/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2012 CERN * Copyright (C) 1992-2011 KiCad Developers, see change_log.txt for contributors. * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @author Wayne Stambaugh * @file base_units.cpp * @brief Code to handle objects that require both schematic and board internal units. * @note This file is an ugly hack to solve the problem of formatting the base units * for either schematics or boards in objects that are include in both domains. * At some point in the future. This code should be rolled back into the * appropriate object and build with the correct internal unit formatting * depending on the application. */ #include #include #include #include #include #if defined( PCBNEW ) || defined( CVPCB ) || defined( EESCHEMA ) || defined( GERBVIEW ) || defined( PL_EDITOR ) #define IU_TO_MM( x ) ( x / IU_PER_MM ) #define IU_TO_IN( x ) ( x / IU_PER_MILS / 1000 ) #define MM_TO_IU( x ) ( x * IU_PER_MM ) #define IN_TO_IU( x ) ( x * IU_PER_MILS * 1000 ) #else #error "Cannot resolve internal units due to no definition of EESCHEMA, CVPCB or PCBNEW." #endif // Helper function to print a float number without using scientific notation // and no trailing 0 // So we cannot always just use the %g or the %f format to print a fp number // this helper function uses the %f format when needed, or %g when %f is // not well working and then removes trailing 0 std::string Double2Str( double aValue ) { char buf[50]; int len; if( aValue != 0.0 && fabs( aValue ) <= 0.0001 ) { // For these small values, %f works fine, // and %g gives an exponent len = sprintf( buf, "%.16f", aValue ); while( --len > 0 && buf[len] == '0' ) buf[len] = '\0'; if( buf[len] == '.' ) buf[len] = '\0'; else ++len; } else { // For these values, %g works fine, and sometimes %f // gives a bad value (try aValue = 1.222222222222, with %.16f format!) len = sprintf( buf, "%.16g", aValue ); } return std::string( buf, len );; } double To_User_Unit( EDA_UNITS_T aUnit, double aValue ) { switch( aUnit ) { case MILLIMETRES: return IU_TO_MM( aValue ); case INCHES: return IU_TO_IN( aValue ); default: return aValue; } } /* Convert a value to a string using double notation. * For readability, the mantissa has 0, 1, 3 or 4 digits, depending on units * for unit = inch the mantissa has 3 digits (Eeschema) or 4 digits * for unit = mil the mantissa has 0 digits (Eeschema) or 1 digits * for unit = mm the mantissa has 3 digits (Eeschema) or 4 digits * Should be used only to display info in status, * but not in dialogs, because 4 digits only * could truncate the actual value */ wxString CoordinateToString( int aValue, bool aConvertToMils ) { return LengthDoubleToString( (double) aValue, aConvertToMils ); } wxString LengthDoubleToString( double aValue, bool aConvertToMils ) { wxString text; const wxChar* format; double value = To_User_Unit( g_UserUnit, aValue ); if( g_UserUnit == INCHES ) { if( aConvertToMils ) { #if defined( EESCHEMA ) format = wxT( "%.0f" ); #else format = wxT( "%.1f" ); #endif value *= 1000; } else { #if defined( EESCHEMA ) format = wxT( "%.3f" ); #else format = wxT( "%.4f" ); #endif } } else { #if defined( EESCHEMA ) format = wxT( "%.2f" ); #else format = wxT( "%.3f" ); #endif } text.Printf( format, value ); if( g_UserUnit == INCHES ) text += ( aConvertToMils ) ? _( " mils" ) : _( " in" ); else text += _( " mm" ); return text; } /* Remove trailing 0 from a string containing a converted float number. * the trailing 0 are removed if the mantissa has more * than aTrailingZeroAllowed digits and some trailing 0 */ void StripTrailingZeros( wxString& aStringValue, unsigned aTrailingZeroAllowed ) { struct lconv * lc = localeconv(); char sep = lc->decimal_point[0]; unsigned sep_pos = aStringValue.Find( sep ); if( sep_pos > 0 ) { // We want to keep at least aTrailingZeroAllowed digits after the separator unsigned min_len = sep_pos + aTrailingZeroAllowed + 1; while( aStringValue.Len() > min_len ) { if( aStringValue.Last() == '0' ) aStringValue.RemoveLast(); else break; } } } /* Convert a value to a string using double notation. * For readability, the mantissa has 3 or more digits, * the trailing 0 are removed if the mantissa has more than 3 digits * and some trailing 0 * This function should be used to display values in dialogs because a value * entered in mm (for instance 2.0 mm) could need up to 8 digits mantissa * if displayed in inch to avoid truncation or rounding made just by the printf function. * otherwise the actual value is rounded when read from dialog and converted * in internal units, and therefore modified. */ wxString ReturnStringFromValue( EDA_UNITS_T aUnit, int aValue, bool aAddUnitSymbol ) { double value_to_print = To_User_Unit( aUnit, aValue ); #if defined( EESCHEMA ) wxString stringValue = wxString::Format( wxT( "%.3f" ), value_to_print ); // Strip trailing zeros. However, keep at least 3 digits in mantissa // For readability StripTrailingZeros( stringValue, 3 ); #else char buf[50]; int len; if( value_to_print != 0.0 && fabs( value_to_print ) <= 0.0001 ) { len = sprintf( buf, "%.10f", value_to_print ); while( --len > 0 && buf[len] == '0' ) buf[len] = '\0'; if( buf[len]=='.' || buf[len]==',' ) buf[len] = '\0'; else ++len; } else { len = sprintf( buf, "%.10g", value_to_print ); } wxString stringValue( buf, wxConvUTF8 ); #endif if( aAddUnitSymbol ) { switch( aUnit ) { case INCHES: stringValue += _( " \"" ); break; case MILLIMETRES: stringValue += _( " mm" ); break; case UNSCALED_UNITS: break; } } return stringValue; } void PutValueInLocalUnits( wxTextCtrl& aTextCtr, int aValue ) { wxString msg = ReturnStringFromValue( g_UserUnit, aValue ); aTextCtr.SetValue( msg ); } double From_User_Unit( EDA_UNITS_T aUnit, double aValue ) { double value; switch( aUnit ) { case MILLIMETRES: value = MM_TO_IU( aValue ); break; case INCHES: value = IN_TO_IU( aValue ); break; default: case UNSCALED_UNITS: value = aValue; } return value; } int ReturnValueFromString( EDA_UNITS_T aUnits, const wxString& aTextValue ) { double value; double dtmp = 0; // Acquire the 'right' decimal point separator const struct lconv* lc = localeconv(); wxChar decimal_point = lc->decimal_point[0]; wxString buf( aTextValue.Strip( wxString::both ) ); // Convert the period in decimal point buf.Replace( wxT( "." ), wxString( decimal_point, 1 ) ); // An ugly fix needed by WxWidgets 2.9.1 that sometimes // back to a point as separator, although the separator is the comma // TODO: remove this line if WxWidgets 2.9.2 fixes this issue buf.Replace( wxT( "," ), wxString( decimal_point, 1 ) ); // Find the end of the numeric part unsigned brk_point = 0; while( brk_point < buf.Len() ) { wxChar ch = buf[brk_point]; if( !( (ch >= '0' && ch <='9') || (ch == decimal_point) || (ch == '-') || (ch == '+') ) ) { break; } ++brk_point; } // Extract the numeric part buf.Left( brk_point ); buf.ToDouble( &dtmp ); // Check the optional unit designator (2 ch significant) wxString unit( buf.Mid( brk_point ).Strip( wxString::leading ).Left( 2 ).Lower() ); if( unit == wxT( "in" ) || unit == wxT( "\"" ) ) { aUnits = INCHES; } else if( unit == wxT( "mm" ) ) { aUnits = MILLIMETRES; } else if( unit == wxT( "mi" ) || unit == wxT( "th" ) ) // Mils or thous { aUnits = INCHES; dtmp /= 1000; } value = From_User_Unit( aUnits, dtmp ); return KiROUND( value ); } int ReturnValueFromString( const wxString& aTextValue ) { int value; value = ReturnValueFromString( g_UserUnit, aTextValue); return value; } int ReturnValueFromTextCtrl( const wxTextCtrl& aTextCtr ) { int value; wxString msg = aTextCtr.GetValue(); value = ReturnValueFromString( g_UserUnit, msg ); return value; } wxString& operator <<( wxString& aString, const wxPoint& aPos ) { aString << wxT( "@ (" ) << CoordinateToString( aPos.x ); aString << wxT( "," ) << CoordinateToString( aPos.y ); aString << wxT( ")" ); return aString; }