/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include #include #include "3d_plugin_manager.h" #include "plugins/3d/3d_plugin.h" #include "3d_cache/sg/scenegraph.h" #include "plugins/ldr/3d/pluginldr3D.h" S3D_PLUGIN_MANAGER::S3D_PLUGIN_MANAGER() { // create the initial file filter list entry m_FileFilters.push_back( _( "All Files (*.*)|*.*" ) ); // discover and load plugins loadPlugins(); #ifdef DEBUG if( !m_ExtMap.empty() ) { std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* >::const_iterator sM = m_ExtMap.begin(); std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* >::const_iterator eM = m_ExtMap.end(); std::cout << "* Extension [plugin name]:\n"; while( sM != eM ) { std::cout << " + '" << sM->first.ToUTF8() << "' ["; std::cout << sM->second->GetKicadPluginName() << "]\n"; ++sM; } } else { std::cout << "* No plugins available\n"; } if( !m_FileFilters.empty() ) { /// list of file filters std::list< wxString >::const_iterator sFF = m_FileFilters.begin(); std::list< wxString >::const_iterator eFF = m_FileFilters.end(); std::cout << "* File filters:\n"; while( sFF != eFF ) { std::cout << " + '" << *sFF << "'\n"; ++sFF; } } else { std::cout << "* No file filters available\n"; } #endif // DEBUG return; } S3D_PLUGIN_MANAGER::~S3D_PLUGIN_MANAGER() { std::list< KICAD_PLUGIN_LDR_3D* >::iterator sP = m_Plugins.begin(); std::list< KICAD_PLUGIN_LDR_3D* >::iterator eP = m_Plugins.end(); while( sP != eP ) { (*sP)->Close(); delete *sP; ++sP; } m_Plugins.clear(); return; } void S3D_PLUGIN_MANAGER::loadPlugins( void ) { std::list< std::string > pathlist; std::list< wxString > searchpaths; std::list< wxString > pluginlist; wxFileName fn; #ifdef DEBUG // set up to work from the build directory fn.Assign( wxStandardPaths::Get().GetExecutablePath() ); fn.AppendDir( wxT("..") ); fn.AppendDir( wxT("plugins") ); fn.AppendDir( wxT("3d") ); std::string testpath = std::string( fn.GetPathWithSep().ToUTF8() ); checkPluginPath( testpath, searchpaths ); #endif #ifndef _WIN32 // suppress 'kicad' subdir since it is redundant on MSWin fn.Assign( wxStandardPaths::Get().GetPluginsDir() ); fn.AppendDir( wxT( "kicad" ) ); #else fn.Assign( wxStandardPaths::Get().GetExecutablePath() ); #endif fn.AppendDir( wxT( "plugins" ) ); fn.AppendDir( wxT( "3d" ) ); checkPluginPath( std::string( fn.GetPathWithSep().ToUTF8() ), searchpaths ); checkPluginPath( wxT( "/usr/lib/kicad/plugins/3d" ), searchpaths ); checkPluginPath( wxT( "/usr/local/lib/kicad/plugins/3d" ), searchpaths ); checkPluginPath( wxT( "/opt/kicad/lib/kicad/plugins/3d" ), searchpaths ); #ifdef __APPLE__ // XXX - we want to use GetOSX... so add support for that somehow in order to avoid hard coding // "/Library/Application Support/kicad/plugins/3d" checkPluginPath( wxT( "/Library/Application Support/kicad/plugins/3d" ), searchpaths ); // /Library/Application Support/kicad/plugins //fn.Assign( GetOSXKicadMachineDataDir() ); //fn.AppendDir( wxT( "plugins" ) ); //fn.AppendDir( wxT( "3d" ) ); //checkPluginPath( fn.GetPathWithSep(), searchpaths ); #endif // note: GetUserDataDir() gives '.pcbnew' rather than '.kicad' since it uses the exe name; fn.Assign( wxStandardPaths::Get().GetUserDataDir() ); fn.AppendDir( wxT( ".kicad" ) ); fn.AppendDir( wxT( "plugins" ) ); fn.AppendDir( wxT( "3d" ) ); checkPluginPath( fn.GetPathWithSep(), searchpaths ); std::list< wxString >::iterator sPL = searchpaths.begin(); std::list< wxString >::iterator ePL = searchpaths.end(); while( sPL != ePL ) { #ifdef DEBUG std::cout << __FILE__ << ":" << __FUNCTION__ << ":" << __LINE__ << ":\n"; std::cout << "* [DEBUG] searching path: '" << (*sPL).ToUTF8() << "'\n"; #endif listPlugins( *sPL, pluginlist ); ++sPL; } if( pluginlist.empty() ) return; sPL = pluginlist.begin(); ePL = pluginlist.end(); while( sPL != ePL ) { KICAD_PLUGIN_LDR_3D* pp = new KICAD_PLUGIN_LDR_3D; if( pp->Open( sPL->ToUTF8() ) ) { #ifdef DEBUG std::cout << __FILE__ << ":" << __FUNCTION__ << ":" << __LINE__ << ":\n"; std::cout << "* [DEBUG] adding plugin\n"; #endif m_Plugins.push_back( pp ); int nf = pp->GetNFilters(); #ifdef DEBUG std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] adding " << nf << " filters\n"; #endif for( int i = 0; i < nf; ++i ) { char const* cp = pp->GetFileFilter( i ); if( cp ) addFilterString( wxString::FromUTF8Unchecked( cp ) ); } addExtensionMap( pp ); // close the loaded library pp->Close(); } else { #ifdef DEBUG std::cout << __FILE__ << ":" << __FUNCTION__ << ":" << __LINE__ << ":\n"; std::cout << "* [DEBUG] deleting plugin\n"; #endif delete pp; } ++sPL; } #ifdef DEBUG std::cout << __FILE__ << ":" << __FUNCTION__ << ":" << __LINE__ << ":\n"; std::cout << "* [DEBUG] plugins loaded\n"; #endif return; } void S3D_PLUGIN_MANAGER::listPlugins( const wxString& aPath, std::list< wxString >& aPluginList ) { // list potential plugins given a search path wxString nameFilter; // filter for user-loadable libraries (aka modules) wxString lName; // stores name of enumerated files wxString fName; // full name of file wxDir wd; wd.Open( aPath ); if( !wd.IsOpened() ) return; nameFilter = wxT( "*" ); nameFilter.Append( wxDynamicLibrary::GetDllExt( wxDL_MODULE ) ); wxString lp = wd.GetNameWithSep(); if( wd.GetFirst( &lName, nameFilter, wxDIR_FILES ) ) { fName = lp + lName; checkPluginName( fName, aPluginList ); while( wd.GetNext( &lName ) ) { fName = lp + lName; checkPluginName( fName, aPluginList ); } } wd.Close(); return; } void S3D_PLUGIN_MANAGER::checkPluginName( const wxString& aPath, std::list< wxString >& aPluginList ) { // check the existence of a plugin name and add it to the list if( aPath.empty() || !wxFileName::FileExists( aPath ) ) return; wxFileName path( aPath ); path.Normalize(); // determine if the path is already in the list wxString wxpath = path.GetFullPath(); std::list< wxString >::iterator bl = aPluginList.begin(); std::list< wxString >::iterator el = aPluginList.end(); while( bl != el ) { if( 0 == (*bl).Cmp( wxpath ) ) return; ++bl; } aPluginList.push_back( wxpath ); #ifdef DEBUG std::cerr << " * [INFO] found 3D plugin '" << wxpath.ToUTF8() << "'\n"; #endif return; } void S3D_PLUGIN_MANAGER::checkPluginPath( const wxString& aPath, std::list< wxString >& aSearchList ) { // check the existence of a path and add it to the path search list if( aPath.empty() ) return; #ifdef DEBUG std::cerr << " * [INFO] checking for 3D plugins in '" << aPath << "'\n"; #endif wxFileName path( wxFileName::DirName( aPath ) ); path.Normalize(); if( !wxFileName::DirExists( path.GetFullPath() ) ) return; // determine if the directory is already in the list wxString wxpath = path.GetFullPath(); std::list< wxString >::iterator bl = aSearchList.begin(); std::list< wxString >::iterator el = aSearchList.end(); while( bl != el ) { if( 0 == (*bl).Cmp( wxpath ) ) return; ++bl; } aSearchList.push_back( wxpath ); return; } void S3D_PLUGIN_MANAGER::addFilterString( const wxString& aFilterString ) { // add an entry to the file filter list if( aFilterString.empty() ) return; std::list< wxString >::iterator sFF = m_FileFilters.begin(); std::list< wxString >::iterator eFF = m_FileFilters.end(); while( sFF != eFF ) { if( 0 == (*sFF).Cmp( aFilterString ) ) return; ++sFF; } m_FileFilters.push_back( aFilterString ); return; } void S3D_PLUGIN_MANAGER::addExtensionMap( KICAD_PLUGIN_LDR_3D* aPlugin ) { // add entries to the extension map if( NULL == aPlugin ) return; int nExt = aPlugin->GetNExtensions(); #ifdef DEBUG std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] adding " << nExt << " extensions\n"; #endif for( int i = 0; i < nExt; ++i ) { char const* cp = aPlugin->GetModelExtension( i ); wxString ws; if( cp ) ws = wxString::FromUTF8Unchecked( cp ); if( !ws.empty() ) { m_ExtMap.insert( std::pair< const wxString, KICAD_PLUGIN_LDR_3D* >( ws, aPlugin ) ); } } return; } std::list< wxString > const* S3D_PLUGIN_MANAGER::GetFileFilters( void ) const { return &m_FileFilters; } SCENEGRAPH* S3D_PLUGIN_MANAGER::Load3DModel( const wxString& aFileName ) { wxFileName raw( aFileName ); wxString ext = raw.GetExt(); std::pair < std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* >::iterator, std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* >::iterator > items; items = m_ExtMap.equal_range( ext ); std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* >::iterator sL = items.first; while( sL != items.second ) { if( sL->second->CanRender() ) { SCENEGRAPH* sp = sL->second->Load( aFileName.ToUTF8() ); if( NULL != sp ) return sp; } ++sL; } return NULL; } void S3D_PLUGIN_MANAGER::ClosePlugins( void ) { std::list< KICAD_PLUGIN_LDR_3D* >::iterator sP = m_Plugins.begin(); std::list< KICAD_PLUGIN_LDR_3D* >::iterator eP = m_Plugins.end(); #ifdef DEBUG std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] closing " << m_Plugins.size() << " plugins\n"; #endif while( sP != eP ) { (*sP)->Close(); ++sP; } return; }