/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file geometry_utils.h * @brief a few functions useful in geometry calculations. */ #ifndef GEOMETRY_UTILS_H #define GEOMETRY_UTILS_H #include class EDA_RECT; /** * @return the number of segments to approximate a arc by segments * with a given max error (this number is >= 1) * @param aRadius is the radius od the circle or arc * @param aErrorMax is the max error * This is the max distance between the middle of a segment and the circle. * @param aArcAngleDegree is the arc angle in degrees */ int GetArcToSegmentCount( int aRadius, int aErrorMax, double aArcAngleDegree ); /** When creating polygons to create a clearance polygonal area, the polygon must * be same or bigger than the original shape. * Polygons are bigger if the original shape has arcs (round rectangles, ovals, circles...) * In some cases (in fact only one: when building layer solder mask) modifying * shapes when converting them to polygons is not acceptable (the modification * can break calculations) * so one can disable the shape expansion by calling KeepPolyInsideShape( true ) * Important: calling DisableArcRadiusCorrection( false ) after calculations is * mandatory to break oher calculations * @param aDisable = false to create polygons same or outside the original shape * = true to create polygons same or inside the original shape and minimize * shape geometric changes */ void DisableArcRadiusCorrection( bool aDisable ); /** * @return the correction factor to approximate a circle by segments or 1.0 * depending on the last call to DisableArcRadiusCorrection() * @param aSegCountforCircle is the number of segments to approximate the circle * * When creating a polygon from a circle, the polygon is inside the circle. * Only corners are on the circle. * This is incorrect when building clearance areas of circles, that need to build * the equivalent polygon outside the circle * The correction factor is a scaling factor to apply to the radius to build a * polygon outside the circle (only the middle of each segment is on the circle */ double GetCircletoPolyCorrectionFactor( int aSegCountforCircle ); /** * Snap a vector onto the nearest 0, 45 or 90 degree line. * * The magnitude of the vector is NOT kept, instead the co-ordinates are * set equal (and/or opposite) or to zero as needed. The effect of this is * that if the starting vector is on a square grid, the resulting snapped * vector will still be on the same grid. * @param a vector to be snapped * @return the snapped vector */ template VECTOR2 GetVectorSnapped45( const VECTOR2& aVec ) { auto newVec = aVec; const VECTOR2 absVec { std::abs( aVec.x ), std::abs( aVec.y ) }; if ( absVec.x > absVec.y * 2 ) { // snap along x-axis newVec.y = 0; } else if ( absVec.y > absVec.x * 2 ) { // snap onto y-axis newVec.x = 0; } else if ( absVec.x > absVec.y ) { // snap away from x-axis towards 45 newVec.y = std::copysign( aVec.x, aVec.y ); } else { // snap away from y-axis towards 45 newVec.x = std::copysign( aVec.y, aVec.x ); } return newVec; } /** * Test if any part of a line falls within the bounds of a rectangle. * * Please note that this is only accurate for lines that are one pixel wide. * * @param aClipBox - The rectangle to test. * @param x1 - X coordinate of one end of a line. * @param y1 - Y coordinate of one end of a line. * @param x2 - X coordinate of the other end of a line. * @param y2 - Y coordinate of the other end of a line. * * @return - False if any part of the line lies within the rectangle. */ bool ClipLine( const EDA_RECT *aClipBox, int &x1, int &y1, int &x2, int &y2 ); /** * Dashed and dotted line patterns. * * Note: these are all macros because they're included from files with different * IU definitions. */ #define DOT_WIDTH_MILS 0.0254 #define DOT_MARK_LEN( aLineWidth ) \ ( std::max( 1.0, IU_PER_MILS * DOT_WIDTH_MILS - aLineWidth ) ) #define DASH_GAP_LEN( aLineWidth ) \ ( 3.0 * DOT_MARK_LEN( aLineWidth ) + ( 2.0 * aLineWidth ) ) #define DASH_MARK_LEN( aLineWidth ) \ ( std::max( DASH_GAP_LEN( aLineWidth ), 5.0 * DOT_MARK_LEN( aLineWidth ) ) ) #endif // #ifndef GEOMETRY_UTILS_H