/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file sg_shape.h * defines a complex 3D shape for a scenegraph object */ #ifndef SG_SHAPE_H #define SG_SHAPE_H #include #include "3d_cache/sg/sg_node.h" class SGAPPEARANCE; class SGFACESET; class SGSHAPE : public SGNODE { private: void unlinkNode( const SGNODE* aNode, bool isChild ); bool addNode( SGNODE* aNode, bool isChild ); public: // owned node SGAPPEARANCE* m_Appearance; SGFACESET* m_FaceSet; // referenced nodes SGAPPEARANCE* m_RAppearance; SGFACESET* m_RFaceSet; void unlinkChildNode( const SGNODE* aNode ); void unlinkRefNode( const SGNODE* aNode ); public: SGSHAPE( SGNODE* aParent ); virtual ~SGSHAPE(); virtual bool SetParent( SGNODE* aParent, bool notify = true ); SGNODE* FindNode(const char *aNodeName, const SGNODE *aCaller); bool AddRefNode( SGNODE* aNode ); bool AddChildNode( SGNODE* aNode ); void ReNameNodes( void ); bool WriteVRML( std::ofstream& aFile, bool aReuseFlag ); bool WriteCache( std::ofstream& aFile, SGNODE* parentNode ); bool ReadCache( std::ifstream& aFile, SGNODE* parentNode ); bool Prepare( const glm::dmat4* aTransform, S3D::MATLIST& materials, std::vector< SMESH >& meshes ); }; /* p.107 Shape { appearance NULL geometry NULL } */ #endif // SG_SHAPE_H