/******************************************************/ /* Routines for locating an element of a schematic. */ /******************************************************/ #include "fctsys.h" #include "common.h" #include "program.h" #include "trigo.h" #include "macros.h" #include "general.h" #include "class_marker_sch.h" #include "protos.h" #include "class_library.h" static bool DrawStructInBox( int x1, int y1, int x2, int y2, SCH_ITEM* DrawStruct ); static SCH_ITEM* LastSnappedStruct = NULL; static bool IsBox1InBox2( int StartX1, int StartY1, int EndX1, int EndY1, int StartX2, int StartY2, int EndX2, int EndY2 ); static bool SnapPoint2( const wxPoint& aPosRef, int SearchMask, SCH_ITEM* DrawList, double aScaleFactor ); /** * Search the smaller (considering its area) component under the mouse * cursor or the pcb cursor * * If more than 1 component is found, a pointer to the smaller component is * returned */ SCH_COMPONENT* LocateSmallestComponent( SCH_SCREEN* Screen ) { SCH_COMPONENT* component = NULL, * lastcomponent = NULL; SCH_ITEM* DrawList; EDA_Rect BoundaryBox; float sizeref = 0, sizecurr; DrawList = Screen->EEDrawList; while( DrawList ) { if( ( SnapPoint2( Screen->m_MousePosition, LIBITEM, DrawList, Screen->GetZoom() ) ) == FALSE ) { if( ( SnapPoint2( Screen->m_Curseur, LIBITEM, DrawList, Screen->GetScalingFactor() ) ) == FALSE ) break; } component = (SCH_COMPONENT*) LastSnappedStruct; DrawList = component->Next(); if( lastcomponent == NULL ) // First time a component is located { lastcomponent = component; BoundaryBox = lastcomponent->GetBoundaryBox(); sizeref = ABS( (float) BoundaryBox.GetWidth() * BoundaryBox.GetHeight() ); } else { BoundaryBox = component->GetBoundaryBox(); sizecurr = ABS( (float) BoundaryBox.GetWidth() * BoundaryBox.GetHeight() ); if( sizeref > sizecurr ) // a smallest component is found { sizeref = sizecurr; lastcomponent = component; } } } return lastcomponent; } /******************************************************************************/ SCH_ITEM* PickStruct( const wxPoint& refpos, BASE_SCREEN* screen, int SearchMask ) { /******************************************************************************/ /* Search an item at pos refpos * SearchMask = (bitwise OR): * LIBITEM * WIREITEM * BUSITEM * RACCORDITEM * JUNCTIONITEM * DRAWITEM * TEXTITEM * LABELITEM * SHEETITEM * MARKERITEM * NOCONNECTITEM * SEARCH_PINITEM * SHEETLABELITEM * FIELDCMPITEM * * if EXCLUDE_WIRE_BUS_ENDPOINTS is set, in wire or bus search and locate, * start and end points are not included in search * if WIRE_BUS_ENDPOINTS_ONLY is set, in wire or bus search and locate, * only start and end points are included in search * * * Return: * pointer on item found or NULL * */ bool Snapped; if( screen == NULL || screen->EEDrawList == NULL ) return NULL; if( ( Snapped = SnapPoint2( refpos, SearchMask, screen->EEDrawList, screen->GetScalingFactor() ) ) != FALSE ) { return LastSnappedStruct; } return NULL; } /** Function PickStruct * Search items in a block * @return items count * @param aBlock a BLOCK_SELECTOR that gives the search area boundary * list of items is stored in aBlock */ int PickItemsInBlock( BLOCK_SELECTOR& aBlock, BASE_SCREEN* aScreen ) { int x, y, OrigX, OrigY; int itemcount = 0; if( aScreen == NULL ) return itemcount; OrigX = aBlock.GetX(); OrigY = aBlock.GetY(); x = aBlock.GetRight(); y = aBlock.GetBottom(); if( x < OrigX ) EXCHG( x, OrigX ); if( y < OrigY ) EXCHG( y, OrigY ); ITEM_PICKER picker; SCH_ITEM* DrawStruct = aScreen->EEDrawList; for( ; DrawStruct != NULL; DrawStruct = DrawStruct->Next() ) { if( DrawStructInBox( OrigX, OrigY, x, y, DrawStruct ) ) { /* Put this structure in the picked list: */ picker.m_PickedItem = DrawStruct; picker.m_PickedItemType = DrawStruct->Type(); aBlock.PushItem( picker ); itemcount++; } } return itemcount; } /***************************************************************************** * Routine to search all objects for the closest point to a given point, in * * drawing space, and snap it to that points if closer than SnapDistance. * * Note we use L1 norm as distance measure, as it is the fastest. * * This routine updates LastSnappedStruct to the last object used in to snap * * a point. This variable is global to this module only (see above). * * The routine returns TRUE if point was snapped. * *****************************************************************************/ bool SnapPoint2( const wxPoint& aPosRef, int SearchMask, SCH_ITEM* DrawList, double aScaleFactor ) { for( ; DrawList != NULL; DrawList = DrawList->Next() ) { int hitminDist = MAX( g_DrawDefaultLineThickness, 3 ); switch( DrawList->Type() ) { case DRAW_POLYLINE_STRUCT_TYPE: #undef STRUCT #define STRUCT ( (DrawPolylineStruct*) DrawList ) if( !( SearchMask & (DRAWITEM | WIREITEM | BUSITEM) ) ) break; for( unsigned i = 0; i < STRUCT->GetCornerCount() - 1; i++ ) { if( TestSegmentHit( aPosRef, STRUCT->m_PolyPoints[i], STRUCT->m_PolyPoints[i + 1], hitminDist ) ) { LastSnappedStruct = DrawList; return TRUE; } } break; case DRAW_SEGMENT_STRUCT_TYPE: #undef STRUCT #define STRUCT ( (EDA_DrawLineStruct*) DrawList ) if( !( SearchMask & (DRAWITEM | WIREITEM | BUSITEM) ) ) break; if( TestSegmentHit( aPosRef, STRUCT->m_Start, STRUCT->m_End, 0 ) ) { if( ( (SearchMask & DRAWITEM) && (STRUCT->GetLayer() == LAYER_NOTES) ) || ( (SearchMask & WIREITEM) && (STRUCT->GetLayer() == LAYER_WIRE) ) || ( (SearchMask & BUSITEM) && (STRUCT->GetLayer() == LAYER_BUS) ) ) { if( SearchMask & EXCLUDE_WIRE_BUS_ENDPOINTS ) { if( aPosRef == STRUCT->m_Start || aPosRef == STRUCT->m_End ) break; } if( SearchMask & WIRE_BUS_ENDPOINTS_ONLY ) { if( !STRUCT->IsOneEndPointAt( aPosRef ) ) break; } LastSnappedStruct = DrawList; return TRUE; } } break; case DRAW_BUSENTRY_STRUCT_TYPE: #undef STRUCT #define STRUCT ( (DrawBusEntryStruct*) DrawList ) if( !( SearchMask & (RACCORDITEM) ) ) break; if( TestSegmentHit( aPosRef, STRUCT->m_Pos, STRUCT->m_End(), hitminDist ) ) { LastSnappedStruct = DrawList; return TRUE; } break; case DRAW_JUNCTION_STRUCT_TYPE: #undef STRUCT #define STRUCT ( (DrawJunctionStruct*) DrawList ) if( !(SearchMask & JUNCTIONITEM) ) break; if( STRUCT->HitTest( aPosRef ) ) { LastSnappedStruct = DrawList; return TRUE; } break; case DRAW_NOCONNECT_STRUCT_TYPE: #undef STRUCT #define STRUCT ( (DrawNoConnectStruct*) DrawList ) if( !(SearchMask & NOCONNECTITEM) ) break; if( STRUCT->HitTest( aPosRef ) ) { LastSnappedStruct = DrawList; return TRUE; } break; case TYPE_MARKER_SCH: { #undef STRUCT #define STRUCT ( (MARKER_SCH*) DrawList ) if( !(SearchMask & MARKERITEM) ) break; if( STRUCT->HitTest( aPosRef ) ) { LastSnappedStruct = DrawList; return TRUE; } break; } case TYPE_SCH_TEXT: #undef STRUCT #define STRUCT ( (SCH_TEXT*) DrawList ) if( !( SearchMask & TEXTITEM) ) break; if( STRUCT->HitTest( aPosRef ) ) { LastSnappedStruct = DrawList; return TRUE; } break; case TYPE_SCH_LABEL: case TYPE_SCH_GLOBALLABEL: case TYPE_SCH_HIERLABEL: #undef STRUCT #define STRUCT ( (SCH_TEXT*) DrawList ) // SCH_TEXT is the base // class of these labels if( !(SearchMask & LABELITEM) ) break; if( STRUCT->HitTest( aPosRef ) ) { LastSnappedStruct = DrawList; return TRUE; } break; case TYPE_SCH_COMPONENT: if( !( SearchMask & (LIBITEM | FIELDCMPITEM) ) ) break; if( SearchMask & FIELDCMPITEM ) { SCH_COMPONENT* DrawLibItem = (SCH_COMPONENT*) DrawList; for( int i = REFERENCE; i < DrawLibItem->GetFieldCount(); i++ ) { SCH_CMP_FIELD* field = DrawLibItem->GetField( i ); if( field->m_Attributs & TEXT_NO_VISIBLE ) continue; if( field->IsVoid() ) continue; EDA_Rect BoundaryBox = field->GetBoundaryBox(); if( BoundaryBox.Inside( aPosRef ) ) { LastSnappedStruct = field; return TRUE; } } } else { #undef STRUCT #define STRUCT ( (SCH_COMPONENT*) DrawList ) EDA_Rect BoundaryBox = STRUCT->GetBoundaryBox(); if( BoundaryBox.Inside( aPosRef ) ) { LastSnappedStruct = DrawList; return TRUE; } } break; case DRAW_SHEET_STRUCT_TYPE: #undef STRUCT #define STRUCT ( (SCH_SHEET*) DrawList ) if( !(SearchMask & SHEETITEM) ) break; if( STRUCT->HitTest( aPosRef ) ) { LastSnappedStruct = DrawList; return TRUE; } break; default: { wxString msg; msg.Printf( wxT( "SnapPoint2() error: unexpected struct type %d (" ), DrawList->Type() ); msg << DrawList->GetClass() << wxT( ")" ); wxMessageBox( msg ); break; } } } return FALSE; } /***************************************************************************** * Routine to test if an object has non empty intersection with the box * * defined by x1/y1 and x2/y2 (x1 < x2, y1 < y2), and return TRUE if so. This * * routine is used to pick all points in a given box. * *****************************************************************************/ bool DrawStructInBox( int x1, int y1, int x2, int y2, SCH_ITEM* DrawStruct ) { int xt1, yt1, xt2, yt2; int dx, dy; wxString msg; switch( DrawStruct->Type() ) { case DRAW_POLYLINE_STRUCT_TYPE: #undef STRUCT #define STRUCT ( (DrawPolylineStruct*) DrawStruct ) for( unsigned i = 0; i < STRUCT->GetCornerCount(); i++ ) { if( STRUCT->m_PolyPoints[i].x >= x1 && STRUCT->m_PolyPoints[i].x <= x2 && STRUCT->m_PolyPoints[i].y >= y1 && STRUCT->m_PolyPoints[i].y <=y2 ) return TRUE; } break; case DRAW_SEGMENT_STRUCT_TYPE: #undef STRUCT #define STRUCT ( (EDA_DrawLineStruct*) DrawStruct ) if( STRUCT->m_Start.x >= x1 && STRUCT->m_Start.x <= x2 && STRUCT->m_Start.y >= y1 && STRUCT->m_Start.y <=y2 ) return TRUE; if( (STRUCT->m_End.x >= x1) && (STRUCT->m_End.x <= x2) && (STRUCT->m_End.y >= y1) && (STRUCT->m_End.y <=y2) ) return TRUE; break; case DRAW_BUSENTRY_STRUCT_TYPE: #undef STRUCT #define STRUCT ( (DrawBusEntryStruct*) DrawStruct ) if( STRUCT->m_Pos.x >= x1 && STRUCT->m_Pos.x <= x2 && STRUCT->m_Pos.y >= y1 && STRUCT->m_Pos.y <=y2 ) return TRUE; if( (STRUCT->m_End().x >= x1) && ( STRUCT->m_End().x <= x2) && ( STRUCT->m_End().y >= y1) && ( STRUCT->m_End().y <=y2) ) return TRUE; break; case DRAW_JUNCTION_STRUCT_TYPE: #undef STRUCT #define STRUCT ( (DrawJunctionStruct*) DrawStruct ) if( (STRUCT->m_Pos.x >= x1) && (STRUCT->m_Pos.x <= x2) && (STRUCT->m_Pos.y >= y1) && (STRUCT->m_Pos.y <= y2) ) return TRUE; break; case DRAW_NOCONNECT_STRUCT_TYPE: #undef STRUCT #define STRUCT ( (DrawNoConnectStruct*) DrawStruct ) if( (STRUCT->m_Pos.x >= x1) && (STRUCT->m_Pos.x <= x2) && (STRUCT->m_Pos.y >= y1) && (STRUCT->m_Pos.y <= y2) ) return TRUE; break; case TYPE_MARKER_SCH: #undef STRUCT #define STRUCT ( (MARKER_SCH*) DrawStruct ) if( (STRUCT->m_Pos.x >= x1) && (STRUCT->m_Pos.x <= x2) && (STRUCT->m_Pos.y >= y1) && (STRUCT->m_Pos.y <= y2) ) return TRUE; break; case TYPE_SCH_LABEL: case TYPE_SCH_TEXT: #undef STRUCT #define STRUCT ( (SCH_TEXT*) DrawStruct ) dx = STRUCT->m_Size.x * STRUCT->GetLength(); dy = STRUCT->m_Size.y; xt1 = xt2 = STRUCT->m_Pos.x; yt1 = yt2 = STRUCT->m_Pos.y; switch( STRUCT->m_Orient ) { case 0: /* HORIZONTAL Left justified */ xt2 += dx; yt2 -= dy; break; case 1: /* VERTICAL UP */ xt2 -= dy; yt2 -= dx; break; case 2: /* horizontal Right justified */ xt2 -= dx; yt2 -= dy; break; case 3: /* vertical DOWN */ xt2 -= dy; yt2 += dx; break; } if( IsBox1InBox2( xt1, yt1, xt2, yt2, x1, y1, x2, y2 ) ) return TRUE; break; case TYPE_SCH_HIERLABEL: case TYPE_SCH_GLOBALLABEL: #undef STRUCT #define STRUCT ( (SCH_LABEL*) DrawStruct ) dx = STRUCT->m_Size.x * ( STRUCT->GetLength() + 1); /* total length **/ dy = STRUCT->m_Size.y / 2; /* half height **/ xt1 = xt2 = STRUCT->m_Pos.x; yt1 = yt2 = STRUCT->m_Pos.y; switch( STRUCT->m_Orient ) { case 0: /* HORIZONTAL */ xt2 -= dx; yt2 += dy; yt1 -= dy; break; case 1: /* VERTICAL UP */ xt1 -= dy; xt2 += dy; yt2 += dx; break; case 2: /* horizontal inverse */ xt2 += dx; yt2 += dy; yt1 -= dy; break; case 3: /* vertical DOWN */ xt1 -= dy; xt2 += dy; yt2 -= dx; break; } if( IsBox1InBox2( xt1, yt1, xt2, yt2, x1, y1, x2, y2 ) ) return TRUE; break; case TYPE_SCH_COMPONENT: { #undef STRUCT #define STRUCT ( (SCH_COMPONENT*) DrawStruct ) EDA_Rect BoundaryBox = STRUCT->GetBoundaryBox(); xt1 = BoundaryBox.GetX(); yt1 = BoundaryBox.GetY(); xt2 = BoundaryBox.GetRight(); yt2 = BoundaryBox.GetBottom(); if( IsBox1InBox2( xt1, yt1, xt2, yt2, x1, y1, x2, y2 ) ) return TRUE; break; } case DRAW_SHEET_STRUCT_TYPE: #undef STRUCT #define STRUCT ( (SCH_SHEET*) DrawStruct ) /* Recalculate the coordinates of the worksheet component */ xt1 = STRUCT->m_Pos.x; yt1 = STRUCT->m_Pos.y; xt2 = STRUCT->m_Pos.x + STRUCT->m_Size.x; yt2 = STRUCT->m_Pos.y + STRUCT->m_Size.y; if( IsBox1InBox2( xt1, yt1, xt2, yt2, x1, y1, x2, y2 ) ) return TRUE; break; case DRAW_HIERARCHICAL_PIN_SHEET_STRUCT_TYPE: break; default: msg.Printf( wxT( "DrawStructInBox() Err: unexpected StructType %d (" ), DrawStruct->Type() ); msg << DrawStruct->GetClass() << wxT( ")" ); wxMessageBox( msg ); break; } return FALSE; } /****************************************************************************/ static bool IsBox1InBox2( int StartX1, int StartY1, int EndX1, int EndY1, int StartX2, int StartY2, int EndX2, int EndY2 ) { /****************************************************************************/ /* Routine detects that the rectangle 1 (Box1) and the rectangle 2 (Box2) is * Overlap. * Returns TRUE or FALSE. * * These assume that there is recovery if at least one corner * A 'Box' is included in the other */ int cX, cY; if( StartX1 > EndX1 ) EXCHG( StartX1, EndX1 ); if( StartX2 > EndX2 ) EXCHG( StartX2, EndX2 ); if( StartY1 > EndY1 ) EXCHG( StartY1, EndY1 ); if( StartY2 > EndY2 ) EXCHG( StartY2, EndY2 ); /* Test the 4 corners of the rectangle 1 */ cX = StartX1; cY = StartY1; if( (cX >= StartX2) && (cX <= EndX2) && (cY >= StartY2) && (cY <= EndY2) ) return TRUE; cX = EndX1; cY = StartY1; if( (cX >= StartX2) && (cX <= EndX2) && (cY >= StartY2) && (cY <= EndY2) ) return TRUE; cX = EndX1; cY = EndY1; if( (cX >= StartX2) && (cX <= EndX2) && (cY >= StartY2) && (cY <= EndY2) ) return TRUE; cX = StartX1; cY = EndY1; if( (cX >= StartX2) && (cX <= EndX2) && (cY >= StartY2) && (cY <= EndY2) ) return TRUE; /* Test the 4 corners of the rectangle 2 */ cX = StartX2; cY = StartY2; if( (cX >= StartX1) && (cX <= EndX1) && (cY >= StartY1) && (cY <= EndY1) ) return TRUE; cX = EndX2; cY = StartY2; if( (cX >= StartX1) && (cX <= EndX1) && (cY >= StartY1) && (cY <= EndY1) ) return TRUE; cX = EndX2; cY = EndY2; if( (cX >= StartX1) && (cX <= EndX1) && (cY >= StartY1) && (cY <= EndY1) ) return TRUE; cX = StartX2; cY = EndY2; if( (cX >= StartX1) && (cX <= EndX1) && (cY >= StartY1) && (cY <= EndY1) ) return TRUE; return FALSE; } SCH_SHEET_PIN* LocateSheetLabel( SCH_SHEET* Sheet, const wxPoint& pos ) { int size, dy, minx, maxx; SCH_SHEET_PIN* SheetLabel; SheetLabel = Sheet->m_Label; while( SheetLabel && SheetLabel->Type() == DRAW_HIERARCHICAL_PIN_SHEET_STRUCT_TYPE ) { size = ( SheetLabel->GetLength() + 1 ) * SheetLabel->m_Size.x; if( SheetLabel->m_Edge ) size = -size; minx = SheetLabel->m_Pos.x; maxx = SheetLabel->m_Pos.x + size; if( maxx < minx ) EXCHG( maxx, minx ); dy = SheetLabel->m_Size.x / 2; if( (ABS( pos.y - SheetLabel->m_Pos.y ) <= dy ) && (pos.x <= maxx) && (pos.x >= minx) ) return SheetLabel; SheetLabel = SheetLabel->Next(); } return NULL; } LIB_PIN* LocateAnyPin( SCH_ITEM* DrawList, const wxPoint& RefPos, SCH_COMPONENT** libpart ) { SCH_ITEM* DrawStruct; LIB_COMPONENT* Entry; SCH_COMPONENT* schItem = NULL; LIB_PIN* Pin = NULL; for( DrawStruct = DrawList; DrawStruct != NULL; DrawStruct = DrawStruct->Next() ) { if( DrawStruct->Type() != TYPE_SCH_COMPONENT ) continue; schItem = (SCH_COMPONENT*) DrawStruct; Entry = CMP_LIBRARY::FindLibraryComponent( schItem->m_ChipName ); if( Entry == NULL ) continue; /* we use LocateDrawItem to locate pins. but this function suppose a * component. * at 0,0 location * So we must calculate the ref position relative to the component */ wxPoint libPos = RefPos - schItem->m_Pos; Pin = (LIB_PIN*) Entry->LocateDrawItem( schItem->m_Multi, schItem->m_Convert, COMPONENT_PIN_DRAW_TYPE, libPos, schItem->m_Transform ); if( Pin ) break; } if( libpart ) *libpart = schItem; return Pin; } SCH_SHEET_PIN* LocateAnyPinSheet( const wxPoint& RefPos, SCH_ITEM* DrawList ) { SCH_ITEM* DrawStruct; SCH_SHEET_PIN* PinSheet = NULL; for( DrawStruct = DrawList; DrawStruct != NULL; DrawStruct = DrawStruct->Next() ) { if( DrawStruct->Type() != DRAW_SHEET_STRUCT_TYPE ) continue; PinSheet = LocateSheetLabel( (SCH_SHEET*) DrawStruct, RefPos ); if( PinSheet ) break; } return PinSheet; }