/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2020 KiCad Developers, see AUTHORS.TXT for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include using namespace KIGFX; RENDER_SETTINGS::RENDER_SETTINGS() : m_highlightNetcodes(), m_printDC( nullptr ) { // Set the default initial values m_activeLayer = F_Cu; m_highlightFactor = 0.5f; m_selectFactor = 0.5f; m_highlightEnabled = false; m_hiContrastEnabled = false; m_hiContrastFactor = 0.2f; //TODO: Make this user-configurable m_outlineWidth = 1; m_drawingSheetLineWidth = 100000; m_defaultPenWidth = 0; m_minPenWidth = 0; m_showPageLimits = false; m_isPrinting = false; } RENDER_SETTINGS::~RENDER_SETTINGS() { } void RENDER_SETTINGS::update() { // Calculate darkened/highlighted variants of layer colors for( int i = 0; i < LAYER_ID_COUNT; i++ ) { m_hiContrastColor[i] = m_layerColors[i].Mix( m_layerColors[LAYER_PCB_BACKGROUND], m_hiContrastFactor ); m_layerColorsHi[i] = m_layerColors[i].Brightened( m_highlightFactor ); m_layerColorsDark[i] = m_layerColors[i].Darkened( 1.0 - m_highlightFactor ); if( IsNetnameLayer( i ) || IsHoleLayer( i ) ) { m_layerColorsSel[i] = m_layerColors[i]; continue; } // Linear brightening doesn't work well for colors near white double factor = ( m_selectFactor * 0.5 ) + pow( m_layerColors[i].GetBrightness(), 3 ); factor = std::min( 1.0, factor ); m_layerColorsSel[i] = m_layerColors[i].Brightened( factor ); // If we are maxed out on brightening as a highlight, fallback to darkening but keep // the blue that acts as a "glowing" color if( std::fabs( m_layerColorsSel[i].GetBrightness() - m_layerColors[i].GetBrightness() ) < 0.05 ) { m_layerColorsSel[i] = m_layerColors[i].Darkened( m_selectFactor * 0.4 ); m_layerColorsSel[i].b = m_layerColors[i].b * ( 1.0 - factor ) + factor; } } }