/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2007 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef CLASS_BOARD_H_ #define CLASS_BOARD_H_ #include #include // Needed for stl hash extensions #include // for OUTLINE_ERROR_HANDLER #include #include #include #include #include #include #include #include #include class BOARD_DESIGN_SETTINGS; class BOARD_CONNECTED_ITEM; class BOARD_COMMIT; class DRC_RTREE; class PCB_BASE_FRAME; class PCB_EDIT_FRAME; class PICKED_ITEMS_LIST; class BOARD; class FOOTPRINT; class ZONE; class PCB_TRACK; class PAD; class PCB_GROUP; class PCB_MARKER; class MSG_PANEL_ITEM; class NETLIST; class REPORTER; class SHAPE_POLY_SET; class CONNECTIVITY_DATA; class COMPONENT; class PROJECT; class PROGRESS_REPORTER; struct ISOLATED_ISLANDS; // The default value for m_outlinesChainingEpsilon to convert a board outlines to polygons // It is the max dist between 2 end points to see them connected #define DEFAULT_CHAINING_EPSILON_MM 0.01 // Forward declare endpoint from class_track.h enum ENDPOINT_T : int; struct PTR_PTR_CACHE_KEY { BOARD_ITEM* A; BOARD_ITEM* B; bool operator==(const PTR_PTR_CACHE_KEY& other) const { return A == other.A && B == other.B; } }; struct PTR_LAYER_CACHE_KEY { BOARD_ITEM* A; PCB_LAYER_ID Layer; bool operator==(const PTR_LAYER_CACHE_KEY& other) const { return A == other.A && Layer == other.Layer; } }; struct PTR_PTR_LAYER_CACHE_KEY { BOARD_ITEM* A; BOARD_ITEM* B; PCB_LAYER_ID Layer; bool operator==(const PTR_PTR_LAYER_CACHE_KEY& other) const { return A == other.A && B == other.B && Layer == other.Layer; } }; namespace std { template <> struct hash { std::size_t operator()( const PTR_PTR_CACHE_KEY& k ) const { std::size_t seed = 0xa82de1c0; hash_combine( seed, k.A, k.B ); return seed; } }; template <> struct hash { std::size_t operator()( const PTR_LAYER_CACHE_KEY& k ) const { std::size_t seed = 0xa82de1c0; hash_combine( seed, k.A, k.Layer ); return seed; } }; template <> struct hash { std::size_t operator()( const PTR_PTR_LAYER_CACHE_KEY& k ) const { std::size_t seed = 0xa82de1c0; hash_combine( seed, k.A, k.B, k.Layer ); return seed; } }; } /** * The allowed types of layers, same as Specctra DSN spec. */ enum LAYER_T { LT_UNDEFINED = -1, LT_SIGNAL, LT_POWER, LT_MIXED, LT_JUMPER }; /** * Container to hold information pertinent to a layer of a BOARD. */ struct LAYER { LAYER() { clear(); } void clear() { m_type = LT_SIGNAL; m_visible = true; m_number = 0; m_name.clear(); m_userName.clear(); } /* LAYER( const wxString& aName = wxEmptyString, LAYER_T aType = LT_SIGNAL, bool aVisible = true, int aNumber = -1 ) : m_name( aName ), m_type( aType ), m_visible( aVisible ), m_number( aNumber ) { } */ wxString m_name; ///< The canonical name of the layer. @see #LSET::Name wxString m_userName; ///< The user defined name of the layer. LAYER_T m_type; ///< The type of the layer. @see #LAYER_T bool m_visible; int m_number; ///< The layer ID. @see PCB_LAYER_ID /** * Convert a #LAYER_T enum to a string representation of the layer type. * * @param aType The #LAYER_T to convert * @return The string representation of the layer type. */ static const char* ShowType( LAYER_T aType ); /** * Convert a string to a #LAYER_T * * @param aType The layer name to convert. * @return The binary representation of the layer type, or * LAYER_T(-1) if the string is invalid. */ static LAYER_T ParseType( const char* aType ); }; // Helper class to handle high light nets class HIGH_LIGHT_INFO { protected: std::set m_netCodes; // net(s) selected for highlight (-1 when no net selected ) bool m_highLightOn; // highlight active void Clear() { m_netCodes.clear(); m_highLightOn = false; } HIGH_LIGHT_INFO() { Clear(); } private: friend class BOARD; }; /** * Provide an interface to hook into board modifications and get callbacks * on certain modifications that are made to the board. This allows updating * auxiliary views other than the primary board editor view. */ class BOARD; class BOARD_LISTENER { public: virtual ~BOARD_LISTENER() { } virtual void OnBoardItemAdded( BOARD& aBoard, BOARD_ITEM* aBoardItem ) { } virtual void OnBoardItemsAdded( BOARD& aBoard, std::vector& aBoardItem ) { } virtual void OnBoardItemRemoved( BOARD& aBoard, BOARD_ITEM* aBoardItem ) { } virtual void OnBoardItemsRemoved( BOARD& aBoard, std::vector& aBoardItem ) { } virtual void OnBoardNetSettingsChanged( BOARD& aBoard ) { } virtual void OnBoardItemChanged( BOARD& aBoard, BOARD_ITEM* aBoardItem ) { } virtual void OnBoardItemsChanged( BOARD& aBoard, std::vector& aBoardItem ) { } virtual void OnBoardHighlightNetChanged( BOARD& aBoard ) { } }; /** * Flags to specify how the board is being used. */ enum class BOARD_USE { NORMAL, // A normal board FPHOLDER // A board that holds a single footprint }; /** * Information pertinent to a Pcbnew printed circuit board. */ class BOARD : public BOARD_ITEM_CONTAINER { public: static inline bool ClassOf( const EDA_ITEM* aItem ) { return aItem && PCB_T == aItem->Type(); } /** * Set what the board is going to be used for. * * @param aUse is the flag */ void SetBoardUse( BOARD_USE aUse ) { m_boardUse = aUse; } /** * Get what the board use is. * * @return what the board is being used for */ BOARD_USE GetBoardUse() const { return m_boardUse; } void IncrementTimeStamp(); int GetTimeStamp() const { return m_timeStamp; } /** * Find out if the board is being used to hold a single footprint for editing/viewing. * * @return if the board is just holding a footprint */ bool IsFootprintHolder() const { return m_boardUse == BOARD_USE::FPHOLDER; } void SetFileName( const wxString& aFileName ) { m_fileName = aFileName; } const wxString &GetFileName() const { return m_fileName; } TRACKS& Tracks() { return m_tracks; } const TRACKS& Tracks() const { return m_tracks; } FOOTPRINTS& Footprints() { return m_footprints; } const FOOTPRINTS& Footprints() const { return m_footprints; } DRAWINGS& Drawings() { return m_drawings; } const DRAWINGS& Drawings() const { return m_drawings; } ZONES& Zones() { return m_zones; } const ZONES& Zones() const { return m_zones; } MARKERS& Markers() { return m_markers; } const MARKERS& Markers() const { return m_markers; } const std::set GetItemSet(); /** * The groups must maintain the following invariants. These are checked by * GroupsSanityCheck(): * - An item may appear in at most one group * - Each group must contain at least one item * - If a group specifies a name, it must be unique * - The graph of groups containing subgroups must be cyclic. */ GROUPS& Groups() { return m_groups; } const GROUPS& Groups() const { return m_groups; } const std::vector AllConnectedItems(); const std::map& GetProperties() const { return m_properties; } void SetProperties( const std::map& aProps ) { m_properties = aProps; } void GetContextualTextVars( wxArrayString* aVars ) const; bool ResolveTextVar( wxString* token, int aDepth ) const; /// Visibility settings stored in board prior to 6.0, only used for loading legacy files LSET m_LegacyVisibleLayers; GAL_SET m_LegacyVisibleItems; /// True if the legacy board design settings were loaded from a file bool m_LegacyDesignSettingsLoaded; bool m_LegacyCopperEdgeClearanceLoaded; /// True if netclasses were loaded from the file bool m_LegacyNetclassesLoaded; BOARD(); ~BOARD(); VECTOR2I GetPosition() const override; void SetPosition( const VECTOR2I& aPos ) override; const VECTOR2I GetFocusPosition() const override { return GetBoundingBox().GetCenter(); } bool IsEmpty() const { return m_drawings.empty() && m_footprints.empty() && m_tracks.empty() && m_zones.empty(); } void Move( const VECTOR2I& aMoveVector ) override; void SetFileFormatVersionAtLoad( int aVersion ) { m_fileFormatVersionAtLoad = aVersion; } int GetFileFormatVersionAtLoad() const { return m_fileFormatVersionAtLoad; } void SetGenerator( const wxString& aGenerator ) { m_generator = aGenerator; } const wxString& GetGenerator() const { return m_generator; } ///< @copydoc BOARD_ITEM_CONTAINER::Add() void Add( BOARD_ITEM* aItem, ADD_MODE aMode = ADD_MODE::INSERT, bool aSkipConnectivity = false ) override; ///< @copydoc BOARD_ITEM_CONTAINER::Remove() void Remove( BOARD_ITEM* aBoardItem, REMOVE_MODE aMode = REMOVE_MODE::NORMAL ) override; /** * Must be used if Add() is used using a BULK_x ADD_MODE to generate a change event for * listeners. */ void FinalizeBulkAdd( std::vector& aNewItems ); /** * Must be used if Remove() is used using a BULK_x REMOVE_MODE to generate a change event * for listeners. */ void FinalizeBulkRemove( std::vector& aRemovedItems ); void CacheTriangulation( PROGRESS_REPORTER* aReporter = nullptr, const std::vector& aZones = {} ); /** * Get the first footprint on the board or nullptr. * * This is used primarily by the footprint editor which knows there is only one. * * @return first footprint or null pointer */ FOOTPRINT* GetFirstFootprint() const { return m_footprints.empty() ? nullptr : m_footprints.front(); } /** * Remove all footprints from the deque and free the memory associated with them. */ void DeleteAllFootprints(); /** * @return null if aID is null. Returns an object of Type() == NOT_USED if the aID is not found. */ BOARD_ITEM* GetItem( const KIID& aID ) const; void FillItemMap( std::map& aMap ); /** * Convert cross-references back and forth between ${refDes:field} and ${kiid:field} */ wxString ConvertCrossReferencesToKIIDs( const wxString& aSource ) const; wxString ConvertKIIDsToCrossReferences( const wxString& aSource ) const; /** * Return a list of missing connections between components/tracks. * @return an object that contains information about missing connections. */ std::shared_ptr GetConnectivity() const { return m_connectivity; } /** * Build or rebuild the board connectivity database for the board, * especially the list of connected items, list of nets and rastnest data * Needed after loading a board to have the connectivity database updated. */ bool BuildConnectivity( PROGRESS_REPORTER* aReporter = nullptr ); /** * Delete all MARKERS from the board. */ void DeleteMARKERs(); void DeleteMARKERs( bool aWarningsAndErrors, bool aExclusions ); PROJECT* GetProject() const { return m_project; } /** * Link a board to a given project. * * Should be called immediately after loading board in order for everything to work. * * @param aProject is a loaded project to link to. * @param aReferenceOnly avoids taking ownership of settings stored in project if true */ void SetProject( PROJECT* aProject, bool aReferenceOnly = false ); void ClearProject(); /** * Rebuild DRC markers from the serialized data in BOARD_DESIGN_SETTINGS. * * @param aCreateMarkers if true, create markers from serialized data; if false only * use serialized data to set existing markers to excluded. * The former is used on board load; the later after a DRC. */ std::vector ResolveDRCExclusions( bool aCreateMarkers ); /** * Update the visibility flags on the current unconnected ratsnest lines. */ void UpdateRatsnestExclusions(); /** * Reset all high light data to the init state */ void ResetNetHighLight(); /** * @return the set of net codes that should be highlighted */ const std::set& GetHighLightNetCodes() const { return m_highLight.m_netCodes; } /** * Select the netcode to be highlighted. * * @param aNetCode is the net to highlight. * @param aMulti is true if you want to add a highlighted net without clearing the old one. */ void SetHighLightNet( int aNetCode, bool aMulti = false ); /** * @return true if a net is currently highlighted */ bool IsHighLightNetON() const { return m_highLight.m_highLightOn; } /** * Enable or disable net highlighting. * * If a netcode >= 0 has been set with SetHighLightNet and aValue is true, the net will be * highlighted. If aValue is false, net highlighting will be disabled regardless of * the highlight netcode being set. */ void HighLightON( bool aValue = true ); /** * Disable net highlight. */ void HighLightOFF() { HighLightON( false ); } /** * @return The number of copper layers in the BOARD. */ int GetCopperLayerCount() const; void SetCopperLayerCount( int aCount ); int LayerDepth( PCB_LAYER_ID aStartLayer, PCB_LAYER_ID aEndLayer ) const; /** * A proxy function that calls the corresponding function in m_BoardSettings. * * @return the enabled layers in bit-mapped form. */ LSET GetEnabledLayers() const; /** * A proxy function that calls the correspondent function in m_BoardSettings. * * @param aLayerMask the new bit-mask of enabled layers. */ void SetEnabledLayers( LSET aLayerMask ); /** * A proxy function that calls the correspondent function in m_BoardSettings * tests whether a given layer is enabled * @param aLayer = The layer to be tested * @return true if the layer is visible. */ bool IsLayerEnabled( PCB_LAYER_ID aLayer ) const; /** * A proxy function that calls the correspondent function in m_BoardSettings * tests whether a given layer is visible * * @param aLayer is the layer to be tested. * @return true if the layer is visible otherwise false. */ bool IsLayerVisible( PCB_LAYER_ID aLayer ) const; /** * A proxy function that calls the correspondent function in m_BoardSettings. * * @return the visible layers in bit-mapped form. */ LSET GetVisibleLayers() const; /** * A proxy function that calls the correspondent function in m_BoardSettings * changes the bit-mask of visible layers. * * @param aLayerMask is the new bit-mask of visible layers. */ void SetVisibleLayers( LSET aLayerMask ); // these 2 functions are not tidy at this time, since there are PCB_LAYER_IDs that // are not stored in the bitmap. /** * Return a set of all the element categories that are visible. * * @return the set of visible GAL layers. * @see enum GAL_LAYER_ID */ GAL_SET GetVisibleElements() const; /** * A proxy function that calls the correspondent function in m_BoardSettings. * * @param aMask is the new bit-mask of visible element bitmap or-ed from enum GAL_LAYER_ID * @see enum GAL_LAYER_ID */ void SetVisibleElements( const GAL_SET& aMask ); /** * Change the bit-mask of visible element categories and layers. * * @see enum GAL_LAYER_ID */ void SetVisibleAlls(); /** * Test whether a given element category is visible. * * @param aLayer is from the enum by the same name. * @return true if the element is visible otherwise false. * @see enum GAL_LAYER_ID */ bool IsElementVisible( GAL_LAYER_ID aLayer ) const; /** * Change the visibility of an element category. * * @param aLayer is from the enum by the same name. * @param aNewState is the new visibility state of the element category. * @see enum GAL_LAYER_ID */ void SetElementVisibility( GAL_LAYER_ID aLayer, bool aNewState ); /** * Expect either of the two layers on which a footprint can reside, and returns * whether that layer is visible. * * @param aLayer is one of the two allowed layers for footprints: F_Cu or B_Cu * @return true if the layer is visible, otherwise false. */ bool IsFootprintLayerVisible( PCB_LAYER_ID aLayer ) const; /** * @return the BOARD_DESIGN_SETTINGS for this BOARD */ BOARD_DESIGN_SETTINGS& GetDesignSettings() const; const ZONE_SETTINGS& GetZoneSettings() const override; void SetZoneSettings( const ZONE_SETTINGS& aSettings ) override; bool GetTentVias() const { return m_plotOptions.GetPlotViaOnMaskLayer(); } void SetTentVias( bool aFlag ) { m_plotOptions.SetPlotViaOnMaskLayer( aFlag ); } const PAGE_INFO& GetPageSettings() const { return m_paper; } void SetPageSettings( const PAGE_INFO& aPageSettings ) { m_paper = aPageSettings; } const PCB_PLOT_PARAMS& GetPlotOptions() const { return m_plotOptions; } void SetPlotOptions( const PCB_PLOT_PARAMS& aOptions ) { m_plotOptions = aOptions; } TITLE_BLOCK& GetTitleBlock() { return m_titles; } const TITLE_BLOCK& GetTitleBlock() const { return m_titles; } void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) { m_titles = aTitleBlock; } wxString GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const override; EDA_UNITS GetUserUnits() { return m_userUnits; } void SetUserUnits( EDA_UNITS aUnits ) { m_userUnits = aUnits; } /** * Update any references within aItem (or its descendants) to the user units. Primarily * for automatic-unit dimensions. */ void UpdateUserUnits( BOARD_ITEM* aItem, KIGFX::VIEW* aView ); /** * Extract the board outlines and build a closed polygon from lines, arcs and circle items * on edge cut layer. * * Any closed outline inside the main outline is a hole. All contours should be closed, * i.e. have valid vertices to build a closed polygon. * * @param aOutlines is the #SHAPE_POLY_SET to fill in with outlines/holes. * @param aErrorHandler is an optional DRC_ITEM error handler. * @param aAllowUseArcsInPolygons = an optional option to allow adding arcs in * SHAPE_LINE_CHAIN polylines/polygons when building outlines from aShapeList * This is mainly for export to STEP files * @return true if success, false if a contour is not valid */ bool GetBoardPolygonOutlines( SHAPE_POLY_SET& aOutlines, OUTLINE_ERROR_HANDLER* aErrorHandler = nullptr, bool aAllowUseArcsInPolygons = false ); /** * @return a epsilon value that is the max distance between 2 points to see them * at the same coordinate when building the board outlines and tray to connect 2 end points * when buildind the outlines of the board * Too small value do not allow connecting 2 shapes (i.e. segments) not exactly connected * Too large value do not allow safely connecting 2 shapes like very short segments. */ int GetOutlinesChainingEpsilon() { return( m_outlinesChainingEpsilon ); } void SetOutlinesChainingEpsilon( int aValue) { m_outlinesChainingEpsilon = aValue; } /** * Build a set of polygons which are the outlines of copper items (pads, tracks, vias, texts, * zones). * * Holes in vias or pads are ignored. The polygons are not merged. This is useful to * export the shape of copper layers to dxf polygons or 3D viewer/ * * @param aLayer is a copper layer, like B_Cu, etc. * @param aOutlines is the SHAPE_POLY_SET to fill in with items outline. */ void ConvertBrdLayerToPolygonalContours( PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aOutlines ) const; /** * Return the ID of a layer. */ PCB_LAYER_ID GetLayerID( const wxString& aLayerName ) const; /** * Return the name of a \a aLayer. * * @param aLayer is the #PCB_LAYER_ID of the layer. * @return a string containing the name of the layer. */ const wxString GetLayerName( PCB_LAYER_ID aLayer ) const; /** * Changes the name of the layer given by aLayer. * @param aLayer A layer, like B_Cu, etc. * @param aLayerName The new layer name * @return true if aLayerName was legal and unique among other layer names at other layer * indices and aLayer was within range, else false. */ bool SetLayerName( PCB_LAYER_ID aLayer, const wxString& aLayerName ); /** * Return an "English Standard" name of a PCB layer when given \a aLayerNumber. * * This function is static so it can be called without a BOARD instance. Use * GetLayerName() if want the layer names of a specific BOARD, which could * be different than the default if the user has renamed any copper layers. * * @param aLayerId is the layer identifier (index) to fetch. * @return a string containing the layer name or "BAD INDEX" if aLayerId is not legal. */ static wxString GetStandardLayerName( PCB_LAYER_ID aLayerId ) { // a BOARD's standard layer name is the PCB_LAYER_ID fixed name return LayerName( aLayerId ); } /** * Return the type of the copper layer given by aLayer. * * @param aIndex A layer index in m_Layer * @param aLayer A reference to a LAYER description. * @return false if the index was out of range. */ bool SetLayerDescr( PCB_LAYER_ID aIndex, const LAYER& aLayer ); /** * Return the type of the copper layer given by aLayer. * * @param aLayer A layer index, like B_Cu, etc. * @return the layer type, or LAYER_T(-1) if the index was out of range. */ LAYER_T GetLayerType( PCB_LAYER_ID aLayer ) const; /** * Change the type of the layer given by aLayer. * * @param aLayer A layer index, like B_Cu, etc. * @param aLayerType The new layer type. * @return true if aLayerType was legal and aLayer was within range, else false. */ bool SetLayerType( PCB_LAYER_ID aLayer, LAYER_T aLayerType ); /** * @param aNet Only count nodes belonging to this net. * @return the number of pads members of nets (i.e. with netcode > 0). */ unsigned GetNodesCount( int aNet = -1 ) const; /** * Return a reference to a list of all the pads. * * The returned list is not sorted and contains pointers to PADS, but those pointers do * not convey ownership of the respective PADs. * * @return a full list of pads. */ const std::vector GetPads() const; void BuildListOfNets() { m_NetInfo.buildListOfNets(); } /** * Search for a net with the given netcode. * * @param aNetcode A netcode to search for. * @return the net if found or NULL if not found. */ NETINFO_ITEM* FindNet( int aNetcode ) const; /** * Search for a net with the given name. * * @param aNetname A Netname to search for. * @return the net if found or NULL if not found. */ NETINFO_ITEM* FindNet( const wxString& aNetname ) const; const NETINFO_LIST& GetNetInfo() const { return m_NetInfo; } NETINFO_LIST& GetNetInfo() { return m_NetInfo; } #ifndef SWIG /** * @return iterator to the first element of the NETINFO_ITEMs list. */ NETINFO_LIST::iterator BeginNets() const { return m_NetInfo.begin(); } /** * @return iterator to the last element of the NETINFO_ITEMs list. */ NETINFO_LIST::iterator EndNets() const { return m_NetInfo.end(); } #endif /** * @return the number of nets (NETINFO_ITEM). */ unsigned GetNetCount() const { return m_NetInfo.GetNetCount(); } /** * Calculate the bounding box containing all board items (or board edge segments). * * @param aBoardEdgesOnly is true if we are interested in board edge segments only. * @return the board's bounding box. */ BOX2I ComputeBoundingBox( bool aBoardEdgesOnly = false ) const; const BOX2I GetBoundingBox() const override { return ComputeBoundingBox( false ); } /** * Return the board bounding box calculated using exclusively the board edges (graphics * on Edge.Cuts layer). * * If there are items outside of the area limited by Edge.Cuts graphics, the items will * not be taken into account. * * @return bounding box calculated using exclusively the board edges. */ const BOX2I GetBoardEdgesBoundingBox() const { return ComputeBoundingBox( true ); } void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector& aList ) override; /** * May be re-implemented for each derived class in order to handle * all the types given by its member data. Implementations should call * inspector->Inspect() on types in scanTypes[], and may use IterateForward() * to do so on lists of such data. * @param inspector An INSPECTOR instance to use in the inspection. * @param testData Arbitrary data used by the inspector. * @param scanTypes Which KICAD_T types are of interest and the order to process them in. * @return SEARCH_QUIT if the Iterator is to stop the scan, else SCAN_CONTINUE, and * determined by the inspector. */ INSPECT_RESULT Visit( INSPECTOR inspector, void* testData, const std::vector& scanTypes ) override; /** * Search for a FOOTPRINT within this board with the given reference designator. * * Finds only the first one, if there is more than one such FOOTPRINT. * * @param aReference The reference designator of the FOOTPRINT to find. * @return If found the FOOTPRINT having the given reference designator, else nullptr. */ FOOTPRINT* FindFootprintByReference( const wxString& aReference ) const; /** * Search for a FOOTPRINT within this board with the given path. * * @param aPath The path ([sheetUUID, .., symbolUUID]) to search for. * @return If found, the FOOTPRINT having the given uuid, else NULL. */ FOOTPRINT* FindFootprintByPath( const KIID_PATH& aPath ) const; /** * Return the set of netname candidates for netclass assignment. */ std::set GetNetClassAssignmentCandidates() const; /** * Copy NETCLASS info to each NET, based on NET membership in a NETCLASS. * * Must be called after a Design Rules edit, or after reading a netlist (or editing * the list of nets) Also this function removes the non existing nets in netclasses * and add net nets in default netclass (this happens after reading a netlist) */ void SynchronizeNetsAndNetClasses( bool aResetTrackAndViaSizes ); /** * Copy the current project's text variables into the boards property cache. */ void SynchronizeProperties(); wxString GetClass() const override { return wxT( "BOARD" ); } #if defined(DEBUG) void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); } #endif /*************************/ /* Copper Areas handling */ /*************************/ /** * Set the .m_NetCode member of all copper areas, according to the area Net Name * The SetNetCodesFromNetNames is an equivalent to net name, for fast comparisons. * However the Netcode is an arbitrary equivalence, it must be set after each netlist read * or net change * Must be called after pad netcodes are calculated * @return : error count * For non copper areas, netcode is set to 0 */ int SetAreasNetCodesFromNetNames(); /** * Return the Zone at a given index. * * @param index The array type index into a collection of ZONE *. * @return a pointer to the Area or NULL if index out of range. */ ZONE* GetArea( int index ) const { if( (unsigned) index < m_zones.size() ) return m_zones[index]; return nullptr; } /** * @return a std::list of pointers to all board zones (possibly including zones in footprints) */ std::list GetZoneList( bool aIncludeZonesInFootprints = false ) const; /** * @return The number of copper pour areas or ZONEs. */ int GetAreaCount() const { return static_cast( m_zones.size() ); } /* Functions used in test, merge and cut outlines */ /** * Add an empty copper area to board areas list. * * @param aNewZonesList is a PICKED_ITEMS_LIST * where to store new areas pickers (useful * in undo commands) can be NULL. * @param aNetcode is the netcode of the copper area (0 = no net). * @param aLayer is the layer of area. * @param aStartPointPosition is position of the first point of the polygon outline of this * area. * @param aHatch is the hatch option. * @return a reference to the new area. */ ZONE* AddArea( PICKED_ITEMS_LIST* aNewZonesList, int aNetcode, PCB_LAYER_ID aLayer, VECTOR2I aStartPointPosition, ZONE_BORDER_DISPLAY_STYLE aHatch ); /** * Test for intersection of 2 copper areas. * * @param aZone1 is the area reference. * @param aZone2 is the area to compare for intersection calculations. * @return false if no intersection, true if intersection. */ bool TestZoneIntersection( ZONE* aZone1, ZONE* aZone2 ); /** * Find a pad \a aPosition on \a aLayer. * * @param aPosition A VECTOR2I object containing the position to hit test. * @param aLayerMask A layer or layers to mask the hit test. * @return A pointer to a PAD object if found or NULL if not found. */ PAD* GetPad( const VECTOR2I& aPosition, LSET aLayerMask ) const; PAD* GetPad( const VECTOR2I& aPosition ) const { return GetPad( aPosition, LSET().set() ); } /** * Find a pad connected to \a aEndPoint of \a aTrace. * * @param aTrace A pointer to a PCB_TRACK object to hit test against. * @param aEndPoint The end point of \a aTrace the hit test against. * @return A pointer to a PAD object if found or NULL if not found. */ PAD* GetPad( const PCB_TRACK* aTrace, ENDPOINT_T aEndPoint ) const; /** * Return pad found at \a aPosition on \a aLayerMask using the fast search method. *

* The fast search method only works if the pad list has already been built. *

* @param aPosition A VECTOR2I object containing the position to hit test. * @param aLayerMask A layer or layers to mask the hit test. * @return A pointer to a PAD object if found or NULL if not found. */ PAD* GetPadFast( const VECTOR2I& aPosition, LSET aLayerMask ) const; /** * Locate the pad connected at \a aPosition on \a aLayer starting at list position * \a aPad *

* This function uses a fast search in this sorted pad list and it is faster than * GetPadFast(). This list is a sorted pad list must be built before calling this * function. *

* @note The normal pad list is sorted by increasing netcodes. * @param aPadList is the list of pads candidates (a std::vector). * @param aPosition A VECTOR2I object containing the position to test. * @param aLayerMask A layer or layers to mask the hit test. * @return a PAD object pointer to the connected pad. */ PAD* GetPad( std::vector& aPadList, const VECTOR2I& aPosition, LSET aLayerMask ) const; /** * First empties then fills the vector with all pads and sorts them by increasing x * coordinate, and for increasing y coordinate for same values of x coordinates. The vector * only holds pointers to the pads and those pointers are only references to pads which are * owned by the BOARD through other links. * * @param aVector Where to put the pad pointers. * @param aNetCode = the netcode filter: * = -1 to build the full pad list. * = a given netcode to build the pad list relative to the given net */ void GetSortedPadListByXthenYCoord( std::vector& aVector, int aNetCode = -1 ) const; /** * Return data on the length and number of track segments connected to a given track. * This uses the connectivity data for the board to calculate connections * * @param aTrack Starting track (can also be a via) to check against for connection. * @return a tuple containing */ std::tuple GetTrackLength( const PCB_TRACK& aTrack ) const; /** * Collect all the TRACKs and VIAs that are members of a net given by aNetCode. * Used from python. * * @param aNetCode gives the id of the net. * @return list of track which are in the net identified by @a aNetCode. */ TRACKS TracksInNet( int aNetCode ); /** * Get a footprint by its bounding rectangle at \a aPosition on \a aLayer. * * If more than one footprint is at \a aPosition, then the closest footprint on the * active layer is returned. The distance is calculated via manhattan distance from * the center of the bounding rectangle to \a aPosition. * * @param aPosition A VECTOR2I object containing the position to test. * @param aActiveLayer Layer to test. * @param aVisibleOnly Search only the visible layers if true. * @param aIgnoreLocked Ignore locked footprints when true. */ FOOTPRINT* GetFootprint( const VECTOR2I& aPosition, PCB_LAYER_ID aActiveLayer, bool aVisibleOnly, bool aIgnoreLocked = false ) const; /** * Returns the maximum clearance value for any object on the board. This considers * the clearances from board design settings as well as embedded clearances in footprints, * pads and zones. Includes electrical, physical, hole and edge clearances. */ int GetMaxClearanceValue() const; /** * Map all nets in the given board to nets with the same name (if any) in the destination * board. This allows us to share layouts which came from the same hierarchical sheet in * the schematic. */ void MapNets( const BOARD* aDestBoard ); void SanitizeNetcodes(); /** * Add a listener to the board to receive calls whenever something on the * board has been modified. The board does not take ownership of the * listener object. Make sure to call RemoveListener before deleting the * listener object. The order of listener invocations is not guaranteed. * If the specified listener object has been added before, it will not be * added again. */ void AddListener( BOARD_LISTENER* aListener ); /** * Remove the specified listener. If it has not been added before, it * will do nothing. */ void RemoveListener( BOARD_LISTENER* aListener ); /** * Remove all listeners */ void RemoveAllListeners(); /** * Notify the board and its listeners that an item on the board has * been modified in some way. */ void OnItemChanged( BOARD_ITEM* aItem ); /** * Notify the board and its listeners that an item on the board has * been modified in some way. */ void OnItemsChanged( std::vector& aItems ); /** * Consistency check of internal m_groups structure. * * @param repair if true, modify groups structure until it passes the sanity check. * @return empty string on success. Or error description if there's a problem. */ wxString GroupsSanityCheck( bool repair = false ); /** * @param repair if true, make one modification to groups structure that brings it * closer to passing the sanity check. * @return empty string on success. Or error description if there's a problem. */ wxString GroupsSanityCheckInternal( bool repair ); struct GroupLegalOpsField { bool create : 1; bool ungroup : 1; bool removeItems : 1; }; /** * Check which selection tool group operations are legal given the selection. * * @return bit field of legal ops. */ GroupLegalOpsField GroupLegalOps( const PCB_SELECTION& selection ) const; bool LegacyTeardrops() const { return m_legacyTeardrops; } void SetLegacyTeardrops( bool aFlag ) { m_legacyTeardrops = aFlag; } // --------- Item order comparators --------- struct cmp_items { bool operator() ( const BOARD_ITEM* aFirst, const BOARD_ITEM* aSecond ) const; }; struct cmp_drawings { bool operator()( const BOARD_ITEM* aFirst, const BOARD_ITEM* aSecond ) const; }; // ------------ Run-time caches ------------- std::mutex m_CachesMutex; std::unordered_map m_IntersectsCourtyardCache; std::unordered_map m_IntersectsFCourtyardCache; std::unordered_map m_IntersectsBCourtyardCache; std::unordered_map m_IntersectsAreaCache; std::unordered_map m_EnclosedByAreaCache; std::unordered_map< wxString, LSET > m_LayerExpressionCache; std::unordered_map> m_CopperZoneRTreeCache; std::shared_ptr m_CopperItemRTreeCache; mutable std::unordered_map m_ZoneBBoxCache; // ------------ DRC caches ------------- std::vector m_DRCZones; std::vector m_DRCCopperZones; int m_DRCMaxClearance; int m_DRCMaxPhysicalClearance; ZONE* m_SolderMask; std::map> m_ZoneIsolatedIslandsMap; private: // The default copy constructor & operator= are inadequate, // either write one or do not use it at all BOARD( const BOARD& aOther ) = delete; BOARD& operator=( const BOARD& aOther ) = delete; template void InvokeListeners( Func&& aFunc, Args&&... args ) { for( auto&& l : m_listeners ) ( l->*aFunc )( std::forward( args )... ); } friend class PCB_EDIT_FRAME; /// the max distance between 2 end point to see them connected when building the board outlines int m_outlinesChainingEpsilon; /// What is this board being used for BOARD_USE m_boardUse; int m_timeStamp; // actually a modification counter wxString m_fileName; MARKERS m_markers; DRAWINGS m_drawings; FOOTPRINTS m_footprints; TRACKS m_tracks; GROUPS m_groups; ZONES m_zones; LAYER m_layers[PCB_LAYER_ID_COUNT]; HIGH_LIGHT_INFO m_highLight; // current high light data HIGH_LIGHT_INFO m_highLightPrevious; // a previously stored high light data int m_fileFormatVersionAtLoad; // the version loaded from the file wxString m_generator; // the generator tag from the file std::map m_properties; std::shared_ptr m_connectivity; PAGE_INFO m_paper; TITLE_BLOCK m_titles; // text in lower right of screen and plots PCB_PLOT_PARAMS m_plotOptions; PROJECT* m_project; // project this board is a part of EDA_UNITS m_userUnits; /** * All of the board design settings are stored as a JSON object inside the project file. The * object itself is located here because the alternative is to require a valid project be * passed in when constructing a BOARD, since things in the BOARD constructor rely on access * to the BOARD_DESIGN_SETTINGS object. * * A reference to this object is set up in the PROJECT_FILE for the PROJECT this board is * part of, so that the JSON load/store operations work. This link is established when * boards are loaded from disk. */ std::unique_ptr m_designSettings; /** * Teardrops in 7.0 were applied as a post-processing step (rather than from pad and via * properties). If this flag is set, then auto-teardrop-generation will be disabled. */ bool m_legacyTeardrops = false; NETINFO_LIST m_NetInfo; // net info list (name, design constraints... std::vector m_listeners; }; #endif // CLASS_BOARD_H_