/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file scenegraph.h * defines the basic data set required to represent a 3D model; * this model must remain compatible with VRML2.0 in order to * facilitate VRML export of scene graph data created by available * 3D plugins. */ #ifndef SCENE_GRAPH_H #define SCENE_GRAPH_H #include #include "3d_cache/sg/sg_node.h" class SGSHAPE; class SCENEGRAPH : public SGNODE { private: // The following are items which may be defined for reuse // in a VRML output file. They do not necessarily correspond // to the use of DEF within a VRML input file; it is the // responsibility of the plugin to perform any necessary // conversions to comply with the restrictions imposed by // this scene graph structure std::vector< SCENEGRAPH* > m_Transforms; // local Transform nodes std::vector< SGSHAPE* > m_Shape; // local Shape nodes std::vector< SCENEGRAPH* > m_RTransforms; // referenced Transform nodes std::vector< SGSHAPE* > m_RShape; // referenced Shape nodes void unlinkNode( const SGNODE* aNode, bool isChild ); bool addNode( SGNODE* aNode, bool isChild ); public: void unlinkChildNode( const SGNODE* aNode ) override; void unlinkRefNode( const SGNODE* aNode ) override; public: // note: order of transformation is Translate, Rotate, Offset SGPOINT center; SGPOINT translation; SGVECTOR rotation_axis; double rotation_angle; // radians SGPOINT scale; SGVECTOR scale_axis; double scale_angle; // radians SCENEGRAPH( SGNODE* aParent ); virtual ~SCENEGRAPH(); virtual bool SetParent( SGNODE* aParent, bool notify = true ) override; SGNODE* FindNode(const char *aNodeName, const SGNODE *aCaller) override; bool AddRefNode( SGNODE* aNode ) override; bool AddChildNode( SGNODE* aNode ) override; void ReNameNodes( void ) override; bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override; bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override; bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override; bool Prepare( const glm::dmat4* aTransform, S3D::MATLIST& materials, std::vector< SMESH >& meshes ); }; /* p.120 Transform { center 0 0 0 children [] rotation 0 0 1 0 scale 1 1 1 scaleOrientation 0 0 1 0 translation 0 0 0 bboxCenter 0 0 0 bboxSize -1 -1 -1 } */ #endif // SCENE_GRAPH_H