/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013-2015 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2008-2015 SoftPLC Corporation, Dick Hollenbeck * Copyright (C) 2008 Wayne Stambaugh * Copyright (C) 2004-2022 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef EDA_ITEM_H #define EDA_ITEM_H #include #include #include #include #include #include enum class BITMAPS : unsigned int; enum class INSPECT_RESULT { QUIT, CONTINUE }; /** * Additional flag values wxFindReplaceData::m_Flags */ class UNITS_PROVIDER; class EDA_DRAW_FRAME; class MSG_PANEL_ITEM; /** * Used to inspect and possibly collect the (search) results of iterating over a list or * tree of #KICAD_T objects. * * Provide an implementation as needed to inspect EDA_ITEMs visited via #EDA_ITEM::Visit() * and #EDA_ITEM::IterateForward(). * * FYI the std::function may hold a lambda, std::bind, pointer to func, or ptr to member * function, per modern C++. It is used primarily for searching, but not limited to that. * It can also collect or modify the scanned objects. 'Capturing' lambdas are particularly * convenient because they can use context and this often means @a aTestData is not used. * * @param aItem An #EDA_ITEM to examine. * @param aTestData is arbitrary data needed by the inspector to determine * if the EDA_ITEM under test meets its match criteria, and is often NULL * with the advent of capturing lambdas. * @return A #SEARCH_RESULT type #SEARCH_QUIT if the iterator function is to * stop the scan, else #SEARCH_CONTINUE; */ typedef std::function< INSPECT_RESULT ( EDA_ITEM* aItem, void* aTestData ) > INSPECTOR_FUNC; ///< std::function passed to nested users by ref, avoids copying std::function. typedef const INSPECTOR_FUNC& INSPECTOR; /** * A base class for most all the KiCad significant classes used in schematics and boards. */ class EDA_ITEM : public KIGFX::VIEW_ITEM { public: virtual ~EDA_ITEM() { }; /** * Returns the type of object. * * This attribute should never be changed after a ctor sets it, so there is no public * "setter" method. * * @return the type of object. */ inline KICAD_T Type() const { return m_structType; } EDA_ITEM* GetParent() const { return m_parent; } virtual void SetParent( EDA_ITEM* aParent ) { m_parent = aParent; } inline bool IsModified() const { return m_flags & IS_CHANGED; } inline bool IsNew() const { return m_flags & IS_NEW; } inline bool IsMoving() const { return m_flags & IS_MOVING; } inline bool IsDragging() const { return m_flags & IS_DRAGGING; } inline bool IsWireImage() const { return m_flags & IS_WIRE_IMAGE; } inline bool IsSelected() const { return m_flags & SELECTED; } inline bool IsEntered() const { return m_flags & ENTERED; } inline bool IsResized() const { return m_flags & IS_RESIZING; } inline bool IsBrightened() const { return m_flags & BRIGHTENED; } inline bool IsRollover() const { return ( m_flags & ( IS_ROLLOVER | IS_MOVING ) ) == IS_ROLLOVER; } inline void SetWireImage() { SetFlags( IS_WIRE_IMAGE ); } inline void SetSelected() { SetFlags( SELECTED ); } inline void SetBrightened() { SetFlags( BRIGHTENED ); } inline void ClearSelected() { ClearFlags( SELECTED ); } inline void ClearBrightened() { ClearFlags( BRIGHTENED ); } void SetModified(); int GetState( EDA_ITEM_FLAGS type ) const { return m_status & type; } void SetState( EDA_ITEM_FLAGS type, bool state ) { if( state ) m_status |= type; // state = ON or OFF else m_status &= ~type; } EDA_ITEM_FLAGS GetStatus() const { return m_status; } void SetStatus( EDA_ITEM_FLAGS aStatus ) { m_status = aStatus; } void SetFlags( EDA_ITEM_FLAGS aMask ) { m_flags |= aMask; } void ClearFlags( EDA_ITEM_FLAGS aMask = EDA_ITEM_ALL_FLAGS ) { m_flags &= ~aMask; } EDA_ITEM_FLAGS GetFlags() const { return m_flags; } bool HasFlag( EDA_ITEM_FLAGS aFlag ) const { return ( m_flags & aFlag ) == aFlag; } EDA_ITEM_FLAGS GetEditFlags() const { constexpr int mask = ( IS_NEW | IS_PASTED | IS_MOVING | IS_RESIZING | IS_DRAGGING | IS_CHANGED | IS_WIRE_IMAGE | STRUCT_DELETED ); return m_flags & mask; } void ClearTempFlags() { ClearFlags( CANDIDATE | SELECTED_BY_DRAG | IS_LINKED | SKIP_STRUCT | DO_NOT_DRAW ); } void ClearEditFlags() { ClearFlags( GetEditFlags() ); } virtual bool RenderAsBitmap( double aWorldScale ) const { return false; } void SetIsShownAsBitmap( bool aBitmap ) { if( aBitmap ) SetFlags( IS_SHOWN_AS_BITMAP ); else ClearFlags( IS_SHOWN_AS_BITMAP ); } inline bool IsShownAsBitmap() const { return m_flags & IS_SHOWN_AS_BITMAP; } /** * Check whether the item is one of the listed types. * * @param aScanTypes List of item types * @return true if the item type is contained in the list aScanTypes */ virtual bool IsType( const std::vector& aScanTypes ) const { for( KICAD_T scanType : aScanTypes ) { if( scanType == SCH_LOCATE_ANY_T || scanType == m_structType ) return true; } return false; } /** * Set and clear force visible flag used to force the item to be drawn even if it's draw * attribute is set to not visible. * * @param aEnable True forces the item to be drawn. False uses the item's visibility * setting to determine if the item is to be drawn. */ void SetForceVisible( bool aEnable ) { m_forceVisible = aEnable; } bool IsForceVisible() const { return m_forceVisible; } /** * Populate \a aList of #MSG_PANEL_ITEM objects with it's internal state for display * purposes. * * @param aList is the list to populate. */ virtual void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector& aList ) { } virtual wxString GetFriendlyName() const; /** * Test if \a aPosition is inside or on the boundary of this item. * * @param aPosition A reference to a VECTOR2I object containing the coordinates to test. * @param aAccuracy Increase the item bounding box by this amount. * @return True if \a aPosition is within the item bounding box. */ virtual bool HitTest( const VECTOR2I& aPosition, int aAccuracy = 0 ) const { return false; // derived classes should override this function } /** * Test if \a aRect intersects this item. * * @param aRect A reference to a #BOX2I object containing the rectangle to test. * @param aContained Set to true to test for containment instead of an intersection. * @param aAccuracy Increase \a aRect by this amount. * @return True if \a aRect contains or intersects the item bounding box. */ virtual bool HitTest( const BOX2I& aRect, bool aContained, int aAccuracy = 0 ) const { return false; // derived classes should override this function } /** * Return the orthogonal bounding box of this object for display purposes. * * This box should be an enclosing perimeter for visible components of this * object, and the units should be in the pcb or schematic coordinate * system. It is OK to overestimate the size by a few counts. */ virtual const BOX2I GetBoundingBox() const; virtual VECTOR2I GetPosition() const { return VECTOR2I(); } virtual void SetPosition( const VECTOR2I& aPos ){}; /** * Similar to GetPosition, but allows items to return their visual center rather * than their anchor. */ virtual const VECTOR2I GetFocusPosition() const { return GetPosition(); } /** * Return the coordinates that should be used for sorting this element * visually compared to other elements. For instance, for lines the midpoint * might be a better sorting point than either end. * * @return X,Y coordinate of the sort point */ virtual VECTOR2I GetSortPosition() const { return GetPosition(); } /** * Create a duplicate of this item with linked list members set to NULL. * * The default version will return NULL in release builds and likely crash the * program. In debug builds, a warning message indicating the derived class * has not implemented cloning. This really should be a pure virtual function. * Due to the fact that there are so many objects derived from EDA_ITEM, the * decision was made to return NULL until all the objects derived from EDA_ITEM * implement cloning. Once that happens, this function should be made pure. * * @return A clone of the item. */ virtual EDA_ITEM* Clone() const; // should not be inline, to save the ~ 6 bytes per call site. /** * May be re-implemented for each derived class in order to handle all the types given * by its member data. * * Implementations should call inspector->Inspect() on types in aScanTypes, and may use * #IterateForward() to do so on lists of such data. * * @param inspector An #INSPECTOR instance to use in the inspection. * @param testData Arbitrary data used by the inspector. * @param aScanTypes Which #KICAD_T types are of interest and the order in which they should * be processed. * @return #SEARCH_RESULT SEARCH_QUIT if the Iterator is to stop the scan, * else #SCAN_CONTINUE, and determined by the inspector. */ virtual INSPECT_RESULT Visit( INSPECTOR inspector, void* testData, const std::vector& aScanTypes ); /** * This changes first parameter to avoid the DList and use the main queue instead. */ template< class T > static INSPECT_RESULT IterateForward( std::deque& aList, INSPECTOR inspector, void* testData, const std::vector& scanTypes ) { for( const auto& it : aList ) { if( static_cast( it )->Visit( inspector, testData, scanTypes ) == INSPECT_RESULT::QUIT ) { return INSPECT_RESULT::QUIT; } } return INSPECT_RESULT::CONTINUE; } /** * Change first parameter to avoid the DList and use std::vector instead. */ template static INSPECT_RESULT IterateForward( std::vector& aList, INSPECTOR inspector, void* testData, const std::vector& scanTypes ) { for( const auto& it : aList ) { if( static_cast( it )->Visit( inspector, testData, scanTypes ) == INSPECT_RESULT::QUIT ) { return INSPECT_RESULT::QUIT; } } return INSPECT_RESULT::CONTINUE; } /** * Return the class name. */ virtual wxString GetClass() const = 0; /** * Return a translated description of the type for this EDA_ITEM for display in user facing * messages. */ wxString GetTypeDesc() const; /** * Return the text to display to be used in the selection clarification context menu * when multiple items are found at the current cursor position. * * The default version of this function raises an assertion in the debug mode and * returns a string to indicate that it was not overridden to provide the object * specific text. * * @return The menu text string. */ virtual wxString GetSelectMenuText( UNITS_PROVIDER* aUnitsProvider ) const; /** * Return a pointer to an image to be used in menus. * * The default version returns the right arrow image. Override this function to provide * object specific menu images. * * @return The menu image associated with the item. */ virtual BITMAPS GetMenuImage() const; /** * Compare the item against the search criteria in \a aSearchData. * * The base class returns false since many of the objects derived from EDA_ITEM * do not have any text to search. * * @param aSearchData A reference to a wxFindReplaceData object containing the * search criteria. * @param aAuxData A pointer to optional data required for the search or NULL if not used. * @return True if the item's text matches the search criteria in \a aSearchData. */ virtual bool Matches( const EDA_SEARCH_DATA& aSearchData, void* aAuxData ) const { return false; } /** * Perform a text replace on \a aText using the find and replace criteria in * \a aSearchData on items that support text find and replace. * * @param aSearchData A reference to a wxFindReplaceData object containing the * search and replace criteria. * @param aText A reference to a wxString object containing the text to be replaced. * @return True if \a aText was modified, otherwise false. */ static bool Replace( const EDA_SEARCH_DATA& aSearchData, wxString& aText ); /** * Perform a text replace using the find and replace criteria in \a aSearchData * on items that support text find and replace. * * This function must be overridden for items that support text replace. * * @param aSearchData A reference to a wxFindReplaceData object containing the search and * replace criteria. * @param aAuxData A pointer to optional data required for the search or NULL if not used. * @return True if the item text was modified, otherwise false. */ virtual bool Replace( const EDA_SEARCH_DATA& aSearchData, void* aAuxData = nullptr ) { return false; } /** * Override this method in any derived object that supports test find and replace. * * @return True if the item has replaceable text that can be modified using * the find and replace dialog. */ virtual bool IsReplaceable() const { return false; } /** * Test if another item is less than this object. * * @param aItem - Item to compare against. * @return - True if \a aItem is less than the item. */ bool operator<( const EDA_ITEM& aItem ) const; /** * Helper function to be used by the C++ STL sort algorithm for sorting a STL * container of #EDA_ITEM pointers. * * @param aLeft The left hand item to compare. * @param aRight The right hand item to compare. * @return True if \a aLeft is less than \a aRight. */ static bool Sort( const EDA_ITEM* aLeft, const EDA_ITEM* aRight ) { return *aLeft < *aRight; } /** * Assign the members of \a aItem to another object. */ EDA_ITEM& operator=( const EDA_ITEM& aItem ); virtual const BOX2I ViewBBox() const override; virtual void ViewGetLayers( int aLayers[], int& aCount ) const override; #if defined(DEBUG) /** * Output the object tree, currently for debugging only. * * This is pure virtual so compiler warns if somebody mucks up a derived declaration. * * @param nestLevel An aid to prettier tree indenting, and is the level * of nesting of this object within the overall tree. * @param os The ostream& to output to. */ virtual void Show( int nestLevel, std::ostream& os ) const = 0; void ShowDummy( std::ostream& os ) const; ///< call this if you are a lazy developer /** * Output nested space for pretty indenting. * * @param nestLevel The nest count. * @param os The ostream&, where to output * @return The std::ostream& for continuation. **/ static std::ostream& NestedSpace( int nestLevel, std::ostream& os ); #endif protected: EDA_ITEM( EDA_ITEM* parent, KICAD_T idType ); EDA_ITEM( KICAD_T idType ); EDA_ITEM( const EDA_ITEM& base ); /** * Compare \a aText against search criteria in \a aSearchData. * * This is a helper function for simplify derived class logic. * * @param aText A reference to a wxString object containing the string to test. * @param aSearchData The criteria to search against. * @return True if \a aText matches the search criteria in \a aSearchData. */ bool Matches( const wxString& aText, const EDA_SEARCH_DATA& aSearchData ) const; public: const KIID m_Uuid; protected: EDA_ITEM_FLAGS m_status; EDA_ITEM* m_parent; ///< Linked list: Link (parent struct) bool m_forceVisible; EDA_ITEM_FLAGS m_flags; private: /** * Run time identification, _keep private_ so it can never be changed after a ctor * sets it. See comment near SetType() regarding virtual functions. */ KICAD_T m_structType; }; /** * Provide cloning capabilities for all Boost pointer containers of #EDA_ITEM pointers. * * @param aItem EDA_ITEM to clone. * @return Clone of \a aItem. */ inline EDA_ITEM* new_clone( const EDA_ITEM& aItem ) { return aItem.Clone(); } /** * Define list of drawing items for screens. * * The standard C++ container was chosen so the pointer can be removed from a list without * it being destroyed. */ typedef std::vector< EDA_ITEM* > EDA_ITEMS; #endif // EDA_ITEM_H