/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file triangle_2d.h */ #ifndef _TRIANGLE_2D_H_ #define _TRIANGLE_2D_H_ #include "object_2d.h" #include "../accelerators/container_2d.h" #include #include #include class TRIANGLE_2D : public OBJECT_2D { public: TRIANGLE_2D( const SFVEC2F& aV1, const SFVEC2F& aV2, const SFVEC2F& aV3, const BOARD_ITEM& aBoardItem ); const SFVEC2F& GetP1() const { return p1; } const SFVEC2F& GetP2() const { return p2; } const SFVEC2F& GetP3() const { return p3; } bool Overlaps( const BBOX_2D& aBBox ) const override; bool Intersects( const BBOX_2D& aBBox ) const override; bool Intersect( const RAYSEG2D& aSegRay, float* aOutT, SFVEC2F* aNormalOut ) const override; INTERSECTION_RESULT IsBBoxInside( const BBOX_2D& aBBox ) const override; bool IsPointInside( const SFVEC2F& aPoint ) const override; private: SFVEC2F p1; SFVEC2F p2; SFVEC2F p3; float m_inv_denominator; float m_p2y_minus_p3y; float m_p3x_minus_p2x; float m_p3y_minus_p1y; float m_p1x_minus_p3x; }; void ConvertPolygonToTriangles( SHAPE_POLY_SET& aPolyList, CONTAINER_2D_BASE& aDstContainer, float aBiuTo3dUnitsScale, const BOARD_ITEM& aBoardItem ); #endif // _TRIANGLE_2D_H_