/** * @file class_zone_settings.h * @brief Class ZONE_SETTINGS used to handle zones parameters in dialogs. */ #ifndef ZONE_SETTINGS_H_ #define ZONE_SETTINGS_H_ #include "zones.h" class ZONE_CONTAINER; #define MAX_ZONE_CORNER_RADIUS 4000 /** * Class ZONE_SETTINGS * handles zones parameters. */ class ZONE_SETTINGS { public: enum { SMOOTHING_NONE, SMOOTHING_CHAMFER, SMOOTHING_FILLET, SMOOTHING_LAST }; /// Mode for filling zone : 1 use segments, 0 use polygons int m_FillMode; int m_ZonePriority; ///< Priority (0 ... N) of the zone int m_ZoneClearance; ///< Clearance value int m_ZoneMinThickness; ///< Min thickness value in filled areas int m_NetcodeSelection; ///< Net code selection for the current zone int m_CurrentZone_Layer; ///< Layer used to create the current zone /// Option to show the zone area (outlines only, short hatches or full hatches int m_Zone_HatchingStyle; /// Option to select number of segments to approximate a circle 16 or 32 segments. int m_ArcToSegmentsCount; long m_ThermalReliefGap; ///< thickness of the gap in thermal reliefs long m_ThermalReliefCopperBridge; ///< thickness of the copper bridge in thermal reliefs bool m_Zone_45_Only; private: int cornerSmoothingType; ///< Corner smoothing type unsigned int cornerRadius; ///< Corner chamfer distance / fillet radius ZoneConnection m_PadConnection; public: ZONE_SETTINGS(); /** * operator << ( const ZONE_CONTAINER& ) * was Function ImportSetting * copies settings from a given zone into this object. * @param aSource: the given zone */ ZONE_SETTINGS& operator << ( const ZONE_CONTAINER& aSource ); /** * Function ExportSetting * copy settings to a given zone * @param aTarget: the given zone * @param aFullExport: if false: some parameters are NOT exported * because they must not be exported when export settings from a zone to others zones * Currently: * m_NetcodeSelection */ void ExportSetting( ZONE_CONTAINER& aTarget, bool aFullExport = true ) const; void SetCornerSmoothingType( int aType) { cornerSmoothingType = aType; } int GetCornerSmoothingType() const { return cornerSmoothingType; } void SetCornerRadius( int aRadius ) { if( aRadius > MAX_ZONE_CORNER_RADIUS ) cornerRadius = MAX_ZONE_CORNER_RADIUS; else if( aRadius < 0 ) cornerRadius = 0; else cornerRadius = aRadius; }; unsigned int GetCornerRadius() const { return cornerRadius; } ZoneConnection GetPadConnection() const { return m_PadConnection; } void SetPadConnection( ZoneConnection aPadConnection ) { m_PadConnection = aPadConnection; } }; #endif // ZONE_SETTINGS_H_