/*******************/ /* hotkeys_basic.h */ /*******************/ /* Some functions to handle hotkeys in kicad */ #ifndef HOTKEYS_BASIC_H #define HOTKEYS_BASIC_H #define DEFAULT_HOTKEY_FILENAME_EXT wxT( "key" ) /* keyword idetifier in kicad config use ti store/retrieve path option */ #define HOTKEY_CFG_PATH_OPT wxT( "HotkeyPathOption" ) /* Class to handle hotkey commnands. hotkeys have a default value * This class allows the real key code changed by user(from a key code list file) */ class Ki_HotkeyInfo { public: int m_KeyCode; // Key code (ascii value for ascii keys or wxWidgets code for function key wxString m_InfoMsg; // info message. int m_Idcommand; // internal id for the corresponding command (see hotkey_id_commnand list) int m_IdMenuEvent; // id to call the corresponding event (if any) (see id.h) public: Ki_HotkeyInfo( const wxChar* infomsg, int idcommand, int keycode, int idmenuevent = 0 ); }; /* handle a Section name and the corresponding list of hotkeys (Ki_HotkeyInfo list) * hotkeys are grouped by section. * a section is a list of hotkey infos ( a Ki_HotkeyInfo list). * A full list of hoteys can used one or many sections * for instance: * the schematic editor uses a common section (zoom hotkeys list ..) and a specific section * the library editor uses the same common section and a specific section * this feature avoid duplications and made hotkey file config easier to understand and edit */ struct Ki_HotkeyInfoSectionDescriptor { public: wxString* m_SectionTag; // The section name Ki_HotkeyInfo** m_HK_InfoList; // List of Ki_HotkeyInfo pointers const char* m_Comment; // comment: will be printed in the config file // Info usage only }; /* Identifiers (tags) in key code configuration file (or section names) * .m_SectionTag member of a Ki_HotkeyInfoSectionDescriptor */ extern wxString g_CommonSectionTag; extern wxString g_SchematicSectionTag; extern wxString g_LibEditSectionTag; extern wxString g_BoardEditorSectionTag; extern wxString g_ModuleEditSectionTag; extern int g_ConfigFileLocationChoice; /* Functions: */ wxString ReturnHotkeyConfigFilePath( int choice ); void AddHotkeyConfigMenu( wxMenu* menu ); void HandleHotkeyConfigMenuSelection( WinEDA_DrawFrame* frame, int id ); wxString ReturnKeyNameFromKeyCode( int keycode ); wxString ReturnKeyNameFromCommandId( Ki_HotkeyInfo** List, int CommandId ); wxString AddHotkeyName( const wxString& text, Ki_HotkeyInfo** List, int CommandId ); wxString AddHotkeyName( const wxString& text, struct Ki_HotkeyInfoSectionDescriptor* DescrList, int CommandId ); void DisplayHotkeyList( WinEDA_DrawFrame* frame, struct Ki_HotkeyInfoSectionDescriptor* List ); Ki_HotkeyInfo* GetDescriptorFromHotkey( int key, Ki_HotkeyInfo** List ); #endif // HOTKEYS_BASIC_H