/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014-2015 CERN * Author: Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include "wx_unit_binder.h" WX_UNIT_BINDER::WX_UNIT_BINDER( wxWindow* aParent, wxTextEntry* aTextInput, wxStaticText* aUnitLabel, wxSpinButton* aSpinButton ) : m_textEntry( aTextInput ), m_unitLabel( aUnitLabel ), m_units( g_UserUnit ), m_step( 1 ), m_min( 0 ), m_max( 1 ) { // Use the currently selected units m_textEntry->SetValue( wxT( "0" ) ); m_unitLabel->SetLabel( GetAbbreviatedUnitsLabel( m_units ) ); } WX_UNIT_BINDER::~WX_UNIT_BINDER() { } void WX_UNIT_BINDER::SetValue( int aValue ) { wxString s = StringFromValue( m_units, aValue, false ); m_textEntry->SetValue( s ); m_unitLabel->SetLabel( GetAbbreviatedUnitsLabel( m_units ) ); } int WX_UNIT_BINDER::GetValue() const { wxString s = m_textEntry->GetValue(); return ValueFromString( m_units, s ); } bool WX_UNIT_BINDER::Valid() const { double dummy; return m_textEntry->GetValue().ToDouble( &dummy ); } void WX_UNIT_BINDER::Enable( bool aEnable ) { wxWindow* wxWin = dynamic_cast( m_textEntry ); wxASSERT( wxWin ); // Most text input entry widgets inherit from wxTextEntry and wxWindow, so it should be fine. // Still, it is better to be safe than sorry. if( wxWin ) wxWin->Enable( aEnable ); m_unitLabel->Enable( aEnable ); }