/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2014 Dick Hollenbeck, dick@softplc.com * Copyright (C) 2015 Wayne Stambaugh * Copyright (C) 2022 CERN * Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __SYMBOL_H__ #define __SYMBOL_H__ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // SCH_SYMBOL_INSTANCE #include #include struct PICKED_SYMBOL; class KIID_PATH; class SCH_SCREEN; class LIB_ITEM; class LIB_PIN; class LIB_SYMBOL; class NETLIST_OBJECT_LIST; class SYMBOL_LIB; class SYMBOL_LIBS; class EE_COLLECTOR; class SCH_SCREEN; class SYMBOL_LIB_TABLE; /// A container for several SCH_FIELD items typedef std::vector SCH_FIELDS; typedef std::weak_ptr PART_REF; extern std::string toUTFTildaText( const wxString& txt ); /** * Schematic symbol object. */ class SCH_SYMBOL : public SCH_ITEM { public: SCH_SYMBOL(); /** * Create schematic symbol from library symbol object. * * @param aSymbol is the library symbol to create schematic symbol from. * @param aLibId is the #LIB_ID of alias to create. * @param aSheet is the schematic sheet the symbol is place into. * @param aUnit is unit for symbols that have multiple parts per package. * @param aConvert is the alternate body style for the schematic symbols. * @param aPosition is the position of the symbol. */ SCH_SYMBOL( const LIB_SYMBOL& aSymbol, const LIB_ID& aLibId, const SCH_SHEET_PATH* aSheet, int aUnit, int aConvert = 0, const VECTOR2I& aPosition = VECTOR2I( 0, 0 ), EDA_ITEM* aParent = nullptr ); SCH_SYMBOL( const LIB_SYMBOL& aSymbol, const SCH_SHEET_PATH* aSheet, const PICKED_SYMBOL& aSel, const VECTOR2I& aPosition = VECTOR2I( 0, 0 ), EDA_ITEM* aParent = nullptr ); /** * Clone \a aSymbol into a new schematic symbol object. * * All fields are copied as is except for the linked list management pointers * which are set to NULL, and the SCH_FIELD's m_Parent pointers which are set * to the new object. * * @param aSymbol is the schematic symbol to clone. */ SCH_SYMBOL( const SCH_SYMBOL& aSymbol ); ~SCH_SYMBOL() { } static inline bool ClassOf( const EDA_ITEM* aItem ) { return aItem && SCH_SYMBOL_T == aItem->Type(); } wxString GetClass() const override { return wxT( "SCH_SYMBOL" ); } /** * Check to see if the library symbol is set to the dummy library symbol. * * When the library symbol is missing (which technically should not happen now that the * library symbols are cached in the schematic file), a dummy library symbol is substituted * for the missing symbol as an indicator that something is amiss. The dummy symbol cannot * be edited so a check for this symbol must be performed before attempting to edit the * library symbol with the library editor or it will crash KiCad. * * @see dummy() * * @return true if the library symbol is missing or false if it is valid. */ bool IsMissingLibSymbol() const; const std::vector& GetInstanceReferences() { return m_instanceReferences; } bool GetInstance( SCH_SYMBOL_INSTANCE& aInstance, const KIID_PATH& aSheetPath, bool aTestFromEnd = false ) const; void RemoveInstance( const SCH_SHEET_PATH& aInstancePath ); void RemoveAllInstances() { m_instanceReferences.clear(); } void SortInstances( bool ( *aSortFunction )( const SCH_SYMBOL_INSTANCE& aLhs, const SCH_SYMBOL_INSTANCE& aRhs ) ); void SetExcludeFromSim( bool aExclude ) override; bool GetExcludeFromSim() const override; void ViewGetLayers( int aLayers[], int& aCount ) const override; /** * Return true for items which are moved with the anchor point at mouse cursor * and false for items moved with no reference to anchor. * * Usually return true for small items (labels, junctions) and false for items which can * be large (hierarchical sheets, symbols). * * @note We used to try and be smart about this and return false for symbols in case * they are big. However, this annoyed some users and we now have a preference which * controls warping on move in general, so this was switched to true for symbols. * * @note We now use this to keep poorly-formed symbols from getting dragged off-grid. If * the symbol contains off-grid pins we will not allow it to be moved from its anchor. */ bool IsMovableFromAnchorPoint() const override; void SetLibId( const LIB_ID& aName ); const LIB_ID& GetLibId() const { return m_lib_id; } /** * The name of the symbol in the schematic library symbol list. * * @note See #SCH_SCREEN::m_libSymbols * * The name of the schematic symbol list entry can vary from the item name in the #LIB_ID * object because the library symbol may have changed so a new name has to be generated * but the original symbol library link has to be preserved in order to update it from * the library at some point in the future. If this name is empty, then the library item * name from #LIB_ID is used. */ void SetSchSymbolLibraryName( const wxString& aName ) { m_schLibSymbolName = aName; } wxString GetSchSymbolLibraryName() const; bool UseLibIdLookup() const { return m_schLibSymbolName.IsEmpty(); } std::unique_ptr< LIB_SYMBOL >& GetLibSymbolRef() { return m_part; } const std::unique_ptr< LIB_SYMBOL >& GetLibSymbolRef() const { return m_part; } /** * Set this schematic symbol library symbol reference to \a aLibSymbol * * The schematic symbol object owns \a aLibSymbol and the pin list will be updated * accordingly. The #LIB_SYMBOL object can be null to clear the library symbol link * as well as the pin map. If the #LIB_SYMBOL object is not null, it must be a root * symbol. Otherwise an assertion will be raised in debug builds and the library * symbol will be cleared. The new file format will no longer require a cache * library so all library symbols must be valid. * * @note This is the only way to publicly set the library symbol for a schematic * symbol except for the ctors that take a LIB_SYMBOL reference. All previous * public resolvers have been deprecated. * * @param aLibSymbol is the library symbol to associate with this schematic symbol. */ void SetLibSymbol( LIB_SYMBOL* aLibSymbol ); /** * @return the associated LIB_SYMBOL's description field (or wxEmptyString). */ wxString GetDescription() const; /** * @return the associated LIB_SYMBOL's keywords field (or wxEmptyString). */ wxString GetKeyWords() const; /** * Return the documentation text for the given part alias */ wxString GetDatasheet() const; int GetUnit() const { return m_unit; } /** * Updates the cache of SCH_PIN objects for each pin */ void UpdatePins(); /** * Change the unit number to \a aUnit * * This has meaning only for symbols made up of multiple units per package. * * @note This also set the modified flag bit * * @param aUnit is the new unit to select. */ void SetUnit( int aUnit ); /** * Return true if the given unit \a aUnit has a display name set. * * @return true if the display name of a unit is set, otherwise false. */ bool HasUnitDisplayName( int aUnit ); /** * Return the display name for a given unit \a aUnit. * * @return the display name of a unit if set, or the ordinal name of the unit otherwise. */ wxString GetUnitDisplayName( int aUnit ); /** * Change the unit number to \a aUnit without setting any internal flags. * This has meaning only for symbols made up of multiple units per package. * * @note This also set the modified flag bit * * @param aUnit is the new unit to select. */ void UpdateUnit( int aUnit ); int GetConvert() const { return m_convert; } void SetConvert( int aConvert ); wxString GetPrefix() const { return m_prefix; } void SetPrefix( const wxString& aPrefix ) { m_prefix = aPrefix; } /** * Set the prefix based on the current reference designator. */ void UpdatePrefix(); TRANSFORM& GetTransform() { return m_transform; } const TRANSFORM& GetTransform() const { return m_transform; } void SetTransform( const TRANSFORM& aTransform ); /** * Return the number of units per package of the symbol. * * @return the number of units per package or zero if the library entry cannot be found. */ int GetUnitCount() const; /** * Compute the new transform matrix based on \a aOrientation for the symbol which is * applied to the current transform. * * @param aOrientation is the orientation to apply to the transform. */ void SetOrientation( int aOrientation ); /** * Get the display symbol orientation. * * Because there are different ways to have a given orientation/mirror, * the orientation/mirror is not necessary what the user does. For example: * a mirrorV then a mirrorH returns no mirror but a rotate. This function finds * a rotation and a mirror value #SYM_MIRROR_X because this is the first mirror * option tested. This can differs from the orientation made by an user. A * #SYM_MIRROR_Y is returned as a #SYM_MIRROR_X with an orientation 180 because * they are equivalent. * * @sa SYMBOL_ORIENTATION_T * * @return the orientation and mirror of the symbol. */ int GetOrientation() const; /** * Return the list of system text vars & fields for this symbol. */ void GetContextualTextVars( wxArrayString* aVars ) const; /** * Resolve any references to system tokens supported by the symbol. * * @param aDepth a counter to limit recursion and circular references. */ bool ResolveTextVar( const SCH_SHEET_PATH* aPath, wxString* token, int aDepth = 0 ) const; void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector& aList ) override; /** * Clear exiting symbol annotation. * * For example, IC23 would be changed to IC? and unit number would be reset. * * @param aSheetPath is the hierarchical path of the symbol to clear or remove all * annotations for this symbol if NULL. * @param[in] aResetPrefix The annotation prefix ('R', 'U', etc.) should be reset to the * symbol library prefix. */ void ClearAnnotation( const SCH_SHEET_PATH* aSheetPath, bool aResetPrefix ); /** * Add an instance to the alternate references list (m_instanceReferences), if this entry * does not already exist. * * Do nothing if already exists. In symbol lists shared by more than one sheet path, an * entry for each sheet path must exist to manage references. * * @param aSheetPath is the candidate sheet path of the sheet containing the symbol not the * full symbol sheet path. * @return false if the alternate reference was existing, true if added. */ bool AddSheetPathReferenceEntryIfMissing( const KIID_PATH& aSheetPath ); /** * Replace \a aOldSheetPath with \a aNewSheetPath in the instance list. * * @param aOldSheetPath is a #KIID_PATH object of an existing path in the instance list. * @param aNewSheetPath is a #KIID_PATH object of the path to replace the existing path. * * @return true if \a aOldSheetPath was found and replaced or false if \a aOldSheetPath was * not found in the instance list. */ bool ReplaceInstanceSheetPath( const KIID_PATH& aOldSheetPath, const KIID_PATH& aNewSheetPath ); const BOX2I GetBoundingBox() const override; /** * Return a bounding box for the symbol body but not the pins or fields. */ BOX2I GetBodyBoundingBox() const; /** * Return a bounding box for the symbol body and pins but not the fields. */ BOX2I GetBodyAndPinsBoundingBox() const; //---------------------------------------------------------------- /** * Return a mandatory field in this symbol. * * @note If you need to fetch a user field, use GetFieldById. * * @param aFieldType is one of the mandatory field types (REFERENCE_FIELD, VALUE_FIELD, etc.). * @return is the field at \a aFieldType or NULL if the field does not exist. */ SCH_FIELD* GetField( MANDATORY_FIELD_T aFieldType ); const SCH_FIELD* GetField( MANDATORY_FIELD_T aFieldNdx ) const; /** * Return a field in this symbol. * * @param aFieldId is the id of the field requested. Note that this id ONLY SOMETIMES equates * to the field's position in the vector. * @return is the field at \a aFieldType or NULL if the field does not exist. */ SCH_FIELD* GetFieldById( int aFieldId ); /** * Return a field in this symbol. * * @param aFieldName is the name of the field * * @return is the field with \a aFieldName or NULL if the field does not exist. */ SCH_FIELD* GetFieldByName( const wxString& aFieldName ); /** * Search for a field named \a aFieldName and returns text associated with this field. * * @param aFieldName is the name of the field */ wxString GetFieldText( const wxString& aFieldName ) const; /** * Populate a std::vector with SCH_FIELDs. * * @param aVector is the vector to populate. * @param aVisibleOnly is used to add only the fields that are visible and contain text. */ void GetFields( std::vector& aVector, bool aVisibleOnly ); /** * Return a vector of fields from the symbol */ std::vector& GetFields() { return m_fields; } const std::vector& GetFields() const { return m_fields; } /** * Add a field to the symbol. * * @param aField is the field to add to this symbol. * * @return the newly inserted field. */ SCH_FIELD* AddField( const SCH_FIELD& aField ); /** * Remove a user field from the symbol. * @param aFieldName is the user fieldName to remove. Attempts to remove a mandatory * field or a non-existant field are silently ignored. */ void RemoveField( const wxString& aFieldName ); void RemoveField( SCH_FIELD* aField ) { RemoveField( aField->GetName() ); } /** * Search for a #SCH_FIELD with \a aFieldName * * @param aFieldName is the name of the field to find. * @param aIncludeDefaultFields searches the library symbol default fields if true. * * @return the field if found or NULL if the field was not found. */ SCH_FIELD* FindField( const wxString& aFieldName, bool aIncludeDefaultFields = true ); const wxString GetValueFieldText( bool aResolve, const SCH_SHEET_PATH* aPath, bool aAllowExtraText ) const; void SetValueFieldText( const wxString& aValue ); const wxString GetFootprintFieldText( bool aResolve, const SCH_SHEET_PATH* aPath, bool aAllowExtraText ) const; void SetFootprintFieldText( const wxString& aFootprint ); /** * Restore fields to the original library values. * * @param aUpdateStyle selects whether fields should update the position and text attributes. * @param aUpdateRef selects whether the reference field should be updated. * @param aUpdateOtherFields selects whether non-reference fields should be updated. * @param aResetRef selects whether the reference should be reset to the library value. * @param aResetOtherFields selects whether non-reference fields should be reset to library * values. */ void UpdateFields( const SCH_SHEET_PATH* aPath, bool aUpdateStyle, bool aUpdateRef, bool aUpdateOtherFields, bool aResetRef, bool aResetOtherFields ); /** * Return the number of fields in this symbol. */ int GetFieldCount() const { return (int)m_fields.size(); } /** * Automatically orient all the fields in the symbol. * * @param aScreen is the SCH_SCREEN associated with the current instance of the * symbol. This can be NULL when aManual is false. * @param aManual should be true if the autoplace was manually initiated (e.g. by a hotkey * or a menu item). Some more 'intelligent' routines will be used that would be * annoying if done automatically during moves. */ void AutoplaceFields( SCH_SCREEN* aScreen, bool aManual ) override; void RunOnChildren( const std::function& aFunction ) override; //--------------------------------------------------------------- /** * Find a symbol pin by number. * * @param number is the number of the pin to find. * @return Pin object if found, otherwise NULL. */ SCH_PIN* GetPin( const wxString& number ) const; /** * Populate a vector with all the pins from the library object. * * @param aPinsList is the list to populate with all of the pins. */ void GetLibPins( std::vector& aPinsList ) const; /** * @return a list of pin pointers for all units / converts. Used primarily for SPICE where * we want to treat all units together as a single SPICE element. */ std::vector GetAllLibPins() const; /** * @return a count of pins for all units / converts. */ size_t GetFullPinCount() { return GetAllLibPins().size(); } /** * @return the SCH_PIN associated with a particular LIB_PIN. */ SCH_PIN* GetPin( LIB_PIN* aLibPin ) const; /** * Retrieve a list of the SCH_PINs for the given sheet path. * * Since a symbol can have a different unit on a different instance of a sheet, * this list returns the subset of pins that exist on a given sheet. * * @return a vector of pointers (non-owning) to SCH_PINs */ std::vector GetPins( const SCH_SHEET_PATH* aSheet = nullptr ) const; std::vector>& GetRawPins() { return m_pins; } /** * Print a symbol. * * @param aSettings Render settings controlling output * @param aOffset is the drawing offset (usually VECTOR2I(0,0), but can be different when * moving an object) */ void Print( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) override; /** * Print only the background parts of a symbol (if any) * * @param aSettings Render settings controlling output * @param aOffset is the drawing offset (usually VECTOR2I(0,0), but can be different when * moving an object) */ void PrintBackground( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) override; void SwapData( SCH_ITEM* aItem ) override; /** * Test for an acceptable reference string. * * An acceptable reference string must support unannotation i.e starts by letter * * @param aReferenceString is the reference string to validate * @return true if reference string is valid. */ static bool IsReferenceStringValid( const wxString& aReferenceString ); /** * Return the reference for the given sheet path. * * @return the reference for the sheet. */ const wxString GetRef( const SCH_SHEET_PATH* aSheet, bool aIncludeUnit = false ) const; /** * Set the reference for the given sheet path for this symbol. * * @param aSheet is the hierarchical path of the reference. * @param aReference is the new reference for the symbol. */ void SetRef( const SCH_SHEET_PATH* aSheet, const wxString& aReference ); /** * Check if the symbol has a valid annotation (reference) for the given sheet path. * * @param aSheet is the sheet path to test. * @return true if the symbol exists on that sheet and has a valid reference. */ bool IsAnnotated( const SCH_SHEET_PATH* aSheet ); /** * Add a full hierarchical reference to this symbol. * * @param aPath is the hierarchical path (/<sheet timestamp>/<symbol * timestamp> like /05678E50/A23EF560). * @param aRef is the local reference like C45, R56. * @param aUnit is the unit selection used for symbols with multiple units per package. * @param aValue is the value used for this instance. * @param aFootprint is the footprint used for this instance (which might have different * hole spacing or other board-specific changes from other instances). */ void AddHierarchicalReference( const KIID_PATH& aPath, const wxString& aRef, int aUnit ); void AddHierarchicalReference( const SCH_SYMBOL_INSTANCE& aInstance ); /// Return the instance-specific unit selection for the given sheet path. int GetUnitSelection( const SCH_SHEET_PATH* aSheet ) const; /// Set the selected unit of this symbol on one sheet. void SetUnitSelection( const SCH_SHEET_PATH* aSheet, int aUnitSelection ); /// Set the selected unit of this symbol for all sheets. void SetUnitSelection( int aUnitSelection ); // Geometric transforms (used in block operations): void Move( const VECTOR2I& aMoveVector ) override { if( aMoveVector == VECTOR2I( 0, 0 ) ) return; m_pos += aMoveVector; for( SCH_FIELD& field : m_fields ) field.Move( aMoveVector ); SetModified(); } void MirrorHorizontally( int aCenter ) override; void MirrorVertically( int aCenter ) override; void Rotate( const VECTOR2I& aCenter ) override; bool Matches( const EDA_SEARCH_DATA& aSearchData, void* aAuxData ) const override; void GetEndPoints( std::vector& aItemList ) override; /** * Test if the symbol's dangling state has changed for all pins. * * As a side effect, actually update the dangling status for all pins. * * @note This does not test for short circuits. * * @param aItemList is list of all #DANGLING_END_ITEM items to be tested. * @return true if any pin's state has changed. */ bool UpdateDanglingState( std::vector& aItemList, const SCH_SHEET_PATH* aPath = nullptr ) override; VECTOR2I GetPinPhysicalPosition( const LIB_PIN* Pin ) const; bool IsConnectable() const override { return true; } bool CanConnect( const SCH_ITEM* aItem ) const override { return ( aItem->Type() == SCH_LINE_T && aItem->GetLayer() == LAYER_WIRE ) || ( aItem->Type() == SCH_NO_CONNECT_T ) || ( aItem->Type() == SCH_JUNCTION_T ) || ( aItem->Type() == SCH_SYMBOL_T ) || ( aItem->Type() == SCH_DIRECTIVE_LABEL_T ) || ( aItem->Type() == SCH_LABEL_T ) || ( aItem->Type() == SCH_HIER_LABEL_T ) || ( aItem->Type() == SCH_GLOBAL_LABEL_T ); } /** * @return true if the symbol is in netlist. */ bool IsInNetlist() const; std::vector GetConnectionPoints() const override; INSPECT_RESULT Visit( INSPECTOR inspector, void* testData, const std::vector& aScanTypes ) override; /** * Return the symbol library item at \a aPosition that is part of this symbol. * * @param aPosition is the schematic position of the symbol library object. * @param aType is the type of symbol library object to find or any if set to TYPE_NOT_INIT. * @return is the symbol library object if found otherwise NULL. */ LIB_ITEM* GetDrawItem( const VECTOR2I& aPosition, KICAD_T aType = TYPE_NOT_INIT ); wxString GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const override; BITMAPS GetMenuImage() const override; bool operator <( const SCH_ITEM& aItem ) const override; bool operator==( const SCH_SYMBOL& aSymbol) const; bool operator!=( const SCH_SYMBOL& aSymbol) const; SCH_SYMBOL& operator=( const SCH_ITEM& aItem ); bool IsReplaceable() const override { return true; } VECTOR2I GetPosition() const override { return m_pos; } void SetPosition( const VECTOR2I& aPosition ) override { Move( aPosition - m_pos ); } bool HitTest( const VECTOR2I& aPosition, int aAccuracy = 0 ) const override; bool HitTest( const BOX2I& aRect, bool aContained, int aAccuracy = 0 ) const override; void Plot( PLOTTER* aPlotter, bool aBackground ) const override; /** * Plot just the symbol pins. This is separated to match the GAL display order. The pins * are ALSO plotted with the symbol group. This replotting allows us to ensure that they * are shown above other elements in the schematic. * * @param aPlotter is the #PLOTTER object used to plot pins. */ void PlotPins( PLOTTER* aPlotter ) const; /** * Plot the red 'X' over the symbol. This is separated to allow it being used from the * screen plot function, overlapping the pins * * @param aPlotter the #PLOTTER object used to draw the X */ void PlotDNP( PLOTTER* aPlotter ) const; EDA_ITEM* Clone() const override; #if defined(DEBUG) void Show( int nestLevel, std::ostream& os ) const override; #endif void ClearBrightenedPins(); bool HasBrightenedPins(); bool GetExcludedFromBOM() const { return m_excludedFromBOM; } void SetExcludedFromBOM( bool aIncludeInBOM ) { m_excludedFromBOM = aIncludeInBOM; } bool GetExcludedFromBoard() const { return m_excludedFromBoard; } void SetExcludedFromBoard( bool aIncludeOnBoard ) { m_excludedFromBoard = aIncludeOnBoard; } bool GetDNP() const { return m_DNP; } void SetDNP( bool aDNP ) { m_DNP = aDNP; } bool IsPointClickableAnchor( const VECTOR2I& aPos ) const override; /** * @return true if the symbol is equivalent to a global label: * It is a Power symbol * It has only one pin type Power input */ bool IsSymbolLikePowerGlobalLabel() const; bool IsPower() const; private: BOX2I doGetBoundingBox( bool aIncludePins, bool aIncludeFields ) const; bool doIsConnected( const VECTOR2I& aPosition ) const override; void Init( const VECTOR2I& pos = VECTOR2I( 0, 0 ) ); VECTOR2I m_pos; LIB_ID m_lib_id; ///< Name and library the symbol was loaded from, i.e. 74xx:74LS00. int m_unit; ///< The unit for multiple part per package symbols. int m_convert; ///< The alternate body style for symbols that have more than ///< one body style defined. Primarily used for symbols that ///< have a De Morgan conversion. wxString m_prefix; ///< C, R, U, Q etc - the first character(s) which typically ///< indicate what the symbol is. Determined, upon placement, ///< from the library symbol. Created upon file load, by the ///< first non-digits in the reference fields. /** * The name used to look up a symbol in the symbol library embedded in a schematic. * * By default this is the same as #LIB_ID::GetLibItemName(). However, schematics allow for * multiple variants of the same library symbol. Set this member in order to preserve the * link to the original symbol library. If empty, #LIB_ID::GetLibItemName() should be used. */ wxString m_schLibSymbolName; TRANSFORM m_transform; ///< The rotation/mirror transformation. std::vector m_fields; ///< Variable length list of fields. std::unique_ptr< LIB_SYMBOL > m_part; ///< a flattened copy of the LIB_SYMBOL ///< from the PROJECT's libraries. std::vector> m_pins; ///< a SCH_PIN for every LIB_PIN (all units) std::unordered_map m_pinMap; ///< library pin pointer : SCH_PIN's index bool m_isInNetlist; ///< True if the symbol should appear in the netlist bool m_excludedFromBOM; ///< True to include in bill of materials export. bool m_excludedFromBoard; ///< True to include in netlist when updating board. bool m_DNP; ///< True if symbol is set to 'Do Not Populate'. // Defines the hierarchical path and reference of the symbol. This allows support // for multiple references to a single sub-sheet. std::vector m_instanceReferences; /// @see SCH_SYMBOL::GetOrientation static std::unordered_map s_transformToOrientationCache; }; #endif /* __SYMBOL_H__ */