/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __MOVE_TOOL_H #define __MOVE_TOOL_H #include #include class BOARD_ITEM; class SELECTION_TOOL; namespace KiGfx { class VIEW_GROUP; } /** * Class MOVE_TOOL * /// TODO DOCS!! * Our sample move tool: currently supports: * - pick single objects (click LMB) * - add objects to existing move (Shift+LMB) * - draw move box (drag LMB) * * WORK IN PROGRESS. CONSIDER AS A DEMO! */ class MOVE_TOOL : public TOOL_INTERACTIVE { public: MOVE_TOOL(); ~MOVE_TOOL(); /** * Function Reset() * * Resets the tool and initializes it. */ void Reset(); /** * Function Main() * * Main loop in which events are handled. */ int Main( TOOL_EVENT& aEvent ); private: void viewGroupAdd( BOARD_ITEM* aItem, KiGfx::VIEW_GROUP* aGroup ); /// Structure for (re)storing BOARD_ITEM state typedef struct { BOARD_ITEM* item; /// Pointer to the item VECTOR2D position; /// Original position of the item bool visible; /// Original visibility flag void Save( BOARD_ITEM* aItem ) { wxPoint pos = aItem->GetPosition(); item = aItem; position.x = pos.x; position.y = pos.y; visible = aItem->ViewIsVisible(); } void RestorePosition() { wxPoint curPosition = item->GetPosition(); item->Move( wxPoint( position.x - curPosition.x, position.y - curPosition.y ) ); } void RestoreVisibility() { item->ViewSetVisible( visible ); } void Restore() { RestorePosition(); RestoreVisibility(); } } ITEM_STATE; /// Selection tool used for obtaining selected items SELECTION_TOOL* m_selectionTool; std::deque m_itemsState; }; #endif