/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 Mario Luzeiro * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2013 Wayne Stambaugh * Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file 3d_menubar.cpp */ #include #include #include <3d_canvas/cinfo3d_visu.h> #include #include <3d_viewer_id.h> #include "help_common_strings.h" extern struct EDA_HOTKEY_CONFIG g_3DViewer_Hokeys_Descr[]; void EDA_3D_VIEWER::CreateMenuBar() { wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::CreateMenuBar" ) ); wxMenuBar* menuBar = new wxMenuBar; wxMenu* fileMenu = new wxMenu; wxMenu* editMenu = new wxMenu; wxMenu* viewMenu = new wxMenu; wxMenu* prefsMenu = new wxMenu; wxMenu* helpMenu = new wxMenu; menuBar->Append( fileMenu, _( "&File" ) ); AddMenuItem( fileMenu, ID_MENU_SCREENCOPY_PNG, _( "Export Current View as PNG..." ), KiBitmap( export_xpm ) ); AddMenuItem( fileMenu, ID_MENU_SCREENCOPY_JPEG, _( "Export Current View as JPEG..." ), KiBitmap( export_xpm ) ); fileMenu->AppendSeparator(); AddMenuItem( fileMenu, wxID_EXIT, _( "&Exit" ), KiBitmap( exit_xpm ) ); menuBar->Append( editMenu, _( "&Edit" ) ); AddMenuItem( editMenu, ID_TOOL_SCREENCOPY_TOCLIBBOARD, _( "Copy 3D Image" ), KiBitmap( copy_xpm ) ); menuBar->Append( viewMenu, _( "&View" ) ); AddMenuItem( viewMenu, ID_ZOOM_IN, _( "Zoom &In" ), HELP_ZOOM_IN, KiBitmap( zoom_in_xpm ) ); AddMenuItem( viewMenu, ID_ZOOM_OUT, _( "Zoom &Out" ), HELP_ZOOM_OUT, KiBitmap( zoom_out_xpm ) ); AddMenuItem( viewMenu, ID_ZOOM_PAGE, _( "Zoom to &Fit" ), HELP_ZOOM_FIT, KiBitmap( zoom_fit_in_page_xpm ) ); AddMenuItem( viewMenu, ID_ZOOM_REDRAW, _( "&Redraw" ), HELP_ZOOM_REDRAW, KiBitmap( zoom_redraw_xpm ) ); viewMenu->AppendSeparator(); AddMenuItem( viewMenu, ID_ROTATE3D_X_NEG, _( "Rotate X Clockwise" ), KiBitmap( rotate_neg_x_xpm ) ); AddMenuItem( viewMenu, ID_ROTATE3D_X_POS, _( "Rotate X Counterclockwise" ), KiBitmap( rotate_pos_x_xpm ) ); viewMenu->AppendSeparator(); AddMenuItem( viewMenu, ID_ROTATE3D_Y_NEG, _( "Rotate Y Clockwise" ), KiBitmap( rotate_neg_y_xpm ) ); AddMenuItem( viewMenu, ID_ROTATE3D_Y_POS, _( "Rotate Y Counterclockwise" ), KiBitmap( rotate_pos_y_xpm ) ); viewMenu->AppendSeparator(); AddMenuItem( viewMenu, ID_ROTATE3D_Z_NEG, _( "Rotate Z Clockwise" ), KiBitmap( rotate_neg_z_xpm ) ); AddMenuItem( viewMenu, ID_ROTATE3D_Z_POS, _( "Rotate Z Counterclockwise" ), KiBitmap( rotate_pos_z_xpm ) ); viewMenu->AppendSeparator(); AddMenuItem( viewMenu, ID_MOVE3D_LEFT, _( "Move left" ), KiBitmap( left_xpm ) ); AddMenuItem( viewMenu, ID_MOVE3D_RIGHT, _( "Move right" ), KiBitmap( right_xpm ) ); AddMenuItem( viewMenu, ID_MOVE3D_UP, _( "Move up" ), KiBitmap( up_xpm ) ); AddMenuItem( viewMenu, ID_MOVE3D_DOWN, _( "Move down" ), KiBitmap( down_xpm ) ); menuBar->Append( prefsMenu, _( "&Preferences" ) ); AddMenuItem( prefsMenu, ID_MENU3D_MOUSEWHEEL_PANNING, _( "Use Touchpad to Pan" ), KiBitmap( tools_xpm ), wxITEM_CHECK ); prefsMenu->AppendSeparator(); AddMenuItem( prefsMenu, ID_TOOL_SET_VISIBLE_ITEMS, _( "Display Options" ), KiBitmap( read_setup_xpm ) ); wxMenu * renderEngineList = new wxMenu; AddMenuItem( prefsMenu, renderEngineList, ID_MENU3D_ENGINE, _( "Render Engine" ), KiBitmap( render_mode_xpm ) ); renderEngineList->AppendRadioItem( ID_MENU3D_ENGINE_OPENGL_LEGACY, _( "OpenGL" ), wxEmptyString ); renderEngineList->AppendRadioItem( ID_MENU3D_ENGINE_RAYTRACING, _( "Raytracing" ), wxEmptyString ); renderEngineList->Check( ID_MENU3D_ENGINE_OPENGL_LEGACY, m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY ); renderEngineList->Check( ID_MENU3D_ENGINE_RAYTRACING, m_settings.RenderEngineGet() == RENDER_ENGINE_RAYTRACING ); wxMenu * renderOptionsMenu = new wxMenu; AddMenuItem( prefsMenu, renderOptionsMenu, ID_MENU3D_FL, _( "Render Options" ), KiBitmap( options_3drender_xpm ) ); wxMenu * materialsList = new wxMenu; AddMenuItem( renderOptionsMenu, materialsList, ID_MENU3D_FL_RENDER_MATERIAL, _( "Material Properties" ), KiBitmap( color_materials_xpm ) ); materialsList->AppendRadioItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_NORMAL, _( "Use All Properties" ), _( "Use all material properties from each 3D model file" ) ); materialsList->AppendRadioItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_DIFFUSE_ONLY, _( "Use Diffuse Only" ), _( "Use only the diffuse color property from model 3D model file " ) ); materialsList->AppendRadioItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_CAD_MODE, _( "CAD Color Style" ), _( "Use a CAD color style based on the diffuse color of the material" ) ); // Add specific preferences for OpenGL // ///////////////////////////////////////////////////////////////////////// wxMenu * renderOptionsMenu_OPENGL = new wxMenu; AddMenuItem( renderOptionsMenu, renderOptionsMenu_OPENGL, ID_MENU3D_FL_OPENGL, _( "OpenGL Options" ), KiBitmap( tools_xpm ) ); AddMenuItem( renderOptionsMenu_OPENGL, ID_MENU3D_FL_OPENGL_RENDER_COPPER_THICKNESS, _( "Show Copper Thickness" ), _( "Shows the copper thickness on copper layers (slower loading)"), KiBitmap( use_3D_copper_thickness_xpm ), wxITEM_CHECK ); AddMenuItem( renderOptionsMenu_OPENGL, ID_MENU3D_FL_OPENGL_RENDER_SHOW_MODEL_BBOX, _( "Show Model Bounding Boxes" ), KiBitmap( ortho_xpm ), wxITEM_CHECK ); // Add specific preferences for Raytracing // ///////////////////////////////////////////////////////////////////////// wxMenu * renderOptionsMenu_RAYTRACING = new wxMenu; AddMenuItem( renderOptionsMenu, renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING, _( "Raytracing Options" ), KiBitmap( tools_xpm ) ); AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_RENDER_SHADOWS, _( "Render Shadows" ), KiBitmap( green_xpm ), wxITEM_CHECK ); AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_PROCEDURAL_TEXTURES, _( "Procedural Textures" ), _( "Apply procedural textures to materials (slow)"), KiBitmap( green_xpm ), wxITEM_CHECK ); AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_BACKFLOOR, _( "Add Floor" ), _( "Adds a floor plane below the board (slow)"), KiBitmap( green_xpm ), wxITEM_CHECK ); AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_REFRACTIONS, _( "Refractions" ), _( "Render materials with refractions properties on final render (slow)"), KiBitmap( green_xpm ), wxITEM_CHECK ); AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_REFLECTIONS, _( "Reflections" ), _( "Render materials with reflections properties on final render (slow)"), KiBitmap( green_xpm ), wxITEM_CHECK ); AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_ANTI_ALIASING, _( "Anti-aliasing" ), _( "Render with improved quality on final render (slow)"), KiBitmap( green_xpm ), wxITEM_CHECK ); AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_POST_PROCESSING, _( "Post-processing" ), _( "Apply Screen Space Ambient Occlusion and Global Illumination reflections on final render (slow)"), KiBitmap( green_xpm ), wxITEM_CHECK ); prefsMenu->AppendSeparator(); // Colors, axis and grid elements // ///////////////////////////////////////////////////////////////////////// // Add submenu set Colors wxMenu * setColorMenu = new wxMenu; AddMenuItem( prefsMenu, setColorMenu, ID_MENU3D_COLOR, _( "Choose Colors" ), KiBitmap( palette_xpm ) ); wxMenu * setBgColorMenu = new wxMenu; AddMenuItem( setColorMenu, setBgColorMenu, ID_MENU3D_BGCOLOR, _( "Background Color" ), KiBitmap( palette_xpm ) ); AddMenuItem( setBgColorMenu, ID_MENU3D_BGCOLOR_TOP_SELECTION, _( "Background Top Color..." ), KiBitmap( setcolor_3d_bg_xpm ) ); AddMenuItem( setBgColorMenu, ID_MENU3D_BGCOLOR_BOTTOM_SELECTION, _( "Background Bottom Color..." ), KiBitmap( setcolor_3d_bg_xpm ) ); AddMenuItem( setColorMenu, ID_MENU3D_SILKSCREEN_COLOR_SELECTION, _( "Silkscreen Color..." ), KiBitmap( setcolor_silkscreen_xpm ) ); AddMenuItem( setColorMenu, ID_MENU3D_SOLDERMASK_COLOR_SELECTION, _( "Solder Mask Color..." ), KiBitmap( setcolor_soldermask_xpm ) ); AddMenuItem( setColorMenu, ID_MENU3D_SOLDERPASTE_COLOR_SELECTION, _( "Solder Paste Color..." ), KiBitmap( setcolor_solderpaste_xpm ) ); AddMenuItem( setColorMenu, ID_MENU3D_COPPER_COLOR_SELECTION, _( "Copper/Surface Finish Color..." ), KiBitmap( setcolor_copper_xpm ) ); AddMenuItem( setColorMenu, ID_MENU3D_PCB_BODY_COLOR_SELECTION, _( "Board Body Color..." ), KiBitmap( setcolor_board_body_xpm ) ); AddMenuItem( prefsMenu, ID_MENU3D_AXIS_ONOFF, _( "Show 3D &Axis" ), KiBitmap( axis3d_front_xpm ), wxITEM_CHECK ); // Creates grid menu // ///////////////////////////////////////////////////////////////////////// wxMenu * gridlistMenu = new wxMenu; AddMenuItem( prefsMenu, gridlistMenu, ID_MENU3D_GRID, _( "3D Grid" ), KiBitmap( grid_xpm ) ); gridlistMenu->AppendRadioItem( ID_MENU3D_GRID_NOGRID, _( "No 3D Grid" ), wxEmptyString ); gridlistMenu->AppendRadioItem( ID_MENU3D_GRID_10_MM, _( "3D Grid 10 mm" ), wxEmptyString ); gridlistMenu->AppendRadioItem( ID_MENU3D_GRID_5_MM, _( "3D Grid 5 mm" ), wxEmptyString ); gridlistMenu->AppendRadioItem( ID_MENU3D_GRID_2P5_MM, _( "3D Grid 2.5 mm" ), wxEmptyString ); gridlistMenu->AppendRadioItem( ID_MENU3D_GRID_1_MM, _( "3D Grid 1 mm" ), wxEmptyString ); // If the grid is on, check the corresponding menuitem showing the grid size if( m_settings.GridGet() != GRID3D_NONE ) { gridlistMenu->Check( ID_MENU3D_GRID_10_MM, m_settings.GridGet() == GRID3D_10MM ); gridlistMenu->Check( ID_MENU3D_GRID_5_MM, m_settings.GridGet() == GRID3D_5MM ); gridlistMenu->Check( ID_MENU3D_GRID_2P5_MM, m_settings.GridGet() == GRID3D_2P5MM ); gridlistMenu->Check( ID_MENU3D_GRID_1_MM, m_settings.GridGet() == GRID3D_1MM ); } else gridlistMenu->Check( ID_MENU3D_GRID_NOGRID, true ); // Reset options // ///////////////////////////////////////////////////////////////////////// prefsMenu->AppendSeparator(); AddMenuItem( prefsMenu, ID_MENU3D_RESET_DEFAULTS, _( "Reset to Default Settings" ), KiBitmap( tools_xpm ) ); // Help menu // ///////////////////////////////////////////////////////////////////////// menuBar->Append( helpMenu, _( "&Help" ) ); AddMenuItem( helpMenu, wxID_HELP, _( "Pcbnew &Manual" ), _( "Open Pcbnew Manual" ), KiBitmap( online_help_xpm ) ); AddMenuItem( helpMenu, wxID_INDEX, _( "&Getting Started in KiCad" ), _( "Open \"Getting Started in KiCad\" guide for beginners" ), KiBitmap( help_xpm ) ); wxString text = AddHotkeyName( _( "&List Hotkeys..." ), g_3DViewer_Hokeys_Descr, HK_HELP ); AddMenuItem( helpMenu, ID_MENU3D_HELP_HOTKEY_SHOW_CURRENT_LIST, text, _( "Displays the current hotkeys list and corresponding commands" ), KiBitmap( hotkeys_xpm ) ); helpMenu->AppendSeparator(); AddMenuItem( helpMenu, ID_HELP_GET_INVOLVED, _( "Get &Involved" ), _( "Contribute to KiCad (opens a web browser)" ), KiBitmap( info_xpm ) ); helpMenu->AppendSeparator(); AddMenuItem( helpMenu, wxID_ABOUT, _( "&About KiCad" ), _( "Display KiCad About dialog" ), KiBitmap( about_xpm ) ); SetMenuBar( menuBar ); SetMenuBarOptionsState(); } void EDA_3D_VIEWER::SetMenuBarOptionsState() { wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::SetMenuBarOptionsState" ) ); wxMenuBar* menuBar = GetMenuBar(); if( menuBar == NULL ) { wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::SetMenuBarOptionsState menuBar == NULL" ) ); return; } wxMenuItem* item; // Set the state of toggle menus according to the current display options item = menuBar->FindItem( ID_MENU3D_MOUSEWHEEL_PANNING ); item->Check( m_settings.GetFlag( FL_MOUSEWHEEL_PANNING ) ); item = menuBar->FindItem( ID_MENU3D_ENGINE_OPENGL_LEGACY ); item->Check( m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY ); item = menuBar->FindItem( ID_MENU3D_ENGINE_RAYTRACING ); item->Check( m_settings.RenderEngineGet() == RENDER_ENGINE_RAYTRACING ); item = menuBar->FindItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_NORMAL ); item->Check( m_settings.MaterialModeGet() == MATERIAL_MODE_NORMAL ); item = menuBar->FindItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_DIFFUSE_ONLY ); item->Check( m_settings.MaterialModeGet() == MATERIAL_MODE_DIFFUSE_ONLY ); item = menuBar->FindItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_CAD_MODE ); item->Check( m_settings.MaterialModeGet() == MATERIAL_MODE_CAD_MODE ); // OpenGL item = menuBar->FindItem( ID_MENU3D_FL_OPENGL_RENDER_COPPER_THICKNESS ); item->Check( m_settings.GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS ) ); item = menuBar->FindItem( ID_MENU3D_FL_OPENGL_RENDER_SHOW_MODEL_BBOX ); item->Check( m_settings.GetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) ); // Raytracing item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_RENDER_SHADOWS ); item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ) ); item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_BACKFLOOR ); item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_BACKFLOOR ) ); item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_REFRACTIONS ); item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS ) ); item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_REFLECTIONS ); item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS ) ); item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_POST_PROCESSING ); item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) ); item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_ANTI_ALIASING ); item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) ); item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_PROCEDURAL_TEXTURES ); item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) ); item = menuBar->FindItem( ID_MENU3D_AXIS_ONOFF ); item->Check( m_settings.GetFlag( FL_AXIS ) ); }