/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2017 Cirilo Bernardo * Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include "3d_cache/sg/sg_shape.h" #include "3d_cache/sg/sg_faceset.h" #include "3d_cache/sg/sg_appearance.h" #include "3d_cache/sg/sg_helpers.h" #include "3d_cache/sg/sg_coordindex.h" #include "3d_cache/sg/sg_coords.h" #include "3d_cache/sg/sg_colors.h" #include "3d_cache/sg/sg_normals.h" SGSHAPE::SGSHAPE( SGNODE* aParent ) : SGNODE( aParent ) { m_SGtype = S3D::SGTYPE_SHAPE; m_Appearance = nullptr; m_RAppearance = nullptr; m_FaceSet = nullptr; m_RFaceSet = nullptr; if( nullptr != aParent && S3D::SGTYPE_TRANSFORM != aParent->GetNodeType() ) { m_Parent = nullptr; wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] inappropriate parent to SGSHAPE (type %d)" ), __FILE__, __FUNCTION__, __LINE__, aParent->GetNodeType() ); } else if( nullptr != aParent && S3D::SGTYPE_TRANSFORM == aParent->GetNodeType() ) { m_Parent->AddChildNode( this ); } } SGSHAPE::~SGSHAPE() { // drop references if( m_RAppearance ) { m_RAppearance->delNodeRef( this ); m_RAppearance = nullptr; } if( m_RFaceSet ) { m_RFaceSet->delNodeRef( this ); m_RFaceSet = nullptr; } // delete objects if( m_Appearance ) { m_Appearance->SetParent( nullptr, false ); delete m_Appearance; m_Appearance = nullptr; } if( m_FaceSet ) { m_FaceSet->SetParent( nullptr, false ); delete m_FaceSet; m_FaceSet = nullptr; } } bool SGSHAPE::SetParent( SGNODE* aParent, bool notify ) { if( nullptr != m_Parent ) { if( aParent == m_Parent ) return true; // handle the change in parents if( notify ) m_Parent->unlinkChildNode( this ); m_Parent = nullptr; if( nullptr == aParent ) return true; } // only a SGTRANSFORM may be parent to a SGSHAPE if( nullptr != aParent && S3D::SGTYPE_TRANSFORM != aParent->GetNodeType() ) return false; m_Parent = aParent; if( m_Parent ) m_Parent->AddChildNode( this ); return true; } SGNODE* SGSHAPE::FindNode( const char* aNodeName, const SGNODE* aCaller ) { if( nullptr == aNodeName || 0 == aNodeName[0] ) return nullptr; if( !m_Name.compare( aNodeName ) ) return this; SGNODE* tmp = nullptr; if( nullptr != m_Appearance ) { tmp = m_Appearance->FindNode( aNodeName, this ); if( tmp ) { return tmp; } } if( nullptr != m_FaceSet ) { tmp = m_FaceSet->FindNode( aNodeName, this ); if( tmp ) { return tmp; } } // query the parent if appropriate if( aCaller == m_Parent || nullptr == m_Parent ) return nullptr; return m_Parent->FindNode( aNodeName, this ); } void SGSHAPE::unlinkNode( const SGNODE* aNode, bool isChild ) { if( nullptr == aNode ) return; if( isChild ) { if( aNode == m_Appearance ) { m_Appearance = nullptr; return; } if( aNode == m_FaceSet ) { m_FaceSet = nullptr; return; } } else { if( aNode == m_RAppearance ) { delNodeRef( this ); m_RAppearance = nullptr; return; } if( aNode == m_RFaceSet ) { delNodeRef( this ); m_RFaceSet = nullptr; return; } } wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] unlinkNode() did not find its target" ), __FILE__, __FUNCTION__, __LINE__ ); } void SGSHAPE::unlinkChildNode( const SGNODE* aNode ) { unlinkNode( aNode, true ); } void SGSHAPE::unlinkRefNode( const SGNODE* aNode ) { unlinkNode( aNode, false ); } bool SGSHAPE::addNode( SGNODE* aNode, bool isChild ) { wxCHECK( aNode, false ); if( S3D::SGTYPE_APPEARANCE == aNode->GetNodeType() ) { if( m_Appearance || m_RAppearance ) { if( aNode != m_Appearance && aNode != m_RAppearance ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] assigning multiple Appearance " "nodes" ), __FILE__, __FUNCTION__, __LINE__ ); return false; } return true; } if( isChild ) { m_Appearance = (SGAPPEARANCE*)aNode; m_Appearance->SetParent( this ); } else { m_RAppearance = (SGAPPEARANCE*)aNode; m_RAppearance->addNodeRef( this ); } return true; } if( S3D::SGTYPE_FACESET == aNode->GetNodeType() ) { if( m_FaceSet || m_RFaceSet ) { if( aNode != m_FaceSet && aNode != m_RFaceSet ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] assigning multiple FaceSet nodes" ), __FILE__, __FUNCTION__, __LINE__ ); return false; } return true; } if( isChild ) { m_FaceSet = (SGFACESET*)aNode; m_FaceSet->SetParent( this ); } else { m_RFaceSet = (SGFACESET*)aNode; m_RFaceSet->addNodeRef( this ); } return true; } wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] object %s is not a valid type for this " "object (%d)" ), __FILE__, __FUNCTION__, __LINE__, aNode->GetName(), aNode->GetNodeType() ); return false; } bool SGSHAPE::AddRefNode( SGNODE* aNode ) { return addNode( aNode, false ); } bool SGSHAPE::AddChildNode( SGNODE* aNode ) { return addNode( aNode, true ); } void SGSHAPE::ReNameNodes( void ) { m_written = false; // rename this node m_Name.clear(); GetName(); // rename Appearance if( m_Appearance ) m_Appearance->ReNameNodes(); // rename FaceSet if( m_FaceSet ) m_FaceSet->ReNameNodes(); } bool SGSHAPE::WriteVRML( std::ostream& aFile, bool aReuseFlag ) { if( !m_Appearance && !m_RAppearance && !m_FaceSet && !m_RFaceSet ) { return false; } if( aReuseFlag ) { if( !m_written ) { aFile << "DEF " << GetName() << " Shape {\n"; m_written = true; } else { aFile << " USE " << GetName() << "\n"; return true; } } else { aFile << " Shape {\n"; } if( m_Appearance ) m_Appearance->WriteVRML( aFile, aReuseFlag ); if( m_RAppearance ) m_RAppearance->WriteVRML( aFile, aReuseFlag ); if( m_FaceSet ) m_FaceSet->WriteVRML( aFile, aReuseFlag ); if( m_RFaceSet ) m_RFaceSet->WriteVRML( aFile, aReuseFlag ); aFile << "}\n"; return true; } bool SGSHAPE::WriteCache( std::ostream& aFile, SGNODE* parentNode ) { if( nullptr == parentNode ) { wxCHECK( m_Parent, false ); SGNODE* np = m_Parent; while( nullptr != np->GetParent() ) np = np->GetParent(); if( np->WriteCache( aFile, nullptr ) ) { m_written = true; return true; } return false; } wxCHECK( parentNode == m_Parent, false ); if( !aFile.good() ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] bad stream" ), __FILE__, __FUNCTION__, __LINE__ ); return false; } // check if any references are unwritten and swap parents if so if( nullptr != m_RAppearance && !m_RAppearance->isWritten() ) m_RAppearance->SwapParent(this); if( nullptr != m_RFaceSet && !m_RFaceSet->isWritten() ) m_RFaceSet->SwapParent( this ); aFile << "[" << GetName() << "]"; #define NITEMS 4 bool items[NITEMS]; int i; for( i = 0; i < NITEMS; ++i ) items[i] = 0; i = 0; if( nullptr != m_Appearance ) items[i] = true; ++i; if( nullptr != m_RAppearance ) items[i] = true; ++i; if( nullptr != m_FaceSet ) items[i] = true; ++i; if( nullptr != m_RFaceSet ) items[i] = true; for( int jj = 0; jj < NITEMS; ++jj ) aFile.write( (char*)&items[jj], sizeof(bool) ); if( items[0] ) m_Appearance->WriteCache( aFile, this ); if( items[1] ) aFile << "[" << m_RAppearance->GetName() << "]"; if( items[2] ) m_FaceSet->WriteCache( aFile, this ); if( items[3] ) aFile << "[" << m_RFaceSet->GetName() << "]"; if( aFile.fail() ) return false; m_written = true; return true; } bool SGSHAPE::ReadCache( std::istream& aFile, SGNODE* parentNode ) { wxCHECK( m_Appearance == nullptr && m_RAppearance == nullptr && m_FaceSet == nullptr && m_RFaceSet == nullptr, false ); #define NITEMS 4 bool items[NITEMS]; for( int i = 0; i < NITEMS; ++i ) aFile.read( (char*)&items[i], sizeof(bool) ); if( ( items[0] && items[1] ) || ( items[2] && items[3] ) ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; multiple item definitions " "at position %ul" ), __FILE__, __FUNCTION__, __LINE__, static_cast( aFile.tellg() ) ); return false; } std::string name; if( items[0] ) { if( S3D::SGTYPE_APPEARANCE != S3D::ReadTag( aFile, name ) ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad child appearance " "tag at position %ul" ), __FILE__, __FUNCTION__, __LINE__, static_cast( aFile.tellg() ) ); return false; } m_Appearance = new SGAPPEARANCE( this ); m_Appearance->SetName( name.c_str() ); if( !m_Appearance->ReadCache( aFile, this ) ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data while reading appearance " "'%s'" ), __FILE__, __FUNCTION__, __LINE__, name ); return false; } } if( items[1] ) { if( S3D::SGTYPE_APPEARANCE != S3D::ReadTag( aFile, name ) ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad ref appearance tag " "at position %ul" ), __FILE__, __FUNCTION__, __LINE__, static_cast( aFile.tellg() ) ); return false; } SGNODE* np = FindNode( name.c_str(), this ); if( !np ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data: cannot find ref " "appearance '%s'" ), __FILE__, __FUNCTION__, __LINE__, name ); return false; } if( S3D::SGTYPE_APPEARANCE != np->GetNodeType() ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data: type is not " "SGAPPEARANCE '%s'" ), __FILE__, __FUNCTION__, __LINE__, name ); return false; } m_RAppearance = (SGAPPEARANCE*)np; m_RAppearance->addNodeRef( this ); } if( items[2] ) { if( S3D::SGTYPE_FACESET != S3D::ReadTag( aFile, name ) ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad child face set tag " "at position %ul" ), __FILE__, __FUNCTION__, __LINE__, static_cast( aFile.tellg() ) ); return false; } m_FaceSet = new SGFACESET( this ); m_FaceSet->SetName( name.c_str() ); if( !m_FaceSet->ReadCache( aFile, this ) ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data while reading face set " "'%s'" ), __FILE__, __FUNCTION__, __LINE__, name ); return false; } } if( items[3] ) { if( S3D::SGTYPE_FACESET != S3D::ReadTag( aFile, name ) ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad ref face set tag at " "position %ul" ), __FILE__, __FUNCTION__, __LINE__, static_cast( aFile.tellg() ) ); return false; } SGNODE* np = FindNode( name.c_str(), this ); if( !np ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data: cannot find ref face " "set '%s'" ), __FILE__, __FUNCTION__, __LINE__, name ); return false; } if( S3D::SGTYPE_FACESET != np->GetNodeType() ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data: type is not SGFACESET " "'%s'" ), __FILE__, __FUNCTION__, __LINE__, name ); return false; } m_RFaceSet = (SGFACESET*)np; m_RFaceSet->addNodeRef( this ); } if( aFile.fail() ) return false; return true; } bool SGSHAPE::Prepare( const glm::dmat4* aTransform, S3D::MATLIST& materials, std::vector< SMESH >& meshes ) { SMESH m; S3D::INIT_SMESH( m ); SGAPPEARANCE* pa = m_Appearance; SGFACESET* pf = m_FaceSet; if( nullptr == pa ) pa = m_RAppearance; if( nullptr == pf ) pf = m_RFaceSet; // no face sets = nothing to render, which is valid though pointless if( nullptr == pf ) return true; if( !pf->validate() ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad model; inconsistent data" ), __FILE__, __FUNCTION__, __LINE__ ); return true; } if( nullptr == pa ) { m.m_MaterialIdx = 0; } else { int idx; if( !S3D::GetMatIndex( materials, pa, idx ) ) { m.m_MaterialIdx = 0; } else { m.m_MaterialIdx = idx; } } SGCOLORS* pc = pf->m_Colors; SGCOORDS* pv = pf->m_Coords; SGCOORDINDEX* vidx = pf->m_CoordIndices; SGNORMALS* pn = pf->m_Normals; if( nullptr == pc ) pc = pf->m_RColors; if( nullptr == pv ) pv = pf->m_RCoords; if( nullptr == pn ) pn = pf->m_RNormals; // set the vertex points and indices size_t nCoords = 0; SGPOINT* pCoords = nullptr; pv->GetCoordsList( nCoords, pCoords ); size_t nColors = 0; SGCOLOR* pColors = nullptr; if( pc ) { // check the vertex colors pc->GetColorList( nColors, pColors ); if( nColors < nCoords ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad model; not enough colors per " "vertex (%ul vs %ul)" ), __FILE__, __FUNCTION__, __LINE__, static_cast( nColors ), static_cast( nCoords ) ); return true; } } // set the vertex indices size_t nvidx = 0; int* lv = nullptr; vidx->GetIndices( nvidx, lv ); // note: reduce the vertex set to include only the referenced vertices std::vector< int > vertices; // store the list of temp vertex indices std::map< int, unsigned int > indexmap; // map temp vertex to true vertex std::map< int, unsigned int >::iterator mit; for( unsigned int i = 0; i < nvidx; ++i ) { mit = indexmap.find( lv[i] ); if( mit == indexmap.end() ) { indexmap.insert( std::pair< int, unsigned int >( lv[i], vertices.size() ) ); vertices.push_back( lv[i] ); } } if( vertices.size() < 3 ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad model; not enough vertices" ), __FILE__, __FUNCTION__, __LINE__ ); return true; } // construct the final vertex/color list SFVEC3F* lColors = nullptr; SFVEC3F* lCoords = new SFVEC3F[ vertices.size() ]; int ti; if( pc ) { lColors = new SFVEC3F[vertices.size()]; m.m_Color = lColors; } if( pc ) { for( size_t i = 0; i < vertices.size(); ++i ) { ti = vertices[i]; glm::dvec4 pt( pCoords[ti].x, pCoords[ti].y, pCoords[ti].z, 1.0 ); pt = (*aTransform) * pt; pColors[ti].GetColor( lColors[i].x, lColors[i].y, lColors[i].z ); lCoords[i] = SFVEC3F( pt.x, pt.y, pt.z ); } } else { for( size_t i = 0; i < vertices.size(); ++i ) { ti = vertices[i]; glm::dvec4 pt( pCoords[ti].x, pCoords[ti].y, pCoords[ti].z, 1.0 ); pt = (*aTransform) * pt; lCoords[i] = SFVEC3F( pt.x, pt.y, pt.z ); } } m.m_VertexSize = (unsigned int) vertices.size(); m.m_Positions = lCoords; unsigned int* lvidx = new unsigned int[ nvidx ]; for( unsigned int i = 0; i < nvidx; ++i ) { mit = indexmap.find( lv[i] ); lvidx[i] = mit->second; } m.m_FaceIdxSize = (unsigned int )nvidx; m.m_FaceIdx = lvidx; // set the per-vertex normals size_t nNorms = 0; SGVECTOR* pNorms = nullptr; double x, y, z; pn->GetNormalList( nNorms, pNorms ); SFVEC3F* lNorms = new SFVEC3F[ vertices.size() ]; for( size_t i = 0; i < vertices.size(); ++i ) { ti = vertices[i]; pNorms[ti].GetVector( x, y, z ); glm::dvec4 pt( x, y, z, 0.0 ); pt = (*aTransform) * pt; lNorms[i] = SFVEC3F( pt.x, pt.y, pt.z ); } m.m_Normals = lNorms; meshes.push_back( m ); return true; }