/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2014 CERN * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __PNS_WALKAROUND_H #define __PNS_WALKAROUND_H #include "pns_line.h" #include "pns_node.h" #include "pns_router.h" #include "pns_logger.h" #include "pns_algo_base.h" class PNS_WALKAROUND : public PNS_ALGO_BASE { static const int DefaultIterationLimit = 50; public: PNS_WALKAROUND( PNS_NODE* aWorld, PNS_ROUTER* aRouter ) : PNS_ALGO_BASE ( aRouter ), m_world( aWorld ), m_iterationLimit( DefaultIterationLimit ) { m_forceSingleDirection = false; m_forceLongerPath = false; m_forceWinding = false; m_cursorApproachMode = false; m_itemMask = PNS_ITEM::ANY; // Initialize other members, to avoid uninitialized variables. m_recursiveBlockageCount = 0; m_recursiveCollision[0] = m_recursiveCollision[1] = false; m_iteration = 0; m_forceCw = false; } ~PNS_WALKAROUND() {}; enum WALKAROUND_STATUS { IN_PROGRESS = 0, DONE, STUCK }; void SetWorld( PNS_NODE* aNode ) { m_world = aNode; } void SetIterationLimit( const int aIterLimit ) { m_iterationLimit = aIterLimit; } void SetSolidsOnly( bool aSolidsOnly ) { if( aSolidsOnly ) m_itemMask = PNS_ITEM::SOLID; else m_itemMask = PNS_ITEM::ANY; } void SetItemMask( int aMask ) { m_itemMask = aMask; } void SetSingleDirection( bool aForceSingleDirection ) { m_forceSingleDirection = aForceSingleDirection; m_forceLongerPath = aForceSingleDirection; } void SetSingleDirection2( bool aForceSingleDirection ) { m_forceSingleDirection = aForceSingleDirection; } void SetApproachCursor( bool aEnabled, const VECTOR2I& aPos ) { m_cursorPos = aPos; m_cursorApproachMode = aEnabled; } void SetForceWinding ( bool aEnabled, bool aCw ) { m_forceCw = aCw; m_forceWinding = aEnabled; } WALKAROUND_STATUS Route( const PNS_LINE& aInitialPath, PNS_LINE& aWalkPath, bool aOptimize = true ); virtual PNS_LOGGER* Logger() { return &m_logger; } private: void start( const PNS_LINE& aInitialPath ); WALKAROUND_STATUS singleStep( PNS_LINE& aPath, bool aWindingDirection ); PNS_NODE::OPT_OBSTACLE nearestObstacle( const PNS_LINE& aPath ); PNS_NODE* m_world; int m_recursiveBlockageCount; int m_iteration; int m_iterationLimit; int m_itemMask; bool m_forceSingleDirection, m_forceLongerPath; bool m_cursorApproachMode; bool m_forceWinding; bool m_forceCw; VECTOR2I m_cursorPos; PNS_NODE::OPT_OBSTACLE m_currentObstacle[2]; bool m_recursiveCollision[2]; PNS_LOGGER m_logger; }; #endif // __PNS_WALKAROUND_H