/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file render_3d_base.cpp * @brief implements the initialization of the base class */ #include "render_3d_base.h" #include /** * Trace mask used to enable or disable the trace output of this class. * * The debug output can be turned on by setting the WXTRACE environment variable to * "KI_TRACE_3D_RENDER". See the wxWidgets documentation on wxLogTrace for * more information. * * @ingroup trace_env_vars */ const wxChar* RENDER_3D_BASE::m_logTrace = wxT( "KI_TRACE_3D_RENDER" ); RENDER_3D_BASE::RENDER_3D_BASE( BOARD_ADAPTER& aBoardAdapter, CAMERA& aCamera ) : m_boardAdapter( aBoardAdapter ), m_camera( aCamera ) { wxLogTrace( m_logTrace, wxT( "RENDER_3D_BASE::RENDER_3D_BASE" ) ); m_is_opengl_initialized = false; m_windowSize = wxSize( -1, -1 ); m_reloadRequested = true; } RENDER_3D_BASE::~RENDER_3D_BASE() { } void RENDER_3D_BASE::SetBusyIndicatorFactory( BUSY_INDICATOR::FACTORY aNewFactory ) { m_busyIndicatorFactory = aNewFactory; } std::unique_ptr RENDER_3D_BASE::CreateBusyIndicator() const { std::unique_ptr busy; if( m_busyIndicatorFactory ) busy = m_busyIndicatorFactory(); return busy; }