/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2012 Torsten Hueter, torstenhtr gmx.de * Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors. * Copyright (C) 2013-2017 CERN * @author Maciej Suminski * * Graphics Abstraction Layer (GAL) for OpenGL * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef OPENGLGAL_H_ #define OPENGLGAL_H_ // GAL imports #include #include #include #include #include #include #include #include #include #include #include #include #ifndef CALLBACK #define CALLBACK #endif struct bitmap_glyph; namespace KIGFX { class SHADER; class GL_BITMAP_CACHE; /** * @brief Class OpenGL_GAL is the OpenGL implementation of the Graphics Abstraction Layer. * * This is a direct OpenGL-implementation and uses low-level graphics primitives like triangles * and quads. The purpose is to provide a fast graphics interface, that takes advantage of modern * graphics card GPUs. All methods here benefit thus from the hardware acceleration. */ class OPENGL_GAL : public GAL, public HIDPI_GL_CANVAS { public: /** * @brief Constructor OPENGL_GAL * * @param aParent is the wxWidgets immediate wxWindow parent of this object. * * @param aMouseListener is the wxEvtHandler that should receive the mouse events, * this can be can be any wxWindow, but is often a wxFrame container. * * @param aPaintListener is the wxEvtHandler that should receive the paint * event. This can be any wxWindow, but is often a derived instance * of this class or a containing wxFrame. The "paint event" here is * a wxCommandEvent holding EVT_GAL_REDRAW, as sent by PostPaint(). * * @param aName is the name of this window for use by wxWindow::FindWindowByName() */ OPENGL_GAL( GAL_DISPLAY_OPTIONS& aDisplayOptions, wxWindow* aParent, wxEvtHandler* aMouseListener = nullptr, wxEvtHandler* aPaintListener = nullptr, const wxString& aName = wxT( "GLCanvas" ) ); virtual ~OPENGL_GAL(); /// @copydoc GAL::IsInitialized() virtual bool IsInitialized() const override { // is*Initialized flags, but it is enough for OpenGL to show up return IsShownOnScreen() && !GetClientRect().IsEmpty(); } ///> @copydoc GAL::IsVisible() bool IsVisible() const override { return IsShownOnScreen() && !GetClientRect().IsEmpty(); } // --------------- // Drawing methods // --------------- /// @copydoc GAL::BeginDrawing() virtual void BeginDrawing() override; /// @copydoc GAL::EndDrawing() virtual void EndDrawing() override; /// @copydoc GAL::BeginUpdate() virtual void BeginUpdate() override; /// @copydoc GAL::EndUpdate() virtual void EndUpdate() override; /// @copydoc GAL::DrawLine() virtual void DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint ) override; /// @copydoc GAL::DrawSegment() virtual void DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint, double aWidth ) override; /// @copydoc GAL::DrawCircle() virtual void DrawCircle( const VECTOR2D& aCenterPoint, double aRadius ) override; /// @copydoc GAL::DrawArc() virtual void DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle, double aEndAngle ) override; /// @copydoc GAL::DrawArcSegment() virtual void DrawArcSegment( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle, double aEndAngle, double aWidth ) override; /// @copydoc GAL::DrawRectangle() virtual void DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint ) override; /// @copydoc GAL::DrawPolyline() virtual void DrawPolyline( const std::deque& aPointList ) override; virtual void DrawPolyline( const VECTOR2D aPointList[], int aListSize ) override; virtual void DrawPolyline( const SHAPE_LINE_CHAIN& aLineChain ) override; /// @copydoc GAL::DrawPolygon() virtual void DrawPolygon( const std::deque& aPointList ) override; virtual void DrawPolygon( const VECTOR2D aPointList[], int aListSize ) override; virtual void DrawPolygon( const SHAPE_POLY_SET& aPolySet ) override; /// @copydoc GAL::DrawCurve() virtual void DrawCurve( const VECTOR2D& startPoint, const VECTOR2D& controlPointA, const VECTOR2D& controlPointB, const VECTOR2D& endPoint ) override; /// @copydoc GAL::DrawBitmap() virtual void DrawBitmap( const BITMAP_BASE& aBitmap ) override; /// @copydoc GAL::BitmapText() virtual void BitmapText( const wxString& aText, const VECTOR2D& aPosition, double aRotationAngle ) override; /// @copydoc GAL::DrawGrid() virtual void DrawGrid() override; // -------------- // Screen methods // -------------- /// @brief Resizes the canvas. virtual void ResizeScreen( int aWidth, int aHeight ) override; /// @brief Shows/hides the GAL canvas virtual bool Show( bool aShow ) override; /// @copydoc GAL::Flush() virtual void Flush() override; /// @copydoc GAL::ClearScreen() virtual void ClearScreen( ) override; // -------------- // Transformation // -------------- /// @copydoc GAL::Transform() virtual void Transform( const MATRIX3x3D& aTransformation ) override; /// @copydoc GAL::Rotate() virtual void Rotate( double aAngle ) override; /// @copydoc GAL::Translate() virtual void Translate( const VECTOR2D& aTranslation ) override; /// @copydoc GAL::Scale() virtual void Scale( const VECTOR2D& aScale ) override; /// @copydoc GAL::Save() virtual void Save() override; /// @copydoc GAL::Restore() virtual void Restore() override; // -------------------------------------------- // Group methods // --------------------------------------------- /// @copydoc GAL::BeginGroup() virtual int BeginGroup() override; /// @copydoc GAL::EndGroup() virtual void EndGroup() override; /// @copydoc GAL::DrawGroup() virtual void DrawGroup( int aGroupNumber ) override; /// @copydoc GAL::ChangeGroupColor() virtual void ChangeGroupColor( int aGroupNumber, const COLOR4D& aNewColor ) override; /// @copydoc GAL::ChangeGroupDepth() virtual void ChangeGroupDepth( int aGroupNumber, int aDepth ) override; /// @copydoc GAL::DeleteGroup() virtual void DeleteGroup( int aGroupNumber ) override; /// @copydoc GAL::ClearCache() virtual void ClearCache() override; // -------------------------------------------------------- // Handling the world <-> screen transformation // -------------------------------------------------------- /// @copydoc GAL::SaveScreen() virtual void SaveScreen() override; /// @copydoc GAL::RestoreScreen() virtual void RestoreScreen() override; /// @copydoc GAL::SetTarget() virtual void SetTarget( RENDER_TARGET aTarget ) override; /// @copydoc GAL::GetTarget() virtual RENDER_TARGET GetTarget() const override; /// @copydoc GAL::ClearTarget() virtual void ClearTarget( RENDER_TARGET aTarget ) override; /// @copydoc GAL::SetNegativeDrawMode() virtual void SetNegativeDrawMode( bool aSetting ) override {} // ------- // Cursor // ------- /// @copydoc GAL::DrawCursor() virtual void DrawCursor( const VECTOR2D& aCursorPosition ) override; /** * @brief Function PostPaint * posts an event to m_paint_listener. A post is used so that the actual drawing * function can use a device context type that is not specific to the wxEVT_PAINT event. */ void PostPaint() { if( paintListener ) { wxPaintEvent redrawEvent; wxPostEvent( paintListener, redrawEvent ); } } void SetMouseListener( wxEvtHandler* aMouseListener ) { mouseListener = aMouseListener; } void SetPaintListener( wxEvtHandler* aPaintListener ) { paintListener = aPaintListener; } virtual void EnableDepthTest( bool aEnabled = false ) override; ///< Parameters passed to the GLU tesselator typedef struct { /// Manager used for storing new vertices VERTEX_MANAGER* vboManager; /// Intersect points, that have to be freed after tessellation std::deque< boost::shared_array >& intersectPoints; } TessParams; private: /// Super class definition typedef GAL super; static const int CIRCLE_POINTS = 64; ///< The number of points for circle approximation static const int CURVE_POINTS = 32; ///< The number of points for curve approximation static wxGLContext* glMainContext; ///< Parent OpenGL context wxGLContext* glPrivContext; ///< Canvas-specific OpenGL context static int instanceCounter; ///< GL GAL instance counter wxEvtHandler* mouseListener; wxEvtHandler* paintListener; static GLuint fontTexture; ///< Bitmap font texture handle (shared) // Vertex buffer objects related fields typedef std::unordered_map< unsigned int, std::shared_ptr > GROUPS_MAP; GROUPS_MAP groups; ///< Stores informations about VBO objects (groups) unsigned int groupCounter; ///< Counter used for generating keys for groups VERTEX_MANAGER* currentManager; ///< Currently used VERTEX_MANAGER (for storing VERTEX_ITEMs) VERTEX_MANAGER* cachedManager; ///< Container for storing cached VERTEX_ITEMs VERTEX_MANAGER* nonCachedManager; ///< Container for storing non-cached VERTEX_ITEMs VERTEX_MANAGER* overlayManager; ///< Container for storing overlaid VERTEX_ITEMs // Framebuffer & compositing OPENGL_COMPOSITOR* compositor; ///< Handles multiple rendering targets unsigned int mainBuffer; ///< Main rendering target unsigned int overlayBuffer; ///< Auxiliary rendering target (for menus etc.) RENDER_TARGET currentTarget; ///< Current rendering target // Shader static SHADER* shader; ///< There is only one shader used for different objects // Internal flags bool isFramebufferInitialized; ///< Are the framebuffers initialized? static bool isBitmapFontLoaded; ///< Is the bitmap font texture loaded? bool isBitmapFontInitialized; ///< Is the shader set to use bitmap fonts? bool isInitialized; ///< Basic initialization flag, has to be done ///< when the window is visible bool isGrouping; ///< Was a group started? std::unique_ptr bitmapCache; ///< Update handler for OpenGL settings bool updatedGalDisplayOptions( const GAL_DISPLAY_OPTIONS& aOptions ) override; // Polygon tesselation /// The tessellator GLUtesselator* tesselator; /// Storage for intersecting points std::deque< boost::shared_array > tessIntersects; /** * @brief Draw a quad for the line. * * @param aStartPoint is the start point of the line. * @param aEndPoint is the end point of the line. */ void drawLineQuad( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint ); /** * @brief Draw a semicircle. Depending on settings (isStrokeEnabled & isFilledEnabled) it runs * the proper function (drawStrokedSemiCircle or drawFilledSemiCircle). * * @param aCenterPoint is the center point. * @param aRadius is the radius of the semicircle. * @param aAngle is the angle of the semicircle. * */ void drawSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle ); /** * @brief Draw a filled semicircle. * * @param aCenterPoint is the center point. * @param aRadius is the radius of the semicircle. * @param aAngle is the angle of the semicircle. * */ void drawFilledSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle ); /** * @brief Draw a stroked semicircle. * * @param aCenterPoint is the center point. * @param aRadius is the radius of the semicircle. * @param aAngle is the angle of the semicircle. * */ void drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle ); /** * @brief Generic way of drawing a polyline stored in different containers. * @param aPointGetter is a function to obtain coordinates of n-th vertex. * @param aPointCount is the number of points to be drawn. */ void drawPolyline( const std::function& aPointGetter, int aPointCount ); /** * @brief Draws a filled polygon. It does not need the last point to have the same coordinates * as the first one. * @param aPoints is the vertices data (3 coordinates: x, y, z). * @param aPointCount is the number of points. */ void drawPolygon( GLdouble* aPoints, int aPointCount ); /** * @brief Draws a set of polygons with a cached triangulation. Way faster than drawPolygon. */ void drawTriangulatedPolyset( const SHAPE_POLY_SET& aPoly ); /** * @brief Draws a single character using bitmap font. * Its main purpose is to be used in BitmapText() function. * * @param aChar is the character to be drawn. * @return Width of the drawn glyph. */ int drawBitmapChar( unsigned long aChar ); /** * @brief Draws an overbar over the currently drawn text. * Its main purpose is to be used in BitmapText() function. * This method requires appropriate scaling to be applied (as is done in BitmapText() function). * The current X coordinate will be the overbar ending. * * @param aLength is the width of the overbar. * @param aHeight is the height for the overbar. */ void drawBitmapOverbar( double aLength, double aHeight ); /** * @brief Computes a size of text drawn using bitmap font with current text setting applied. * * @param aText is the text to be drawn. * @return Pair containing text bounding box and common Y axis offset. The values are expressed * as a number of pixels on the bitmap font texture and need to be scaled before drawing. */ std::pair computeBitmapTextSize( const UTF8& aText ) const; // Event handling /** * @brief This is the OnPaint event handler. * * @param aEvent is the OnPaint event. */ void onPaint( wxPaintEvent& aEvent ); /** * @brief Skip the mouse event to the parent. * * @param aEvent is the mouse event. */ void skipMouseEvent( wxMouseEvent& aEvent ); /** * @brief Blits cursor into the current screen. */ void blitCursor(); /** * @brief Returns a valid key that can be used as a new group number. * * @return An unique group number that is not used by any other group. */ unsigned int getNewGroupNumber(); /** * @brief Compute the angle step when drawing arcs/circles approximated with lines. */ double calcAngleStep( double aRadius ) const { // Bigger arcs need smaller alpha increment to make them look smooth return std::min( 1e6 / aRadius, 2.0 * M_PI / CIRCLE_POINTS ); } /** * @brief Basic OpenGL initialization. */ void init(); }; } // namespace KIGFX #endif // OPENGLGAL_H_