/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file eda_3d_canvas.cpp * @brief Implementation of a 3d canvas */ #include // Must be included first #include #include #include "../common_ogl/ogl_utils.h" #include "eda_3d_canvas.h" #include #include <3d_rendering/3d_render_raytracing/c3d_render_raytracing.h> #include <3d_rendering/3d_render_ogl_legacy/c3d_render_ogl_legacy.h> #include <3d_viewer_id.h> #include #include #include #include // To use GetRunningMicroSecs or another profiling utility #include #include #include #include #include #include /** * Flag to enable 3D canvas debug tracing. * * Use "KI_TRACE_EDA_3D_CANVAS" to enable. * * @ingroup trace_env_vars */ const wxChar * EDA_3D_CANVAS::m_logTrace = wxT( "KI_TRACE_EDA_3D_CANVAS" ); const float EDA_3D_CANVAS::m_delta_move_step_factor = 0.7f; // A custom event, used to call DoRePaint during an idle time wxDEFINE_EVENT( wxEVT_REFRESH_CUSTOM_COMMAND, wxEvent); BEGIN_EVENT_TABLE( EDA_3D_CANVAS, wxGLCanvas ) EVT_PAINT( EDA_3D_CANVAS::OnPaint ) // mouse events EVT_LEFT_DOWN( EDA_3D_CANVAS::OnLeftDown ) EVT_LEFT_UP( EDA_3D_CANVAS::OnLeftUp ) EVT_MIDDLE_UP( EDA_3D_CANVAS::OnMiddleUp ) EVT_MIDDLE_DOWN( EDA_3D_CANVAS::OnMiddleDown) EVT_MOUSEWHEEL( EDA_3D_CANVAS::OnMouseWheel ) EVT_MOTION( EDA_3D_CANVAS::OnMouseMove ) #if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT ) EVT_MAGNIFY( EDA_3D_CANVAS::OnMagnify ) #endif // other events EVT_ERASE_BACKGROUND( EDA_3D_CANVAS::OnEraseBackground ) //EVT_REFRESH_CUSTOM_COMMAND( ID_CUSTOM_EVENT_1, EDA_3D_CANVAS::OnRefreshRequest ) EVT_CUSTOM(wxEVT_REFRESH_CUSTOM_COMMAND, ID_CUSTOM_EVENT_1, EDA_3D_CANVAS::OnRefreshRequest ) EVT_CLOSE( EDA_3D_CANVAS::OnCloseWindow ) EVT_SIZE( EDA_3D_CANVAS::OnResize ) END_EVENT_TABLE() EDA_3D_CANVAS::EDA_3D_CANVAS( wxWindow* aParent, const int* aAttribList, BOARD* aBoard, BOARD_ADAPTER& aBoardAdapter, CCAMERA& aCamera, S3D_CACHE* a3DCachePointer ) : HIDPI_GL_CANVAS( aParent, wxID_ANY, aAttribList, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE ), m_eventDispatcher( nullptr ), m_parentStatusBar( nullptr ), m_parentInfoBar( nullptr ), m_glRC( nullptr ), m_is_opengl_initialized( false ), m_mouse_is_moving( false ), m_mouse_was_moved( false ), m_camera_is_moving( false ), m_render_pivot( false ), m_camera_moving_speed( 1.0f ), m_strtime_camera_movement( 0 ), m_animation_enabled( true ), m_moving_speed_multiplier( 3 ), m_boardAdapter( aBoardAdapter ), m_camera( aCamera ), m_3d_render( nullptr ), m_opengl_supports_raytracing( false ), m_render_raytracing_was_requested( false ) { wxLogTrace( m_logTrace, "EDA_3D_CANVAS::EDA_3D_CANVAS" ); m_editing_timeout_timer.SetOwner( this ); Connect( m_editing_timeout_timer.GetId(), wxEVT_TIMER, wxTimerEventHandler( EDA_3D_CANVAS::OnTimerTimeout_Editing ), NULL, this ); m_redraw_trigger_timer.SetOwner( this ); Connect( m_redraw_trigger_timer.GetId(), wxEVT_TIMER, wxTimerEventHandler( EDA_3D_CANVAS::OnTimerTimeout_Redraw ), NULL, this ); m_3d_render_raytracing = new C3D_RENDER_RAYTRACING( m_boardAdapter, m_camera ); m_3d_render_ogl_legacy = new C3D_RENDER_OGL_LEGACY( m_boardAdapter, m_camera ); wxASSERT( m_3d_render_raytracing != NULL ); wxASSERT( m_3d_render_ogl_legacy != NULL ); auto busy_indicator_factory = []() { return std::make_unique(); }; m_3d_render_raytracing->SetBusyIndicatorFactory( busy_indicator_factory ); m_3d_render_ogl_legacy->SetBusyIndicatorFactory( busy_indicator_factory ); RenderEngineChanged(); wxASSERT( aBoard != NULL ); m_boardAdapter.SetBoard( aBoard ); m_boardAdapter.SetColorSettings( Pgm().GetSettingsManager().GetColorSettings() ); wxASSERT( a3DCachePointer != NULL ); m_boardAdapter.Set3DCacheManager( a3DCachePointer ); const wxEventType events[] = { // Binding both EVT_CHAR and EVT_CHAR_HOOK ensures that all key events, // especially special key like arrow keys, are handled by the GAL event dispatcher, // and not sent to GUI without filtering, because they have a default action (scroll) // that must not be called. wxEVT_LEFT_UP, wxEVT_LEFT_DOWN, wxEVT_LEFT_DCLICK, wxEVT_RIGHT_UP, wxEVT_RIGHT_DOWN, wxEVT_RIGHT_DCLICK, wxEVT_MIDDLE_UP, wxEVT_MIDDLE_DOWN, wxEVT_MIDDLE_DCLICK, wxEVT_MOTION, wxEVT_MOUSEWHEEL, wxEVT_CHAR, wxEVT_CHAR_HOOK, #if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT ) wxEVT_MAGNIFY, #endif wxEVT_MENU_OPEN, wxEVT_MENU_CLOSE, wxEVT_MENU_HIGHLIGHT }; for( wxEventType eventType : events ) Connect( eventType, wxEventHandler( EDA_3D_CANVAS::OnEvent ), NULL, m_eventDispatcher ); } EDA_3D_CANVAS::~EDA_3D_CANVAS() { wxLogTrace( m_logTrace, "EDA_3D_CANVAS::~EDA_3D_CANVAS" ); releaseOpenGL(); } void EDA_3D_CANVAS::releaseOpenGL() { if( m_glRC ) { GL_CONTEXT_MANAGER::Get().LockCtx( m_glRC, this ); delete m_3d_render_raytracing; m_3d_render_raytracing = NULL; delete m_3d_render_ogl_legacy; m_3d_render_ogl_legacy = NULL; // This is just a copy of a pointer, can safely be set to NULL m_3d_render = NULL; GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC ); GL_CONTEXT_MANAGER::Get().DestroyCtx( m_glRC ); m_glRC = NULL; } } void EDA_3D_CANVAS::OnCloseWindow( wxCloseEvent &event ) { releaseOpenGL(); event.Skip(); } void EDA_3D_CANVAS::OnResize( wxSizeEvent &event ) { this->Request_refresh(); } bool EDA_3D_CANVAS::initializeOpenGL() { wxLogTrace( m_logTrace, "EDA_3D_CANVAS::initializeOpenGL" ); const GLenum err = glewInit(); if( GLEW_OK != err ) { const wxString msgError = (const char*) glewGetErrorString( err ); wxLogMessage( msgError ); return false; } else { wxLogTrace( m_logTrace, "EDA_3D_CANVAS::initializeOpenGL Using GLEW version %s", FROM_UTF8( (char*) glewGetString( GLEW_VERSION ) ) ); } wxString version = FROM_UTF8( (char *) glGetString( GL_VERSION ) ); wxLogTrace( m_logTrace, "EDA_3D_CANVAS::%s OpenGL version string %s.", __WXFUNCTION__, version ); // Extract OpenGL version from string. This method is used because prior to OpenGL 2, // getting the OpenGL major and minor version as integers didn't exist. wxString tmp; wxStringTokenizer tokenizer( version ); m_opengl_supports_raytracing = true; if( tokenizer.HasMoreTokens() ) { long major = 0; long minor = 0; tmp = tokenizer.GetNextToken(); tokenizer.SetString( tmp, wxString( "." ) ); if( tokenizer.HasMoreTokens() ) tokenizer.GetNextToken().ToLong( &major ); if( tokenizer.HasMoreTokens() ) tokenizer.GetNextToken().ToLong( &minor ); if( major < 2 || ( (major == 2 ) && (minor < 1) ) ) { wxLogTrace( m_logTrace, "EDA_3D_CANVAS::%s OpenGL ray tracing not supported.", __WXFUNCTION__ ); if( GetParent() ) { wxCommandEvent evt( wxEVT_MENU, ID_DISABLE_RAY_TRACING ); GetParent()->ProcessWindowEvent( evt ); } m_opengl_supports_raytracing = false; } } GL_UTILS::SetSwapInterval( -1 ); m_is_opengl_initialized = true; return true; } void EDA_3D_CANVAS::GetScreenshot( wxImage &aDstImage ) { OGL_GetScreenshot( aDstImage ); } void EDA_3D_CANVAS::ReloadRequest( BOARD *aBoard , S3D_CACHE *aCachePointer ) { if( aCachePointer != NULL ) m_boardAdapter.Set3DCacheManager( aCachePointer ); if( aBoard != NULL ) m_boardAdapter.SetBoard( aBoard ); m_boardAdapter.SetColorSettings( Pgm().GetSettingsManager().GetColorSettings() ); if( m_3d_render ) m_3d_render->ReloadRequest(); } void EDA_3D_CANVAS::RenderRaytracingRequest() { m_3d_render = m_3d_render_raytracing; if( m_3d_render ) m_3d_render->ReloadRequest(); m_render_raytracing_was_requested = true; //m_mouse_was_moved = true; Request_refresh(); } void EDA_3D_CANVAS::DisplayStatus() { if( m_parentStatusBar ) { wxString msg; msg.Printf( "dx %3.2f", m_camera.GetCameraPos().x ); m_parentStatusBar->SetStatusText( msg, static_cast( EDA_3D_VIEWER_STATUSBAR::X_POS ) ); msg.Printf( "dy %3.2f", m_camera.GetCameraPos().y ); m_parentStatusBar->SetStatusText( msg, static_cast( EDA_3D_VIEWER_STATUSBAR::Y_POS ) ); } } void EDA_3D_CANVAS::OnPaint( wxPaintEvent& aEvent ) { // Please have a look at: // https://lists.launchpad.net/kicad-developers/msg25149.html // wxPaintDC( this ); // aEvent.Skip( false ); DoRePaint(); } void EDA_3D_CANVAS::DoRePaint() { // SwapBuffer requires the window to be shown before calling if( !IsShownOnScreen() ) { wxLogTrace( m_logTrace, "EDA_3D_CANVAS::DoRePaint !IsShown" ); return; } // Because the board to draw is handled by the parent viewer frame, // ensure this parent is still alive. When it is closed before the viewer // frame, a paint event can be generated after the parent is closed, // therefore with invalid board. // This is dependent of the platform. // Especially on OSX, but also on Windows, it frequently happens if( !GetParent()->GetParent()->IsShown() ) return; // The parent board editor frame is no more alive wxString err_messages; // !TODO: implement error reporter //WX_STRING_REPORTER errorReporter( &err_messages ); INFOBAR_REPORTER warningReporter( m_parentInfoBar ); STATUSBAR_REPORTER activityReporter( m_parentStatusBar, static_cast( EDA_3D_VIEWER_STATUSBAR::STATUS_TEXT ) ); unsigned strtime = GetRunningMicroSecs(); // "Makes the OpenGL state that is represented by the OpenGL rendering // context context current, i.e. it will be used by all subsequent OpenGL calls. // This function may only be called when the window is shown on screen" // Explicitly create a new rendering context instance for this canvas. if( m_glRC == NULL ) m_glRC = GL_CONTEXT_MANAGER::Get().CreateCtx( this ); GL_CONTEXT_MANAGER::Get().LockCtx( m_glRC, this ); // Set the OpenGL viewport according to the client size of this canvas. // This is done here rather than in a wxSizeEvent handler because our // OpenGL rendering context (and thus viewport setting) is used with // multiple canvases: If we updated the viewport in the wxSizeEvent // handler, changing the size of one canvas causes a viewport setting that // is wrong when next another canvas is repainted. wxSize clientSize = GetNativePixelSize(); const bool windows_size_changed = m_camera.SetCurWindowSize( clientSize ); // Initialize openGL if need // ///////////////////////////////////////////////////////////////////////// if( !m_is_opengl_initialized ) { if( !initializeOpenGL() ) { GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC ); return; } } // Don't attend to ray trace if OpenGL doesn't support it. if( !m_opengl_supports_raytracing ) { m_3d_render = m_3d_render_ogl_legacy; m_render_raytracing_was_requested = false; m_boardAdapter.RenderEngineSet( RENDER_ENGINE::OPENGL_LEGACY ); } // Check if a raytacing was requested and need to switch to raytracing mode if( m_boardAdapter.RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY ) { const bool was_camera_changed = m_camera.ParametersChanged(); // It reverts back to OpenGL mode if it was requested a raytracing // render of the current scene. AND the mouse / camera is moving if( ( m_mouse_is_moving || m_camera_is_moving || was_camera_changed || windows_size_changed ) && m_render_raytracing_was_requested ) { m_render_raytracing_was_requested = false; m_3d_render = m_3d_render_ogl_legacy; } } float curtime_delta_s = 0.0f; if( m_camera_is_moving ) { const unsigned curtime_delta = GetRunningMicroSecs() - m_strtime_camera_movement; curtime_delta_s = (curtime_delta / 1e6) * m_camera_moving_speed; m_camera.Interpolate( curtime_delta_s ); if( curtime_delta_s > 1.0f ) { m_render_pivot = false; m_camera_is_moving = false; m_mouse_was_moved = true; restart_editingTimeOut_Timer(); DisplayStatus(); } else { Request_refresh(); } } // It will return true if the render request a new redraw bool requested_redraw = false; if( m_3d_render ) { m_3d_render->SetCurWindowSize( clientSize ); requested_redraw = m_3d_render->Redraw( m_mouse_was_moved || m_camera_is_moving, &activityReporter, &warningReporter ); } if( m_render_pivot ) { const float scale = glm::min( m_camera.ZoomGet(), 1.0f ); render_pivot( curtime_delta_s, scale * scale ); } // "Swaps the double-buffer of this window, making the back-buffer the // front-buffer and vice versa, so that the output of the previous OpenGL // commands is displayed on the window." SwapBuffers(); GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC ); if( !activityReporter.HasMessage() ) { if( m_mouse_was_moved || m_camera_is_moving ) { // Calculation time in milliseconds const double calculation_time = (double)( GetRunningMicroSecs() - strtime) / 1e3; activityReporter.Report( wxString::Format( _( "Render time %.0f ms ( %.1f fps)" ), calculation_time, 1000.0 / calculation_time ) ); } } // This will reset the flag of camera parameters changed m_camera.ParametersChanged(); warningReporter.Finalize(); if( !err_messages.IsEmpty() ) wxLogMessage( err_messages ); if( (!m_camera_is_moving) && requested_redraw ) { m_mouse_was_moved = false; Request_refresh( false ); } } void EDA_3D_CANVAS::SetEventDispatcher( TOOL_DISPATCHER* aEventDispatcher ) { m_eventDispatcher = aEventDispatcher; if( m_eventDispatcher ) { m_parent->Connect( wxEVT_TOOL, wxCommandEventHandler( TOOL_DISPATCHER::DispatchWxCommand ), NULL, m_eventDispatcher ); } else { // While loop is used to be sure that all event handlers are removed. while( m_parent->Disconnect( wxEVT_TOOL, wxCommandEventHandler( TOOL_DISPATCHER::DispatchWxCommand ), NULL, m_eventDispatcher ) ); } } void EDA_3D_CANVAS::OnEvent( wxEvent& aEvent ) { if( !m_eventDispatcher ) aEvent.Skip(); else m_eventDispatcher->DispatchWxEvent( aEvent ); Refresh(); } void EDA_3D_CANVAS::OnEraseBackground( wxEraseEvent &event ) { wxLogTrace( m_logTrace, "EDA_3D_CANVAS::OnEraseBackground" ); // Do nothing, to avoid flashing. } void EDA_3D_CANVAS::OnMouseWheel( wxMouseEvent &event ) { bool mouseActivity = false; wxLogTrace( m_logTrace, "EDA_3D_CANVAS::OnMouseWheel" ); if( m_camera_is_moving ) return; float delta_move = m_delta_move_step_factor * m_camera.ZoomGet(); if( m_boardAdapter.GetFlag( FL_MOUSEWHEEL_PANNING ) ) delta_move *= (0.01f * event.GetWheelRotation()); else if( event.GetWheelRotation() < 0 ) delta_move = -delta_move; // mousewheel_panning enabled: // wheel -> pan; // wheel + shift -> horizontal scrolling; // wheel + ctrl -> zooming; // mousewheel_panning disabled: // wheel + shift -> vertical scrolling; // wheel + ctrl -> horizontal scrolling; // wheel -> zooming. if( m_boardAdapter.GetFlag( FL_MOUSEWHEEL_PANNING ) && !event.ControlDown() ) { if( event.GetWheelAxis() == wxMOUSE_WHEEL_HORIZONTAL || event.ShiftDown() ) m_camera.Pan( SFVEC3F( -delta_move, 0.0f, 0.0f ) ); else m_camera.Pan( SFVEC3F( 0.0f, -delta_move, 0.0f ) ); mouseActivity = true; } else if( event.ShiftDown() && !m_boardAdapter.GetFlag( FL_MOUSEWHEEL_PANNING ) ) { m_camera.Pan( SFVEC3F( 0.0f, -delta_move, 0.0f ) ); mouseActivity = true; } else if( event.ControlDown() && !m_boardAdapter.GetFlag( FL_MOUSEWHEEL_PANNING ) ) { m_camera.Pan( SFVEC3F( delta_move, 0.0f, 0.0f ) ); mouseActivity = true; } else { mouseActivity = m_camera.Zoom( event.GetWheelRotation() > 0 ? 1.1f : 1/1.1f ); } // If it results on a camera movement if( mouseActivity ) { DisplayStatus(); Request_refresh(); m_mouse_is_moving = true; m_mouse_was_moved = true; restart_editingTimeOut_Timer(); } // Update the cursor current mouse position on the camera m_camera.SetCurMousePosition( event.GetPosition() ); } #if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT ) void EDA_3D_CANVAS::OnMagnify( wxMouseEvent& event ) { SetFocus(); if( m_camera_is_moving ) return; //m_is_moving_mouse = true; restart_editingTimeOut_Timer(); float magnification = ( event.GetMagnification() + 1.0f ); m_camera.Zoom( magnification ); DisplayStatus(); Request_refresh(); } #endif void EDA_3D_CANVAS::OnMouseMove( wxMouseEvent &event ) { //wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnMouseMove" ) ); if( m_camera_is_moving ) return; m_camera.SetCurWindowSize( GetNativePixelSize() ); if( event.Dragging() ) { if( event.LeftIsDown() ) // Drag m_camera.Drag( event.GetPosition() ); else if( event.MiddleIsDown() ) // Pan m_camera.Pan( event.GetPosition() ); m_mouse_is_moving = true; m_mouse_was_moved = true; // orientation has changed, redraw mesh DisplayStatus(); Request_refresh(); } const wxPoint eventPosition = event.GetPosition(); m_camera.SetCurMousePosition( eventPosition ); } void EDA_3D_CANVAS::OnLeftDown( wxMouseEvent &event ) { SetFocus(); stop_editingTimeOut_Timer(); } void EDA_3D_CANVAS::OnLeftUp( wxMouseEvent &event ) { if( m_camera_is_moving ) return; if( m_mouse_is_moving ) { m_mouse_is_moving = false; restart_editingTimeOut_Timer(); } } void EDA_3D_CANVAS::OnMiddleDown( wxMouseEvent &event ) { SetFocus(); stop_editingTimeOut_Timer(); } void EDA_3D_CANVAS::OnMiddleUp( wxMouseEvent &event ) { if( m_camera_is_moving ) return; if( m_mouse_is_moving ) { m_mouse_is_moving = false; restart_editingTimeOut_Timer(); } else { move_pivot_based_on_cur_mouse_position(); } } void EDA_3D_CANVAS::OnTimerTimeout_Editing( wxTimerEvent &event ) { (void)event; m_mouse_is_moving = false; m_mouse_was_moved = false; Request_refresh(); } void EDA_3D_CANVAS::stop_editingTimeOut_Timer() { m_editing_timeout_timer.Stop(); } void EDA_3D_CANVAS::restart_editingTimeOut_Timer() { m_editing_timeout_timer.Start( m_3d_render->GetWaitForEditingTimeOut() , wxTIMER_ONE_SHOT ); } void EDA_3D_CANVAS::OnTimerTimeout_Redraw( wxTimerEvent &event ) { Request_refresh( true ); } void EDA_3D_CANVAS::OnRefreshRequest( wxEvent& aEvent ) { DoRePaint(); } void EDA_3D_CANVAS::Request_refresh( bool aRedrawImmediately ) { if( aRedrawImmediately ) { // Just calling Refresh() does not work always // Using an event to call DoRepaint ensure the repaint code will be executed, // and PostEvent will take priority to other events like mouse movements, keys, etc. // and is executed during the next idle time wxCommandEvent redrawEvent( wxEVT_REFRESH_CUSTOM_COMMAND, ID_CUSTOM_EVENT_1 ); wxPostEvent( this, redrawEvent ); } else { // Schedule a timed redraw m_redraw_trigger_timer.Start( 10 , wxTIMER_ONE_SHOT ); } } void EDA_3D_CANVAS::request_start_moving_camera( float aMovingSpeed, bool aRenderPivot ) { wxASSERT( aMovingSpeed > FLT_EPSILON ); // Fast forward the animation if the animation is disabled if( !m_animation_enabled ) { m_camera.Interpolate( 1.0f ); DisplayStatus(); Request_refresh(); return; } // Map speed multipler option to actual multiplier value // [1,2,3,4,5] -> [0.25, 0.5, 1, 2, 4] aMovingSpeed *= ( 1 << m_moving_speed_multiplier ) / 8.0f; m_render_pivot = aRenderPivot; m_camera_moving_speed = aMovingSpeed; stop_editingTimeOut_Timer(); DisplayStatus(); Request_refresh(); m_camera_is_moving = true; m_strtime_camera_movement = GetRunningMicroSecs(); } void EDA_3D_CANVAS::move_pivot_based_on_cur_mouse_position() { SFVEC3F rayOrigin; SFVEC3F rayDir; // Generate a ray origin and direction based on current mouser position and camera m_camera.MakeRayAtCurrrentMousePosition( rayOrigin, rayDir ); RAY mouseRay; mouseRay.Init( rayOrigin, rayDir ); float hit_t; // Test it with the board bounding box if( m_boardAdapter.GetBBox3DU().Intersect( mouseRay, &hit_t ) ) { m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER ); m_camera.SetT0_and_T1_current_T(); m_camera.SetLookAtPos_T1( mouseRay.at( hit_t ) ); m_camera.ResetXYpos_T1(); request_start_moving_camera(); } } bool EDA_3D_CANVAS::SetView3D( int aKeycode ) { if( m_camera_is_moving ) return false; const float delta_move = m_delta_move_step_factor * m_camera.ZoomGet(); const float arrow_moving_time_speed = 8.0f; bool handled = false; switch( aKeycode ) { case WXK_SPACE: move_pivot_based_on_cur_mouse_position(); return true; case WXK_LEFT: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR ); m_camera.SetT0_and_T1_current_T(); m_camera.Pan_T1( SFVEC3F( -delta_move, 0.0f, 0.0f ) ); request_start_moving_camera( arrow_moving_time_speed, false ); return true; case WXK_RIGHT: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR ); m_camera.SetT0_and_T1_current_T(); m_camera.Pan_T1( SFVEC3F( +delta_move, 0.0f, 0.0f ) ); request_start_moving_camera( arrow_moving_time_speed, false ); return true; case WXK_UP: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR ); m_camera.SetT0_and_T1_current_T(); m_camera.Pan_T1( SFVEC3F( 0.0f, +delta_move, 0.0f ) ); request_start_moving_camera( arrow_moving_time_speed, false ); return true; case WXK_DOWN: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR ); m_camera.SetT0_and_T1_current_T(); m_camera.Pan_T1( SFVEC3F( 0.0f, -delta_move, 0.0f ) ); request_start_moving_camera( arrow_moving_time_speed, false ); return true; case WXK_HOME: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER ); m_camera.SetT0_and_T1_current_T(); m_camera.Reset_T1(); request_start_moving_camera( glm::min( glm::max( m_camera.ZoomGet(), 1/1.26f ), 1.26f ) ); return true; case WXK_END: break; case WXK_TAB: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::EASING_IN_OUT ); m_camera.SetT0_and_T1_current_T(); m_camera.RotateZ_T1( glm::radians( 45.0f ) ); request_start_moving_camera(); handled = true; break; case WXK_F1: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER ); m_camera.SetT0_and_T1_current_T(); if( m_camera.Zoom_T1( 1.26f ) ) // 3 steps per doubling request_start_moving_camera( 3.0f ); return true; case WXK_F2: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER ); m_camera.SetT0_and_T1_current_T(); if( m_camera.Zoom_T1( 1/1.26f ) ) // 3 steps per halving request_start_moving_camera( 3.0f ); return true; case ID_VIEW3D_RESET: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER ); m_camera.SetT0_and_T1_current_T(); m_camera.Reset_T1(); request_start_moving_camera( glm::min( glm::max( m_camera.ZoomGet(), 0.5f ), 1.125f ) ); return true; case ID_VIEW3D_RIGHT: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER ); m_camera.SetT0_and_T1_current_T(); m_camera.Reset_T1(); m_camera.RotateZ_T1( glm::radians( -90.0f ) ); m_camera.RotateX_T1( glm::radians( -90.0f ) ); request_start_moving_camera(); return true; case ID_VIEW3D_LEFT: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER ); m_camera.SetT0_and_T1_current_T(); m_camera.Reset_T1(); m_camera.RotateZ_T1( glm::radians( 90.0f ) ); m_camera.RotateX_T1( glm::radians( -90.0f ) ); request_start_moving_camera(); return true; case ID_VIEW3D_FRONT: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER ); m_camera.SetT0_and_T1_current_T(); m_camera.Reset_T1(); m_camera.RotateX_T1( glm::radians( -90.0f ) ); request_start_moving_camera(); return true; case ID_VIEW3D_BACK: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER ); m_camera.SetT0_and_T1_current_T(); m_camera.Reset_T1(); m_camera.RotateX_T1( glm::radians( -90.0f ) ); // The rotation angle should be 180. // We use 179.999 (180 - epsilon) to avoid a full 360 deg rotation when // using 180 deg if the previous rotated position was already 180 deg m_camera.RotateZ_T1( glm::radians( 179.999f ) ); request_start_moving_camera(); return true; case ID_VIEW3D_TOP: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER ); m_camera.SetT0_and_T1_current_T(); m_camera.Reset_T1(); request_start_moving_camera( glm::min( glm::max( m_camera.ZoomGet(), 0.5f ), 1.125f ) ); return true; case ID_VIEW3D_BOTTOM: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER ); m_camera.SetT0_and_T1_current_T(); m_camera.Reset_T1(); m_camera.RotateY_T1( glm::radians( 179.999f ) ); // Rotation = 180 - epsilon request_start_moving_camera( glm::min( glm::max( m_camera.ZoomGet(), 0.5f ), 1.125f ) ); return true; case ID_VIEW3D_FLIP: m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER ); m_camera.SetT0_and_T1_current_T(); m_camera.RotateY_T1( glm::radians( 179.999f ) ); request_start_moving_camera(); return true; default: return false; } m_mouse_was_moved = true; restart_editingTimeOut_Timer(); DisplayStatus(); Request_refresh(); return handled; } void EDA_3D_CANVAS::RenderEngineChanged() { switch( m_boardAdapter.RenderEngineGet() ) { case RENDER_ENGINE::OPENGL_LEGACY: m_3d_render = m_3d_render_ogl_legacy; break; case RENDER_ENGINE::RAYTRACING: m_3d_render = m_3d_render_raytracing; break; default: m_3d_render = NULL; break; } if( m_3d_render ) m_3d_render->ReloadRequest(); m_mouse_was_moved = false; Request_refresh(); }