far from // the OK, Cancel, and Apply buttons (which will be provided after this line) Line = new wxStaticLine( this, -1, wxDefaultPosition, wxDefaultSize, wxLI_HORIZONTAL ); OuterBoxSizer->Add(Line, 0, wxGROW|wxLEFT|wxRIGHT|wxTOP, 5); // Provide a StdDialogButtonSizer to accommodate the OK, Cancel, and Apply // buttons; using that type of sizer results in those buttons being // automatically located in positions appropriate for each (OS) version of KiCad. StdDialogButtonSizer = new wxStdDialogButtonSizer; OuterBoxSizer->Add(StdDialogButtonSizer, 0, wxGROW|wxALL, 10); Button = new wxButton( this, wxID_OK, _("OK"), wxDefaultPosition, wxDefaultSize, 0 ); Button->SetForegroundColour( *wxRED ); StdDialogButtonSizer->AddButton(Button); Button = new wxButton( this, wxID_CANCEL, _("Cancel"), wxDefaultPosition, wxDefaultSize, 0 ); Button->SetForegroundColour( *wxBLUE ); StdDialogButtonSizer->AddButton(Button); Button = new wxButton( this, wxID_APPLY, _("Apply"), wxDefaultPosition, wxDefaultSize, 0 ); StdDialogButtonSizer->AddButton(Button); StdDialogButtonSizer->Realize(); // (Dialog now needs to be resized, but the associated command is provided elsewhere.) } /**********************************************************/ bool WinEDA_SetColorsFrame::ShowToolTips() /**********************************************************/ { return true; } /**********************************************************/ wxBitmap WinEDA_SetColorsFrame::GetBitmapResource( const wxString& name ) /**********************************************************/ { wxUnusedVar(name); return wxNullBitmap; } /**********************************************************/ wxIcon WinEDA_SetColorsFrame::GetIconResource( const wxString& name ) /**********************************************************/ { wxUnusedVar(name); return wxNullIcon; } /*******************************************************************/ void WinEDA_SetColorsFrame::OnOkClick(wxCommandEvent& WXUNUSED(event)) /*******************************************************************/ { UpdateLayerSettings(); m_Parent->DrawPanel->Refresh(); EndModal( 1 ); } /*******************************************************************/ void WinEDA_SetColorsFrame::OnCancelClick(wxCommandEvent& WXUNUSED(event)) /*******************************************************************/ { EndModal( -1 ); } /*******************************************************************/ void WinEDA_SetColorsFrame::OnApplyClick(wxCommandEvent& WXUNUSED(event)) /*******************************************************************/ { UpdateLayerSettings(); m_Parent->DrawPanel->Refresh(); } /***********************************************************/ void WinEDA_SetColorsFrame::SetColor(wxCommandEvent& event) /***********************************************************/ { int id = event.GetId(); int color; wxBitmapButton* Button; color = DisplayColorFrame( this, CurrentColor[id - ID_COLOR_SETUP] ); if( color < 0 ) return; if( CurrentColor[id - ID_COLOR_SETUP] == color ) return; CurrentColor[id - ID_COLOR_SETUP] = color; wxMemoryDC iconDC; Button = laytool_list[id - ID_COLOR_SETUP]->m_Button; wxBitmap ButtBitmap = Button->GetBitmapLabel(); iconDC.SelectObject( ButtBitmap ); wxBrush Brush; iconDC.SetPen( *wxBLACK_PEN ); Brush.SetColour( ColorRefs[color].m_Red, ColorRefs[color].m_Green, ColorRefs[color].m_Blue ); Brush.SetStyle( wxSOLID ); iconDC.SetBrush( Brush ); iconDC.DrawRectangle( 0, 0, BUTT_SIZE_X, BUTT_SIZE_Y ); Button->SetBitmapLabel( ButtBitmap ); Button->Refresh(); Refresh( FALSE ); } /******************************************************************/ void WinEDA_SetColorsFrame::UpdateLayerSettings() /******************************************************************/ { for( int lyr = 0; lyr < NB_BUTT; lyr++ ) { if( laytool_list[lyr]->m_NoDisplayIsColor ) { if( laytool_list[lyr]->m_CheckBox->GetValue() ) *laytool_list[lyr]->m_Color = CurrentColor[lyr] & ~ITEM_NOT_SHOW; else *laytool_list[lyr]->m_Color = CurrentColor[lyr] | ITEM_NOT_SHOW; } else { // (As a bitmap button and a checkbox have been provided for *every* // layer, it is not necessary to check whether each of those items // actually has been provided for each of those layers.) *laytool_list[lyr]->m_Color = CurrentColor[lyr]; *laytool_list[lyr]->m_NoDisplay = laytool_list[lyr]->m_CheckBox->GetValue(); } } // Additional command required for updating visibility of grid. m_Parent->m_Draw_Grid = g_ShowGrid; } /***********************************************************************/ void WinEDA_SetColorsFrame::ResetDisplayLayersCu(wxCommandEvent& event) /***********************************************************************/ { bool NewState = ( event.GetId() == ID_COLOR_RESET_SHOW_LAYER_ON ) ? TRUE : FALSE; for( int lyr = 0; lyr < 32; lyr++ ) { // (As a checkbox has been provided for *every* layer, it is not // necessary to check whether it actually has been provided for // each of those layers.) laytool_list[lyr]->m_CheckBox->SetValue( NewState ); } }