/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2011 Wayne Stambaugh * Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file eda_3d_viewer.h * @brief Declaration of the eda_3d_viewer class */ #ifndef EDA_3D_VIEWER_H #define EDA_3D_VIEWER_H #include "../3d_canvas/cinfo3d_visu.h" #include "../3d_canvas/eda_3d_canvas.h" #include #include #define KICAD_DEFAULT_3D_DRAWFRAME_STYLE (wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS) #define VIEWER3D_FRAMENAME wxT( "Viewer3DFrameName" ) /** * Class EDA_3D_VIEWER * Create and handle a window for the 3d viewer connected to a Kiway and a pcbboard */ class EDA_3D_VIEWER : public KIWAY_PLAYER { public: EDA_3D_VIEWER( KIWAY *aKiway, PCB_BASE_FRAME *aParent, const wxString &aTitle, long style = KICAD_DEFAULT_3D_DRAWFRAME_STYLE ); ~EDA_3D_VIEWER(); PCB_BASE_FRAME* Parent() const { return (PCB_BASE_FRAME*)GetParent(); } BOARD* GetBoard() { return Parent()->GetBoard(); } /** * Request reloading the 3D view. However the request will be executed * only when the 3D canvas is refreshed. * It allows to prepare changes and request for 3D rebuild only when all * changes are committed. * This is made because the 3D rebuild can take a long time, and this rebuild * cannot always made after each change, for calculation time reason. */ void ReloadRequest(); // !TODO: review this function: it need a way to tell what changed, // to only reload/rebuild things that have really changed /** * Reload and refresh (rebuild) the 3D scene. * Warning: rebuilding the 3D scene can take a bit of time, so * rebuilding the scene can be immediate, or made later, during * the next 3D canvas refresh (on zoom for instance) * @param aForceImmediateRedraw = true to immediately rebuild the 3D scene, * false to wait a refresh later. */ void NewDisplay( bool aForceImmediateRedraw = false ); /** * Function SetDefaultFileName * Set the default file name (eg: to be suggested to a screenshot) * @param aFn = file name to assign */ void SetDefaultFileName( const wxString &aFn ) { wxFileName fn( aFn ); m_defaultFileName = fn.GetName(); } /** * Function GetDefaultFileName * @return the default suggested file name */ const wxString &GetDefaultFileName() const { return m_defaultFileName; } /** * Function GetSettings * @return current settings */ CINFO3D_VISU &GetSettings() { return m_settings; } /** * Function Set3DColorFromUser * Get a SFVEC3D from a wx colour dialog * @param aColor is the SFVEC3D to change * @param aTitle is the title displayed in the colordialog selector * @param aPredefinedColors is a reference to a wxColourData * which contains a few predefined colors * if it is NULL, no predefined colors are used * @return true if a new color is chosen, false if * no change or aborted by user */ bool Set3DColorFromUser( SFVEC3D &aColor, const wxString& aTitle, wxColourData* aPredefinedColors = NULL ); /** * Function Set3DSolderMaskColorFromUser * Set the solder mask color from a set of colors * @return true if a new color is chosen, false if * no change or aborted by user */ bool Set3DSolderMaskColorFromUser(); /** * Function Set3DSolderPasteColorFromUser * Set the solder mask color from a set of colors * @return true if a new color is chosen, false if * no change or aborted by user */ bool Set3DSolderPasteColorFromUser(); /** * Function Set3DCopperColorFromUser * Set the copper color from a set of colors * @return true if a new color is chosen, false if * no change or aborted by user */ bool Set3DCopperColorFromUser(); /** * Function Set3DBoardBodyBodyColorFromUser * Set the copper color from a set of colors * @return true if a new color is chosen, false if * no change or aborted by user */ bool Set3DBoardBodyColorFromUser(); /** * Function Set3DSilkScreenColorFromUser * Set the silkscreen color from a set of colors * @return true if a new color is chosen, false if * no change or aborted by user */ bool Set3DSilkScreenColorFromUser(); private: /// Called when user press the File->Exit void Exit3DFrame( wxCommandEvent &event ); void OnCloseWindow( wxCloseEvent &event ); void Process_Special_Functions( wxCommandEvent &event ); void On3DGridSelection( wxCommandEvent &event ); void OnRenderEngineSelection( wxCommandEvent &event ); void OnUpdateMenus(wxUpdateUIEvent& event); void ProcessZoom( wxCommandEvent &event ); void OnActivate( wxActivateEvent &event ); void OnSetFocus( wxFocusEvent &event ); void Install3DViewOptionDialog( wxCommandEvent &event ); void CreateMenuBar(); void DisplayHotKeys(); /** * Set the state of toggle menus according to the current display options */ void SetMenuBarOptionsState(); void ReCreateMainToolbar(); void SetToolbars(); void SaveSettings( wxConfigBase *aCfg ) override; void LoadSettings( wxConfigBase *aCfg ) override; void OnLeftClick( wxDC *DC, const wxPoint &MousePos ); void OnRightClick( const wxPoint &MousePos, wxMenu *PopMenu ); void OnKeyEvent( wxKeyEvent& event ); void RedrawActiveWindow( wxDC *DC, bool EraseBg ); /** * Function TakeScreenshot * Create a Screenshot of the current 3D view. * Output file format is png or jpeg, or image is copied to the clipboard */ void takeScreenshot( wxCommandEvent& event ); /** * @brief RenderEngineChanged - Update toolbar icon and call canvas RenderEngineChanged */ void RenderEngineChanged(); DECLARE_EVENT_TABLE() private: /** * Filename to propose for save a screenshot */ wxString m_defaultFileName; /** * The canvas where the openGL context will be rendered */ EDA_3D_CANVAS *m_canvas; /** * Store all the settings and options to be used by the renders */ CINFO3D_VISU m_settings; /** * Trace mask used to enable or disable the trace output of this class. * The debug output can be turned on by setting the WXTRACE environment variable to * "KI_TRACE_EDA_3D_VIEWER". See the wxWidgets documentation on wxLogTrace for * more information. */ static const wxChar *m_logTrace; }; #endif // EDA_3D_VIEWER_H