/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2022-2023 KiCad Developers, see AUTHORS.txt for contributors. * * @author Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "pns_item.h" #include "pns_hole.h" #include "pns_node.h" #include "pns_utils.h" #include #include #include #include namespace PNS { HOLE::~HOLE() { delete m_holeShape; } HOLE* HOLE::Clone() const { HOLE* h = new HOLE( m_holeShape->Clone() ); h->SetLayers( Layers() ); h->SetOwner( nullptr ); h->m_rank = m_rank; h->m_marker = m_marker; h->m_parent = m_parent; h->m_isVirtual = m_isVirtual; return h; } const SHAPE_LINE_CHAIN HOLE::Hull( int aClearance, int aWalkaroundThickness, int aLayer ) const { if( !m_holeShape ) return SHAPE_LINE_CHAIN(); if( m_holeShape->Type() == SH_CIRCLE ) { auto cir = static_cast( m_holeShape ); int cl = ( aClearance + aWalkaroundThickness / 2 ); int width = cir->GetRadius() * 2; // Chamfer = width * ( 1 - sqrt(2)/2 ) for equilateral octagon return OctagonalHull( cir->GetCenter() - VECTOR2I( width / 2, width / 2 ), VECTOR2I( width, width ), cl, ( 2 * cl + width ) * ( 1.0 - M_SQRT1_2 ) ); } else if( m_holeShape->Type() == SH_COMPOUND ) { SHAPE_COMPOUND* cmpnd = static_cast( m_holeShape ); if( cmpnd->Shapes().size() == 1 ) { return BuildHullForPrimitiveShape( cmpnd->Shapes()[0], aClearance, aWalkaroundThickness ); } else { SHAPE_POLY_SET hullSet; for( SHAPE* shape : cmpnd->Shapes() ) { hullSet.AddOutline( BuildHullForPrimitiveShape( shape, aClearance, aWalkaroundThickness ) ); } hullSet.Simplify( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); return hullSet.Outline( 0 ); } } else { return BuildHullForPrimitiveShape( m_holeShape, aClearance, aWalkaroundThickness ); } } bool HOLE::IsCircular() const { return m_holeShape->Type() == SH_CIRCLE; } int HOLE::Radius() const { assert( m_holeShape->Type() == SH_CIRCLE ); return static_cast( m_holeShape )->GetRadius(); } const VECTOR2I HOLE::Pos() const { return VECTOR2I( 0, 0 ); // fixme holes } void HOLE::SetCenter( const VECTOR2I& aCenter ) { assert( m_holeShape->Type() == SH_CIRCLE ); static_cast( m_holeShape )->SetCenter( aCenter ); } void HOLE::SetRadius( int aRadius ) { assert( m_holeShape->Type() == SH_CIRCLE ); static_cast( m_holeShape )->SetRadius( aRadius ); } void HOLE::Move( const VECTOR2I& delta ) { m_holeShape->Move( delta ); } HOLE* HOLE::MakeCircularHole( const VECTOR2I& pos, int radius ) { auto circle = new SHAPE_CIRCLE( pos, radius ); auto hole = new HOLE( circle ); hole->SetLayers( LAYER_RANGE( F_Cu, B_Cu ) ); return hole; } /*bool HOLE::collideSimple( const ITEM* aHead, const NODE* aNode, COLLISION_SEARCH_CONTEXT* aCtx ) const { }*/ }; // namespace PNS