/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include typedef typename VECTOR2I::extended_type ecoord; static inline bool Collide( const SHAPE_CIRCLE& a, const SHAPE_CIRCLE& b, int clearance, bool needMTV, VECTOR2I& aMTV ) { ecoord min_dist = clearance + a.GetRadius() + b.GetRadius(); ecoord min_dist_sq = min_dist * min_dist; const VECTOR2I delta = b.GetCenter() - a.GetCenter(); ecoord dist_sq = delta.SquaredEuclideanNorm(); if ( dist_sq >= min_dist_sq ) return false; if ( needMTV ) aMTV = delta.Resize( sqrt (abs(min_dist_sq - dist_sq)) + 1); return true; } static inline bool Collide( const SHAPE_RECT& a, const SHAPE_CIRCLE& b, int clearance, bool needMTV, VECTOR2I& aMTV ) { const VECTOR2I c = b.GetCenter(); const VECTOR2I p0 = a.GetPosition(); const VECTOR2I size = a.GetSize(); const ecoord r = b.GetRadius(); const ecoord min_dist = clearance + r; const ecoord min_dist_sq = min_dist * min_dist; if (a.BBox(0).Contains(c)) return true; const VECTOR2I vts[] = { VECTOR2I(p0.x, p0.y), VECTOR2I(p0.x, p0.y + size.y), VECTOR2I(p0.x + size.x, p0.y + size.y), VECTOR2I(p0.x + size.x, p0.y), VECTOR2I(p0.x, p0.y) }; ecoord nearest_seg_dist_sq = VECTOR2I::ECOORD_MAX; VECTOR2I nearest; bool inside = c.x >= p0.x && c.x <= (p0.x + size.x) && c.y >= p0.y && c.y <= (p0.y + size.y); if(!inside) { for (int i = 0; i < 4; i++) { const SEG seg (vts[i], vts[i+1]); ecoord dist_sq = seg.SquaredDistance ( c ); if(dist_sq < min_dist_sq) { if(!needMTV) return true; else { nearest = seg.NearestPoint ( c ); nearest_seg_dist_sq = dist_sq; } } } } if(nearest_seg_dist_sq >= min_dist_sq && !inside) return false; VECTOR2I delta = c - nearest; if(!needMTV) return true; if(inside) aMTV = -delta.Resize(sqrt(abs(r * r + nearest_seg_dist_sq) + 1)); else aMTV = delta.Resize(sqrt(abs(r * r - nearest_seg_dist_sq) + 1)); return true; } static inline bool Collide( const SHAPE_CIRCLE& a, const SHAPE_LINE_CHAIN& b, int clearance, bool needMTV, VECTOR2I& aMTV ) { for (int s = 0; s < b.SegmentCount(); s++) { if ( a.Collide (b.CSegment(s), clearance)) return true; } return false; } static inline bool Collide( const SHAPE_LINE_CHAIN& a, const SHAPE_LINE_CHAIN& b, int clearance, bool needMTV, VECTOR2I& aMTV ) { for( int i = 0; i < b.SegmentCount() ;i++) if(a.Collide(b.CSegment(i), clearance)) return true; return false; } static inline bool Collide( const SHAPE_RECT& a, const SHAPE_LINE_CHAIN& b, int clearance, bool needMTV, VECTOR2I& aMTV ) { for (int s = 0; s < b.SegmentCount(); s++) { SEG seg = b.CSegment(s); if ( a.Collide (seg, clearance)) return true; } return false; } bool CollideShapes ( const SHAPE *a, const SHAPE *b, int clearance, bool needMTV, VECTOR2I& aMTV ) { switch(a->Type()) { case SH_RECT: switch(b->Type()) { case SH_CIRCLE: return Collide( *static_cast (a), *static_cast (b), clearance, needMTV, aMTV ); case SH_LINE_CHAIN: return Collide( *static_cast (a), *static_cast (b), clearance, needMTV, aMTV ); default: break; } case SH_CIRCLE: switch(b->Type()) { case SH_RECT: return Collide( *static_cast (b), *static_cast (a), clearance, needMTV, aMTV ); case SH_CIRCLE: return Collide( *static_cast (a), *static_cast (b), clearance, needMTV, aMTV ); case SH_LINE_CHAIN: return Collide( *static_cast (a), *static_cast (b), clearance, needMTV, aMTV ); default: break; } case SH_LINE_CHAIN: switch(b->Type()) { case SH_RECT: return Collide( *static_cast (b), *static_cast (a), clearance, needMTV, aMTV ); case SH_CIRCLE: return Collide( *static_cast (b), *static_cast (a), clearance, needMTV, aMTV ); case SH_LINE_CHAIN: return Collide( *static_cast (a), *static_cast (b), clearance, needMTV, aMTV ); default: break; } default: break; } bool unsupported_collision = true; assert(unsupported_collision == false); return false; } bool SHAPE::Collide ( const SHAPE *aShape, int aClerance, VECTOR2I& aMTV ) const { return CollideShapes( this, aShape, aClerance, true, aMTV); } bool SHAPE::Collide ( const SHAPE *aShape, int aClerance ) const { VECTOR2I dummy; return CollideShapes( this, aShape, aClerance, false, dummy); }