/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef BASE_EDIT_FRAME_H #define BASE_EDIT_FRAME_H #include class BOARD_ITEM_CONTAINER; /** * Common, abstract interface for edit frames. */ class PCB_BASE_EDIT_FRAME : public PCB_BASE_FRAME { public: PCB_BASE_EDIT_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aFrameType, const wxString& aTitle, const wxPoint& aPos, const wxSize& aSize, long aStyle, const wxString& aFrameName ); virtual ~PCB_BASE_EDIT_FRAME(); /** * Function GetModel() * @return the primary data model. */ virtual BOARD_ITEM_CONTAINER* GetModel() const = 0; /** * Function CreateNewLibrary * If a library name is given, creates a new footprint library in the project folder * with the given name. If no library name is given it prompts user for a library path, * then creates a new footprint library at that location. * If library exists, user is warned about that, and is given a chance * to abort the new creation, and in that case existing library is first deleted. * * @return wxString - the newly created library path if library was successfully * created, else wxEmptyString because user aborted or error. */ wxString CreateNewLibrary(const wxString& aLibName = wxEmptyString); /** * Function OnEditItemRequest * Install the corresponding dialog editor for the given item * @param aDC = the current device context * @param aItem = a pointer to the BOARD_ITEM to edit */ virtual void OnEditItemRequest( wxDC* aDC, BOARD_ITEM* aItem ) = 0; // Undo buffer handling /** * Function SaveCopyInUndoList * Creates a new entry in undo list of commands. * add a picker to handle aItemToCopy * @param aItemToCopy = the board item modified by the command to undo * @param aTypeCommand = command type (see enum UNDO_REDO_T) * @param aTransformPoint = the reference point of the transformation, for * commands like move */ void SaveCopyInUndoList( BOARD_ITEM* aItemToCopy, UNDO_REDO_T aTypeCommand, const wxPoint& aTransformPoint = wxPoint( 0, 0 ) ) override; /** * Function SaveCopyInUndoList * Creates a new entry in undo list of commands. * add a list of pickers to handle a list of items * @param aItemsList = the list of items modified by the command to undo * @param aTypeCommand = command type (see enum UNDO_REDO_T) * @param aTransformPoint = the reference point of the transformation, * for commands like move */ void SaveCopyInUndoList( const PICKED_ITEMS_LIST& aItemsList, UNDO_REDO_T aTypeCommand, const wxPoint& aTransformPoint = wxPoint( 0, 0 ) ) override; /** * Function RestoreCopyFromRedoList * Redo the last edit: * - Save the current board in Undo list * - Get an old version of the board from Redo list * @return none */ void RestoreCopyFromRedoList( wxCommandEvent& aEvent ); /** * Function RestoreCopyFromUndoList * Undo the last edit: * - Save the current board in Redo list * - Get an old version of the board from Undo list * @return none */ void RestoreCopyFromUndoList( wxCommandEvent& aEvent ); /** * Function PutDataInPreviousState * Used in undo or redo command. * Put data pointed by List in the previous state, i.e. the state memorized by List * @param aList = a PICKED_ITEMS_LIST pointer to the list of items to undo/redo * @param aRedoCommand = a bool: true for redo, false for undo * @param aRebuildRatsnet = a bool: true to rebuild ratsnest (normal use), false * to just retrieve last state (used in abort commands that do not need to * rebuild ratsnest) */ void PutDataInPreviousState( PICKED_ITEMS_LIST* aList, bool aRedoCommand, bool aRebuildRatsnet = true ); /** * Function UndoRedoBlocked * Checks if the undo and redo operations are currently blocked. */ bool UndoRedoBlocked() const { return m_undoRedoBlocked; } /** * Function UndoRedoBlock * Enables/disable undo and redo operations. */ void UndoRedoBlock( bool aBlock = true ) { m_undoRedoBlocked = aBlock; } /** * Function GetRotationAngle() * Returns the angle used for rotate operations. */ int GetRotationAngle() const { return m_rotationAngle; } /** * Function SetRotationAngle() * Sets the angle used for rotate operations. */ void SetRotationAngle( int aRotationAngle ); void InstallTextOptionsFrame( BOARD_ITEM* aText, wxDC* aDC ); void InstallGraphicItemPropertiesDialog( BOARD_ITEM* aItem, wxDC* aDC ); ///> @copydoc EDA_DRAW_FRAME::UseGalCanvas() void UseGalCanvas( bool aEnable ) override; ///> @copydoc PCB_BASE_FRAME::SetBoard() virtual void SetBoard( BOARD* aBoard ) override; protected: /// User defined rotation angle (in tenths of a degree). int m_rotationAngle; /// Is undo/redo operation currently blocked? bool m_undoRedoBlocked; /** * Function createArray * Create an array of the selected item (invokes the dialogue) * This function is shared between pcbnew and modedit, as it is virtually * the same */ void createArray(); /** * Function duplicateItem * Duplicate the specified item * This function is shared between pcbnew and modedit, as it is virtually * the same * @param aItem the item to duplicate * @param aIncrement (has meaning only for pads in footprint editor): * increment pad name if appropriate */ void duplicateItem( BOARD_ITEM* aItem, bool aIncrement ); /** * Function duplicateItems * Find and duplicate the currently selected items * @param aIncrement (has meaning only for pads in footprint editor): * increment pad name if appropriate * * @note The implementer should find the selected item (and do processing * like finding parents when relevant, and then call * duplicateItem(BOARD_ITEM*, bool) above */ virtual void duplicateItems( bool aIncrement ) = 0; }; #endif