/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2019 CERN * Copyright (C) 2019 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef PL_SELECTION_TOOL_H #define PL_SELECTION_TOOL_H #include #include #include "tools/pl_selection.h" class PL_EDITOR_FRAME; class SCH_ITEM; class COLLECTOR; namespace KIGFX { class GAL; } class PL_CONDITIONS : public SELECTION_CONDITIONS { public: static SELECTION_CONDITION Idle; }; class PL_SELECTION_TOOL : public TOOL_INTERACTIVE { public: PL_SELECTION_TOOL(); ~PL_SELECTION_TOOL() override { } /// @copydoc TOOL_BASE::Init() bool Init() override; /// @copydoc TOOL_INTERACTIVE::Reset() void Reset( RESET_REASON aReason ) override; int UpdateMenu( const TOOL_EVENT& aEvent ); /** * Function Main() * * The main loop. */ int Main( const TOOL_EVENT& aEvent ); /** * Function GetSelection() * * Returns the set of currently selected items. */ PL_SELECTION& GetSelection(); /** * Function RequestSelection() * * Returns either an existing selection (filtered), or the selection at the current * cursor if the existing selection is empty. */ PL_SELECTION& RequestSelection(); /** * Function selectPoint() * Selects an item pointed by the parameter aWhere. If there is more than one item at that * place, there is a menu displayed that allows one to choose the item. * * @param aWhere is the place where the item should be selected. * @param aSelectionCancelledFlag allows the function to inform its caller that a selection * was cancelled (for instance, by clicking outside of the disambiguation menu). */ void SelectPoint( const VECTOR2I& aWhere, bool* aSelectionCancelledFlag = nullptr ); int AddItemToSel( const TOOL_EVENT& aEvent ); void AddItemToSel( EDA_ITEM* aItem, bool aQuietMode = false ); int AddItemsToSel( const TOOL_EVENT& aEvent ); void AddItemsToSel( EDA_ITEMS* aList, bool aQuietMode = false ); int RemoveItemFromSel( const TOOL_EVENT& aEvent ); void RemoveItemFromSel( EDA_ITEM* aItem, bool aQuietMode = false ); int RemoveItemsFromSel( const TOOL_EVENT& aEvent ); void RemoveItemsFromSel( EDA_ITEMS* aList, bool aQuietMode = false ); void BrightenItem( EDA_ITEM* aItem ); void UnbrightenItem( EDA_ITEM* aItem ); int ClearSelection( const TOOL_EVENT& aEvent ); void ClearSelection(); /** * Rebuild the selection from the flags in the view items. Useful after a hard redraw * or an undo or redo operation. */ void RebuildSelection(); /** * Function SelectionMenu() * Shows a popup menu to trim the COLLECTOR passed as aEvent's parameter down to a single * item. * * NOTE: this routine DOES NOT modify the selection. */ int SelectionMenu( const TOOL_EVENT& aEvent ); private: /** * Function selectMultiple() * Handles drawing a selection box that allows one to select many items at * the same time. * * @return true if the function was cancelled (i.e. CancelEvent was received). */ bool selectMultiple(); /** * Apply heuristics to try and determine a single object when multiple are found under the * cursor. */ void guessSelectionCandidates( COLLECTOR& collector, const VECTOR2I& aWhere ); /** * Allows the selection of a single item from a list via pop-up menu. The items are * highlighted on the canvas when hovered in the menu. The collector is trimmed to * the picked item. * @return true if an item was picked */ bool doSelectionMenu( COLLECTOR* aItems ); /** * Function select() * Takes necessary action mark an item as selected. * * @param aItem is an item to be selected. */ void select( EDA_ITEM* aItem ); /** * Function unselect() * Takes necessary action mark an item as unselected. * * @param aItem is an item to be unselected. */ void unselect( EDA_ITEM* aItem ); /** * Function highlight() * Highlights the item visually. * @param aItem is an item to be be highlighted. * @param aHighlightMode should be either SELECTED or BRIGHTENED * @param aGroup is the group to add the item to in the BRIGHTENED mode. */ void highlight( EDA_ITEM* aItem, int aHighlightMode, PL_SELECTION* aGroup = nullptr ); /** * Function unhighlight() * Unhighlights the item visually. * @param aItem is an item to be be highlighted. * @param aHighlightMode should be either SELECTED or BRIGHTENED * @param aGroup is the group to remove the item from. */ void unhighlight( EDA_ITEM* aItem, int aHighlightMode, PL_SELECTION* aGroup = nullptr ); /** * Function selectionContains() * @return True if the given point is contained in any of selected items' bounding box. */ bool selectionContains( const VECTOR2I& aPoint ) const; ///> Sets up handlers for various events. void setTransitions() override; private: PL_EDITOR_FRAME* m_frame; // Pointer to the parent frame PL_SELECTION m_selection; // Current state of selection bool m_additive; // Items should be added to selection (instead of replacing) bool m_subtractive; // Items should be removed from selection bool m_exclusive_or; // Items' selection state should be toggled bool m_multiple; // Multiple selection mode is active bool m_skip_heuristics; // Heuristics are not allowed when choosing item under cursor }; #endif //PL_SELECTION_TOOL_H