/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 Mario Luzeiro * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2013 Wayne Stambaugh * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file 3d_toolbar.cpp */ #include #include #include <3d_canvas/cinfo3d_visu.h> #include #include <3d_viewer_id.h> void EDA_3D_VIEWER::ReCreateMainToolbar() { wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::ReCreateMainToolbar" ) ); if( m_mainToolBar != NULL ) { // Simple update to the list of old files. SetToolbars(); return; } m_mainToolBar = new wxAuiToolBar( this, ID_H_TOOLBAR, wxDefaultPosition, wxDefaultSize, KICAD_AUI_TB_STYLE | wxAUI_TB_HORZ_LAYOUT ); // Set up toolbar m_mainToolBar->AddTool( ID_RELOAD3D_BOARD, wxEmptyString, KiBitmap( import3d_xpm ), _( "Reload board" ) ); m_mainToolBar->AddSeparator(); m_mainToolBar->AddTool( ID_TOOL_SCREENCOPY_TOCLIBBOARD, wxEmptyString, KiBitmap( copy_xpm ), _( "Copy 3D image to clipboard" ) ); m_mainToolBar->AddSeparator(); m_mainToolBar->AddTool( ID_RENDER_CURRENT_VIEW, wxEmptyString, KiBitmap( render_mode_xpm ), _( "Render current view using Raytracing" ) ); m_mainToolBar->AddSeparator(); m_mainToolBar->AddTool( ID_ZOOM_IN, wxEmptyString, KiBitmap( zoom_in_xpm ), _( "Zoom in" ) ); m_mainToolBar->AddTool( ID_ZOOM_OUT, wxEmptyString, KiBitmap( zoom_out_xpm ), _( "Zoom out" ) ); m_mainToolBar->AddTool( ID_ZOOM_REDRAW, wxEmptyString, KiBitmap( zoom_redraw_xpm ), _( "Redraw view" ) ); m_mainToolBar->AddTool( ID_ZOOM_PAGE, wxEmptyString, KiBitmap( zoom_fit_in_page_xpm ), _( "Fit in page" ) ); m_mainToolBar->AddSeparator(); m_mainToolBar->AddTool( ID_ROTATE3D_X_NEG, wxEmptyString, KiBitmap( rotate_neg_x_xpm ), _( "Rotate X <-" ) ); m_mainToolBar->AddTool( ID_ROTATE3D_X_POS, wxEmptyString, KiBitmap( rotate_pos_x_xpm ), _( "Rotate X ->" ) ); m_mainToolBar->AddSeparator(); m_mainToolBar->AddTool( ID_ROTATE3D_Y_NEG, wxEmptyString, KiBitmap( rotate_neg_y_xpm ), _( "Rotate Y <-" ) ); m_mainToolBar->AddTool( ID_ROTATE3D_Y_POS, wxEmptyString, KiBitmap( rotate_pos_y_xpm ), _( "Rotate Y ->" ) ); m_mainToolBar->AddSeparator(); m_mainToolBar->AddTool( ID_ROTATE3D_Z_NEG, wxEmptyString, KiBitmap( rotate_neg_z_xpm ), _( "Rotate Z <-" ) ); m_mainToolBar->AddTool( ID_ROTATE3D_Z_POS, wxEmptyString, KiBitmap( rotate_pos_z_xpm ), _( "Rotate Z ->" ) ); m_mainToolBar->AddSeparator(); m_mainToolBar->AddTool( ID_MOVE3D_LEFT, wxEmptyString, KiBitmap( left_xpm ), _( "Move left" ) ); m_mainToolBar->AddTool( ID_MOVE3D_RIGHT, wxEmptyString, KiBitmap( right_xpm ), _( "Move right" ) ); m_mainToolBar->AddTool( ID_MOVE3D_UP, wxEmptyString, KiBitmap( up_xpm ), _( "Move up" ) ); m_mainToolBar->AddTool( ID_MOVE3D_DOWN, wxEmptyString, KiBitmap( down_xpm ), _( "Move down" ) ); m_mainToolBar->AddSeparator(); m_mainToolBar->AddTool( ID_ORTHO, wxEmptyString, KiBitmap( ortho_xpm ), _( "Enable/Disable orthographic projection" ), wxITEM_CHECK ); m_mainToolBar->Realize(); } void EDA_3D_VIEWER::CreateMenuBar() { wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::CreateMenuBar" ) ); wxMenuBar* menuBar = new wxMenuBar; wxMenu* fileMenu = new wxMenu; wxMenu* prefsMenu = new wxMenu; wxMenu* helpMenu = new wxMenu; menuBar->Append( fileMenu, _( "&File" ) ); AddMenuItem( fileMenu, ID_MENU_SCREENCOPY_PNG, _( "Create Image (png format)" ), KiBitmap( export_xpm ) ); AddMenuItem( fileMenu, ID_MENU_SCREENCOPY_JPEG, _( "Create Image (jpeg format)" ), KiBitmap( export_xpm ) ); fileMenu->AppendSeparator(); AddMenuItem( fileMenu, ID_TOOL_SCREENCOPY_TOCLIBBOARD, _( "Copy 3D Image to Clipboard" ), KiBitmap( copy_xpm ) ); fileMenu->AppendSeparator(); AddMenuItem( fileMenu, wxID_EXIT, _( "&Exit" ), KiBitmap( exit_xpm ) ); menuBar->Append( prefsMenu, _( "&Preferences" ) ); AddMenuItem( prefsMenu, ID_MENU3D_MOUSEWHEEL_PANNING, _( "Use Touchpad to Pan" ), KiBitmap( tools_xpm ), wxITEM_CHECK ); prefsMenu->AppendSeparator(); AddMenuItem( prefsMenu, ID_MENU3D_REALISTIC_MODE, _( "Realistic Mode" ), KiBitmap( use_3D_copper_thickness_xpm ), wxITEM_CHECK ); wxMenu * renderEngineList = new wxMenu; AddMenuItem( prefsMenu, renderEngineList, ID_MENU3D_ENGINE, _( "Render Engine" ), KiBitmap( render_mode_xpm ) ); renderEngineList->AppendRadioItem( ID_MENU3D_ENGINE_OPENGL_LEGACY, _( "OpenGL" ), wxEmptyString ); renderEngineList->AppendRadioItem( ID_MENU3D_ENGINE_RAYTRACING, _( "Raytracing" ), wxEmptyString ); renderEngineList->Check( ID_MENU3D_ENGINE_OPENGL_LEGACY, m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY ); renderEngineList->Check( ID_MENU3D_ENGINE_RAYTRACING, m_settings.RenderEngineGet() == RENDER_ENGINE_RAYTRACING ); wxMenu * renderOptionsMenu = new wxMenu; AddMenuItem( prefsMenu, renderOptionsMenu, ID_MENU3D_FL, _( "Render Options" ), KiBitmap( options_3drender_xpm ) ); AddMenuItem( renderOptionsMenu, ID_MENU3D_FL_RENDER_SHOW_HOLES_IN_ZONES, _( "Show Holes in Zones" ), _( "Holes inside a copper layer copper zones are shown, " "but the calculation time is longer" ), KiBitmap( green_xpm ), wxITEM_CHECK ); wxMenu * materialsList = new wxMenu; AddMenuItem( renderOptionsMenu, materialsList, ID_MENU3D_FL_RENDER_MATERIAL, _( "Material Properties" ), KiBitmap( color_materials_xpm ) ); materialsList->AppendRadioItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_NORMAL, _( "Use all properties" ), _( "Use all material properties from each 3D model file" ) ); materialsList->AppendRadioItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_DIFFUSE_ONLY, _( "Use diffuse only" ), _( "Use only the diffuse color property from model 3D model file " ) ); materialsList->AppendRadioItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_CAD_MODE, _( "CAD color style" ), _( "Use a CAD color style based on the diffuse color of the material" ) ); // Add specific preferences for OpenGL // ///////////////////////////////////////////////////////////////////////// wxMenu * renderOptionsMenu_OPENGL = new wxMenu; AddMenuItem( renderOptionsMenu, renderOptionsMenu_OPENGL, ID_MENU3D_FL_OPENGL, _( "OpenGL Options" ), KiBitmap( tools_xpm ) ); AddMenuItem( renderOptionsMenu_OPENGL, ID_MENU3D_FL_OPENGL_RENDER_COPPER_THICKNESS, _( "Show Copper Thickness" ), _( "Shows the copper thickness on copper layers (slower loading)"), KiBitmap( use_3D_copper_thickness_xpm ), wxITEM_CHECK ); AddMenuItem( renderOptionsMenu_OPENGL, ID_MENU3D_FL_OPENGL_RENDER_SHOW_MODEL_BBOX, _( "Show Model Bounding Boxes" ), KiBitmap( green_xpm ), wxITEM_CHECK ); // Add specific preferences for Raytracing // ///////////////////////////////////////////////////////////////////////// wxMenu * renderOptionsMenu_RAYTRACING = new wxMenu; AddMenuItem( renderOptionsMenu, renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING, _( "Raytracing Options" ), KiBitmap( tools_xpm ) ); AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_RENDER_SHADOWS, _( "Render Shadows" ), KiBitmap( green_xpm ), wxITEM_CHECK ); AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_PROCEDURAL_TEXTURES, _( "Procedural Textures" ), _( "Apply procedural textures to materials (slow)"), KiBitmap( green_xpm ), wxITEM_CHECK ); AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_BACKFLOOR, _( "Add floor" ), _( "Adds a floor plane below the board (slow)"), KiBitmap( green_xpm ), wxITEM_CHECK ); AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_REFRACTIONS, _( "Refractions" ), _( "Render materials with refractions properties on final render (slow)"), KiBitmap( green_xpm ), wxITEM_CHECK ); AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_REFLECTIONS, _( "Reflections" ), _( "Render materials with reflections properties on final render (slow)"), KiBitmap( green_xpm ), wxITEM_CHECK ); AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_ANTI_ALIASING, _( "Anti-aliasing" ), _( "Render with improoved quality on final render (slow)"), KiBitmap( green_xpm ), wxITEM_CHECK ); AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_POST_PROCESSING, _( "Post-processing" ), _( "Apply Screen Space Ambient Occlusion and Global Illumination reflections on final render (slow)"), KiBitmap( green_xpm ), wxITEM_CHECK ); prefsMenu->AppendSeparator(); // Colors, axis and grid elements // ///////////////////////////////////////////////////////////////////////// // Add submenu set Colors wxMenu * setColorMenu = new wxMenu; AddMenuItem( prefsMenu, setColorMenu, ID_MENU3D_COLOR, _( "Choose Colors" ), KiBitmap( palette_xpm ) ); wxMenu * setBgColorMenu = new wxMenu; AddMenuItem( setColorMenu, setBgColorMenu, ID_MENU3D_BGCOLOR, _( "Background Color" ), KiBitmap( palette_xpm ) ); AddMenuItem( setBgColorMenu, ID_MENU3D_BGCOLOR_TOP_SELECTION, _( "Background Top Color" ), KiBitmap( setcolor_3d_bg_xpm ) ); AddMenuItem( setBgColorMenu, ID_MENU3D_BGCOLOR_BOTTOM_SELECTION, _( "Background Bottom Color" ), KiBitmap( setcolor_3d_bg_xpm ) ); AddMenuItem( setColorMenu, ID_MENU3D_SILKSCREEN_COLOR_SELECTION, _( "Silkscreen Color" ), KiBitmap( setcolor_silkscreen_xpm ) ); AddMenuItem( setColorMenu, ID_MENU3D_SOLDERMASK_COLOR_SELECTION, _( "Solder Mask Color" ), KiBitmap( setcolor_soldermask_xpm ) ); AddMenuItem( setColorMenu, ID_MENU3D_SOLDERPASTE_COLOR_SELECTION, _( "Solder Paste Color" ), KiBitmap( setcolor_solderpaste_xpm ) ); AddMenuItem( setColorMenu, ID_MENU3D_COPPER_COLOR_SELECTION, _( "Copper/Surface Finish Color" ), KiBitmap( setcolor_copper_xpm ) ); AddMenuItem( setColorMenu, ID_MENU3D_PCB_BODY_COLOR_SELECTION, _( "Board Body Color" ), KiBitmap( setcolor_board_body_xpm ) ); AddMenuItem( prefsMenu, ID_MENU3D_AXIS_ONOFF, _( "Show 3D &Axis" ), KiBitmap( axis3d_front_xpm ), wxITEM_CHECK ); // Creates grid menu // ///////////////////////////////////////////////////////////////////////// wxMenu * gridlistMenu = new wxMenu; AddMenuItem( prefsMenu, gridlistMenu, ID_MENU3D_GRID, _( "3D Grid" ), KiBitmap( grid_xpm ) ); gridlistMenu->AppendRadioItem( ID_MENU3D_GRID_NOGRID, _( "No 3D Grid" ), wxEmptyString ); gridlistMenu->AppendRadioItem( ID_MENU3D_GRID_10_MM, _( "3D Grid 10 mm" ), wxEmptyString ); gridlistMenu->AppendRadioItem( ID_MENU3D_GRID_5_MM, _( "3D Grid 5 mm" ), wxEmptyString ); gridlistMenu->AppendRadioItem( ID_MENU3D_GRID_2P5_MM, _( "3D Grid 2.5 mm" ), wxEmptyString ); gridlistMenu->AppendRadioItem( ID_MENU3D_GRID_1_MM, _( "3D Grid 1 mm" ), wxEmptyString ); // If the grid is on, check the corresponding menuitem showing the grid size if( m_settings.GridGet() != GRID3D_NONE ) { gridlistMenu->Check( ID_MENU3D_GRID_10_MM, m_settings.GridGet() == GRID3D_10MM ); gridlistMenu->Check( ID_MENU3D_GRID_5_MM, m_settings.GridGet() == GRID3D_5MM ); gridlistMenu->Check( ID_MENU3D_GRID_2P5_MM, m_settings.GridGet() == GRID3D_2P5MM ); gridlistMenu->Check( ID_MENU3D_GRID_1_MM, m_settings.GridGet() == GRID3D_1MM ); } else gridlistMenu->Check( ID_MENU3D_GRID_NOGRID, true ); // Display elements options // ///////////////////////////////////////////////////////////////////////// prefsMenu->AppendSeparator(); AddMenuItem( prefsMenu, ID_MENU3D_SHOW_BOARD_BODY, _( "Show Board Bod&y" ), KiBitmap( use_3D_copper_thickness_xpm ), wxITEM_CHECK ); AddMenuItem( prefsMenu, ID_MENU3D_ZONE_ONOFF, _( "Show Zone &Filling" ), KiBitmap( add_zone_xpm ), wxITEM_CHECK ); wxMenu * moduleAttributes = new wxMenu; AddMenuItem( prefsMenu, moduleAttributes, ID_MENU3D_MODULE_ONOFF, _( "Show 3D M&odels" ), KiBitmap( shape_3d_xpm ) ); moduleAttributes->AppendCheckItem( ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_NORMAL, _( "Through hole" ), _( "Footprint Properties -> Placement type -> Through hole" ) ); moduleAttributes->AppendCheckItem( ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_NORMAL_INSERT, _( "Surface mount" ), _( "Footprint Properties -> Placement type -> Surface mount" ) ); moduleAttributes->AppendCheckItem( ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_VIRTUAL, _( "Virtual" ), _( "Footprint Properties -> Placement type -> Virtual (eg: edge connectors, test points, mechanical parts)" ) ); // Layer options // ///////////////////////////////////////////////////////////////////////// prefsMenu->AppendSeparator(); wxMenu * layersMenu = new wxMenu; AddMenuItem( prefsMenu, layersMenu, ID_MENU3D_LAYERS, _( "Show &Layers" ), KiBitmap( tools_xpm ) ); AddMenuItem( layersMenu, ID_MENU3D_ADHESIVE_ONOFF, _( "Show &Adhesive Layers" ), KiBitmap( tools_xpm ), wxITEM_CHECK ); AddMenuItem( layersMenu, ID_MENU3D_SILKSCREEN_ONOFF, _( "Show &Silkscreen Layers" ), KiBitmap( text_xpm ), wxITEM_CHECK ); AddMenuItem( layersMenu, ID_MENU3D_SOLDER_MASK_ONOFF, _( "Show Solder &Mask Layers" ), KiBitmap( pads_mask_layers_xpm ), wxITEM_CHECK ); AddMenuItem( layersMenu, ID_MENU3D_SOLDER_PASTE_ONOFF, _( "Show Solder &Paste Layers" ), KiBitmap( pads_mask_layers_xpm ), wxITEM_CHECK ); // Other layers are not "board" layers, and are not shown in realistic mode // These menus will be disabled in in realistic mode AddMenuItem( layersMenu, ID_MENU3D_COMMENTS_ONOFF, _( "Show &Comments and Drawings Layers" ), KiBitmap( editor_xpm ), wxITEM_CHECK ); AddMenuItem( layersMenu, ID_MENU3D_ECO_ONOFF, _( "Show &Eco Layers" ), KiBitmap( editor_xpm ), wxITEM_CHECK ); // Reset options // ///////////////////////////////////////////////////////////////////////// prefsMenu->AppendSeparator(); AddMenuItem( prefsMenu, ID_MENU3D_RESET_DEFAULTS, _( "Reset to default settings" ), KiBitmap( tools_xpm ) ); // Help menu // ///////////////////////////////////////////////////////////////////////// menuBar->Append( helpMenu, _( "&Help" ) ); AddMenuItem( helpMenu, ID_MENU3D_HELP_HOTKEY_SHOW_CURRENT_LIST, _( "&List Hotkeys" ), _( "Displays the current hotkeys list and corresponding commands" ), KiBitmap( hotkeys_xpm ) ); SetMenuBar( menuBar ); SetMenuBarOptionsState(); } void EDA_3D_VIEWER::SetMenuBarOptionsState() { wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::SetMenuBarOptionsState" ) ); wxMenuBar* menuBar = GetMenuBar(); if( menuBar == NULL ) { wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::SetMenuBarOptionsState menuBar == NULL" ) ); return; } wxMenuItem* item; // Set the state of toggle menus according to the current display options item = menuBar->FindItem( ID_MENU3D_MOUSEWHEEL_PANNING ); item->Check( m_settings.GetFlag( FL_MOUSEWHEEL_PANNING ) ); item = menuBar->FindItem( ID_MENU3D_ENGINE_OPENGL_LEGACY ); item->Check( m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY ); item = menuBar->FindItem( ID_MENU3D_ENGINE_RAYTRACING ); item->Check( m_settings.RenderEngineGet() == RENDER_ENGINE_RAYTRACING ); item = menuBar->FindItem( ID_MENU3D_REALISTIC_MODE ); item->Check( m_settings.GetFlag( FL_USE_REALISTIC_MODE ) ); item = menuBar->FindItem( ID_MENU3D_COMMENTS_ONOFF ); item->Enable( !m_settings.GetFlag( FL_USE_REALISTIC_MODE ) ); item = menuBar->FindItem( ID_MENU3D_ECO_ONOFF ); item->Enable( !m_settings.GetFlag( FL_USE_REALISTIC_MODE ) ); item = menuBar->FindItem( ID_MENU3D_FL_RENDER_SHOW_HOLES_IN_ZONES ); item->Check( m_settings.GetFlag( FL_RENDER_SHOW_HOLES_IN_ZONES ) ); item = menuBar->FindItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_NORMAL ); item->Check( m_settings.MaterialModeGet() == MATERIAL_MODE_NORMAL ); item = menuBar->FindItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_DIFFUSE_ONLY ); item->Check( m_settings.MaterialModeGet() == MATERIAL_MODE_DIFFUSE_ONLY ); item = menuBar->FindItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_CAD_MODE ); item->Check( m_settings.MaterialModeGet() == MATERIAL_MODE_CAD_MODE ); // OpenGL item = menuBar->FindItem( ID_MENU3D_FL_OPENGL_RENDER_COPPER_THICKNESS ); item->Check( m_settings.GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS ) ); item = menuBar->FindItem( ID_MENU3D_FL_OPENGL_RENDER_SHOW_MODEL_BBOX ); item->Check( m_settings.GetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) ); // Raytracing item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_RENDER_SHADOWS ); item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ) ); item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_BACKFLOOR ); item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_BACKFLOOR ) ); item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_REFRACTIONS ); item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS ) ); item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_REFLECTIONS ); item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS ) ); item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_POST_PROCESSING ); item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) ); item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_ANTI_ALIASING ); item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) ); item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_PROCEDURAL_TEXTURES ); item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) ); item = menuBar->FindItem( ID_MENU3D_SHOW_BOARD_BODY ); item->Check( m_settings.GetFlag( FL_SHOW_BOARD_BODY ) ); item = menuBar->FindItem( ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_NORMAL ); item->Check( m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL ) ); item = menuBar->FindItem( ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_NORMAL_INSERT ); item->Check( m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT ) ); item = menuBar->FindItem( ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_VIRTUAL ); item->Check( m_settings.GetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL ) ); item = menuBar->FindItem( ID_MENU3D_ZONE_ONOFF ); item->Check( m_settings.GetFlag( FL_ZONE ) ); item = menuBar->FindItem( ID_MENU3D_AXIS_ONOFF ); item->Check( m_settings.GetFlag( FL_AXIS ) ); item = menuBar->FindItem( ID_MENU3D_ADHESIVE_ONOFF ); item->Check( m_settings.GetFlag( FL_ADHESIVE ) ); item = menuBar->FindItem( ID_MENU3D_SILKSCREEN_ONOFF ); item->Check( m_settings.GetFlag( FL_SILKSCREEN ) ); item = menuBar->FindItem( ID_MENU3D_SOLDER_MASK_ONOFF ); item->Check( m_settings.GetFlag( FL_SOLDERMASK ) ); item = menuBar->FindItem( ID_MENU3D_SOLDER_PASTE_ONOFF ); item->Check( m_settings.GetFlag( FL_SOLDERPASTE ) ); item = menuBar->FindItem( ID_MENU3D_COMMENTS_ONOFF ); item->Check( m_settings.GetFlag( FL_COMMENTS ) ); item = menuBar->FindItem( ID_MENU3D_ECO_ONOFF ); item->Check( m_settings.GetFlag( FL_ECO )); } void EDA_3D_VIEWER::SetToolbars() { }