/**********************************************************/ /* lib_entry.cpp */ /**********************************************************/ #include "fctsys.h" #include "common.h" #include "program.h" #include "libcmp.h" #include "general.h" #include "protos.h" /*********************/ /* class LibCmpEntry */ /*********************/ /* Basic class for librarty oomponent description * Not directly used * Used to create the 2 derived classes : * - EDA_LibCmpAliasStruct * - EDA_LibComponentStruct */ /********************************************************************/ LibCmpEntry::LibCmpEntry( LibrEntryType CmpType, const wxChar* CmpName ) : EDA_BaseStruct( LIBCOMPONENT_STRUCT_TYPE ) /********************************************************************/ { Type = CmpType; m_Name.m_FieldId = VALUE; if( CmpName ) m_Name.m_Text = CmpName; } /******************************/ LibCmpEntry::~LibCmpEntry() /******************************/ { } /*******************************/ /* class EDA_LibCmpAliasStruct */ /*******************************/ /* Class to define an alias of a component * An alias uses the component defintion (graphic, pins...) * but has its own name and documentation. * Therefore, when the component is modified, alias of this component are modified. * This is a simple method to create components with differs very few * (like 74LS00, 74HC00 ... and many op amps ) */ EDA_LibCmpAliasStruct:: EDA_LibCmpAliasStruct( const wxChar* CmpName, const wxChar* CmpRootName ) : LibCmpEntry( ALIAS, CmpName ) { if( CmpRootName == NULL ) m_RootName.Empty(); else m_RootName = CmpRootName; } EDA_LibCmpAliasStruct::~EDA_LibCmpAliasStruct() { } /********************************/ /* class EDA_LibComponentStruct */ /********************************/ /* This is a standard component (in library) */ EDA_LibComponentStruct:: EDA_LibComponentStruct( const wxChar* CmpName ) : LibCmpEntry( ROOT, CmpName ) { m_Drawings = NULL; m_LastDate = 0; m_UnitCount = 1; m_TextInside = 40; m_Options = ENTRY_NORMAL; m_UnitSelectionLocked = FALSE; m_DrawPinNum = m_DrawPinName = 1; m_Prefix.m_FieldId = REFERENCE; } /******************************************************/ EDA_LibComponentStruct::~EDA_LibComponentStruct() /******************************************************/ { LibEDA_BaseStruct* DrawItem, * NextDrawItem; /* suppression des elements dependants */ DrawItem = m_Drawings; m_Drawings = NULL; while( DrawItem ) { NextDrawItem = DrawItem->Next(); SAFE_DELETE( DrawItem ); DrawItem = NextDrawItem; } } /**********************************************************************/ EDA_Rect EDA_LibComponentStruct::GetBoundaryBox( int Unit, int Convert ) /**********************************************************************/ /* Return the componenty boundary box ( in user coordinates ) * The unit Unit, and the shape Convert are considered. * If Unit == 0, Unit is not used * if Convert == 0 Convert is non used **/ { int xmin, xmax, ymin, ymax, x1, y1; LibEDA_BaseStruct* DrawEntry; EDA_Rect BoundaryBox; DrawEntry = m_Drawings; if( DrawEntry ) { xmin = ymin = 0x7FFFFFFF; xmax = ymax = 0x80000000; } else { xmin = ymin = -50; xmax = ymax = 50; // Min size in 1/1000 inch } for( ; DrawEntry != NULL; DrawEntry = DrawEntry->Next() ) { if( DrawEntry->m_Unit > 0 ) // The item is non common to units if( (m_UnitCount > 1 ) && (Unit > 0) && (Unit != DrawEntry->m_Unit) ) continue; if( DrawEntry->m_Convert > 0 ) //The item is not common to alls convert if( (Convert > 0) && (Convert != DrawEntry->m_Convert) ) continue; switch( DrawEntry->Type() ) { case COMPONENT_ARC_DRAW_TYPE: { // Arc is reduced to a line from m_Start to m_End. // TODO better. LibDrawArc* Arc = (LibDrawArc*) DrawEntry; x1 = Arc->m_ArcStart.x; y1 = Arc->m_ArcStart.y; xmin = MIN( xmin, x1 ); ymin = MIN( ymin, y1 ); xmax = MAX( xmax, x1 ); ymax = MAX( ymax, y1 ); x1 = Arc->m_ArcEnd.x; y1 = Arc->m_ArcEnd.y; xmin = MIN( xmin, x1 ); ymin = MIN( ymin, y1 ); xmax = MAX( xmax, x1 ); ymax = MAX( ymax, y1 ); } break; case COMPONENT_CIRCLE_DRAW_TYPE: { LibDrawCircle* Circle = (LibDrawCircle*) DrawEntry; x1 = Circle->m_Pos.x - Circle->m_Rayon; y1 = Circle->m_Pos.y - Circle->m_Rayon; xmin = MIN( xmin, x1 ); ymin = MIN( ymin, y1 ); x1 = Circle->m_Pos.x + Circle->m_Rayon; y1 = Circle->m_Pos.y + Circle->m_Rayon; xmax = MAX( xmax, x1 ); ymax = MAX( ymax, y1 ); } break; case COMPONENT_RECT_DRAW_TYPE: { LibDrawSquare* Square = (LibDrawSquare*) DrawEntry; xmin = MIN( xmin, Square->m_Pos.x ); xmin = MIN( xmin, Square->m_End.x ); xmax = MAX( xmax, Square->m_Pos.x ); xmax = MAX( xmax, Square->m_End.x ); ymin = MIN( ymin, Square->m_Pos.y ); ymin = MIN( ymin, Square->m_End.y ); ymax = MAX( ymax, Square->m_Pos.y ); ymax = MAX( ymax, Square->m_End.y ); } break; case COMPONENT_PIN_DRAW_TYPE: { LibDrawPin* Pin = (LibDrawPin*) DrawEntry; x1 = Pin->m_Pos.x; y1 = Pin->m_Pos.y; xmin = MIN( xmin, x1 ); xmax = MAX( xmax, x1 ); ymin = MIN( ymin, y1 ); ymax = MAX( ymax, y1 ); #if 0 // 0 pour englober le point origine de la pin, 1 pour englober toute la pin switch( Pin->Orient ) { case PIN_UP: y1 += Pin->Len; break; case PIN_DOWN: y1 -= Pin->Len; break; case PIN_LEFT: x1 -= Pin->Len; break; case PIN_RIGHT: x1 += Pin->Len; break; } xmin = MIN( xmin, x1 ); xmax = MAX( xmax, x1 ); ymin = MIN( ymin, y1 ); ymax = MAX( ymax, y1 ); #endif } break; case COMPONENT_GRAPHIC_TEXT_DRAW_TYPE: break; case COMPONENT_POLYLINE_DRAW_TYPE: { EDA_Rect rect = ((LibDrawPolyline*) DrawEntry)->GetBoundaryBox( ); xmin = MIN( xmin, rect.GetX() ); xmax = MAX( xmax, rect.GetX() ); ymin = MIN( ymin, rect.GetY() ); ymax = MAX( ymax, rect.GetY() ); xmin = MIN( xmin, rect.GetEnd().x ); xmax = MAX( xmax, rect.GetEnd().x ); ymin = MIN( ymin, rect.GetEnd().y ); ymax = MAX( ymax, rect.GetEnd().y ); } break; default: ; } } // Update the BoundaryBox. Remember the fact the screen Y axis is the reverse */ NEGATE(ymax); NEGATE(ymin); // y coordinates are screen oriented // Ensure H > 0 if( ymax < ymin ) EXCHG( ymax, ymin ); BoundaryBox.SetX( xmin ); BoundaryBox.SetWidth( xmax - xmin ); BoundaryBox.SetY( ymin ); BoundaryBox.SetHeight( ymax - ymin ); return BoundaryBox; } /** Function SetFields * initialize fields from a vector of fields * @param aFields a std::vector to import. */ void EDA_LibComponentStruct::SetFields( const std::vector aFields ) { // Init basic fields (Value = name in lib, and reference): aFields[VALUE].Copy( &m_Name ); aFields[REFERENCE].Copy( &m_Prefix ); // Remove others fields: CurrentLibEntry->m_Fields.DeleteAll(); for( unsigned ii = FOOTPRINT; ii < aFields.size(); ii++ ) { bool create = FALSE; if( !aFields[ii].m_Text.IsEmpty() ) create = TRUE; if( !aFields[ii].m_Name.IsEmpty() && ( aFields[ii].m_Name != ReturnDefaultFieldName( ii ) ) ) create = TRUE; if( create ) { LibDrawField*Field = new LibDrawField( ii ); aFields[ii].Copy( Field ); CurrentLibEntry->m_Fields.PushBack( Field ); } } /* for a user field (FieldId >= FIELD1), if a field value is void, * fill it with "~" because for a library component a void field is not a very good idea * (we do not see anything...) and in schematic this text is like a void text * and for non editable names, remove the name (set to the default name) */ for( LibDrawField* Field = CurrentLibEntry->m_Fields; Field; Field = Field->Next() ) { if( Field->m_FieldId >= FIELD1 ) { if( Field->m_Text.IsEmpty() ) Field->m_Text = wxT( "~" ); } else Field->m_Name.Empty(); } }