/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 2015-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file container_2d.cpp */ #include "container_2d.h" #include "../ray.h" #include #include #include CONTAINER_2D_BASE::CONTAINER_2D_BASE( OBJECT_2D_TYPE aObjType ) { m_bbox.Reset(); } void CONTAINER_2D_BASE::Clear() { std::lock_guard lock( m_lock ); m_bbox.Reset(); for( LIST_OBJECT2D::iterator ii = m_objects.begin(); ii != m_objects.end(); ++ii ) { delete *ii; } m_objects.clear(); } CONTAINER_2D_BASE::~CONTAINER_2D_BASE() { Clear(); } CONTAINER_2D::CONTAINER_2D() : CONTAINER_2D_BASE( OBJECT_2D_TYPE::CONTAINER ) { } void CONTAINER_2D::GetIntersectingObjects( const BBOX_2D& aBBox, CONST_LIST_OBJECT2D& aOutList ) const { /// @todo Determine what to do with this code. } bool CONTAINER_2D::IntersectAny( const RAYSEG2D& aSegRay ) const { /// @todo Determine what what needs done because someone wrote TODO here. return false; } BVH_CONTAINER_2D::BVH_CONTAINER_2D() : CONTAINER_2D_BASE( OBJECT_2D_TYPE::BVHCONTAINER ) { m_isInitialized = false; m_bbox.Reset(); m_elementsToDelete.clear(); m_tree = nullptr; } void BVH_CONTAINER_2D::Clear() { CONTAINER_2D_BASE::Clear(); destroy(); } void BVH_CONTAINER_2D::destroy() { for( std::list::iterator ii = m_elementsToDelete.begin(); ii != m_elementsToDelete.end(); ++ii ) { delete *ii; } m_elementsToDelete.clear(); m_tree = nullptr; m_isInitialized = false; } BVH_CONTAINER_2D::~BVH_CONTAINER_2D() { destroy(); } #define BVH_CONTAINER2D_MAX_OBJ_PER_LEAF 4 void BVH_CONTAINER_2D::BuildBVH() { if( m_isInitialized ) destroy(); m_isInitialized = true; if( m_objects.empty() ) { return; } m_tree = new BVH_CONTAINER_NODE_2D; m_elementsToDelete.push_back( m_tree ); m_tree->m_BBox = m_bbox; for( LIST_OBJECT2D::const_iterator ii = m_objects.begin(); ii != m_objects.end(); ++ii ) { m_tree->m_LeafList.push_back( static_cast( *ii ) ); } recursiveBuild_MIDDLE_SPLIT( m_tree ); } // Based on a blog post by VADIM KRAVCENKO // http://www.vadimkravcenko.com/bvh-tree-building // Implements: // "Split in the middle of the longest Axis" // "Creates a binary tree with Top-Down approach. // Fastest BVH building, but least [speed] accuracy." static bool sortByCentroidX( const OBJECT_2D* a, const OBJECT_2D* b ) { return a->GetCentroid()[0] < b->GetCentroid()[0]; } static bool sortByCentroidY( const OBJECT_2D* a, const OBJECT_2D* b ) { return a->GetCentroid()[0] < b->GetCentroid()[0]; } static bool sortByCentroidZ( const OBJECT_2D* a, const OBJECT_2D* b ) { return a->GetCentroid()[0] < b->GetCentroid()[0]; } void BVH_CONTAINER_2D::recursiveBuild_MIDDLE_SPLIT( BVH_CONTAINER_NODE_2D* aNodeParent ) { wxASSERT( aNodeParent != nullptr ); wxASSERT( aNodeParent->m_BBox.IsInitialized() == true ); wxASSERT( aNodeParent->m_LeafList.size() > 0 ); if( aNodeParent->m_LeafList.size() > BVH_CONTAINER2D_MAX_OBJ_PER_LEAF ) { // Create Leaf Nodes BVH_CONTAINER_NODE_2D* leftNode = new BVH_CONTAINER_NODE_2D; BVH_CONTAINER_NODE_2D* rightNode = new BVH_CONTAINER_NODE_2D; m_elementsToDelete.push_back( leftNode ); m_elementsToDelete.push_back( rightNode ); leftNode->m_BBox.Reset(); rightNode->m_BBox.Reset(); leftNode->m_LeafList.clear(); rightNode->m_LeafList.clear(); // Decide which axis to split const unsigned int axis_to_split = aNodeParent->m_BBox.MaxDimension(); // Divide the objects switch( axis_to_split ) { case 0: aNodeParent->m_LeafList.sort( sortByCentroidX ); break; case 1: aNodeParent->m_LeafList.sort( sortByCentroidY ); break; case 2: aNodeParent->m_LeafList.sort( sortByCentroidZ ); break; } unsigned int i = 0; for( CONST_LIST_OBJECT2D::const_iterator ii = aNodeParent->m_LeafList.begin(); ii != aNodeParent->m_LeafList.end(); ++ii ) { const OBJECT_2D* object = static_cast( *ii ); if( i < (aNodeParent->m_LeafList.size() / 2 ) ) { leftNode->m_BBox.Union( object->GetBBox() ); leftNode->m_LeafList.push_back( object ); } else { rightNode->m_BBox.Union( object->GetBBox() ); rightNode->m_LeafList.push_back( object ); } i++; } wxASSERT( leftNode->m_LeafList.size() > 0 ); wxASSERT( rightNode->m_LeafList.size() > 0 ); wxASSERT( ( leftNode->m_LeafList.size() + rightNode->m_LeafList.size() ) == aNodeParent->m_LeafList.size() ); aNodeParent->m_Children[0] = leftNode; aNodeParent->m_Children[1] = rightNode; aNodeParent->m_LeafList.clear(); recursiveBuild_MIDDLE_SPLIT( leftNode ); recursiveBuild_MIDDLE_SPLIT( rightNode ); wxASSERT( aNodeParent->m_LeafList.size() == 0 ); } else { // It is a Leaf aNodeParent->m_Children[0] = nullptr; aNodeParent->m_Children[1] = nullptr; } wxASSERT( aNodeParent != nullptr ); wxASSERT( aNodeParent->m_BBox.IsInitialized() == true ); } bool BVH_CONTAINER_2D::IntersectAny( const RAYSEG2D& aSegRay ) const { wxASSERT( m_isInitialized == true ); if( m_tree ) return recursiveIntersectAny( m_tree, aSegRay ); return false; } bool BVH_CONTAINER_2D::recursiveIntersectAny( const BVH_CONTAINER_NODE_2D* aNode, const RAYSEG2D& aSegRay ) const { wxASSERT( aNode != nullptr ); if( aNode->m_BBox.Inside( aSegRay.m_Start ) || aNode->m_BBox.Inside( aSegRay.m_End ) || aNode->m_BBox.Intersect( aSegRay ) ) { if( !aNode->m_LeafList.empty() ) { wxASSERT( aNode->m_Children[0] == nullptr ); wxASSERT( aNode->m_Children[1] == nullptr ); // Leaf for( const OBJECT_2D* obj : aNode->m_LeafList ) { if( obj->IsPointInside( aSegRay.m_Start ) || obj->IsPointInside( aSegRay.m_End ) || obj->Intersect( aSegRay, nullptr, nullptr ) ) return true; } } else { wxASSERT( aNode->m_Children[0] != nullptr ); wxASSERT( aNode->m_Children[1] != nullptr ); // Node if( recursiveIntersectAny( aNode->m_Children[0], aSegRay ) ) return true; if( recursiveIntersectAny( aNode->m_Children[1], aSegRay ) ) return true; } } return false; } void BVH_CONTAINER_2D::GetIntersectingObjects( const BBOX_2D& aBBox, CONST_LIST_OBJECT2D& aOutList ) const { wxASSERT( aBBox.IsInitialized() == true ); wxASSERT( m_isInitialized == true ); aOutList.clear(); if( m_tree ) recursiveGetListObjectsIntersects( m_tree, aBBox, aOutList ); } void BVH_CONTAINER_2D::recursiveGetListObjectsIntersects( const BVH_CONTAINER_NODE_2D* aNode, const BBOX_2D& aBBox, CONST_LIST_OBJECT2D& aOutList ) const { wxASSERT( aNode != nullptr ); wxASSERT( aBBox.IsInitialized() == true ); if( aNode->m_BBox.Intersects( aBBox ) ) { if( !aNode->m_LeafList.empty() ) { wxASSERT( aNode->m_Children[0] == nullptr ); wxASSERT( aNode->m_Children[1] == nullptr ); // Leaf for( CONST_LIST_OBJECT2D::const_iterator ii = aNode->m_LeafList.begin(); ii != aNode->m_LeafList.end(); ++ii ) { const OBJECT_2D* obj = static_cast( *ii ); if( obj->Intersects( aBBox ) ) aOutList.push_back( obj ); } } else { wxASSERT( aNode->m_Children[0] != nullptr ); wxASSERT( aNode->m_Children[1] != nullptr ); // Node recursiveGetListObjectsIntersects( aNode->m_Children[0], aBBox, aOutList ); recursiveGetListObjectsIntersects( aNode->m_Children[1], aBBox, aOutList ); } } }