/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2012 Torsten Hueter, torstenhtr gmx.de * Copyright (C) 2013-2015 CERN * Copyright (C) 2012-2022 KiCad Developers, see AUTHORS.txt for contributors. * * @author Tomasz Wlostowski * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include // for KiROUND #include #include #include #include #include #include #include #ifdef __WXMSW__ #define USE_MOUSE_CAPTURE #endif using namespace KIGFX; const wxEventType WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE = wxNewEventType(); static std::unique_ptr GetZoomControllerForPlatform( bool aAcceleration ) { #ifdef __WXMAC__ // On Apple pointer devices, wheel events occur frequently and with // smaller rotation values. For those devices, let's handle zoom // based on the rotation amount rather than the time difference. return std::make_unique( CONSTANT_ZOOM_CONTROLLER::MAC_SCALE ); #elif __WXGTK3__ // GTK3 is similar, but the scale constant is smaller return std::make_unique( CONSTANT_ZOOM_CONTROLLER::GTK3_SCALE ); #else if( aAcceleration ) return std::make_unique(); else return std::make_unique( CONSTANT_ZOOM_CONTROLLER::MSW_SCALE ); #endif } WX_VIEW_CONTROLS::WX_VIEW_CONTROLS( VIEW* aView, EDA_DRAW_PANEL_GAL* aParentPanel ) : VIEW_CONTROLS( aView ), m_state( IDLE ), m_parentPanel( aParentPanel ), m_scrollScale( 1.0, 1.0 ), #ifdef __WXGTK3__ m_lastTimestamp( 0 ), #endif m_cursorPos( 0, 0 ), m_updateCursor( true ) { LoadSettings(); m_MotionEventCounter = std::make_unique( "Mouse motion events" ); m_parentPanel->Connect( wxEVT_MOTION, wxMouseEventHandler( WX_VIEW_CONTROLS::onMotion ), nullptr, this ); m_parentPanel->Connect( wxEVT_MAGNIFY, wxMouseEventHandler( WX_VIEW_CONTROLS::onMagnify ), nullptr, this ); m_parentPanel->Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( WX_VIEW_CONTROLS::onWheel ), nullptr, this ); m_parentPanel->Connect( wxEVT_MIDDLE_UP, wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), nullptr, this ); m_parentPanel->Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), nullptr, this ); m_parentPanel->Connect( wxEVT_LEFT_UP, wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), nullptr, this ); m_parentPanel->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), nullptr, this ); m_parentPanel->Connect( wxEVT_RIGHT_UP, wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), nullptr, this ); m_parentPanel->Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), nullptr, this ); #if defined __WXMSW__ m_parentPanel->Connect( wxEVT_ENTER_WINDOW, wxMouseEventHandler( WX_VIEW_CONTROLS::onEnter ), nullptr, this ); #endif m_parentPanel->Connect( wxEVT_LEAVE_WINDOW, wxMouseEventHandler( WX_VIEW_CONTROLS::onLeave ), nullptr, this ); m_parentPanel->Connect( wxEVT_SCROLLWIN_THUMBTRACK, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), nullptr, this ); m_parentPanel->Connect( wxEVT_SCROLLWIN_PAGEUP, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), nullptr, this ); m_parentPanel->Connect( wxEVT_SCROLLWIN_PAGEDOWN, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), nullptr, this ); m_parentPanel->Connect( wxEVT_SCROLLWIN_BOTTOM, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), nullptr, this ); m_parentPanel->Connect( wxEVT_SCROLLWIN_TOP, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), nullptr, this ); m_parentPanel->Connect( wxEVT_SCROLLWIN_LINEUP, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), nullptr, this ); m_parentPanel->Connect( wxEVT_SCROLLWIN_LINEDOWN, wxScrollWinEventHandler( WX_VIEW_CONTROLS::onScroll ), nullptr, this ); #if defined USE_MOUSE_CAPTURE m_parentPanel->Connect( wxEVT_MOUSE_CAPTURE_LOST, wxMouseEventHandler( WX_VIEW_CONTROLS::onCaptureLost ), nullptr, this ); #endif m_cursorWarped = false; m_panTimer.SetOwner( this ); this->Connect( wxEVT_TIMER, wxTimerEventHandler( WX_VIEW_CONTROLS::onTimer ), nullptr, this ); m_settings.m_lastKeyboardCursorPositionValid = false; m_settings.m_lastKeyboardCursorPosition = { 0.0, 0.0 }; m_settings.m_lastKeyboardCursorCommand = 0; } WX_VIEW_CONTROLS::~WX_VIEW_CONTROLS() { #if defined USE_MOUSE_CAPTURE if( m_parentPanel->HasCapture() ) m_parentPanel->ReleaseMouse(); #endif } void WX_VIEW_CONTROLS::LoadSettings() { COMMON_SETTINGS* cfg = Pgm().GetCommonSettings(); m_settings.m_warpCursor = cfg->m_Input.center_on_zoom; m_settings.m_focusFollowSchPcb = cfg->m_Input.focus_follow_sch_pcb; m_settings.m_autoPanSettingEnabled = cfg->m_Input.auto_pan; m_settings.m_autoPanAcceleration = cfg->m_Input.auto_pan_acceleration; m_settings.m_horizontalPan = cfg->m_Input.horizontal_pan; m_settings.m_zoomAcceleration = cfg->m_Input.zoom_acceleration; m_settings.m_zoomSpeed = cfg->m_Input.zoom_speed; m_settings.m_zoomSpeedAuto = cfg->m_Input.zoom_speed_auto; m_settings.m_scrollModifierZoom = cfg->m_Input.scroll_modifier_zoom; m_settings.m_scrollModifierPanH = cfg->m_Input.scroll_modifier_pan_h; m_settings.m_scrollModifierPanV = cfg->m_Input.scroll_modifier_pan_v; m_settings.m_dragLeft = cfg->m_Input.drag_left; m_settings.m_dragMiddle = cfg->m_Input.drag_middle; m_settings.m_dragRight = cfg->m_Input.drag_right; m_settings.m_scrollReversePanH = cfg->m_Input.reverse_scroll_pan_h; m_zoomController.reset(); if( cfg->m_Input.zoom_speed_auto ) { m_zoomController = GetZoomControllerForPlatform( cfg->m_Input.zoom_acceleration ); } else { if( cfg->m_Input.zoom_acceleration ) { m_zoomController = std::make_unique( cfg->m_Input.zoom_speed ); } else { double scale = CONSTANT_ZOOM_CONTROLLER::MANUAL_SCALE_FACTOR * cfg->m_Input.zoom_speed; m_zoomController = std::make_unique( scale ); } } } void WX_VIEW_CONTROLS::onMotion( wxMouseEvent& aEvent ) { ( *m_MotionEventCounter )++; bool isAutoPanning = false; int x = aEvent.GetX(); int y = aEvent.GetY(); VECTOR2D mousePos( x, y ); // Automatic focus switching between SCH and PCB windows on canvas mouse motion if( m_settings.m_focusFollowSchPcb ) { if( EDA_DRAW_FRAME* frame = m_parentPanel->GetParentEDAFrame() ) { KIWAY_PLAYER* otherFrame = nullptr; if( frame->IsType( FRAME_PCB_EDITOR ) ) { otherFrame = frame->Kiway().Player( FRAME_SCH, false ); } else if( frame->IsType( FRAME_SCH ) ) { otherFrame = frame->Kiway().Player( FRAME_PCB_EDITOR, false ); } if( otherFrame && KIPLATFORM::UI::IsWindowActive( otherFrame ) && !KIPLATFORM::UI::IsWindowActive( frame ) ) { frame->Raise(); } } } if( m_state != DRAG_PANNING && m_state != DRAG_ZOOMING ) handleCursorCapture( x, y ); if( m_settings.m_autoPanEnabled && m_settings.m_autoPanSettingEnabled ) isAutoPanning = handleAutoPanning( aEvent ); if( !isAutoPanning && aEvent.Dragging() ) { if( m_state == DRAG_PANNING ) { static bool justWarped = false; int warpX = 0; int warpY = 0; wxSize parentSize = m_parentPanel->GetClientSize(); if( x < 0 ) { warpX = parentSize.x; } else if(x >= parentSize.x ) { warpX = -parentSize.x; } if( y < 0 ) { warpY = parentSize.y; } else if( y >= parentSize.y ) { warpY = -parentSize.y; } if( !justWarped ) { VECTOR2D d = m_dragStartPoint - mousePos; m_dragStartPoint = mousePos; VECTOR2D delta = m_view->ToWorld( d, false ); m_view->SetCenter( m_view->GetCenter() + delta ); aEvent.StopPropagation(); } if( warpX || warpY ) { if( !justWarped ) { KIPLATFORM::UI::WarpPointer( m_parentPanel, x + warpX, y + warpY ); m_dragStartPoint += VECTOR2D( warpX, warpY ); justWarped = true; } else justWarped = false; } else justWarped = false; } else if( m_state == DRAG_ZOOMING ) { static bool justWarped = false; int warpY = 0; wxSize parentSize = m_parentPanel->GetClientSize(); if( y < 0 ) { warpY = parentSize.y; } else if( y >= parentSize.y ) { warpY = -parentSize.y; } if( !justWarped ) { VECTOR2D d = m_dragStartPoint - mousePos; m_dragStartPoint = mousePos; double scale = exp( d.y * m_settings.m_zoomSpeed * 0.001 ); wxLogTrace( traceZoomScroll, wxString::Format( "dy: %f scale: %f", d.y, scale ) ); m_view->SetScale( m_view->GetScale() * scale, m_view->ToWorld( m_zoomStartPoint ) ); aEvent.StopPropagation(); } if( warpY ) { if( !justWarped ) { KIPLATFORM::UI::WarpPointer( m_parentPanel, x, y + warpY ); m_dragStartPoint += VECTOR2D( 0, warpY ); justWarped = true; } else justWarped = false; } else justWarped = false; } } if( m_updateCursor ) // do not update the cursor position if it was explicitly set m_cursorPos = GetClampedCoords( m_view->ToWorld( mousePos ) ); else m_updateCursor = true; aEvent.Skip(); } void WX_VIEW_CONTROLS::onWheel( wxMouseEvent& aEvent ) { #ifdef __WXGTK3__ if( aEvent.GetTimestamp() == m_lastTimestamp ) { aEvent.Skip( false ); return; } m_lastTimestamp = aEvent.GetTimestamp(); #endif const double wheelPanSpeed = 0.001; const int axis = aEvent.GetWheelAxis(); if( axis == wxMOUSE_WHEEL_HORIZONTAL && !m_settings.m_horizontalPan ) return; // Pick the modifier, if any. Shift beats control beats alt, we don't support more than one. int modifiers = aEvent.ShiftDown() ? WXK_SHIFT : ( aEvent.ControlDown() ? WXK_CONTROL : ( aEvent.AltDown() ? WXK_ALT : 0 ) ); // Restrict zoom handling to the vertical axis, otherwise horizontal // scrolling events (e.g. touchpads and some mice) end up interpreted // as vertical scroll events and confuse the user. if( modifiers == m_settings.m_scrollModifierZoom ) { if ( axis == wxMOUSE_WHEEL_VERTICAL ) { const int rotation = aEvent.GetWheelRotation(); const double zoomScale = m_zoomController->GetScaleForRotation( rotation ); if( IsCursorWarpingEnabled() ) { CenterOnCursor(); m_view->SetScale( m_view->GetScale() * zoomScale ); } else { const VECTOR2D anchor = m_view->ToWorld( VECTOR2D( aEvent.GetX(), aEvent.GetY() ) ); m_view->SetScale( m_view->GetScale() * zoomScale, anchor ); } // Refresh the zoom level and mouse position on message panel // (mouse position has not changed, only the zoom level has changed): refreshMouse( true ); } } else { // Scrolling VECTOR2D scrollVec = m_view->ToWorld( m_view->GetScreenPixelSize(), false ) * ( (double) aEvent.GetWheelRotation() * wheelPanSpeed ); double scrollX = 0.0; double scrollY = 0.0; bool hReverse = false; if( axis != wxMOUSE_WHEEL_HORIZONTAL ) hReverse = m_settings.m_scrollReversePanH; if( axis == wxMOUSE_WHEEL_HORIZONTAL || modifiers == m_settings.m_scrollModifierPanH ) { if( hReverse ) scrollX = scrollVec.x; else scrollX = ( axis == wxMOUSE_WHEEL_HORIZONTAL ) ? scrollVec.x : -scrollVec.x; } else { scrollY = -scrollVec.y; } VECTOR2D delta( scrollX, scrollY ); m_view->SetCenter( m_view->GetCenter() + delta ); refreshMouse( true ); } // Do not skip this event, otherwise wxWidgets will fire // 3 wxEVT_SCROLLWIN_LINEUP or wxEVT_SCROLLWIN_LINEDOWN (normal wxWidgets behavior) // and we do not want that. } void WX_VIEW_CONTROLS::onMagnify( wxMouseEvent& aEvent ) { // Scale based on the magnification from our underlying magnification event. VECTOR2D anchor = m_view->ToWorld( VECTOR2D( aEvent.GetX(), aEvent.GetY() ) ); m_view->SetScale( m_view->GetScale() * ( aEvent.GetMagnification() + 1.0f ), anchor ); aEvent.Skip(); } void WX_VIEW_CONTROLS::setState( STATE aNewState ) { m_state = aNewState; } void WX_VIEW_CONTROLS::onButton( wxMouseEvent& aEvent ) { switch( m_state ) { case IDLE: case AUTO_PANNING: if( ( aEvent.MiddleDown() && m_settings.m_dragMiddle == MOUSE_DRAG_ACTION::PAN ) || ( aEvent.RightDown() && m_settings.m_dragRight == MOUSE_DRAG_ACTION::PAN ) ) { m_dragStartPoint = VECTOR2D( aEvent.GetX(), aEvent.GetY() ); setState( DRAG_PANNING ); #if defined USE_MOUSE_CAPTURE if( !m_parentPanel->HasCapture() ) m_parentPanel->CaptureMouse(); #endif } else if( ( aEvent.MiddleDown() && m_settings.m_dragMiddle == MOUSE_DRAG_ACTION::ZOOM ) || ( aEvent.RightDown() && m_settings.m_dragRight == MOUSE_DRAG_ACTION::ZOOM ) ) { m_dragStartPoint = VECTOR2D( aEvent.GetX(), aEvent.GetY() ); m_zoomStartPoint = m_dragStartPoint; setState( DRAG_ZOOMING ); #if defined USE_MOUSE_CAPTURE if( !m_parentPanel->HasCapture() ) m_parentPanel->CaptureMouse(); #endif } if( aEvent.LeftUp() ) setState( IDLE ); // Stop autopanning when user release left mouse button break; case DRAG_ZOOMING: case DRAG_PANNING: if( aEvent.MiddleUp() || aEvent.LeftUp() || aEvent.RightUp() ) { setState( IDLE ); #if defined USE_MOUSE_CAPTURE if( !m_settings.m_cursorCaptured && m_parentPanel->HasCapture() ) m_parentPanel->ReleaseMouse(); #endif } break; } aEvent.Skip(); } void WX_VIEW_CONTROLS::onEnter( wxMouseEvent& aEvent ) { // Avoid stealing focus from text controls // This is particularly important for users using On-Screen-Keyboards // They may move the mouse over the canvas to reach the keyboard if( KIUI::IsInputControlFocused() ) { return; } #if defined( _WIN32 ) || defined( __WXGTK__ ) // Win32 and some *nix WMs transmit mouse move and wheel events to all controls below the mouse regardless // of focus. Forcing the focus here will cause the EDA FRAMES to immediately become the // top level active window. if( m_parentPanel->GetParent() != nullptr ) { // this assumes the parent panel's parent is the eda window if( KIPLATFORM::UI::IsWindowActive( m_parentPanel->GetParent() ) ) { m_parentPanel->SetFocus(); } } #else m_parentPanel->SetFocus(); #endif } void WX_VIEW_CONTROLS::onLeave( wxMouseEvent& aEvent ) { #if !defined USE_MOUSE_CAPTURE onMotion( aEvent ); #endif } void WX_VIEW_CONTROLS::onCaptureLost( wxMouseEvent& aEvent ) { // This method must be present to suppress the capture-lost assertion // Set the flag to allow calling m_parentPanel->CaptureMouse() // Note: One cannot call m_parentPanel->CaptureMouse() twice, this is not accepted // by wxWidgets (MSW specific) so we need this guard m_parentPanel->m_MouseCapturedLost = true; } void WX_VIEW_CONTROLS::onTimer( wxTimerEvent& aEvent ) { switch( m_state ) { case AUTO_PANNING: { if( !m_settings.m_autoPanEnabled ) { setState( IDLE ); return; } #ifdef __WXMSW__ // Hackfix: It's possible for the mouse to leave the canvas // without triggering any leave events on windows // Use a MSW only wx function if( !m_parentPanel->IsMouseInWindow() ) { m_panTimer.Stop(); setState( IDLE ); return; } #endif if( !m_parentPanel->HasFocus() && !m_parentPanel->StatusPopupHasFocus() ) { setState( IDLE ); return; } double borderSize = std::min( m_settings.m_autoPanMargin * m_view->GetScreenPixelSize().x, m_settings.m_autoPanMargin * m_view->GetScreenPixelSize().y ); // When the mouse cursor is outside the area with no pan, // m_panDirection is the dist to this area limit ( in pixels ) // It will be used also as pan value (the pan speed depends on this dist). VECTOR2D dir( m_panDirection ); // When the mouse cursor is outside the area with no pan, the pan value // is accelerated depending on the dist between the area and the cursor float accel = 0.5f + ( m_settings.m_autoPanAcceleration / 5.0f ); // For a small mouse cursor dist to area, just use the distance. // But for a dist > borderSize / 2, use an accelerated pan value if( dir.EuclideanNorm() >= borderSize ) // far from area limits dir = dir.Resize( borderSize * accel ); else if( dir.EuclideanNorm() > borderSize / 2 ) // Near from area limits dir = dir.Resize( borderSize ); dir = m_view->ToWorld( dir, false ); m_view->SetCenter( m_view->GetCenter() + dir ); refreshMouse( true ); m_panTimer.Start(); } break; case IDLE: // Just remove unnecessary warnings case DRAG_PANNING: case DRAG_ZOOMING: break; } } void WX_VIEW_CONTROLS::onScroll( wxScrollWinEvent& aEvent ) { const double linePanDelta = 0.05; const double pagePanDelta = 0.5; int type = aEvent.GetEventType(); int dir = aEvent.GetOrientation(); if( type == wxEVT_SCROLLWIN_THUMBTRACK ) { auto center = m_view->GetCenter(); const auto& boundary = m_view->GetBoundary(); // Flip scroll direction in flipped view const double xstart = ( m_view->IsMirroredX() ? boundary.GetRight() : boundary.GetLeft() ); const double xdelta = ( m_view->IsMirroredX() ? -1 : 1 ); if( dir == wxHORIZONTAL ) center.x = xstart + xdelta * ( aEvent.GetPosition() / m_scrollScale.x ); else center.y = boundary.GetTop() + aEvent.GetPosition() / m_scrollScale.y; m_view->SetCenter( center ); } else if( type == wxEVT_SCROLLWIN_THUMBRELEASE || type == wxEVT_SCROLLWIN_TOP || type == wxEVT_SCROLLWIN_BOTTOM ) { // Do nothing on thumb release, we don't care about it. // We don't have a concept of top or bottom in our viewport, so ignore those events. } else { double dist = 0; if( type == wxEVT_SCROLLWIN_PAGEUP ) dist = pagePanDelta; else if( type == wxEVT_SCROLLWIN_PAGEDOWN ) dist = -pagePanDelta; else if( type == wxEVT_SCROLLWIN_LINEUP ) dist = linePanDelta; else if( type == wxEVT_SCROLLWIN_LINEDOWN ) dist = -linePanDelta; else wxCHECK_MSG( false, /* void */, wxT( "Unhandled event type" ) ); VECTOR2D scroll = m_view->ToWorld( m_view->GetScreenPixelSize(), false ) * dist; double scrollX = 0.0; double scrollY = 0.0; if ( dir == wxHORIZONTAL ) scrollX = -scroll.x; else scrollY = -scroll.y; VECTOR2D delta( scrollX, scrollY ); m_view->SetCenter( m_view->GetCenter() + delta ); } m_parentPanel->Refresh(); } void WX_VIEW_CONTROLS::CaptureCursor( bool aEnabled ) { #if defined USE_MOUSE_CAPTURE // Note: for some reason, m_parentPanel->HasCapture() can be false even if CaptureMouse() // was called (i.e. mouse was captured, so when need to test m_MouseCapturedLost to be // sure a wxEVT_MOUSE_CAPTURE_LOST event was fired before. Otherwise wxMSW complains if( aEnabled && !m_parentPanel->HasCapture() && m_parentPanel->m_MouseCapturedLost ) { m_parentPanel->CaptureMouse(); // Clear the flag to allow calling m_parentPanel->CaptureMouse() // Calling it without calling ReleaseMouse() is not accepted by wxWidgets (MSW specific) m_parentPanel->m_MouseCapturedLost = false; } else if( !aEnabled && m_parentPanel->HasCapture() && m_state != DRAG_PANNING && m_state != DRAG_ZOOMING ) { m_parentPanel->ReleaseMouse(); // Mouse is released, calling CaptureMouse() is allowed now: m_parentPanel->m_MouseCapturedLost = true; } #endif VIEW_CONTROLS::CaptureCursor( aEnabled ); } void WX_VIEW_CONTROLS::CancelDrag() { if( m_state == DRAG_PANNING || m_state == DRAG_ZOOMING ) { setState( IDLE ); #if defined USE_MOUSE_CAPTURE if( !m_settings.m_cursorCaptured && m_parentPanel->HasCapture() ) m_parentPanel->ReleaseMouse(); #endif } } VECTOR2D WX_VIEW_CONTROLS::GetMousePosition( bool aWorldCoordinates ) const { wxPoint msp = getMouseScreenPosition(); VECTOR2D screenPos( msp.x, msp.y ); return aWorldCoordinates ? GetClampedCoords( m_view->ToWorld( screenPos ) ) : screenPos; } VECTOR2D WX_VIEW_CONTROLS::GetRawCursorPosition( bool aEnableSnapping ) const { GAL* gal = m_view->GetGAL(); if( aEnableSnapping && gal->GetGridSnapping() ) { return gal->GetGridPoint( m_cursorPos ); } else { return m_cursorPos; } } VECTOR2D WX_VIEW_CONTROLS::GetCursorPosition( bool aEnableSnapping ) const { if( m_settings.m_forceCursorPosition ) { return m_settings.m_forcedPosition; } else { return GetClampedCoords( GetRawCursorPosition( aEnableSnapping ) ); } } void WX_VIEW_CONTROLS::SetCursorPosition( const VECTOR2D& aPosition, bool aWarpView, bool aTriggeredByArrows, long aArrowCommand ) { m_updateCursor = false; VECTOR2D clampedPosition = GetClampedCoords( aPosition ); if( aTriggeredByArrows ) { m_settings.m_lastKeyboardCursorPositionValid = true; m_settings.m_lastKeyboardCursorPosition = clampedPosition; m_settings.m_lastKeyboardCursorCommand = aArrowCommand; m_cursorWarped = false; } else { m_settings.m_lastKeyboardCursorPositionValid = false; m_settings.m_lastKeyboardCursorPosition = { 0.0, 0.0 }; m_settings.m_lastKeyboardCursorCommand = 0; m_cursorWarped = true; } WarpMouseCursor( clampedPosition, true, aWarpView ); m_cursorPos = clampedPosition; } void WX_VIEW_CONTROLS::SetCrossHairCursorPosition( const VECTOR2D& aPosition, bool aWarpView = true ) { m_updateCursor = false; VECTOR2D clampedPosition = GetClampedCoords( aPosition ); const VECTOR2I& screenSize = m_view->GetGAL()->GetScreenPixelSize(); BOX2I screen( VECTOR2I( 0, 0 ), screenSize ); VECTOR2D screenPos = m_view->ToScreen( clampedPosition ); if( aWarpView && !screen.Contains( screenPos ) ) m_view->SetCenter( clampedPosition ); m_cursorPos = clampedPosition; } void WX_VIEW_CONTROLS::WarpMouseCursor( const VECTOR2D& aPosition, bool aWorldCoordinates, bool aWarpView ) { if( aWorldCoordinates ) { const VECTOR2I& screenSize = m_view->GetGAL()->GetScreenPixelSize(); BOX2I screen( VECTOR2I( 0, 0 ), screenSize ); VECTOR2D clampedPosition = GetClampedCoords( aPosition ); VECTOR2D screenPos = m_view->ToScreen( clampedPosition ); if( !screen.Contains( screenPos ) ) { if( aWarpView ) { m_view->SetCenter( clampedPosition ); KIPLATFORM::UI::WarpPointer( m_parentPanel, screenSize.x / 2, screenSize.y / 2 ); } } else { KIPLATFORM::UI::WarpPointer( m_parentPanel, screenPos.x, screenPos.y ); } } else { KIPLATFORM::UI::WarpPointer( m_parentPanel, aPosition.x, aPosition.y ); } // If we are not refreshing because of mouse movement, don't set the modifiers // because we are refreshing for keyboard movement, which uses the same modifiers for other actions refreshMouse( m_updateCursor ); } void WX_VIEW_CONTROLS::CenterOnCursor() { const VECTOR2I& screenSize = m_view->GetGAL()->GetScreenPixelSize(); VECTOR2I screenCenter( screenSize / 2 ); if( GetMousePosition( false ) != screenCenter ) { m_view->SetCenter( GetCursorPosition() ); m_dragStartPoint = screenCenter; KIPLATFORM::UI::WarpPointer( m_parentPanel, screenCenter.x, screenCenter.y ); } } void WX_VIEW_CONTROLS::PinCursorInsideNonAutoscrollArea( bool aWarpMouseCursor ) { int border = std::min( m_settings.m_autoPanMargin * m_view->GetScreenPixelSize().x, m_settings.m_autoPanMargin * m_view->GetScreenPixelSize().y ); border += 2; VECTOR2D topLeft( border, border ); VECTOR2D botRight( m_view->GetScreenPixelSize().x - border, m_view->GetScreenPixelSize().y - border ); topLeft = m_view->ToWorld( topLeft ); botRight = m_view->ToWorld( botRight ); VECTOR2D pos = GetMousePosition( true ); if( pos.x < topLeft.x ) pos.x = topLeft.x; else if( pos.x > botRight.x ) pos.x = botRight.x; if( pos.y < topLeft.y ) pos.y = topLeft.y; else if( pos.y > botRight.y ) pos.y = botRight.y; SetCursorPosition( pos, false, false, 0 ); if( aWarpMouseCursor ) WarpMouseCursor( pos, true ); } bool WX_VIEW_CONTROLS::handleAutoPanning( const wxMouseEvent& aEvent ) { VECTOR2I p( aEvent.GetX(), aEvent.GetY() ); VECTOR2I pKey( m_view->ToScreen(m_settings.m_lastKeyboardCursorPosition ) ); if( m_cursorWarped || ( m_settings.m_lastKeyboardCursorPositionValid && p == pKey ) ) { // last cursor move event came from keyboard cursor control. If auto-panning is enabled // and the next position is inside the autopan zone, check if it really came from a mouse // event, otherwise disable autopan temporarily. Also temporarily disable autopan if the // cursor is in the autopan zone because the application warped the cursor. m_cursorWarped = false; return true; } m_cursorWarped = false; // Compute areas where autopanning is active int borderStart = std::min( m_settings.m_autoPanMargin * m_view->GetScreenPixelSize().x, m_settings.m_autoPanMargin * m_view->GetScreenPixelSize().y ); borderStart = std::max( borderStart, 2 ); int borderEndX = m_view->GetScreenPixelSize().x - borderStart; int borderEndY = m_view->GetScreenPixelSize().y - borderStart; if( p.x < borderStart ) m_panDirection.x = -( borderStart - p.x ); else if( p.x > borderEndX ) m_panDirection.x = ( p.x - borderEndX ); else m_panDirection.x = 0; if( p.y < borderStart ) m_panDirection.y = -( borderStart - p.y ); else if( p.y > borderEndY ) m_panDirection.y = ( p.y - borderEndY ); else m_panDirection.y = 0; bool borderHit = ( m_panDirection.x != 0 || m_panDirection.y != 0 ); switch( m_state ) { case AUTO_PANNING: if( !borderHit ) { m_panTimer.Stop(); setState( IDLE ); return false; } return true; case IDLE: if( borderHit ) { setState( AUTO_PANNING ); m_panTimer.Start( (int) ( 250.0 / 60.0 ), true ); return true; } return false; case DRAG_PANNING: case DRAG_ZOOMING: return false; } wxCHECK_MSG( false, false, wxT( "This line should never be reached" ) ); return false; } void WX_VIEW_CONTROLS::handleCursorCapture( int x, int y ) { if( m_settings.m_cursorCaptured ) { bool warp = false; wxSize parentSize = m_parentPanel->GetClientSize(); if( x < 0 ) { x = 0; warp = true; } else if( x >= parentSize.x ) { x = parentSize.x - 1; warp = true; } if( y < 0 ) { y = 0; warp = true; } else if( y >= parentSize.y ) { y = parentSize.y - 1; warp = true; } if( warp ) KIPLATFORM::UI::WarpPointer( m_parentPanel, x, y ); } } void WX_VIEW_CONTROLS::refreshMouse( bool aSetModifiers ) { // Notify tools that the cursor position has changed in the world coordinates wxMouseEvent moveEvent( EVT_REFRESH_MOUSE ); wxPoint msp = getMouseScreenPosition(); moveEvent.SetX( msp.x ); moveEvent.SetY( msp.y ); if( aSetModifiers ) { // Set the modifiers state moveEvent.SetControlDown( wxGetKeyState( WXK_CONTROL ) ); moveEvent.SetShiftDown( wxGetKeyState( WXK_SHIFT ) ); moveEvent.SetAltDown( wxGetKeyState( WXK_ALT ) ); } m_cursorPos = GetClampedCoords( m_view->ToWorld( VECTOR2D( msp.x, msp.y ) ) ); wxPostEvent( m_parentPanel, moveEvent ); } wxPoint WX_VIEW_CONTROLS::getMouseScreenPosition() const { wxPoint msp = wxGetMousePosition(); m_parentPanel->ScreenToClient( &msp.x, &msp.y ); return msp; } void WX_VIEW_CONTROLS::UpdateScrollbars() { const BOX2D viewport = m_view->GetViewport(); const BOX2D& boundary = m_view->GetBoundary(); m_scrollScale.x = 2e3 / viewport.GetWidth(); // TODO it does not have to be updated so often m_scrollScale.y = 2e3 / viewport.GetHeight(); VECTOR2I newScroll( ( viewport.Centre().x - boundary.GetLeft() ) * m_scrollScale.x, ( viewport.Centre().y - boundary.GetTop() ) * m_scrollScale.y ); // We add the width of the scroll bar thumb to the range because the scroll range is given by // the full bar while the position is given by the left/top position of the thumb VECTOR2I newRange( m_scrollScale.x * boundary.GetWidth() + m_parentPanel->GetScrollThumb( wxSB_HORIZONTAL ), m_scrollScale.y * boundary.GetHeight() + m_parentPanel->GetScrollThumb( wxSB_VERTICAL ) ); // Flip scroll direction in flipped view if( m_view->IsMirroredX() ) newScroll.x = ( boundary.GetRight() - viewport.Centre().x ) * m_scrollScale.x; // Adjust scrollbars only if it is needed. Otherwise there are cases when canvas is continuously // refreshed (Windows) if( m_scrollPos != newScroll || newRange.x != m_parentPanel->GetScrollRange( wxSB_HORIZONTAL ) || newRange.y != m_parentPanel->GetScrollRange( wxSB_VERTICAL ) ) { m_parentPanel->SetScrollbars( 1, 1, newRange.x, newRange.y, newScroll.x, newScroll.y, true ); m_scrollPos = newScroll; #if !defined( __APPLE__ ) && !defined( WIN32 ) // Trigger a mouse refresh to get the canvas update in GTK (re-draws the scrollbars). // Note that this causes an infinite loop on OSX and Windows (in certain cases) as it // generates a paint event. refreshMouse( false ); #endif } } void WX_VIEW_CONTROLS::ForceCursorPosition( bool aEnabled, const VECTOR2D& aPosition ) { VECTOR2D clampedPosition = GetClampedCoords( aPosition ); m_settings.m_forceCursorPosition = aEnabled; m_settings.m_forcedPosition = clampedPosition; }