/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2020 Mario Luzeiro * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file object_3d.h */ #ifndef _OBJECT_3D_H_ #define _OBJECT_3D_H_ #include "bbox_3d.h" #include "../hitinfo.h" #include "../material.h" #include enum class OBJECT_3D_TYPE { CYLINDER, DUMMYBLOCK, LAYERITEM, XYPLANE, ROUNDSEG, TRIANGLE, MAX }; class OBJECT_3D { public: explicit OBJECT_3D( OBJECT_3D_TYPE aObjType ); const void SetBoardItem( BOARD_ITEM* aBoardItem ) { m_boardItem = aBoardItem; } BOARD_ITEM* GetBoardItem() const { return m_boardItem; } void SetMaterial( const MATERIAL* aMaterial ) { m_material = aMaterial; m_modelTransparency = aMaterial->GetTransparency(); // Default transparency is from material } const MATERIAL *GetMaterial() const { return m_material; } float GetModelTransparency() const { return m_modelTransparency; } void SetModelTransparency( float aModelTransparency ) { m_modelTransparency = aModelTransparency; } virtual SFVEC3F GetDiffuseColor( const HITINFO& aHitInfo ) const = 0; virtual ~OBJECT_3D() {} /** * @return true if this object intersects \a aBBox. */ virtual bool Intersects( const BBOX_3D& aBBox ) const = 0; /** * @return true if the \a aRay intersects the object. */ virtual bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const = 0; /** * @param aMaxDistance is the maximum distance of the test. * @return true if \a aRay intersects the object. */ virtual bool IntersectP( const RAY& aRay, float aMaxDistance ) const = 0; const BBOX_3D& GetBBox() const { return m_bbox; } const SFVEC3F& GetCentroid() const { return m_centroid; } protected: BBOX_3D m_bbox; SFVEC3F m_centroid; OBJECT_3D_TYPE m_obj_type; const MATERIAL* m_material; BOARD_ITEM* m_boardItem; // m_modelTransparency combines the material and model opacity // 0.0 full opaque, 1.0 full transparent. float m_modelTransparency; }; /// Implements a class for object statistics /// using Singleton pattern class OBJECT_3D_STATS { public: void ResetStats() { memset( m_counter, 0, sizeof( unsigned int ) * static_cast( OBJECT_3D_TYPE::MAX ) ); } unsigned int GetCountOf( OBJECT_3D_TYPE aObjType ) const { return m_counter[static_cast( aObjType )]; } void AddOne( OBJECT_3D_TYPE aObjType ) { m_counter[static_cast( aObjType )]++; } void PrintStats(); static OBJECT_3D_STATS& Instance() { if( !s_instance ) s_instance = new OBJECT_3D_STATS; return *s_instance; } private: OBJECT_3D_STATS(){ ResetStats(); } OBJECT_3D_STATS( const OBJECT_3D_STATS& old ); const OBJECT_3D_STATS& operator=( const OBJECT_3D_STATS& old ); ~OBJECT_3D_STATS() {} unsigned int m_counter[static_cast( OBJECT_3D_TYPE::MAX )]; static OBJECT_3D_STATS* s_instance; }; #endif // _OBJECT_3D_H_