/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2011 Wayne Stambaugh * Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file eda_3d_viewer_frame.h * @brief Declaration of the eda_3d_viewer class */ #ifndef EDA_3D_VIEWER_H #define EDA_3D_VIEWER_H #include "3d_canvas/board_adapter.h" #include "3d_canvas/eda_3d_canvas.h" #include "3d_rendering/track_ball.h" #include #include #include // for CUSTOM_COLORS_LIST definition /// A variable name whose value holds the path of 3D shape files. /// Currently an environment variable, eventually a project variable. #define KICAD7_3DMODEL_DIR wxT( "KICAD7_3DMODEL_DIR" ) #define KICAD_DEFAULT_3D_DRAWFRAME_STYLE (wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS) // Forward declarations class NL_3D_VIEWER_PLUGIN; enum EDA_3D_VIEWER_STATUSBAR { ACTIVITY = 0, HOVERED_ITEM, X_POS, Y_POS, }; /** * Create and handle a window for the 3d viewer connected to a Kiway and a pcbboard */ class EDA_3D_VIEWER_FRAME : public EDA_3D_BOARD_HOLDER, public KIWAY_PLAYER { public: EDA_3D_VIEWER_FRAME( KIWAY* aKiway, PCB_BASE_FRAME* aParent, const wxString& aTitle, long style = KICAD_DEFAULT_3D_DRAWFRAME_STYLE ); ~EDA_3D_VIEWER_FRAME(); PCB_BASE_FRAME* Parent() const { return (PCB_BASE_FRAME*)GetParent(); } BOARD* GetBoard() { return Parent()->GetBoard(); } wxWindow* GetToolCanvas() const override { return m_canvas; } /** * Request reloading the 3D view. * * However the request will be executed only when the 3D canvas is refreshed. It allows * one to prepare changes and request for 3D rebuild only when all changes are committed. * This is made because the 3D rebuild can take a long time, and this rebuild cannot * always made after each change, for calculation time reason. */ void ReloadRequest(); // !TODO: review this function: it need a way to tell what changed, // to only reload/rebuild things that have really changed /** * Reload and refresh (rebuild) the 3D scene. * * @warning Rebuilding the 3D scene can take a bit of time, so rebuilding the scene can * be immediate, or made later, during the next 3D canvas refresh (on zoom for * instance). * * @param aForceImmediateRedraw true to immediately rebuild the 3D scene or false to wait * refresh later. */ void NewDisplay( bool aForceImmediateRedraw = false ); void Redraw(); BOARD_ADAPTER& GetAdapter() override { return m_boardAdapter; } CAMERA& GetCurrentCamera() override { return m_currentCamera; } EDA_3D_CANVAS* GetCanvas() { return m_canvas; } std::vector GetUserViewports() const; void SetUserViewports( std::vector& aViewportList ); void SaveSettings( APP_SETTINGS_BASE* aCfg ) override; void LoadSettings( APP_SETTINGS_BASE* aCfg ) override; /** * Notification that common settings are updated. * * This would be private (and only called by the Kiway), but we need to do this manually * from the PCB frame because the 3D viewer isn't updated via the #KIWAY. */ void CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged ) override; protected: void setupUIConditions() override; void handleIconizeEvent( wxIconizeEvent& aEvent ) override; /** * switch to a given predefined 3D viewport * @param aViewportName is the name of the viewport to switch on */ void applyViewport( const wxString& aViewportName ); private: /// Called when user press the File->Exit void Exit3DFrame( wxCommandEvent& event ); void OnCloseWindow( wxCloseEvent& event ); bool TryBefore( wxEvent& aEvent ) override; void Process_Special_Functions( wxCommandEvent& event ); void onRenderEngineSelection( wxCommandEvent& event ); void onDisableRayTracing( wxCommandEvent& aEvent ); void onViewportChanged( wxCommandEvent& aEvent ); void onUpdateViewportsCb( wxUpdateUIEvent& aEvent ); void OnActivate( wxActivateEvent& event ); void OnSetFocus( wxFocusEvent& event ); void passOnFocus(); void CreateMenuBar(); void ReCreateMainToolbar(); /** * Create a Screenshot of the current 3D view. * Output file format is png or jpeg, or image is copied to the clipboard */ void takeScreenshot( wxCommandEvent& event ); /** * @brief RenderEngineChanged - Update toolbar icon and call canvas RenderEngineChanged */ void RenderEngineChanged(); void refreshRender(); DECLARE_EVENT_TABLE() /** * Load configuration from common settings. */ void loadCommonSettings(); private: wxFileName m_defaultSaveScreenshotFileName; ACTION_TOOLBAR* m_mainToolBar; wxStaticText* m_viewportsLabel; wxChoice* m_cbViewports; EDA_3D_CANVAS* m_canvas; BOARD_ADAPTER m_boardAdapter; CAMERA& m_currentCamera; TRACK_BALL m_trackBallCamera; bool m_disable_ray_tracing; NL_3D_VIEWER_PLUGIN* m_spaceMouse; std::map m_viewports; VIEWPORT3D* m_lastSelectedViewport; wxArrayString m_viewportMRU; /** * Trace mask used to enable or disable the trace output of this class. * The debug output can be turned on by setting the WXTRACE environment variable to * "KI_TRACE_EDA_3D_VIEWER". See the wxWidgets documentation on wxLogTrace for * more information. */ static const wxChar *m_logTrace; }; #endif // EDA_3D_VIEWER_H