/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2012 Torsten Hueter, torstenhtr gmx.de * Copyright (C) 2013 CERN * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * */ /** * @file view_controls.h * @brief VIEW_CONTROLS class definition. */ #ifndef __VIEW_CONTROLS_H #define __VIEW_CONTROLS_H #include namespace KIGFX { class VIEW; /** * Class VIEW_CONTROLS * is an interface for classes handling user events controlling the view behaviour * (such as zooming, panning, mouse grab, etc.) */ class VIEW_CONTROLS { public: VIEW_CONTROLS( VIEW* aView ) : m_view( aView ), m_forceCursorPosition( false ), m_cursorCaptured( false ), m_snappingEnabled( false ), m_grabMouse( false ), m_autoPanEnabled( false ), m_autoPanMargin( 0.1 ), m_autoPanSpeed( 0.15 ), m_warpCursor( false ) { } virtual ~VIEW_CONTROLS() {} /** * Function SetSnapping() * Enables/disables snapping cursor to grid. * * @param aEnabled says whether the opion should be enabled or disabled. */ virtual void SetSnapping( bool aEnabled ) { m_snappingEnabled = aEnabled; } /** * Function SetGrabMouse * Turns on/off mouse grabbing. When the mouse is grabbed, it cannot go outside the VIEW. * @param aEnabled tells if mouse should be grabbed or not. */ virtual void SetGrabMouse( bool aEnabled ) { m_grabMouse = aEnabled; } /** * Function SetAutoPan * Turns on/off auto panning (this feature is used when there is a tool active (eg. drawing a * track) and user moves mouse to the VIEW edge - then the view can be translated or not). * @param aEnabled tells if the autopanning should be active. */ virtual void SetAutoPan( bool aEnabled ) { m_autoPanEnabled = aEnabled; } /** * Function SetAutoPanSpeed() * Sets speed of autopanning. * @param aSpeed is a new speed for autopanning. */ virtual void SetAutoPanSpeed( float aSpeed ) { m_autoPanSpeed = aSpeed; } /** * Function SetAutoPanMArgin() * Sets margin for autopanning (ie. the area when autopanning becomes active). * @param aMargin is a new margin for autopanning. */ virtual void SetAutoPanMargin( float aMargin ) { m_autoPanMargin = aMargin; } /** * Function GetMousePosition() * Returns the current mouse pointer position in screen coordinates. Note, that it may be * different from the cursor position if snapping is enabled (@see GetCursorPosition()). * * @return The current mouse pointer position in the screen coordinates. */ virtual VECTOR2I GetMousePosition() const = 0; /** * Function GetCursorPosition() * Returns the current cursor position in world coordinates. Note, that it may be * different from the mouse pointer position if snapping is enabled or cursor position * is forced to specific point. * * @return The current cursor position in world coordinates. */ virtual VECTOR2D GetCursorPosition() const = 0; /** * Function ForceCursorPosition() * Places the cursor immediately at a given point. Mouse movement is ignored. * @param aEnabled enable forced cursor position * @param aPosition the position (world coordinates). */ virtual void ForceCursorPosition( bool aEnabled, const VECTOR2D& aPosition = VECTOR2D( 0, 0 ) ) { m_forcedPosition = aPosition; m_forceCursorPosition = aEnabled; } /** * Function ShowCursor() * Enables or disables display of cursor. * @param aEnabled decides if the cursor should be shown. */ virtual void ShowCursor( bool aEnabled ); /** * Function CaptureCursor() * Forces the cursor to stay within the drawing panel area. * @param aEnabled determines if the cursor should be captured. */ virtual void CaptureCursor( bool aEnabled ) { m_cursorCaptured = aEnabled; } inline bool IsCursorPositionForced() const { return m_forceCursorPosition; } /** * Function WarpCursor() * If enabled (@see SetEnableCursorWarping(), warps the cursor to the specified position, * expressed either in the screen coordinates or the world coordinates. * @param aPosition is the position where the cursor should be warped. * @param aWorldCoordinates if true treats aPosition as the world coordinates, otherwise it * uses it as the screen coordinates. * @param aWarpView determines if the view can be warped too (only matters if the position is * specified in the world coordinates and its not visible in the current viewport). */ virtual void WarpCursor( const VECTOR2D& aPosition, bool aWorldCoordinates = false, bool aWarpView = false ) const = 0; /** * Function EnableCursorWarping() * Enables or disables warping the cursor. * @param aEnabled is true if the cursor is allowed to be warped. */ void EnableCursorWarping( bool aEnable ) { m_warpCursor = aEnable; } /** * Function IsCursorWarpingEnabled() * Returns the current setting for cursor warping. */ bool IsCursorWarpingEnabled() const { return m_warpCursor; } /** * Function CenterOnCursor() * Sets the viewport center to the current cursor position and warps the cursor to the * screen center. */ virtual void CenterOnCursor() const = 0; /** * Function Reset() * Restores the default VIEW_CONTROLS settings. */ virtual void Reset(); protected: /// Pointer to controlled VIEW. VIEW* m_view; /// Current cursor position VECTOR2D m_cursorPosition; /// Forced cursor position VECTOR2D m_forcedPosition; /// Is the forced cursor position enabled bool m_forceCursorPosition; /// Should the cursor be locked within the parent window area bool m_cursorCaptured; /// Should the cursor snap to grid or move freely bool m_snappingEnabled; /// Flag for grabbing the mouse cursor bool m_grabMouse; /// Flag for turning on autopanning bool m_autoPanEnabled; /// Distance from cursor to VIEW edge when panning is active float m_autoPanMargin; /// How fast is panning when in auto mode float m_autoPanSpeed; /// If the cursor is allowed to be warped bool m_warpCursor; }; } // namespace KIGFX #endif