/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file polygon_2d.h */ #ifndef _CPOLYGON2D_H_ #define _CPOLYGON2D_H_ #include "object_2d.h" #include "../accelerators/container_2d.h" #include #include typedef struct { SFVEC2F m_Start; float m_inv_JY_minus_IY; float m_JX_minus_IX; } POLYSEGMENT; typedef struct { SFVEC2F m_Start; SFVEC2F m_End; } SEG_NORMALS; typedef struct { SFVEC2F m_Start; SFVEC2F m_Precalc_slope; SEG_NORMALS m_Normals; } SEGMENT_WITH_NORMALS; typedef std::vector< POLYSEGMENT > SEGMENTS; /** * List used to test ray2d intersections. * * It will be a subset of an original polygon. The normals will be passed already interpolated. */ typedef std::vector< SEGMENT_WITH_NORMALS > SEGMENTS_WIDTH_NORMALS; /** * Handle a subset of a polygon. * * It can contain multiple closed polygons and holes and us used to test if points are inside. * A point will be inside the polygon if it is not inside a hole and it is inside an outer polygon. */ typedef struct { std::vector m_Outers; std::vector m_Holes; } OUTERS_AND_HOLES; /** * Represent a sub polygon block. * * This polygon block was created from a general polygon definition that was sub divided and * to create blocks of polygons. This polygon class represent a sub part of that main polygon. * There is information for the contours (used to test the ray2d intersection) and a close * definition of the block polygon to test if a point is inside. */ class POLYGON_2D : public OBJECT_2D { public: POLYGON_2D( const SEGMENTS_WIDTH_NORMALS& aOpenSegmentList, const OUTERS_AND_HOLES& aOuterAndHoles, const BOARD_ITEM& aBoardItem ); bool Overlaps( const BBOX_2D& aBBox ) const override; bool Intersects( const BBOX_2D& aBBox ) const override; bool Intersect( const RAYSEG2D& aSegRay, float* aOutT, SFVEC2F* aNormalOut ) const override; INTERSECTION_RESULT IsBBoxInside( const BBOX_2D& aBBox ) const override; bool IsPointInside( const SFVEC2F& aPoint ) const override; private: /** * The outer part of the polygon. * * This list is used to test a ray intersection with the boundaries of this sub polygon. * It contains also the interpolated normals that are passed from the main polygon. */ SEGMENTS_WIDTH_NORMALS m_open_segments; ///< A polygon block can have multiple polygon and holes OUTERS_AND_HOLES m_outers_and_holes; }; /** * A dummy block defined by a 2d box size. * * If the point is inside the bounding box it will return always true. However, the * intersection with a ray will return always false. This is used as a sub block * extracted from polygon (pcb polygon areas) and represents an area that is fully filled. */ class DUMMY_BLOCK_2D : public OBJECT_2D { public: DUMMY_BLOCK_2D( const SFVEC2F& aPbMin, const SFVEC2F& aPbMax, const BOARD_ITEM& aBoardItem ); DUMMY_BLOCK_2D( const BBOX_2D& aBBox, const BOARD_ITEM& aBoardItem ); bool Overlaps( const BBOX_2D& aBBox ) const override; bool Intersects( const BBOX_2D& aBBox ) const override; bool Intersect( const RAYSEG2D& aSegRay, float* aOutT, SFVEC2F* aNormalOut ) const override; INTERSECTION_RESULT IsBBoxInside( const BBOX_2D& aBBox ) const override; bool IsPointInside( const SFVEC2F& aPoint ) const override; }; /** * Use a polygon in the format of the ClipperLib::Path and process it and create multiple 2d * objects (POLYGON_2D and DUMMY_BLOCK_2D) that can be used to represent this polygon area. * * @param aMainPath the polygon are that was converted from the pcb board * @param aDstContainer the destination container to put the created sub blocks * @param aBiuTo3dUnitsScale the rendering target 3d scale * @param aDivFactor a division factor (in 3Dunits) to divide the polygon plane, * 0.0f will use the internal polygon segm statistics */ void CovertPolygonToBlocks( const SHAPE_POLY_SET& aMainPath, CONTAINER_2D_BASE& aDstContainer, float aBiuTo3dUnitsScale, float aDivFactor, const BOARD_ITEM& aBoardItem, int aPolyIndex ); void Polygon2d_TestModule(); #endif // _CPOLYGON2D_H_