/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #define GLM_FORCE_RADIANS #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "3d_cache.h" #include "3d_info.h" #include "sg/scenegraph.h" #include "3d_filename_resolver.h" #include "3d_plugin_manager.h" #include "plugins/3dapi/ifsg_api.h" #define CACHE_CONFIG_NAME wxT( "cache.cfg" ) static const wxString sha1ToWXString( const unsigned char* aSHA1Sum ) { unsigned char uc; unsigned char tmp; char sha1[41]; int j = 0; for( int i = 0; i < 20; ++i ) { uc = aSHA1Sum[i]; tmp = uc / 16; if( tmp > 9 ) tmp += 87; else tmp += 48; sha1[j++] = tmp; tmp = uc % 16; if( tmp > 9 ) tmp += 87; else tmp += 48; sha1[j++] = tmp; } sha1[j] = 0; return wxString::FromUTF8Unchecked( sha1 ); } static bool sha1Matches( const unsigned char* sha1a, const unsigned char* sha1b ) { for( int i = 0; i < 20; ++i ) { if( sha1a[i] != sha1b[i] ) return false; } return true; } static bool isSHA1null( const unsigned char* aSHA1Sum ) { if( NULL == aSHA1Sum ) { #ifdef DEBUG std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] NULL passed for aSHA1Sum\n"; #endif return false; } for( int i = 0; i < 20; ++i ) { if( 0 != aSHA1Sum[i] ) return false; } return true; } class S3D_CACHE_ENTRY { private: // prohibit assignment and default copy constructor S3D_CACHE_ENTRY( const S3D_CACHE_ENTRY& source ); S3D_CACHE_ENTRY& operator=( const S3D_CACHE_ENTRY& source ); wxString m_CacheBaseName; // base name of cache file (a SHA1 digest) public: S3D_CACHE_ENTRY(); ~S3D_CACHE_ENTRY(); void SetSHA1( const unsigned char* aSHA1Sum ); const wxString GetCacheBaseName( void ); unsigned char sha1sum[20]; SCENEGRAPH* sceneData; S3DMODEL* renderData; }; S3D_CACHE_ENTRY::S3D_CACHE_ENTRY() { sceneData = NULL; renderData = NULL; memset( sha1sum, 0, 20 ); } S3D_CACHE_ENTRY::~S3D_CACHE_ENTRY() { if( NULL != sceneData ) delete sceneData; if( NULL != renderData ) S3D::Destroy3DModel( &renderData ); } void S3D_CACHE_ENTRY::SetSHA1( const unsigned char* aSHA1Sum ) { if( NULL == aSHA1Sum ) { #ifdef DEBUG std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] NULL passed for aSHA1Sum\n"; #endif return; } memcpy( sha1sum, aSHA1Sum, 20 ); return; } const wxString S3D_CACHE_ENTRY::GetCacheBaseName( void ) { if( m_CacheBaseName.empty() ) m_CacheBaseName = sha1ToWXString( sha1sum ); return m_CacheBaseName; } S3D_CACHE::S3D_CACHE() { m_DirtyCache = false; m_FNResolver = new S3D_FILENAME_RESOLVER; m_Plugins = new S3D_PLUGIN_MANAGER; return; } S3D_CACHE::~S3D_CACHE() { FlushCache(); if( m_FNResolver ) delete m_FNResolver; if( m_Plugins ) delete m_Plugins; return; } SCENEGRAPH* S3D_CACHE::load( const wxString& aModelFile, S3D_CACHE_ENTRY** aCachePtr ) { if( aCachePtr ) *aCachePtr = NULL; wxString full3Dpath = m_FNResolver->ResolvePath( aModelFile ); if( full3Dpath.empty() ) { // the model cannot be found; we cannot proceed std::cout << " * [3D model] could not find model '"; std::cout << aModelFile.ToUTF8() << "'\n"; return NULL; } // check cache if file is already loaded std::map< wxString, S3D_CACHE_ENTRY*, S3D::rsort_wxString >::iterator mi; mi = m_CacheMap.find( full3Dpath ); if( mi != m_CacheMap.end() ) { if( NULL != aCachePtr ) *aCachePtr = mi->second; return mi->second->sceneData; } // a cache item does not exist; search the Filename->Cachename map return checkCache( full3Dpath, aCachePtr ); } SCENEGRAPH* S3D_CACHE::Load( const wxString& aModelFile ) { return load( aModelFile ); } SCENEGRAPH* S3D_CACHE::checkCache( const wxString& aFileName, S3D_CACHE_ENTRY** aCachePtr ) { if( aCachePtr ) *aCachePtr = NULL; unsigned char sha1sum[20]; if( !getSHA1( aFileName, sha1sum ) || m_CacheDir.empty() ) { // just in case we can't get an hash digest (for example, on access issues) // or we do not have a configured cache file directory, we create an // entry to prevent further attempts at loading the file S3D_CACHE_ENTRY* ep = new S3D_CACHE_ENTRY; m_CacheList.push_back( ep ); if( m_CacheMap.insert( std::pair< wxString, S3D_CACHE_ENTRY* > ( aFileName, ep ) ).second == false ) { #ifdef DEBUG std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] duplicate entry in map file; key = "; std::cerr << aFileName.ToUTF8() << "\n"; #endif m_CacheList.pop_back(); delete ep; } else { if( aCachePtr ) *aCachePtr = ep; } return NULL; } S3D_CACHE_ENTRY* ep = new S3D_CACHE_ENTRY; m_CacheList.push_back( ep ); if( m_CacheMap.insert( std::pair< wxString, S3D_CACHE_ENTRY* > ( aFileName, ep ) ).second == false ) { #ifdef DEBUG std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] duplicate entry in map file; key = "; std::cerr << aFileName.ToUTF8() << "\n"; #endif m_CacheList.pop_back(); delete ep; return NULL; } if( aCachePtr ) *aCachePtr = ep; ep->SetSHA1( sha1sum ); wxString bname = ep->GetCacheBaseName(); wxString cachename = m_CacheDir + bname + wxT( ".3dc" ); if( wxFileName::FileExists( cachename ) && loadCacheData( ep ) ) return ep->sceneData; ep->sceneData = m_Plugins->Load3DModel( aFileName ); if( NULL != ep->sceneData ) saveCacheData( ep ); return ep->sceneData; } bool S3D_CACHE::getSHA1( const wxString& aFileName, unsigned char* aSHA1Sum ) { if( aFileName.empty() ) { #ifdef DEBUG std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] empty filename\n"; #endif return false; } if( NULL == aSHA1Sum ) { #ifdef DEBUG std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] NULL pointer passed for aMD5Sum\n"; #endif return false; } FILE* fp = fopen( aFileName.ToUTF8(), "rb" ); boost::uuids::detail::sha1 dblock; unsigned char block[4096]; size_t bsize = 0; while( ( bsize = fread( &block, 1, 4096, fp ) ) > 0 ) dblock.process_bytes( block, bsize ); fclose( fp ); unsigned int digest[5]; dblock.get_digest( digest ); // ensure MSB order for( int i = 0; i < 5; ++i ) { int idx = i << 2; unsigned int tmp = digest[i]; aSHA1Sum[idx+3] = tmp & 0xff; tmp >>= 8; aSHA1Sum[idx+2] = tmp & 0xff; tmp >>= 8; aSHA1Sum[idx+1] = tmp & 0xff; tmp >>= 8; aSHA1Sum[idx] = tmp & 0xff; } return true; } bool S3D_CACHE::loadCacheData( S3D_CACHE_ENTRY* aCacheItem ) { wxString bname = aCacheItem->GetCacheBaseName(); if( bname.empty() ) { #ifdef DEBUG std::cerr << " * [3D model] cannot load cached model; no md5 hash available\n"; #endif return false; } if( m_CacheDir.empty() ) { wxString errmsg = _( "cannot load cached model; config directory unknown" ); std::cerr << " * [3D model] " << errmsg.ToUTF8() << "\n"; return false; } wxString fname = m_CacheDir + bname + wxT( ".3dc" ); if( !wxFileName::FileExists( fname ) ) { wxString errmsg = _( "cannot open file" ); std::cerr << " * [3D model] " << errmsg.ToUTF8() << " '"; std::cerr << fname.ToUTF8() << "'\n"; return false; } if( NULL != aCacheItem->sceneData ) S3D::DestroyNode( (SGNODE*) aCacheItem->sceneData ); aCacheItem->sceneData = (SCENEGRAPH*)S3D::ReadCache( fname ); if( NULL == aCacheItem->sceneData ) return false; return true; } bool S3D_CACHE::saveCacheData( S3D_CACHE_ENTRY* aCacheItem ) { if( NULL == aCacheItem ) { #ifdef DEBUG std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * NULL passed for aCacheItem\n"; #endif return false; } if( NULL == aCacheItem->sceneData ) { #ifdef DEBUG std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * aCacheItem has no valid scene data\n"; #endif return false; } wxString bname = aCacheItem->GetCacheBaseName(); if( bname.empty() ) { #ifdef DEBUG std::cerr << " * [3D model] cannot load cached model; no hash available\n"; #endif return false; } if( m_CacheDir.empty() ) { wxString errmsg = _( "cannot load cached model; config directory unknown" ); std::cerr << " * [3D model] " << errmsg.ToUTF8() << "\n"; return false; } wxString fname = m_CacheDir + bname + wxT( ".3dc" ); if( wxFileName::Exists( fname ) ) { // determine if the file is a regular file struct stat info; if( stat( fname.ToUTF8(), &info ) ) return false; if( !S_ISREG( info.st_mode ) ) { wxString errmsg = _( "path exists but is not a regular file" ); std::cerr << " * [3D model] " << errmsg.ToUTF8() << " '"; std::cerr << fname.ToUTF8() << "'\n"; return false; } } return S3D::WriteCache( fname, true, (SGNODE*)aCacheItem->sceneData ); } bool S3D_CACHE::Set3DConfigDir( const wxString& aConfigDir ) { if( !m_ConfigDir.empty() ) return false; wxFileName cfgdir( aConfigDir, wxT( "" ) ); cfgdir.Normalize(); if( !cfgdir.DirExists() ) { cfgdir.Mkdir( wxS_DIR_DEFAULT, wxPATH_MKDIR_FULL ); if( !cfgdir.DirExists() ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; wxString errmsg = _( "failed to create 3D configuration directory" ); std::cerr << " * " << errmsg.ToUTF8() << "\n"; errmsg = _( "config directory" ); std::cerr << " * " << errmsg.ToUTF8() << " '"; std::cerr << cfgdir.GetPath().ToUTF8() << "'\n"; return false; } } m_ConfigDir = cfgdir.GetPath(); // inform the file resolver of the config directory if( !m_FNResolver->Set3DConfigDir( m_ConfigDir ) ) { #ifdef DEBUG std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * could not set 3D Config Directory on filename resolver\n"; std::cerr << " * config directory: '" << m_ConfigDir.ToUTF8() << "'\n"; #endif } cfgdir.AppendDir( wxT( "cache" ) ); if( !cfgdir.DirExists() ) { cfgdir.Mkdir( wxS_DIR_DEFAULT, wxPATH_MKDIR_FULL ); if( !cfgdir.DirExists() ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; wxString errmsg = _( "failed to create 3D cache directory" ); std::cerr << " * " << errmsg.ToUTF8() << "\n"; errmsg = _( "cache directory" ); std::cerr << " * " << errmsg.ToUTF8() << " '"; std::cerr << cfgdir.GetPath().ToUTF8() << "'\n"; return false; } } m_CacheDir = cfgdir.GetPathWithSep(); return true; } wxString S3D_CACHE::Get3DConfigDir( bool createDefault ) { if( !m_ConfigDir.empty() || !createDefault ) return m_ConfigDir; // note: duplicated from common/common.cpp GetKicadConfigPath() to avoid // code coupling; ideally the instantiating code should call // Set3DConfigDir() to set the directory rather than relying on this // directory remaining the same in future KiCad releases. wxFileName cfgpath; // From the wxWidgets wxStandardPaths::GetUserConfigDir() help: // Unix: ~ (the home directory) // Windows: "C:\Documents and Settings\username\Application Data" // Mac: ~/Library/Preferences cfgpath.AssignDir( wxStandardPaths::Get().GetUserConfigDir() ); #if !defined( __WINDOWS__ ) && !defined( __WXMAC__ ) wxString envstr; if( !wxGetEnv( wxT( "XDG_CONFIG_HOME" ), &envstr ) || envstr.IsEmpty() ) { // XDG_CONFIG_HOME is not set, so use the fallback cfgpath.AppendDir( wxT( ".config" ) ); } else { // Override the assignment above with XDG_CONFIG_HOME cfgpath.AssignDir( envstr ); } #endif cfgpath.AppendDir( wxT( "kicad" ) ); cfgpath.AppendDir( wxT( "3d" ) ); if( !cfgpath.DirExists() ) { cfgpath.Mkdir( wxS_DIR_DEFAULT, wxPATH_MKDIR_FULL ); } if( !cfgpath.DirExists() ) { wxString errmsg = _( "failed to create 3D configuration directory" ); std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * " << errmsg.ToUTF8() << "\n"; return wxT( "" ); } if( Set3DConfigDir( cfgpath.GetPath() ) ) return m_ConfigDir; return wxEmptyString; } bool S3D_CACHE::SetProjectDir( const wxString& aProjDir ) { bool hasChanged = false; if( m_FNResolver->SetProjectDir( aProjDir, &hasChanged ) && hasChanged ) { m_CacheMap.clear(); std::list< S3D_CACHE_ENTRY* >::iterator sL = m_CacheList.begin(); std::list< S3D_CACHE_ENTRY* >::iterator eL = m_CacheList.end(); while( sL != eL ) { delete *sL; ++sL; } m_CacheList.clear(); return true; } return false; } wxString S3D_CACHE::GetProjectDir( void ) { return m_FNResolver->GetProjectDir(); } S3D_FILENAME_RESOLVER* S3D_CACHE::GetResolver( void ) { return m_FNResolver; } std::list< wxString > const* S3D_CACHE::GetFileFilters( void ) const { return m_Plugins->GetFileFilters(); } void S3D_CACHE::FlushCache( void ) { std::list< S3D_CACHE_ENTRY* >::iterator sCL = m_CacheList.begin(); std::list< S3D_CACHE_ENTRY* >::iterator eCL = m_CacheList.end(); while( sCL != eCL ) { delete *sCL; ++sCL; } m_CacheList.clear(); ClosePlugins(); return; } void S3D_CACHE::ClosePlugins( void ) { if( NULL != m_Plugins ) m_Plugins->ClosePlugins(); return; } S3DMODEL* S3D_CACHE::GetModel( const wxString& aModelFileName ) { S3D_CACHE_ENTRY* cp = NULL; SCENEGRAPH* sp = load( aModelFileName, &cp ); if( !sp ) return NULL; if( !cp ) { #ifdef DEBUG std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] model loaded with no associated S3D_CACHE_ENTRY\n"; #endif return NULL; } if( cp->renderData ) return cp->renderData; S3DMODEL* mp = S3D::GetModel( sp ); cp->renderData = mp; return mp; } wxString S3D_CACHE::GetModelHash( const wxString& aModelFileName ) { wxString full3Dpath = m_FNResolver->ResolvePath( aModelFileName ); if( full3Dpath.empty() || !wxFileName::FileExists( full3Dpath ) ) return wxEmptyString; // check cache if file is already loaded std::map< wxString, S3D_CACHE_ENTRY*, S3D::rsort_wxString >::iterator mi; mi = m_CacheMap.find( full3Dpath ); if( mi != m_CacheMap.end() ) return mi->second->GetCacheBaseName(); // a cache item does not exist; search the Filename->Cachename map S3D_CACHE_ENTRY* cp = NULL; checkCache( full3Dpath, &cp ); if( NULL != cp ) return cp->GetCacheBaseName(); return wxEmptyString; }