/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2014-2019 CERN * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors. * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include // for KiROUND #include "tool/edit_points.h" bool EDIT_POINT::WithinPoint( const VECTOR2I& aPoint, unsigned int aSize ) const { // Corners of the EDIT_POINT square VECTOR2I topLeft = GetPosition() - aSize; VECTOR2I bottomRight = GetPosition() + aSize; return ( aPoint.x > topLeft.x && aPoint.y > topLeft.y && aPoint.x < bottomRight.x && aPoint.y < bottomRight.y ); } EDIT_POINTS::EDIT_POINTS( EDA_ITEM* aParent ) : EDA_ITEM( NOT_USED ), m_parent( aParent ), m_allowPoints( true ) { } EDIT_POINT* EDIT_POINTS::FindPoint( const VECTOR2I& aLocation, KIGFX::VIEW *aView ) // fixme: ugly { unsigned size = std::abs( KiROUND( aView->ToWorld( EDIT_POINT::POINT_SIZE ) ) ); if( m_allowPoints ) { for( EDIT_POINT& point : m_points ) { if( point.WithinPoint( aLocation, size ) ) return &point; } } for( EDIT_LINE& line : m_lines ) { if( line.WithinPoint( aLocation, size ) ) return &line; } return nullptr; } int EDIT_POINTS::GetContourStartIdx( int aPointIdx ) const { int lastIdx = 0; for( int idx : m_contours ) { if( idx >= aPointIdx ) return lastIdx; lastIdx = idx + 1; } return lastIdx; } int EDIT_POINTS::GetContourEndIdx( int aPointIdx ) const { for( int idx : m_contours ) { if( idx >= aPointIdx ) return idx; } return m_points.size() - 1; } bool EDIT_POINTS::IsContourStart( int aPointIdx ) const { for( int idx : m_contours ) { if( idx + 1 == aPointIdx ) return true; // the list is sorted, so we cannot expect it any further if( idx > aPointIdx ) break; } return ( aPointIdx == 0 ); } bool EDIT_POINTS::IsContourEnd( int aPointIdx ) const { for( int idx : m_contours ) { if( idx == aPointIdx ) return true; // the list is sorted, so we cannot expect it any further if( idx > aPointIdx ) break; } // the end of the list surely is the end of a contour return ( aPointIdx == (int) m_points.size() - 1 ); } EDIT_POINT* EDIT_POINTS::Previous( const EDIT_POINT& aPoint, bool aTraverseContours ) { for( unsigned int i = 0; i < m_points.size(); ++i ) { if( m_points[i] == aPoint ) { if( !aTraverseContours && IsContourStart( i ) ) return &m_points[GetContourEndIdx( i )]; if( i == 0 ) return &m_points[m_points.size() - 1]; else return &m_points[i - 1]; } } return nullptr; } EDIT_LINE* EDIT_POINTS::Previous( const EDIT_LINE& aLine ) { for( unsigned int i = 0; i < m_lines.size(); ++i ) { if( m_lines[i] == aLine ) { if( i == 0 ) return &m_lines[m_lines.size() - 1]; else return &m_lines[i - 1]; } } return nullptr; } EDIT_POINT* EDIT_POINTS::Next( const EDIT_POINT& aPoint, bool aTraverseContours ) { for( unsigned int i = 0; i < m_points.size(); ++i ) { if( m_points[i] == aPoint ) { if( !aTraverseContours && IsContourEnd( i ) ) return &m_points[GetContourStartIdx( i )]; if( i == m_points.size() - 1 ) return &m_points[0]; else return &m_points[i + 1]; } } return nullptr; } EDIT_LINE* EDIT_POINTS::Next( const EDIT_LINE& aLine ) { for( unsigned int i = 0; i < m_lines.size(); ++i ) { if( m_lines[i] == aLine ) { if( i == m_lines.size() - 1 ) return &m_lines[0]; else return &m_lines[i + 1]; } } return nullptr; } const BOX2I EDIT_POINTS::ViewBBox() const { BOX2I box; bool empty = true; for( const auto& point : m_points ) { if( empty ) { box.SetOrigin( point.GetPosition() ); empty = false; } else { box.Merge( point.GetPosition() ); } } for( const auto& line : m_lines ) { if( empty ) { box.SetOrigin( line.GetOrigin().GetPosition() ); box.SetEnd( line.GetEnd().GetPosition() ); empty = false; } else { box.Merge( line.GetOrigin().GetPosition() ); box.Merge( line.GetEnd().GetPosition() ); } } return box; } void EDIT_POINTS::ViewDraw( int aLayer, KIGFX::VIEW* aView ) const { KIGFX::GAL* gal = aView->GetGAL(); KIGFX::RENDER_SETTINGS* settings = aView->GetPainter()->GetSettings(); KIGFX::COLOR4D drawColor = settings->GetLayerColor( LAYER_AUX_ITEMS ); // Don't assume LAYER_AUX_ITEMS is always a good choice. Compare with background. if( aView->GetGAL()->GetClearColor().Distance( drawColor ) < 0.5 ) drawColor.Invert(); // Linear darkening doesn't fit well with human color perception, and there's no guarantee // that there's enough room for contrast either. KIGFX::COLOR4D borderColor; KIGFX::COLOR4D highlightColor; double brightness = drawColor.GetBrightness(); if( brightness > 0.5 ) { borderColor = drawColor.Darkened( 0.7 ).WithAlpha( 0.8 ); highlightColor = drawColor.Darkened( 0.5 ).WithAlpha( 0.8 ); } else if( brightness > 0.2 ) { borderColor = drawColor.Brightened( 0.4 ).WithAlpha( 0.8 ); highlightColor = drawColor.Brightened( 0.3 ).WithAlpha( 0.8 ); } else { borderColor = drawColor.Brightened( 0.7 ).WithAlpha( 0.8 ); highlightColor = drawColor.Brightened( 0.5 ).WithAlpha( 0.8 ); } gal->SetFillColor( drawColor ); gal->SetStrokeColor( borderColor ); gal->SetIsFill( true ); gal->SetIsStroke( true ); gal->PushDepth(); gal->SetLayerDepth( gal->GetMinDepth() ); double size = aView->ToWorld( EDIT_POINT::POINT_SIZE ) / 2.0; double borderSize = aView->ToWorld( EDIT_POINT::BORDER_SIZE ); double hoverSize = aView->ToWorld( EDIT_POINT::HOVER_SIZE ); auto drawPoint = [&]( const EDIT_POINT& aPoint, bool aDrawCircle = false ) { if( aPoint.IsHover() || aPoint.IsActive() ) { gal->SetStrokeColor( highlightColor ); gal->SetLineWidth( hoverSize ); } else { gal->SetStrokeColor( borderColor ); gal->SetLineWidth( borderSize ); } gal->SetFillColor( drawColor ); if( aDrawCircle ) gal->DrawCircle( aPoint.GetPosition(), size ); else gal->DrawRectangle( aPoint.GetPosition() - size, aPoint.GetPosition() + size ); }; for( const EDIT_POINT& point : m_points ) drawPoint( point ); for( const EDIT_LINE& line : m_lines ) drawPoint( line, true ); gal->PopDepth(); }