/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file ifsg_appearance.h * defines the wrapper of the SGAPPEARANCE class */ #ifndef IFSG_APPEARANCE_H #define IFSG_APPEARANCE_H #include "plugins/3dapi/ifsg_node.h" class SGLIB_API IFSG_APPEARANCE : public IFSG_NODE { public: IFSG_APPEARANCE( bool create ); IFSG_APPEARANCE( SGNODE* aParent ); IFSG_APPEARANCE( IFSG_NODE& aParent ); bool Attach( SGNODE* aNode ) override; bool NewNode( SGNODE* aParent ) override; bool NewNode( IFSG_NODE& aParent ) override; bool SetEmissive( float aRVal, float aGVal, float aBVal ); bool SetEmissive( const SGCOLOR* aRGBColor ); bool SetEmissive( const SGCOLOR& aRGBColor ); bool SetDiffuse( float aRVal, float aGVal, float aBVal ); bool SetDiffuse( const SGCOLOR* aRGBColor ); bool SetDiffuse( const SGCOLOR& aRGBColor ); bool SetSpecular( float aRVal, float aGVal, float aBVal ); bool SetSpecular( const SGCOLOR* aRGBColor ); bool SetSpecular( const SGCOLOR& aRGBColor ); bool SetAmbient( float aRVal, float aGVal, float aBVal ); bool SetAmbient( const SGCOLOR* aRGBColor ); bool SetAmbient( const SGCOLOR& aRGBColor ); bool SetShininess( float aShininess ) noexcept; bool SetTransparency( float aTransparency ) noexcept; }; #endif // IFSG_APPEARANCE_H