/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2019 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include "sch_move_tool.h" // For adding to or removing from selections #define QUIET_MODE true SCH_MOVE_TOOL::SCH_MOVE_TOOL() : EE_TOOL_BASE( "eeschema.InteractiveMove" ), m_moveInProgress( false ), m_moveOffset( 0, 0 ) { } bool SCH_MOVE_TOOL::Init() { EE_TOOL_BASE::Init(); auto moveCondition = [] ( const SELECTION& aSel ) { if( aSel.Empty() ) return false; if( SCH_LINE_WIRE_BUS_TOOL::IsDrawingLineWireOrBus( aSel ) ) return false; return true; }; // Add move actions to the selection tool menu // CONDITIONAL_MENU& selToolMenu = m_selectionTool->GetToolMenu().GetMenu(); selToolMenu.AddItem( EE_ACTIONS::move, moveCondition, 150 ); selToolMenu.AddItem( EE_ACTIONS::drag, moveCondition, 150 ); return true; } /* TODO - Tom/Jeff - add preferences option "Move origin: always cursor / item origin" - add preferences option "Default drag action: drag items / move" - add preferences option "Drag always selects" */ int SCH_MOVE_TOOL::Main( const TOOL_EVENT& aEvent ) { const KICAD_T movableItems[] = { SCH_MARKER_T, SCH_JUNCTION_T, SCH_NO_CONNECT_T, SCH_BUS_BUS_ENTRY_T, SCH_BUS_WIRE_ENTRY_T, SCH_LINE_T, SCH_BITMAP_T, SCH_TEXT_T, SCH_LABEL_T, SCH_GLOBAL_LABEL_T, SCH_HIER_LABEL_T, SCH_FIELD_T, SCH_COMPONENT_T, SCH_SHEET_PIN_T, SCH_SHEET_T, EOT }; KIGFX::VIEW_CONTROLS* controls = getViewControls(); controls->SetSnapping( true ); m_anchorPos.reset(); if( aEvent.IsAction( &EE_ACTIONS::move ) ) m_isDragOperation = false; else if( aEvent.IsAction( &EE_ACTIONS::drag ) ) m_isDragOperation = true; else if( aEvent.IsAction( &EE_ACTIONS::moveActivate ) ) m_isDragOperation = !m_frame->GetDragActionIsMove(); else return 0; m_frame->PushTool( aEvent.GetCommandStr().get() ); if( m_moveInProgress ) { if( !m_selectionTool->GetSelection().Front()->IsNew() ) { // User must have switched from move to drag or vice-versa. Reset the selected // items so we can start again with the current m_isDragOperation. m_frame->RollbackSchematicFromUndo(); m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE ); m_anchorPos = m_cursor - m_moveOffset; m_moveInProgress = false; controls->SetAutoPan( false ); // And give it a kick so it doesn't have to wait for the first mouse movement to // refresh. m_toolMgr->RunAction( EE_ACTIONS::restartMove ); } return 0; } // Be sure that there is at least one item that we can move. If there's no selection try // looking for the stuff under mouse cursor (i.e. Kicad old-style hover selection). EE_SELECTION& selection = m_selectionTool->RequestSelection( movableItems ); bool unselect = selection.IsHover(); if( selection.Empty() ) return 0; Activate(); controls->ShowCursor( true ); bool restore_state = false; bool chain_commands = false; TOOL_EVENT* evt = const_cast( &aEvent ); VECTOR2I prevPos; m_cursor = controls->GetCursorPosition(); // Main loop: keep receiving events do { m_frame->GetCanvas()->SetCurrentCursor( wxCURSOR_ARROW ); controls->SetSnapping( !evt->Modifier( MD_ALT ) ); if( evt->IsAction( &EE_ACTIONS::moveActivate ) || evt->IsAction( &EE_ACTIONS::restartMove ) || evt->IsAction( &EE_ACTIONS::move ) || evt->IsAction( &EE_ACTIONS::drag ) || evt->IsMotion() || evt->IsDrag( BUT_LEFT ) || evt->IsAction( &ACTIONS::refreshPreview ) ) { if( !m_moveInProgress ) // Prepare to start moving/dragging { SCH_ITEM* sch_item = (SCH_ITEM*) selection.Front(); bool appendUndo = sch_item->IsNew(); //------------------------------------------------------------------------ // Setup a drag or a move // for( SCH_ITEM* it = m_frame->GetScreen()->GetDrawItems(); it; it = it->Next() ) { if( !it->IsSelected() ) it->ClearFlags( STARTPOINT | ENDPOINT | SELECTEDNODE ); if( !selection.IsHover() && it->IsSelected() ) it->SetFlags( STARTPOINT | ENDPOINT ); } if( m_isDragOperation ) { // Add connections to the selection for a drag. // for( EDA_ITEM* item : selection ) { if( static_cast( item )->IsConnectable() ) { std::vector connections; if( item->Type() == SCH_LINE_T ) static_cast( item )->GetSelectedPoints( connections ); else static_cast( item )->GetConnectionPoints( connections ); for( wxPoint point : connections ) getConnectedDragItems( (SCH_ITEM*) item, point, m_dragAdditions ); } } m_selectionTool->AddItemsToSel( &m_dragAdditions, QUIET_MODE ); } else { // Mark the edges of the block with dangling flags for a move. // std::vector internalPoints; for( EDA_ITEM* item : selection ) static_cast( item )->GetEndPoints( internalPoints ); for( EDA_ITEM* item : selection ) static_cast( item )->UpdateDanglingState( internalPoints ); } // Generic setup // for( EDA_ITEM* item : selection ) { if( item->IsNew() ) { if( ( item->GetFlags() & SELECTEDNODE ) != 0 && m_isDragOperation ) { // Item was added in getConnectedDragItems saveCopyInUndoList( (SCH_ITEM*) item, UR_NEW, appendUndo ); appendUndo = true; } else { // Item was added in a previous command (and saved to undo by // that command) } } else if( item->GetParent() && item->GetParent()->IsSelected() ) { // Item will be (or has been) saved to undo by parent } else { saveCopyInUndoList( (SCH_ITEM*) item, UR_CHANGED, appendUndo ); appendUndo = true; } SCH_ITEM* schItem = (SCH_ITEM*) item; schItem->SetStoredPos( schItem->GetPosition() ); } // Set up the starting position and move/drag offset // m_cursor = controls->GetCursorPosition(); if( evt->IsAction( &EE_ACTIONS::restartMove ) ) { wxASSERT_MSG( m_anchorPos, "Should be already set from previous cmd" ); } else if( selection.Front()->GetFlags() & IS_NEW ) { m_anchorPos = selection.GetReferencePoint(); } if( m_anchorPos ) { VECTOR2I delta = m_cursor - (*m_anchorPos); // Drag items to the current cursor position for( EDA_ITEM* item : selection ) { // Don't double move pins, fields, etc. if( item->GetParent() && item->GetParent()->IsSelected() ) continue; moveItem( item, delta, m_isDragOperation ); updateView( item ); } m_anchorPos = m_cursor; } // For some items, moving the cursor to anchor is not good (for instance large // hierarchical sheets or components can have the anchor outside the view) else if( selection.Size() == 1 && sch_item->IsMovableFromAnchorPoint() && m_frame->GetMoveWarpsCursor() ) { if( sch_item->Type() == SCH_LINE_T && !( sch_item->GetFlags() & STARTPOINT ) ) m_anchorPos = static_cast( sch_item )->GetEndPoint(); else m_anchorPos = sch_item->GetPosition(); getViewControls()->WarpCursor( *m_anchorPos ); m_cursor = *m_anchorPos; } // ...otherwise modify items with regard to the grid-snapped cursor position else { m_cursor = getViewControls()->GetCursorPosition( true ); m_anchorPos = m_cursor; } controls->SetCursorPosition( m_cursor, false ); m_toolMgr->PostEvent( EVENTS::SelectedItemsModified ); prevPos = m_cursor; controls->SetAutoPan( true ); m_moveInProgress = true; } //------------------------------------------------------------------------ // Follow the mouse // m_cursor = controls->GetCursorPosition(); VECTOR2I delta( m_cursor - prevPos ); m_anchorPos = m_cursor; m_moveOffset += delta; prevPos = m_cursor; for( EDA_ITEM* item : selection ) { // Don't double move pins, fields, etc. if( item->GetParent() && item->GetParent()->IsSelected() ) continue; moveItem( item, delta, m_isDragOperation ); updateView( item ); } m_toolMgr->PostEvent( EVENTS::SelectedItemsModified ); m_frame->UpdateMsgPanel(); } //------------------------------------------------------------------------ // Handle cancel // else if( evt->IsCancelInteractive() ) { if( m_moveInProgress ) restore_state = true; break; } //------------------------------------------------------------------------ // Handle TOOL_ACTION special cases // else if( evt->Action() == TA_UNDO_REDO_PRE ) { unselect = true; break; } else if( evt->Category() == TC_COMMAND ) { if( evt->IsAction( &EE_ACTIONS::doDelete ) ) { // Exit on a remove operation; there is no further processing for removed items. break; } else if( evt->IsAction( &ACTIONS::duplicate ) ) { if( selection.Front()->IsNew() ) { // This doesn't really make sense; we'll just end up dragging a stack of // objects so Duplicate() is going to ignore this and we'll just carry on. continue; } // Move original back and exit. The duplicate will run in its own loop. restore_state = true; unselect = false; chain_commands = true; break; } else if( evt->Action() == TA_CHOICE_MENU_CHOICE ) { if( evt->GetCommandId().get() >= ID_POPUP_SCH_SELECT_UNIT_CMP && evt->GetCommandId().get() <= ID_POPUP_SCH_SELECT_UNIT_CMP_MAX ) { SCH_COMPONENT* component = dynamic_cast( selection.Front() ); int unit = evt->GetCommandId().get() - ID_POPUP_SCH_SELECT_UNIT_CMP; if( component ) { m_frame->SelectUnit( component, unit ); m_toolMgr->RunAction( ACTIONS::refreshPreview ); } } } } //------------------------------------------------------------------------ // Handle context menu // else if( evt->IsClick( BUT_RIGHT ) ) { m_menu.ShowContextMenu( m_selectionTool->GetSelection() ); } //------------------------------------------------------------------------ // Handle drop // else if( evt->IsMouseUp( BUT_LEFT ) || evt->IsClick( BUT_LEFT ) ) { break; // Finish } controls->SetAutoPan( m_moveInProgress ); } while( ( evt = Wait() ) ); //Should be assignment not equality test controls->ForceCursorPosition( false ); controls->ShowCursor( false ); controls->SetSnapping( false ); controls->SetAutoPan( false ); if( !chain_commands ) m_moveOffset = { 0, 0 }; m_anchorPos.reset(); for( EDA_ITEM* item : selection ) item->ClearEditFlags(); if( restore_state ) { m_frame->RollbackSchematicFromUndo(); if( unselect ) m_toolMgr->RunAction( EE_ACTIONS::clearSelection, true ); else m_toolMgr->ProcessEvent( EVENTS::SelectedEvent ); } else { m_toolMgr->RunAction( EE_ACTIONS::addNeededJunctions, true, &selection ); m_frame->SchematicCleanUp(); m_frame->TestDanglingEnds(); if( unselect ) m_toolMgr->RunAction( EE_ACTIONS::clearSelection, true ); else m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE ); m_frame->OnModify(); } m_dragAdditions.clear(); m_moveInProgress = false; m_frame->PopTool(); return 0; } void SCH_MOVE_TOOL::getConnectedDragItems( SCH_ITEM* aOriginalItem, wxPoint aPoint, EDA_ITEMS& aList ) { for( SCH_ITEM* test = m_frame->GetScreen()->GetDrawItems(); test; test = test->Next() ) { if( test->IsSelected() || !test->IsConnectable() || !test->CanConnect( aOriginalItem ) ) continue; switch( test->Type() ) { case SCH_LINE_T: { // Select the connected end of wires/bus connections. SCH_LINE* testLine = (SCH_LINE*) test; if( testLine->GetStartPoint() == aPoint ) { if( !( testLine->GetFlags() & SELECTEDNODE ) ) aList.push_back( testLine ); testLine->SetFlags( STARTPOINT | SELECTEDNODE ); } else if( testLine->GetEndPoint() == aPoint ) { if( !( testLine->GetFlags() & SELECTEDNODE ) ) aList.push_back( testLine ); testLine->SetFlags( ENDPOINT | SELECTEDNODE ); } break; } case SCH_SHEET_T: // Dragging a sheet just because it's connected to something else feels a bit like // the tail wagging the dog, but this could be moved down to the next case. break; case SCH_COMPONENT_T: if( test->IsConnected( aPoint ) ) { // Add a new wire between the component and the selected item so the selected // item can be dragged. SCH_LINE* newWire = new SCH_LINE( aPoint, LAYER_WIRE ); newWire->SetFlags( IS_NEW ); m_frame->AddToScreen( newWire, m_frame->GetScreen() ); newWire->SetFlags( SELECTEDNODE | STARTPOINT ); aList.push_back( newWire ); } break; case SCH_NO_CONNECT_T: case SCH_JUNCTION_T: // Select no-connects and junctions that are connected to items being moved. if( test->IsConnected( aPoint ) ) aList.push_back( test ); break; case SCH_LABEL_T: case SCH_GLOBAL_LABEL_T: case SCH_HIER_LABEL_T: case SCH_BUS_WIRE_ENTRY_T: case SCH_BUS_BUS_ENTRY_T: // Select labels and bus entries that are connected to a wire being moved. if( aOriginalItem->Type() == SCH_LINE_T ) { std::vector connections; test->GetConnectionPoints( connections ); for( wxPoint& point : connections ) { if( aOriginalItem->HitTest( point ) ) aList.push_back( test ); } } break; default: break; } } } void SCH_MOVE_TOOL::moveItem( EDA_ITEM* aItem, VECTOR2I aDelta, bool isDrag ) { switch( aItem->Type() ) { case SCH_LINE_T: if( aItem->GetFlags() & STARTPOINT ) static_cast( aItem )->MoveStart( (wxPoint) aDelta ); if( aItem->GetFlags() & ENDPOINT ) static_cast( aItem )->MoveEnd( (wxPoint) aDelta ); break; case SCH_PIN_T: case SCH_FIELD_T: { SCH_COMPONENT* component = (SCH_COMPONENT*) aItem->GetParent(); TRANSFORM transform = component->GetTransform().InverseTransform(); wxPoint transformedDelta = transform.TransformCoordinate( (wxPoint) aDelta ); static_cast( aItem )->Move( transformedDelta ); break; } case SCH_SHEET_PIN_T: { SCH_SHEET_PIN* pin = (SCH_SHEET_PIN*) aItem; pin->SetStoredPos( pin->GetStoredPos() + (wxPoint) aDelta ); pin->ConstrainOnEdge( pin->GetStoredPos() ); break; } default: static_cast( aItem )->Move( (wxPoint) aDelta ); break; } aItem->SetFlags( IS_MOVED ); } void SCH_MOVE_TOOL::setTransitions() { Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::moveActivate.MakeEvent() ); Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::move.MakeEvent() ); Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::drag.MakeEvent() ); }