/** * @file gerbview_config.cpp * @brief GerbView configuration. */ #include "fctsys.h" #include "id.h" #include "common.h" #include "class_drawpanel.h" #include "gestfich.h" #include "pcbcommon.h" #include "gerbview.h" #include "hotkeys.h" #include "class_board_design_settings.h" #include "gerbview_config.h" #include "dialog_hotkeys_editor.h" void GERBVIEW_FRAME::Process_Config( wxCommandEvent& event ) { int id = event.GetId(); wxString FullFileName; switch( id ) { /* Hotkey IDs */ case ID_PREFERENCES_HOTKEY_EXPORT_CONFIG: ExportHotkeyConfigToFile( s_Gerbview_Hokeys_Descr ); break; case ID_PREFERENCES_HOTKEY_IMPORT_CONFIG: ImportHotkeyConfigFromFile( s_Gerbview_Hokeys_Descr ); break; case ID_PREFERENCES_HOTKEY_SHOW_EDITOR: InstallHotkeyFrame( this, s_Gerbview_Hokeys_Descr ); break; case ID_PREFERENCES_HOTKEY_SHOW_CURRENT_LIST: // Display current hotkey list for GerbView. DisplayHotkeyList( this, s_Gerbview_Hokeys_Descr ); break; default: wxMessageBox( wxT( "GERBVIEW_FRAME::Process_Config error" ) ); break; } } /* * Return the GerbView applications settings list. * (list of parameters that must be saved in GerbView parameters) * * This replaces the old statically define list that had the project * file settings and the application settings mixed together. This * was confusing and caused some settings to get saved and loaded * incorrectly. Currently, only the settings that are needed at start * up by the main window are defined here. There are other locally used * settings scattered thoughout the GerbView source code. If you need * to define a configuration setting that need to be loaded at run time, * this is the place to define it. * * TODO: Define the configuration variables as member variables instead of * global variables or move them to the object class where they are * used. */ PARAM_CFG_ARRAY& GERBVIEW_FRAME::GetConfigurationSettings( void ) { if( !m_configSettings.empty() ) return m_configSettings; m_configSettings.push_back( new PARAM_CFG_INT( true, wxT( "Units" ), (int*) &g_UserUnit, 0, 0, 1 ) ); m_configSettings.push_back( new PARAM_CFG_INT( true, wxT( "DrawModeOption" ), &m_displayMode, 2, 0, 2 ) ); m_configSettings.push_back( new PARAM_CFG_SETCOLOR( true, wxT( "DCodeColor" ), &g_ColorsSettings.m_ItemsColors[ DCODES_VISIBLE], WHITE ) ); m_configSettings.push_back( new PARAM_CFG_BOOL( true, wxT( "DisplayPolarCoordinates" ), &DisplayOpt.DisplayPolarCood, false ) ); // Color select parameters: static const int color_default[32] = // Default values for color layers 0 to 31 { GREEN, BLUE, LIGHTGRAY, MAGENTA, RED, DARKGREEN, BROWN, MAGENTA, LIGHTGRAY, BLUE, GREEN, CYAN, LIGHTRED, LIGHTMAGENTA, YELLOW, RED, BLUE, BROWN, LIGHTCYAN, RED, MAGENTA, CYAN, BROWN, MAGENTA, LIGHTGRAY, BLUE, GREEN, DARKCYAN, YELLOW, LIGHTMAGENTA, YELLOW, LIGHTGRAY }; // List of keywords used as identifiers in config // they *must* be static const and not temporary created, // because the parameter list that use these keywords does not store them, // just points on them static const wxChar * keys[32] = { wxT("ColorLayer0"), wxT("ColorLayer1"), wxT("ColorLayer2"), wxT("ColorLayer3"), wxT("ColorLayer4"), wxT("ColorLayer5"), wxT("ColorLayer6"), wxT("ColorLayer7"), wxT("ColorLayer8"), wxT("ColorLayer9"), wxT("ColorLayer10"), wxT("ColorLayer11"), wxT("ColorLayer12"), wxT("ColorLaye13"), wxT("ColorLayer14"), wxT("ColorLayer15") }; for( unsigned ii = 0; ii < 32; ii++ ) { int * prm = &g_ColorsSettings.m_LayersColors[1]; PARAM_CFG_SETCOLOR * prm_entry = new PARAM_CFG_SETCOLOR( true, keys[ii], prm, color_default[1] ); m_configSettings.push_back( prm_entry ); } return m_configSettings; }