/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include ACTION_MANAGER::ACTION_MANAGER( TOOL_MANAGER* aToolManager ) : m_toolMgr( aToolManager ) { } ACTION_MANAGER::~ACTION_MANAGER() { while( !m_actionIdIndex.empty() ) UnregisterAction( m_actionIdIndex.begin()->second ); } void ACTION_MANAGER::RegisterAction( TOOL_ACTION* aAction ) { // Check if the TOOL_ACTION was not registered before assert( aAction->GetId() == -1 ); // TOOL_ACTIONs are supposed to be named [appName.]toolName.actionName (with dots between) // action name without specifying at least toolName is not valid assert( aAction->GetName().find( '.', 0 ) != std::string::npos ); // TOOL_ACTIONs must have unique names & ids assert( m_actionNameIndex.find( aAction->m_name ) == m_actionNameIndex.end() ); assert( m_actionIdIndex.find( aAction->m_id ) == m_actionIdIndex.end() ); aAction->setId( MakeActionId( aAction->m_name ) ); m_actionNameIndex[aAction->m_name] = aAction; m_actionIdIndex[aAction->m_id] = aAction; if( aAction->HasHotKey() ) m_actionHotKeys[aAction->m_currentHotKey].push_back( aAction ); aAction->setActionMgr( this ); } void ACTION_MANAGER::UnregisterAction( TOOL_ACTION* aAction ) { m_actionNameIndex.erase( aAction->m_name ); m_actionIdIndex.erase( aAction->m_id ); // Indicate that the ACTION_MANAGER no longer care about the object aAction->setActionMgr( NULL ); aAction->setId( -1 ); if( aAction->HasHotKey() ) { std::list& actions = m_actionHotKeys[aAction->m_currentHotKey]; std::list::iterator action = std::find( actions.begin(), actions.end(), aAction ); if( action != actions.end() ) actions.erase( action ); else assert( false ); } } int ACTION_MANAGER::MakeActionId( const std::string& aActionName ) { static int currentActionId = 1; return currentActionId++; } bool ACTION_MANAGER::RunAction( const std::string& aActionName ) const { std::map::const_iterator it = m_actionNameIndex.find( aActionName ); if( it == m_actionNameIndex.end() ) return false; // no action with given name found RunAction( it->second ); return true; } void ACTION_MANAGER::RunAction( const TOOL_ACTION* aAction ) const { TOOL_EVENT event = aAction->MakeEvent(); m_toolMgr->ProcessEvent( event ); } bool ACTION_MANAGER::RunHotKey( int aHotKey ) const { int key = std::toupper( aHotKey & ~MD_MODIFIER_MASK ); int mod = aHotKey & MD_MODIFIER_MASK; HOTKEY_LIST::const_iterator it = m_actionHotKeys.find( key | mod ); // If no luck, try without modifier, to handle keys that require a modifier // e.g. to get ? you need to press Shift+/ without US keyboard layout // Hardcoding ? as Shift+/ is a bad idea, as on another layout you may need to press a // different combination if( it == m_actionHotKeys.end() ) { it = m_actionHotKeys.find( key ); if( it == m_actionHotKeys.end() ) return false; // no appropriate action found for the hotkey } const std::list& actions = it->second; // Choose the action that has the highest priority on the active tools stack // If there is none, run the global action associated with the hot key int highestPriority = -1, priority = -1; const TOOL_ACTION* context = NULL; // pointer to context action of the highest priority tool const TOOL_ACTION* global = NULL; // pointer to global action, if there is no context action BOOST_FOREACH( const TOOL_ACTION* action, actions ) { if( action->GetScope() == AS_GLOBAL ) { // Store the global action for the hot key in case there was no possible // context actions to run assert( global == NULL ); // there should be only one global action per hot key global = action; continue; } TOOL_BASE* tool = m_toolMgr->FindTool( action->GetToolName() ); if( tool ) { priority = m_toolMgr->GetPriority( tool->GetId() ); if( priority >= 0 && priority > highestPriority ) { highestPriority = priority; context = action; } } } if( !global && !context ) // currently there is no valid action to run return false; if( context ) RunAction( context ); else if( global ) RunAction( global ); return true; }