/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file cached_container.h * @brief Class to store instances of VERTEX with caching. It allows storing VERTEX objects and * associates them with VERTEX_ITEMs. This leads to a possibility of caching vertices data in the * GPU memory and a fast reuse of that data. */ #ifndef CACHED_CONTAINER_H_ #define CACHED_CONTAINER_H_ #include #include #include // Debug messages verbosity level // #define CACHED_CONTAINER_TEST 1 namespace KIGFX { class VERTEX_ITEM; class SHADER; class CACHED_CONTAINER : public VERTEX_CONTAINER { public: CACHED_CONTAINER( unsigned int aSize = defaultInitSize ); ///> @copydoc VERTEX_CONTAINER::SetItem() virtual void SetItem( VERTEX_ITEM* aItem ); ///> @copydoc VERTEX_CONTAINER::FinishItem() virtual void FinishItem(); ///> @copydoc VERTEX_CONTAINER::Allocate() virtual VERTEX* Allocate( unsigned int aSize ); ///> @copydoc VERTEX_CONTAINER::Delete() virtual void Delete( VERTEX_ITEM* aItem ); ///> @copydoc VERTEX_CONTAINER::Clear() virtual void Clear(); protected: ///> Maps size of free memory chunks to their offsets typedef std::pair CHUNK; typedef std::multimap FREE_CHUNK_MAP; /// List of all the stored items typedef std::set ITEMS; ///> Stores size & offset of free chunks. FREE_CHUNK_MAP m_freeChunks; ///> Stored VERTEX_ITEMs ITEMS m_items; ///> Currently modified item VERTEX_ITEM* m_item; ///> Properties of currently modified chunk & item unsigned int m_chunkSize; unsigned int m_chunkOffset; unsigned int m_itemSize; /** * Function reallocate() * resizes the chunk that stores the current item to the given size. * * @param aSize is the number of vertices to be stored. * @return offset of the new chunk. */ virtual unsigned int reallocate( unsigned int aSize ); /** * Function defragment() * removes empty spaces between chunks, so after that there is a long continous space * for storing vertices at the and of the container. * * @param aTarget is the already allocated destination for defragmented data. It has to be * at least of the same size as the current container. If left NULL, it will be allocated * inside the defragment() function. * @return false in case of failure (eg. memory shortage) */ virtual bool defragment( VERTEX* aTarget = NULL ); /** * Function mergeFreeChunks() * looks for consecutive free memory chunks and merges them, decreasing fragmentation of * memory. */ virtual void mergeFreeChunks(); /** * Function resizeContainer() * * prepares a bigger container of a given size. * @param aNewSize is the new size of container, expressed in vertices * @return false in case of failure (eg. memory shortage) */ virtual bool resizeContainer( unsigned int aNewSize ); /** * Function getPowerOf2() * returns the nearest power of 2, bigger than aNumber. * * @param aNumber is the number for which we look for a bigger power of 2. */ unsigned int getPowerOf2( unsigned int aNumber ) const; private: /** * Function getChunkSize() * returns size of the given chunk. * * @param aChunk is the chunk. */ inline int getChunkSize( const CHUNK& aChunk ) const { return aChunk.first; } /** * Function getChunkOffset() * returns offset of the chunk. * * @param aChunk is the chunk. */ inline unsigned int getChunkOffset( const CHUNK& aChunk ) const { return aChunk.second; } /// Debug & test functions #if CACHED_CONTAINER_TEST > 0 void showFreeChunks(); void showReservedChunks(); void test(); #else inline void showFreeChunks() {} inline void showReservedChunks() {} inline void test() {} #endif /* CACHED_CONTAINER_TEST */ }; } // namespace KIGFX #endif /* CACHED_CONTAINER_H_ */