/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2011-2014 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef LAYER_BOX_SELECTOR_H #define LAYER_BOX_SELECTOR_H #include #include #include using KIGFX::COLOR4D; /** * Base class to build a layer list. */ class LAYER_SELECTOR { public: LAYER_SELECTOR(); virtual ~LAYER_SELECTOR() { } bool SetLayersHotkeys( bool value ); // Fill the layer bitmap aLayerbmp with the layer color static void DrawColorSwatch( wxBitmap& aLayerbmp, COLOR4D aBackground, COLOR4D aColor ); protected: // Return a color index from the layer id virtual COLOR4D getLayerColor( LAYER_NUM aLayer ) const = 0; // Return the name of the layer id virtual wxString getLayerName( LAYER_NUM aLayer ) const = 0; // Return true if the layer id is enabled (i.e. is it should be displayed) virtual bool isLayerEnabled( LAYER_NUM aLayer ) const = 0; bool m_layerhotkeys; }; /* * Display a layer list in a wxBitmapComboBox. */ class LAYER_BOX_SELECTOR : public wxBitmapComboBox, public LAYER_SELECTOR { public: LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, int n = 0, const wxString choices[] = NULL ); LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayString& choices ); ~LAYER_BOX_SELECTOR() override; // Get Current Item # int GetChoice(); // Get Current Layer LAYER_NUM GetLayerSelection() const; // Set Layer # int SetLayerSelection( LAYER_NUM layer ); // Reload the Layers // Virtual pure function because GerbView uses its own functions in a derived class virtual void Resync() = 0; // Reload the Layers bitmaps colors void ResyncBitmapOnly(); private: void onKeyDown( wxKeyEvent& aEvent ); }; #endif // LAYER_BOX_SELECTOR_H