/************************************************************************/ /* basepcbframe.cpp - fonctions des classes du type WinEDA_BasePcbFrame */ /************************************************************************/ #ifdef __GNUG__ #pragma implementation #endif #include "fctsys.h" #include "wxstruct.h" #include "common.h" #include "confirm.h" #include "appl_wxstruct.h" #include "pcbnew.h" #include "bitmaps.h" #include "protos.h" #include "id.h" #include "collectors.h" #include "class_drawpanel.h" /* Configuration entry names. */ static const wxString UserGridSizeXEntry( wxT( "PcbUserGrid_X" ) ); static const wxString UserGridSizeYEntry( wxT( "PcbUserGrid_Y" ) ); static const wxString UserGridUnitsEntry( wxT( "PcbUserGrid_Unit" ) ); /*******************************/ /* class WinEDA_BasePcbFrame */ /*******************************/ BEGIN_EVENT_TABLE( WinEDA_BasePcbFrame, WinEDA_DrawFrame ) EVT_MENU_RANGE( ID_POPUP_PCB_ITEM_SELECTION_START, ID_POPUP_PCB_ITEM_SELECTION_END, WinEDA_BasePcbFrame::ProcessItemSelection ) END_EVENT_TABLE() /****************/ /* Constructeur */ /****************/ WinEDA_BasePcbFrame::WinEDA_BasePcbFrame( wxWindow* father, int idtype, const wxString& title, const wxPoint& pos, const wxSize& size, long style) : WinEDA_DrawFrame( father, idtype, title, pos, size, style ) { m_InternalUnits = PCB_INTERNAL_UNIT; // Internal unit = 1/10000 inch m_Pcb = NULL; m_DisplayPadFill = true; // How to draw pads m_DisplayPadNum = true; // show pads number m_DisplayModEdge = FILLED; // How to show module drawings m_DisplayModText = FILLED; // How to show module texts m_DisplayPcbTrackFill = true; /* FALSE = sketch , true = filled */ m_Draw3DFrame = NULL; // Display Window in 3D mode (OpenGL) m_ModuleEditFrame = NULL; // Frame for footprint edition m_UserGridSize = wxRealPoint( 100.0, 100.0 ); m_UserGridUnits = INCHES; m_Collector = new GENERAL_COLLECTOR(); } WinEDA_BasePcbFrame::~WinEDA_BasePcbFrame() { delete m_Collector; } BASE_SCREEN* WinEDA_BasePcbFrame::GetBaseScreen() const { return GetScreen(); } void WinEDA_BasePcbFrame::SetBoard( BOARD* aBoard ) { if( m_Pcb != g_ModuleEditor_Pcb ) delete m_Pcb; m_Pcb = aBoard; } /**************************************/ int WinEDA_BasePcbFrame::BestZoom( void ) /**************************************/ /** * Return the "best" zoom, i.e. the zoom which shows the entire board on screen */ { int dx, dy, ii, jj; int bestzoom; wxSize size; if( m_Pcb == NULL ) return 32 * GetScreen()->m_ZoomScalar; m_Pcb->ComputeBoundaryBox(); dx = m_Pcb->m_BoundaryBox.GetWidth(); dy = m_Pcb->m_BoundaryBox.GetHeight(); size = DrawPanel->GetClientSize(); ii = ( dx + (size.x / 2) ) / size.x; jj = ( dy + (size.y / 2) ) / size.y; bestzoom = MAX( ii, jj ) + 1; GetScreen()->m_Curseur = m_Pcb->m_BoundaryBox.Centre(); return bestzoom * GetScreen()->m_ZoomScalar; } /***********************************************************/ void WinEDA_BasePcbFrame::CursorGoto( const wxPoint& aPos ) /***********************************************************/ { // factored out of pcbnew/find.cpp PCB_SCREEN* screen = (PCB_SCREEN*)GetScreen(); wxClientDC dc( DrawPanel ); /* Il y a peut-etre necessite de recadrer le dessin: */ if( !DrawPanel->IsPointOnDisplay( aPos ) ) { screen->m_Curseur = aPos; Recadre_Trace( true ); } else { // Put cursor on item position DrawPanel->CursorOff( &dc ); screen->m_Curseur = aPos; DrawPanel->MouseToCursorSchema(); DrawPanel->CursorOn( &dc ); } } /*************************************************/ void WinEDA_BasePcbFrame::ReCreateMenuBar( void ) /*************************************************/ // Virtual function { } /* Virtual functions: Do nothing for WinEDA_BasePcbFrame window */ void WinEDA_BasePcbFrame::Show3D_Frame( wxCommandEvent& event ) { } void WinEDA_BasePcbFrame::SaveCopyInUndoList( EDA_BaseStruct* ItemToCopy, int flag ) { } void WinEDA_BasePcbFrame::GetComponentFromUndoList( void ) { } void WinEDA_BasePcbFrame::GetComponentFromRedoList( void ) { } /****************************************************************/ void WinEDA_BasePcbFrame::SwitchLayer( wxDC* DC, int layer ) /*****************************************************************/ // Note: virtual, overridden in WinEDA_PcbFrame; { int preslayer = ((PCB_SCREEN*)GetScreen())->m_Active_Layer; // Check if the specified layer matches the present layer if( layer == preslayer ) return; // Copper layers cannot be selected unconditionally; how many // of those layers are currently enabled needs to be checked. if( (layer >= FIRST_COPPER_LAYER) && (layer <= LAST_COPPER_LAYER) ) { // If only one copper layer is enabled, the only such layer // that can be selected to is the "Copper" layer (so the // selection of any other copper layer is disregarded). if( m_Pcb->m_BoardSettings->m_CopperLayerCount < 2 ) { if( layer != COPPER_LAYER_N ) { return; } } // If more than one copper layer is enabled, the "Copper" // and "Component" layers can be selected, but the total // number of copper layers determines which internal // layers are also capable of being selected. else { if( (layer != COPPER_LAYER_N) && (layer != LAYER_CMP_N) && (layer >= m_Pcb->m_BoardSettings->m_CopperLayerCount - 1) ) { return; } } } // Is yet more checking required? E.g. when the layer to be selected // is a non-copper layer, or when switching between a copper layer // and a non-copper layer, or vice-versa? // ... ((PCB_SCREEN*)GetScreen())->m_Active_Layer = layer; if( DisplayOpt.ContrastModeDisplay ) GetScreen()->SetRefreshReq(); } /**********************************************************************/ void WinEDA_BasePcbFrame::ProcessItemSelection( wxCommandEvent& event ) /**********************************************************************/ { int id = event.GetId(); // index into the collector list: int itemNdx = id - ID_POPUP_PCB_ITEM_SELECTION_START; if( id >= ID_POPUP_PCB_ITEM_SELECTION_START && id <= ID_POPUP_PCB_ITEM_SELECTION_END ) { BOARD_ITEM* item = (*m_Collector)[itemNdx]; DrawPanel->m_AbortRequest = false; #if 0 && defined (DEBUG) item->Show( 0, std::cout ); #endif SetCurItem( item ); } } /*****************************************************************/ void WinEDA_BasePcbFrame::SetCurItem( BOARD_ITEM* aItem ) /*****************************************************************/ { GetScreen()->SetCurItem( aItem ); if( aItem ) { aItem->Display_Infos( this ); #if 0 && defined(DEBUG) aItem->Show( 0, std::cout ); #endif } else { // we can use either of these two: //MsgPanel->EraseMsgBox(); m_Pcb->Display_Infos( this ); // show the BOARD stuff #if 0 && defined(DEBUG) std::cout << "SetCurItem(NULL)\n"; #endif } } /*****************************************************************/ BOARD_ITEM* WinEDA_BasePcbFrame::GetCurItem() /*****************************************************************/ { return GetScreen()->GetCurItem(); } /****************************************************************/ GENERAL_COLLECTORS_GUIDE WinEDA_BasePcbFrame::GetCollectorsGuide() /****************************************************************/ { GENERAL_COLLECTORS_GUIDE guide( m_Pcb->m_BoardSettings->GetVisibleLayers(), ((PCB_SCREEN*)GetScreen())->m_Active_Layer ); // account for the globals guide.SetIgnoreMTextsMarkedNoShow( g_ModuleTextNOVColor & ITEM_NOT_SHOW ); guide.SetIgnoreMTextsOnCopper( g_ModuleTextCUColor & ITEM_NOT_SHOW ); guide.SetIgnoreMTextsOnCmp( g_ModuleTextCMPColor & ITEM_NOT_SHOW ); guide.SetIgnoreModulesOnCu( !DisplayOpt.Show_Modules_Cu ); guide.SetIgnoreModulesOnCmp( !DisplayOpt.Show_Modules_Cmp ); return guide; } void WinEDA_BasePcbFrame::SetToolID( int id, int new_cursor_id, const wxString& title ) { bool redraw = false; WinEDA_DrawFrame::SetToolID( id, new_cursor_id, title ); if( id < 0 ) return; // handle color changes for transitions in and out of ID_TRACK_BUTT if( ( m_ID_current_state == ID_TRACK_BUTT && id != ID_TRACK_BUTT ) || ( m_ID_current_state != ID_TRACK_BUTT && id == ID_TRACK_BUTT ) ) { if( DisplayOpt.ContrastModeDisplay ) redraw = true; } // must do this after the tool has been set, otherwise pad::Draw() does // not show proper color when DisplayOpt.ContrastModeDisplay is true. if( redraw && DrawPanel) DrawPanel->Refresh(); } void WinEDA_BasePcbFrame::UpdateStatusBar() /* * Update the status bar information. */ { WinEDA_DrawFrame::UpdateStatusBar(); if( DisplayOpt.DisplayPolarCood ) // display polar coordinates { BASE_SCREEN* screen = GetBaseScreen(); if( !screen ) return; wxString Line; double theta, ro; int dx = screen->m_Curseur.x - screen->m_O_Curseur.x; int dy = screen->m_Curseur.y - screen->m_O_Curseur.y; if( dx==0 && dy==0 ) theta = 0.0; else theta = atan2( (double) -dy, (double) dx ); theta = theta * 180.0 / M_PI; ro = sqrt( ( (double) dx * dx ) + ( (double) dy * dy ) ); Line.Printf( g_UnitMetric ? wxT( "Ro %.3f Th %.1f" ) : wxT( "Ro %.4f Th %.1f" ), To_User_Unit( g_UnitMetric, ro, m_InternalUnits ), theta ); // overwrite the absolute cartesian coordinates SetStatusText( Line, 2 ); } /* not this, because status field no. 0 is reserved for actual fleeting status information. If this is enabled, then that text is erased on every DrawPanel redraw. Field no. 0 is set with Affiche_Message() and it should persist until called again. SetStatusText( Line, 0 ); */ } /** * Load PCB base frame specific configuration settings. * * Don't forget to call this base method from any derived classes or the * settings will not get loaded. */ void WinEDA_BasePcbFrame::LoadSettings() { wxASSERT( wxGetApp().m_EDA_Config != NULL ); wxConfig* cfg = wxGetApp().m_EDA_Config; WinEDA_DrawFrame::LoadSettings(); cfg->Read( m_FrameName + UserGridSizeXEntry, &m_UserGridSize.x, 0.01 ); cfg->Read( m_FrameName + UserGridSizeYEntry, &m_UserGridSize.y, 0.01 ); cfg->Read( m_FrameName + UserGridUnitsEntry, &m_UserGridUnits, ( long )INCHES ); } /** * Save PCB base frame specific configuration settings. * * Don't forget to call this base method from any derived classes or the * settings will not get saved. */ void WinEDA_BasePcbFrame::SaveSettings() { wxASSERT( wxGetApp().m_EDA_Config != NULL ); wxConfig* cfg = wxGetApp().m_EDA_Config; WinEDA_DrawFrame::SaveSettings(); cfg->Write( m_FrameName + UserGridSizeXEntry, m_UserGridSize.x ); cfg->Write( m_FrameName + UserGridSizeYEntry, m_UserGridSize.y ); cfg->Write( m_FrameName + UserGridUnitsEntry, ( long )m_UserGridUnits ); }