/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2009 jean-pierre.charras@gipsa-lab.inpg.fr * Copyright (C) 2011 Wayne Stambaugh * Copyright (C) 2009 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef _CLASS_UNDOREDO_CONTAINER_H #define _CLASS_UNDOREDO_CONTAINER_H #include #include class PICKED_ITEMS_LIST; /** * Undo Redo considerations: * Basically we have 3 cases * New item * Deleted item * Modified item * there is also a specific case in Eeschema, when wires are modified * If an item is modified, a copy of the "old" item parameters value is held. * When an item is deleted or added (new item) the pointer points the item, and there is * no other copy. * However, because there are some commands that concern a lot of items * and modify them, but modifications are easy to undo/redo, * so a copy of old items is not necessary. They are block command * Move block * Rotate block * Mirror or Flip block * and they are undo/redo by the same command */ /* Type of undo/redo operations * each type must be redo/undone by a specific operation */ enum UNDO_REDO_T { UR_UNSPECIFIED = 0, // illegal UR_CHANGED, // params of items have a value changed: undo is made by exchange // values with a copy of these values UR_NEW, // new item, undo by changing in deleted UR_DELETED, // deleted item, undo by changing in deleted UR_MOVED, // moved item, undo by move it UR_MIRRORED_X, // mirrored item, undo by mirror X UR_MIRRORED_Y, // mirrored item, undo by mirror Y UR_ROTATED, // Rotated item (counterclockwise), undo by rotating it UR_ROTATED_CLOCKWISE, // Rotated item (clockwise), undo by rotating it UR_FLIPPED, // flipped (board items only), undo by flipping it UR_WIRE_IMAGE, // Specific to Eeschema for handling wires changes. UR_LIBEDIT, // Specific to the component editor (libedit creates a full copy // of the current component when changed) UR_LIB_RENAME, // As UR_LIBEDIT, but old copy should be removed from library UR_EXCHANGE_T ///< Use for changing the schematic text type where swapping ///< data structure is insufficient to restor the change. }; class ITEM_PICKER { private: STATUS_FLAGS m_pickerFlags; /* a copy of m_Flags member. useful in mode/drag * undo/redo commands */ UNDO_REDO_T m_undoRedoStatus; /* type of operation to undo/redo for this item */ EDA_ITEM* m_pickedItem; /* Pointer on the schematic or board item that is concerned * (picked), or in undo redo commands, the copy of an * edited item. */ KICAD_T m_pickedItemType; /* type of schematic or board item that is concerned */ EDA_ITEM* m_link; /* Pointer on an other item. Used in undo redo command * used when a duplicate exists i.e. when an item is * modified, and the copy of initial item exists (the * duplicate) m_Item points the duplicate (i.e the old * copy of an active item) and m_Link points the active * item in schematic */ public: ITEM_PICKER( EDA_ITEM* aItem = NULL, UNDO_REDO_T aUndoRedoStatus = UR_UNSPECIFIED ); EDA_ITEM* GetItem() const { return m_pickedItem; } void SetItem( EDA_ITEM* aItem ) { m_pickedItem = aItem; m_pickedItemType = aItem ? aItem->Type() : TYPE_NOT_INIT; } KICAD_T GetItemType() const { return m_pickedItemType; } void SetStatus( UNDO_REDO_T aStatus ) { m_undoRedoStatus = aStatus; } UNDO_REDO_T GetStatus() const { return m_undoRedoStatus; } void SetFlags( STATUS_FLAGS aFlags ) { m_pickerFlags = aFlags; } STATUS_FLAGS GetFlags() const { return m_pickerFlags; } void SetLink( EDA_ITEM* aItem ) { m_link = aItem; } EDA_ITEM* GetLink() const { return m_link; } }; /** * Class PICKED_ITEMS_LIST * is a holder to handle information on schematic or board items. * The information held is a pointer on each item, and the command made. */ class PICKED_ITEMS_LIST { public: UNDO_REDO_T m_Status; /* info about operation to undo/redo for this item. can be * UR_UNSPECIFIED */ wxPoint m_TransformPoint; /* used to undo redo command by the same command: usually * need to know the rotate point or the move vector */ private: std::vector m_ItemsList; public: PICKED_ITEMS_LIST(); ~PICKED_ITEMS_LIST(); /** * Function PushItem * pushes \a aItem to the top of the list * @param aItem Picker to push on to the list. */ void PushItem( const ITEM_PICKER& aItem ); /** * Function PopItem * @return The picker removed from the top of the list. */ ITEM_PICKER PopItem(); /** * Function IsItemInList * @return True if \a aItem is found in the pick list. */ bool ContainsItem( const EDA_ITEM* aItem ) const; /** * Function FindItem * @return Index of the searched item. If the item is not stored in the list, negative value * is returned. */ int FindItem( const EDA_ITEM* aItem ) const; /** * Function ClearItemsList * deletes only the list of pickers, NOT the picked data itself. */ void ClearItemsList(); /** * Function ClearListAndDeleteItems * deletes the list of pickers, AND the data pointed by m_PickedItem or * m_PickedItemLink, according to the type of undo/redo command recorded */ void ClearListAndDeleteItems(); /** * Function GetCount * @return The count of pickers stored in this list. */ unsigned GetCount() const { return m_ItemsList.size(); } /** * Function ReversePickersListOrder * reverses the order of pickers stored in this list. *

* This is useful when pop a list from Undo to Redo (and vice-versa) because * sometimes undo (or redo) a command needs to keep the order of successive * changes. Obviously, undo and redo are in reverse order */ void ReversePickersListOrder(); /** * Function GetItemWrapper * @return The picker of a picked item. * @param aIdx Index of the picker in the picked list * if this picker does not exist, a picker is returned, * with its members set to 0 or NULL */ ITEM_PICKER GetItemWrapper( unsigned int aIdx ) const; /** * Function GetPickedItem * @return A pointer to the picked item * @param aIdx Index of the picked item in the picked list */ EDA_ITEM* GetPickedItem( unsigned int aIdx ) const; /** * Function GetPickedItemLink * @return link of the picked item, or null if does not exist * @param aIdx Index of the picked item in the picked list */ EDA_ITEM* GetPickedItemLink( unsigned int aIdx ) const; /** * Function GetPickedItemStatus * @return The type of undo/redo operation associated to the picked item, * or UR_UNSPECIFIED if does not exist * @param aIdx Index of the picked item in the picked list */ UNDO_REDO_T GetPickedItemStatus( unsigned int aIdx ) const; /** * Function GetPickerFlags * returns the value of the picker flag. * @param aIdx Index of the picker in the picked list * @return The value stored in the picker, if the picker exists, or 0 if does not exist */ STATUS_FLAGS GetPickerFlags( unsigned aIdx ) const; /** * Function SetPickedItem * @param aItem A pointer to the item to pick * @param aIdx Index of the picker in the picked list * @return True if the picker exists or false if does not exist */ bool SetPickedItem( EDA_ITEM* aItem, unsigned aIdx ); /** * Function SetPickedItem * @param aItem A pointer to the item to pick * @param aStatus The type of undo/redo operation associated to the item to pick * @param aIdx Index of the picker in the picked list * @return True if the picker exists or false if does not exist */ bool SetPickedItem( EDA_ITEM* aItem, UNDO_REDO_T aStatus, unsigned aIdx ); /** * Function SetPickedItemLink * set the link associated to a given picked item. * @param aLink = the link to the item associated to the picked item * @param aIdx = index of the picker in the picked list * @return true if the picker exists, or false if does not exist */ bool SetPickedItemLink( EDA_ITEM* aLink, unsigned aIdx ); /** * Function SetPickedItemStatus * sets the type of undo/redo operation for a given picked item. * @param aStatus The type of undo/redo operation associated to the picked item * @param aIdx Index of the picker in the picked list * @return True if the picker exists or false if does not exist */ bool SetPickedItemStatus( UNDO_REDO_T aStatus, unsigned aIdx ); /** * Function SetPickerFlags * set the flags of the picker (usually to the picked item m_Flags value) * @param aFlags The flag value to save in picker * @param aIdx Index of the picker in the picked list * @return True if the picker exists or false if does not exist */ bool SetPickerFlags( STATUS_FLAGS aFlags, unsigned aIdx ); /** * Function RemovePicker * removes one entry (one picker) from the list of picked items. * @param aIdx Index of the picker in the picked list * @return True if ok or false if did not exist */ bool RemovePicker( unsigned aIdx ); /** * Function CopyList * copies all data from aSource to the list. * Items picked are not copied. just pointer in them are copied * @param aSource The list of items to copy to the list. */ void CopyList( const PICKED_ITEMS_LIST& aSource ); }; /** * Class UNDO_REDO_CONTAINER * is a holder to handle alist of undo (or redo) command. * this class handles a list of ITEM_PICKER (each manage one schematic or board item). */ class UNDO_REDO_CONTAINER { public: std::vector m_CommandsList; // the list of possible undo/redo commands public: UNDO_REDO_CONTAINER(); ~UNDO_REDO_CONTAINER(); void PushCommand( PICKED_ITEMS_LIST* aCommand ); PICKED_ITEMS_LIST* PopCommand(); void ClearCommandList(); }; #endif // _CLASS_UNDOREDO_CONTAINER_H