/************************/ /* sch_item_struct.cpp */ /************************/ #include "fctsys.h" #include "common.h" #include "gr_basic.h" #include "base_struct.h" #include "sch_item_struct.h" #include "class_sch_screen.h" #include "class_drawpanel.h" #include "wxEeschemaStruct.h" #include "general.h" #include "protos.h" #include "../eeschema/dialogs/dialog_schematic_find.h" /* Constructor and destructor for SCH_ITEM */ /* They are not inline because this creates problems with gcc at linking time * in debug mode */ SCH_ITEM::SCH_ITEM( EDA_ITEM* aParent, KICAD_T aType ) : EDA_ITEM( aParent, aType ) { m_Layer = 0; } SCH_ITEM::SCH_ITEM( const SCH_ITEM& aItem ) : EDA_ITEM( aItem ) { m_Layer = aItem.m_Layer; } SCH_ITEM::~SCH_ITEM() { // Do not let the connections container go out of scope with any ojbects or they // will be deleted by the container will cause the EESchema to crash. These objects // are owned by the sheet object container. if( !m_connections.empty() ) m_connections.release(); } /** * place the struct in m_drawList. * if it is a new item, it it also put in undo list * for an "old" item, saving it in undo list must be done before editiing, * and not here! */ void SCH_ITEM::Place( SCH_EDIT_FRAME* aFrame, wxDC* aDC ) { SCH_SCREEN* screen = aFrame->GetScreen(); if( IsNew() ) { if( !screen->CheckIfOnDrawList( this ) ) // don't want a loop! screen->AddToDrawList( this ); aFrame->SetRepeatItem( this ); aFrame->SaveCopyInUndoList( this, UR_NEW ); } m_Flags = 0; screen->SetModify(); screen->SetCurItem( NULL ); aFrame->DrawPanel->SetMouseCapture( NULL, NULL ); if( aDC ) { EDA_CROSS_HAIR_MANAGER( aFrame->DrawPanel, aDC ); // Erase schematic cursor Draw( aFrame->DrawPanel, aDC, wxPoint( 0, 0 ), GR_DEFAULT_DRAWMODE ); } } bool SCH_ITEM::Matches( const wxString& aText, wxFindReplaceData& aSearchData ) { wxString text = aText; wxString searchText = aSearchData.GetFindString(); if( aSearchData.GetFlags() & wxFR_WHOLEWORD ) return aText.IsSameAs( searchText, aSearchData.GetFlags() & wxFR_MATCHCASE ); if( aSearchData.GetFlags() & FR_MATCH_WILDCARD ) { if( aSearchData.GetFlags() & wxFR_MATCHCASE ) return text.Matches( searchText ); return text.MakeUpper().Matches( searchText.MakeUpper() ); } if( aSearchData.GetFlags() & wxFR_MATCHCASE ) return aText.Find( searchText ) != wxNOT_FOUND; return text.MakeUpper().Find( searchText.MakeUpper() ) != wxNOT_FOUND; } bool SCH_ITEM::IsConnected( const wxPoint& aPosition ) const { if( m_Flags & STRUCT_DELETED || m_Flags & SKIP_STRUCT ) return false; return doIsConnected( aPosition ); }